The basic concept of this mod is removing GUIs. First one on the line was furnace.
The mod just replaces the vanilla furnace and workbench with a fancy biblio-craft-like style, as I like to say, UNGUI'd one.
Also, it adds a complicated heat-based mechanic to smelting. Basically, the better fuel you have and the more time you spend heating your furnace up - the faster it will smelt, the less fuel will last.
This is not entierly correct, but anyways, just think of the new furnace as a real-life one:
you can't just take a bunch of sticks and smelt a freakin' piece of iron with them.
Furthermore, your furnace won't ignite by inself anymore. You will have to use flint and steel, or flint and stick - crafted like flint and steel, but with a stick instead of the steel. It is slightly less durable, and have a 25% chance to start the fire.
This also was my little entry for MODJAM3 mod writing competition.
You can find more info on modjam3 here: http://mcp.ocean-labs.de/modjam/
Stream records can NOT be found here, twitch derped them:
Mah twitter: @RomanSandu
V0.0.2.0:
Added an ungui'd workbench.
Fixed some bugz, I think. Maybe.
V0.0.1.0:
Added an ungui'd furnace.
Client-server desyncs. They suddenly come from nowhere and go back there if you relog. I'll look into the whole client-server thing later.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/10/2011
Posts:
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I find the "unGUI" idea very good and intuitive. Not sure though whether changing smelting mechanics should be a part of this mod.
("intself" - programmer's typo and the github link has one "https://" too much)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2013
Posts:
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Minecraft:
goteer10
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Cool mod, I've been using the crafting pillar mod because it removes the gui from the crafting process, I'd like to see how this goes.
Also, can you make a "kind of" client-side version? It would be cool but also somewhat hard because there's no gui and you would have to...simulate it, i guess? I don't really know how it would work but you would see it on the block and everyone else wouldn't see it because it's client-side. Just an (probably really hard ) idea.
Cool mod, I've been using the crafting pillar mod because it removes the gui from the crafting process, I'd like to see how this goes.
Also, can you make a "kind of" client-side version? It would be cool but also somewhat hard because there's no gui and you would have to...simulate it, i guess? I don't really know how it would work but you would see it on the block and everyone else wouldn't see it because it's client-side. Just an (probably really hard ) idea.
Actually, making a clientside version is a really cool idea! I'll look into it later on, when I'll have a bit more things done.
I PROMISE:
If this mod will get some attention, I will continue doing it after the modjam.
I'll fix all the bugs and add all the animations. ALL OF THEM!
You should work on a mod because YOU want to work on it. Not whether/because it gets attention.
Very interesting concept. Nice work on the renders.
You should work on a mod because YOU want to work on it. Not whether/because it gets attention.
Well, the thing is: if you worked hard on a mod and it gets no attention, then people probably don't need a thing like that, or you are not capable of doing it properly, and you just lose all your motivation because of that. With my case - I am pretty motivated, thread have more than 0 posts, and I have an unguid crafting table half-working. Next release coming in a couple days or so!
Hey I did a mod review. Don't know if i covered everything or not.
Emagherd, a review! I never had any of my mods reviewed! (probably because I haven't released any before )But the current build is so raw, so bugged, and so much more work is needed! It's so shameful to watch my creation fail and not work! The mod isn't really ready for any rewiews or actual playing with it yet.
ERHMAGAWD THAT TABLE IS EPIC!!!!!! and yea sorry if it was a crappy review lol. plus its just a way for more attention which might get you donations to help you work more. But looking forward to that table! Plus this mod could help poeple teach new people or on mods a mod veteran could show a newb how to craft the mod item easier.
The basic concept of this mod is removing GUIs. First one on the line was furnace.
The mod just replaces the vanilla furnace and workbench with a fancy biblio-craft-like style, as I like to say, UNGUI'd one.
Also, it adds a complicated heat-based mechanic to smelting. Basically, the better fuel you have and the more time you spend heating your furnace up - the faster it will smelt, the less fuel will last.
This is not entierly correct, but anyways, just think of the new furnace as a real-life one:
you can't just take a bunch of sticks and smelt a freakin' piece of iron with them.
Furthermore, your furnace won't ignite by inself anymore. You will have to use flint and steel, or flint and stick - crafted like flint and steel, but with a stick instead of the steel. It is slightly less durable, and have a 25% chance to start the fire.
This also was my little entry for MODJAM3 mod writing competition.
You can find more info on modjam3 here: http://mcp.ocean-labs.de/modjam/
Stream records can NOT be found here, twitch derped them:
Mah twitter: @RomanSandu
Fixed some bugz, I think. Maybe.
Use recomended forge. (9.11.1.953)
Downloads + sources can be found here:https://github.com/M...odJam3/releases
("intself" - programmer's typo and the github link has one "https://" too much)
I played this game before you knew what it was
No GUI and not a tech themed mod.
Yus, bonus points, all of dem!
Also, can you make a "kind of" client-side version? It would be cool but also somewhat hard because there's no gui and you would have to...simulate it, i guess? I don't really know how it would work but you would see it on the block and everyone else wouldn't see it because it's client-side. Just an (probably really hard ) idea.
Click Please!
Viva Argentina!
Actually, making a clientside version is a really cool idea! I'll look into it later on, when I'll have a bit more things done.
You should work on a mod because YOU want to work on it. Not whether/because it gets attention.
Well, the thing is: if you worked hard on a mod and it gets no attention, then people probably don't need a thing like that, or you are not capable of doing it properly, and you just lose all your motivation because of that. With my case - I am pretty motivated, thread have more than 0 posts, and I have an unguid crafting table half-working. Next release coming in a couple days or so!
Crafting table first, then brewing stand. Crafting table is like 60% done, so we'll probably see a brewing stand before new year.
EDIT:
The progress on crafting table so far:
MrKol said that its almost done, he just need to finish rotation... (or something)
(We're friends)