So, for this iteration, pet spiders are going to get a complete overhaul.
Features-
eating certain mob coccoons will yield an egg.
-Eggs that are left by coccooned mobs will grow into regular pet spiders.
-Eggs that are left by certain special mobs (creepers, zombies, etc) will have a small chance of creating a special spider.
-Special spiders can be created at a 100% chance if, in a crafting table, you surround an egg with coccooned special mobs. This will give the player an Egg Sac entity which can be placed and will become the special spider. Sometimes, this will attract special and difficult mobs.
So, special spiders are a little harder to get this time around. This is okay, because their AI and abilities are going to be tweaked, so they will still be worthwhile units!
Additionally:
pet spiders will despawn by default. If the player wishes to keep one without it despawning, they can use a nametag. Some very special units will be set to not despawn by default, so the player doesn't lose a very important unit.
SPIDER AI
-In the original mod, Spider Bait was used to keep spiders in an area, or make them follow.
Spider AI will be revamped as follows;
Right click to have them follow.
Right click again to release them.
Shift-Right click to have them stay.
Additionally, a special block will be available that will keep spiders from wandering far away, while still letting them wander around in a small area, either on patrol or just milling about.
Is there eventually going to be support for capturing mod entities?
Such as? I mean I don't see why it wouldn't be doable but we'd need express OK's from the original devs. We also aren't there yet but sure, down the line I don't see why not.
Sorry guys techne just doesn't fit me so I won't be finishing the model that I'm making to try to go back to the team. I will upload the model here to see if anyone wants to finish it. Also if you're lacking textures you know how to contact me, in the meantime I'll try to get as many people to support this mod. Sorry 1 more thing can you guys add all the possible future queens to the main page with their images?
Such as? I mean I don't see why it wouldn't be doable but we'd need express OK's from the original devs. We also aren't there yet but sure, down the line I don't see why not.
Yeah, it might be a problem getting permission from some devs, but it'd be a useful thing to have. In any case, it's not an immediate necessity.
Also, does the new version of the mod edit base classes?
Guys , I don't know if I can post it here , but here ya' go
mantis minion :3 Again guys, keep in mind ,it's just concept we don't even know if it will be implemented later in the mod
That looks great! And slightly weird. But it's a bug, so it can be
Features-
eating certain mob coccoons will yield an egg.
-Eggs that are left by coccooned mobs will grow into regular pet spiders.
-Eggs that are left by certain special mobs (creepers, zombies, etc) will have a small chance of creating a special spider.
-Special spiders can be created at a 100% chance if, in a crafting table, you surround an egg with coccooned special mobs. This will give the player an Egg Sac entity which can be placed and will become the special spider. Sometimes, this will attract special and difficult mobs.
So, special spiders are a little harder to get this time around. This is okay, because their AI and abilities are going to be tweaked, so they will still be worthwhile units!
Additionally:
pet spiders will despawn by default. If the player wishes to keep one without it despawning, they can use a nametag. Some very special units will be set to not despawn by default, so the player doesn't lose a very important unit.
SPIDER AI
-In the original mod, Spider Bait was used to keep spiders in an area, or make them follow.
Spider AI will be revamped as follows;
Right click to have them follow.
Right click again to release them.
Shift-Right click to have them stay.
Additionally, a special block will be available that will keep spiders from wandering far away, while still letting them wander around in a small area, either on patrol or just milling about.
More info to come. Thanks for all your support!
No promises, but I'd say we would have a public download in around 1 - 3 weeks.
Profile pic by Cheshirette c:
Are you talking about entities that are part of other, separate mods?
Such as? I mean I don't see why it wouldn't be doable but we'd need express OK's from the original devs. We also aren't there yet but sure, down the line I don't see why not.
It will be forge.
Yeah, it might be a problem getting permission from some devs, but it'd be a useful thing to have. In any case, it's not an immediate necessity.
Also, does the new version of the mod edit base classes?
Profile pic by Cheshirette c:
Couldn't y'all have some generic cocooned model for creatures from other mods?
Great to see the webbing of the entities is going well!
Also, I think your primary focus should be on the Spider Queen.
she should be able to fill those little buckets with honey
This post has no value here, please clean it up.