It's not really released yet...you have to wait a bit longer.
This and we do not feel comfortable about a review/spotlight that shows our alpha versions where almost everything is incomplete or not yet functional.
We'll reconsider this once we hit beta stage though!
Rollback Post to RevisionRollBack
Developer of MobTalker2, a Visual Novel engine for Minecraft.
I'm not affiliated with Curse in any way.
It should be out today, and I'm incredibly excited for that! I've always wanted this mod (well, not always, but you get what I mean), but by the time I learned how to install mods (1.6.2, I was clueless before then), The project was long abandoned. Luckily, I found out that the mod was being remade (or however you want to call it), so I was happy again. I can see this surpassing it's ancestor (which it technically is just an updated form of), and I can't wait for more updates.
I have an idea as well: maybe you could make it kind of similar to Minecraft Comes Alive, so that if you play your cards right, you will go into a relationship with a mob, eventually (possibly) marry it, and raise a family? (which would satisfy some people's fantasies. It would also allow for a lot more dialogue, maybe an interaction thing for your boy/girlfriend, and it'd be interesting. For example: Ender children, baby creepers, having a mob fight with you, gifts, jokes, etc. Please tell me I'm not the only one who thinks having a creeper (A.K.A Cupa) for a wife would be a good idea.)
Sorry for all that reading, I had a lot on my mind. (P.S: I totally didn't make this account originally to post on this thread. Mostly.)
I have an idea as well: maybe you could make it kind of similar to Minecraft Comes Alive, so that if you play your cards right, you will go into a relationship with a mob, eventually (possibly) marry it, and raise a family? (which would satisfy some people's fantasies. It would also allow for a lot more dialogue, maybe an interaction thing for your boy/girlfriend, and it'd be interesting. For example: Ender children, baby creepers, having a mob fight with you, gifts, jokes, etc. Please tell me I'm not the only one who thinks having a creeper (A.K.A Cupa) for a wife would be a good idea.)
That would be absolutely within what's possible, but also up to the script authors
Remember that MCA has all the interaction with villigers build in. In contrast, MobTalker2 ships without any scripts for the time being. Users have to write their own scripts and share them We might also pick some of them to be included as default scripts later on.
Right now we're preping the first alpha release. Almost there!
I'm glad its coming along so smoothly, by the way I cant find where to download the alpha from, curse forge wont doesn't have a download link, can you please see about fixing that, I would love to be one of your testers but I cant if I cant get it in the first place.
I'm glad its coming along so smoothly, by the way I cant find where to download the alpha from, curse forge wont doesn't have a download link, can you please see about fixing that, I would love to be one of your testers but I cant if I cant get it in the first place.
alright guys um... well im gonna get crapped all over for this but when i use the mob talker and right click a mob( zombie, skeleton, creeper) nothing happens. am i missing something or is it just a bug
alright guys um... well im gonna get crapped all over for this but when i use the mob talker and right click a mob( zombie, skeleton, enderman) nothing happens. am i missing something or is it just a bug
That's because MobTalker2 does not come with any scripts installed. Its up to you to write scripts for it, or others to share their scripts with you.
If you want to learn how to write scripts, take a look at our Wiki.
Also, how should we name several scripts for the same mob type?
You can't create more then one script file for a mob type. But that doesn't mean you can't create more then one script for a mob. Depending on how you want to decide which script should be chosen you can simply put that logic in the script file and jump depending on it.
For instance... You have two possible scripts for Creepers. You want to decide randomly which path gets chosen.
label Load
$path = $math.Random( 2 );
end
label Start
if ( $path == 1 ) then
jump PathA;
else
jump PathB;
end
end
label PathA
...
end
label PathB
...
end
Load gets called only once when you talk to a mob for the first time. That means in all interactions with that mob, the script would always choose the same randomly chosen path. Tadaa, two (or even more) scripts in one.
We know that documentation on the script API is still lacking, we want to correct that in the coming days...
I wrote a script and dropped it into <Minecraft Dir>/resourcepacks/MobTalker2_Scripts file location, but when I use the mobtalker on the corresponding mob, nothing happens.
okay now im asking for allot but, im bad and uncreative with script writing so anyone who has a script and free time, can you please send me a link to the script
I wrote a script and dropped it into <Minecraft Dir>/resourcepacks/MobTalker2_Scripts file location, but when I use the mobtalker on the corresponding mob, nothing happens.
What mob did you wrote it for? Only Creeper, Skeletons and Zombies work right now (as stated in several places). Check your MobTalker2 config file (inside the /config folder) if you have the mob enabled.
Also check the development console of the Minecraft launcher when you join your world. You might have errors in the syntax of your script. Though the error messages are quite bad and not always helpful at the moment...
If thats the case and you can't figure it out you can also post your script here (dont forget the [code] and [spoiler] tags).
I would try it but there is a problem with my minecraft now.
Perhaps you guys can help. After updating from Java 6 to Java 7,I can't open up any jar files. (That includes opening Minecraft.)
You know how minecraft.jar had a 'Java' symbol icon? Somehow it didn't show up for me,and I have uninstalled and re installed Java again and again but it won't work. Is there any way to restore it back? I'd really want to test out the alpha version of this mod.
I would try it but there is a problem with my minecraft now.
Perhaps you guys can help. After updating from Java 6 to Java 7,I can't open up any jar files. (That includes opening Minecraft.)
You know how minecraft.jar had a 'Java' symbol icon? Somehow it didn't show up for me,and I have uninstalled and re installed Java again and again but it won't work. Is there any way to restore it back? I'd really want to test out the alpha version of this mod.
That sounds strange. Are you sure you installed the correct version? Also try to start a (executable) jar via the command line. Maybe just the icons do not work?
ok, this is going to sound stupid, but I cant figure it out. what file type am I making when making a script file? I went to the wiki and you never specified what kind of file I am making (text document, rich text document, file, etc). if you could go in and change that, that would be great. also as a suggestion for future changes, you should make some way to be able to tell the difference between a mob you have talked to and ones you haven't (name tag, skin change, etc).
This and we do not feel comfortable about a review/spotlight that shows our alpha versions where almost everything is incomplete or not yet functional.
We'll reconsider this once we hit beta stage though!
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
I have an idea as well: maybe you could make it kind of similar to Minecraft Comes Alive, so that if you play your cards right, you will go into a relationship with a mob, eventually (possibly) marry it, and raise a family? (which would satisfy some people's fantasies. It would also allow for a lot more dialogue, maybe an interaction thing for your boy/girlfriend, and it'd be interesting. For example: Ender children, baby creepers, having a mob fight with you, gifts, jokes, etc. Please tell me I'm not the only one who thinks having a creeper (A.K.A Cupa) for a wife would be a good idea.)
Sorry for all that reading, I had a lot on my mind. (P.S: I totally didn't make this account originally to post on this thread. Mostly.)
That would be absolutely within what's possible, but also up to the script authors
Remember that MCA has all the interaction with villigers build in. In contrast, MobTalker2 ships without any scripts for the time being. Users have to write their own scripts and share them We might also pick some of them to be included as default scripts later on.
Right now we're preping the first alpha release. Almost there!
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
Get version 0.1.001a here!
Have fun writing scripts!
You'll find everything you need to know to get started in our Wiki!
//edit: Seems like CurseForge is slacking off... File will be up shortly.
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
That's because MobTalker2 does not come with any scripts installed. Its up to you to write scripts for it, or others to share their scripts with you.
If you want to learn how to write scripts, take a look at our Wiki.
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
You can't create more then one script file for a mob type. But that doesn't mean you can't create more then one script for a mob. Depending on how you want to decide which script should be chosen you can simply put that logic in the script file and jump depending on it.
For instance... You have two possible scripts for Creepers. You want to decide randomly which path gets chosen.
Load gets called only once when you talk to a mob for the first time. That means in all interactions with that mob, the script would always choose the same randomly chosen path. Tadaa, two (or even more) scripts in one.
We know that documentation on the script API is still lacking, we want to correct that in the coming days...
Yes, we want to create a site where you can upload your scripts. But for now that is not our main focus.
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
What mob did you wrote it for? Only Creeper, Skeletons and Zombies work right now (as stated in several places). Check your MobTalker2 config file (inside the /config folder) if you have the mob enabled.
Also check the development console of the Minecraft launcher when you join your world. You might have errors in the syntax of your script. Though the error messages are quite bad and not always helpful at the moment...
If thats the case and you can't figure it out you can also post your script here (dont forget the [code] and [spoiler] tags).
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!
Perhaps you guys can help. After updating from Java 6 to Java 7,I can't open up any jar files. (That includes opening Minecraft.)
You know how minecraft.jar had a 'Java' symbol icon? Somehow it didn't show up for me,and I have uninstalled and re installed Java again and again but it won't work. Is there any way to restore it back? I'd really want to test out the alpha version of this mod.
That sounds strange. Are you sure you installed the correct version? Also try to start a (executable) jar via the command line. Maybe just the icons do not work?
I'm not affiliated with Curse in any way.
Do not PM me about support for MobTalker2!