This is a nice mod. I just got back into my mod making again. I normally pile on too much things at once but this time i can hopefully finish a partial. On side note when you get this done I would love to incorprate the float system for ships and possible submarines.
Sorry, I don't know how long it will take me to finish the initial release. I want it to be very polished first before I release it. I hope to have time to put up a new video later this week showing off some new features.
It's happened to me in development before. But I think my collision code is good enough now that this shouldn't happen anymore. Unfortunately, bad client/server desync issues can make this problem worse.
However, on the off chance that you do actually fall off your airship, because of the way I've implemented the physics, the airship should slowly float back to the ground without an active pilot keeping it afloat. It should be really hard to lose your airship in the sky.
also can u make remote controllers for the ships? (like the zeppelin mod did, so u can make elivators.)
I currently have no plans to make remote controlled ships. I think having a good mod for elevators (and, more generally, moving platforms) would be useful, but the ships mod is not intended to fill that niche. Maybe I can make a good elevators mod later if someone hasn't done it already.
So, right now it's either you or the revised zeppelin mod. I wonder who finish, getting it right of course, first?
Question: Will mechanical items, like sticky pistons, stay with the ship? I like the idea of a retractable "bridge" for docking/landing purposes. Or, even a type of landing gear for aircraift?
There are currently no plans to add cannons. After I get done with all the features I have planned already, I'll consider adding cannons. The primary goal of the mod right now is to allow exploration using ships. Ship combat is currently not a priority.
Sorry for the confusion. I didn't mean that you should implement cannons. I only meant that I would like it if the composition of your ships (what blocks are included in their make-up) allowed the inclusion of blocks from other mods...like the already existing cannons from Balkon's Weapons Mod:
Will mechanical items, like sticky pistons, stay with the ship? I like the idea of a retractable "bridge" for docking/landing purposes. Or, even a type of landing gear for aircraift?
I plan to make a special block called a "dock" block that will be allowed connected to ships, but not count as part of the ship.
Sorry for the confusion. I didn't mean that you should implement cannons. I only meant that I would like it if the composition of your ships (what blocks are included in their make-up) allowed the inclusion of blocks from other mods...like the already existing cannons from Balkon's Weapons Mod:
My goal is to support as many blocks as possible as part of ships. Unfortunately, the more complicated the block, the harder time it will have transitioning to life on a ship. The goal is to allow the block onto the ship, but confuse it so it thinks it's still in the normal world. For dumb blocks, this is easy. For complicated blocks, this is much much harder. Specifically, blocks that interact with entities are super difficult to confuse. I'm still working out how to do that.
Short answer: I'll try, but I can't guarantee to support every block ever. Even some of the vanilla blocks are difficult to fully support.
However, on the off chance that you do actually fall off your airship, because of the way I've implemented the physics, the airship should slowly float back to the ground without an active pilot keeping it afloat. It should be really hard to lose your airship in the sky.
While true this would be great if you fall off the ship, what if you want to leave your ship in the air (stationary and whatnot) while you go explore the ground?
And could you put a small airship in a large one, "dock" with it and have the small one move with the large one? (Extension of the last question) Exploration mini-ships for the win.
And lastly, I hope, the final question:
In extension of the previous hsip-in-air comment, are/would you plan an anchor-like system? Or just an anchor system to ensure the ship can stay in one place and still remain active?
And with that, I say again excellent demo, looking forward to the full release.
While true this would be great if you fall off the ship, what if you want to leave your ship in the air (stationary and whatnot) while you go explore the ground?
If your ship stays in the air, how would you get back?
And could you put a small airship in a large one, "dock" with it and have the small one move with the large one? (Extension of the last question) Exploration mini-ships for the win.
This isn't currently planned as a feature. It might not be hard to do though with a properly-working inter-ship collision system. I'll think about it.
In extension of the previous hsip-in-air comment, are/would you plan an anchor-like system? Or just an anchor system to ensure the ship can stay in one place and still remain active?
Docked ships don't move. Ships on the water won't move without a pilot. You really wouldn't need an anchor unless you wanted to leave an airship alone in the sky. Although, really... the physics of an anchor wouldn't even work in an airship. If you have to carry the anchor in the airship, how will it weigh you down when you deploy it? If you wanted to leave an airship immobilized in the sky, you'd need an auto pilot. But what's the aversion to just landing the airship?
In zepelin mod you could stop the ship anywhere and connect it back to the world grid. With that you could leave an airship in the air. Won't that be the same with this, or will the ship just remain an entity forever?
In zepelin mod you could stop the ship anywhere and connect it back to the world grid. With that you could leave an airship in the air. Won't that be the same with this, or will the ship just remain an entity forever?
You will be able to return the ship to blocks (aka "dock" the ship), but certain conditions have to be met first. I'm not entirely sure what those conditions are for airships yet. The docking conditions are purely because of technical limitations. I'll let you know when I actually start working on airship code what the docking conditions are. =P
It sounds like people want to leave unattended airships flying around in the air though. I'm still curious how you return to an unattended airship once you've left it.
You will be able to return the ship to blocks (aka "dock" the ship), but certain conditions have to be met first. I'm not entirely sure what those conditions are for airships yet. The docking conditions are purely because of technical limitations. I'll let you know when I actually start working on airship code what the docking conditions are. =P
It sounds like people want to leave unattended airships flying around in the air though. I'm still curious how you return to an unattended airship once you've left it.
Creative mode FTW? Of course, that would defeat the purpose of an airship. I think?
It sounds like people want to leave unattended airships flying around in the air though. I'm still curious how you return to an unattended airship once you've left it.
Well maybe they leave their big ship in the air and take a little cruiser down to land and back.
It sounds like people want to leave unattended airships flying around in the air though. I'm still curious how you return to an unattended airship once you've left it.
Flight from another mod or, like I asked earlier, the mini-explorer ship. Personally I view leaving the airship in the air as a way of protecting my investment. Better it be in the air away from creepers (I have really bad luck with them) than on the ground with my fail luck.
Quote from Cuchaz »
Although, really... the physics of an anchor wouldn't even work in an airship. If you have to carry the anchor in the airship, how will it weigh you down when you deploy it?
Hook into the ground? I dunno, you're the modmaker o.O
Anyway, good job!
I'm not sure I understand your comment. The mod will have submarines eventually. They're not done yet though.
Yes! Airships will be a big part of this mod!
All right then! Can't wait!
I bet you'll love the airships when they're ready. =)
Sorry, I don't know how long it will take me to finish the initial release. I want it to be very polished first before I release it. I hope to have time to put up a new video later this week showing off some new features.
WIP is in the title. That should let people know it's not finished yet.
It's happened to me in development before. But I think my collision code is good enough now that this shouldn't happen anymore. Unfortunately, bad client/server desync issues can make this problem worse.
However, on the off chance that you do actually fall off your airship, because of the way I've implemented the physics, the airship should slowly float back to the ground without an active pilot keeping it afloat. It should be really hard to lose your airship in the sky.
I currently have no plans to make remote controlled ships. I think having a good mod for elevators (and, more generally, moving platforms) would be useful, but the ships mod is not intended to fill that niche. Maybe I can make a good elevators mod later if someone hasn't done it already.
Question: Will mechanical items, like sticky pistons, stay with the ship? I like the idea of a retractable "bridge" for docking/landing purposes. Or, even a type of landing gear for aircraift?
Sorry for the confusion. I didn't mean that you should implement cannons. I only meant that I would like it if the composition of your ships (what blocks are included in their make-up) allowed the inclusion of blocks from other mods...like the already existing cannons from Balkon's Weapons Mod:
I plan to make a special block called a "dock" block that will be allowed connected to ships, but not count as part of the ship.
My goal is to support as many blocks as possible as part of ships. Unfortunately, the more complicated the block, the harder time it will have transitioning to life on a ship. The goal is to allow the block onto the ship, but confuse it so it thinks it's still in the normal world. For dumb blocks, this is easy. For complicated blocks, this is much much harder. Specifically, blocks that interact with entities are super difficult to confuse. I'm still working out how to do that.
Short answer: I'll try, but I can't guarantee to support every block ever. Even some of the vanilla blocks are difficult to fully support.
Well, if it won't work it won't work. Besides, not all blocks would be useful in a ship/airship mod.
Secondly I'd like to ask a couple of questions on this comment:
While true this would be great if you fall off the ship, what if you want to leave your ship in the air (stationary and whatnot) while you go explore the ground?
And could you put a small airship in a large one, "dock" with it and have the small one move with the large one? (Extension of the last question) Exploration mini-ships for the win.
And lastly, I hope, the final question:
In extension of the previous hsip-in-air comment, are/would you plan an anchor-like system? Or just an anchor system to ensure the ship can stay in one place and still remain active?
And with that, I say again excellent demo, looking forward to the full release.
I'll do my best, but I can't guarantee compatibility with every mod ever.
It's on the todo list. =) However, the steering wheel (ie helm) will not replace the ship block. The two blocks will serve different functions.
If your ship stays in the air, how would you get back?
This isn't currently planned as a feature. It might not be hard to do though with a properly-working inter-ship collision system. I'll think about it.
Docked ships don't move. Ships on the water won't move without a pilot. You really wouldn't need an anchor unless you wanted to leave an airship alone in the sky. Although, really... the physics of an anchor wouldn't even work in an airship. If you have to carry the anchor in the airship, how will it weigh you down when you deploy it? If you wanted to leave an airship immobilized in the sky, you'd need an auto pilot. But what's the aversion to just landing the airship?
You will be able to return the ship to blocks (aka "dock" the ship), but certain conditions have to be met first. I'm not entirely sure what those conditions are for airships yet. The docking conditions are purely because of technical limitations. I'll let you know when I actually start working on airship code what the docking conditions are. =P
It sounds like people want to leave unattended airships flying around in the air though. I'm still curious how you return to an unattended airship once you've left it.
Creative mode FTW? Of course, that would defeat the purpose of an airship. I think?
Well maybe they leave their big ship in the air and take a little cruiser down to land and back.
Btw, thanks for responding to all the questions.
Flight from another mod or, like I asked earlier, the mini-explorer ship. Personally I view leaving the airship in the air as a way of protecting my investment. Better it be in the air away from creepers (I have really bad luck with them) than on the ground with my fail luck.
Hook into the ground? I dunno, you're the modmaker o.O