Um...I think you should use a different image hosting software...I like the idea of using your own,but it seems your own is based of off your IP,which is like 3 continents away from mine...
Try imgur.com?
I used Tumbrl to upload the image, not my own server.
And I can't use Imgur, nor Abload, nor Mediafire, because the sites are so big that my internet connection crashes while loading the site up.
Before I forget ...
You said have to implement videos. Tell me how to do this
NYI (Not-Yet-Implemented)
Current InDev Changelog:
- Implemented special looping functionality for the Music-Block.
- Implemented Command: lightingStrike <x> <y> <z>, strikes lighting at teh given (can be ~) position.
- Implemented Command: killPlayers, kills ALL players in the world the command is executed in.
- Implemented Command: killAllNPC, kills ALL AIs in the world the command was executed in.
- Implemented Command: killAll, kills EVERYTHING in the world the command was executed in.
- Implemented Command: renameHeldItem, renames the item currently held in te hand.
- Added script event: event_worldStartup
- Added script event: event_weatherChange
- Added script event: event_dayNightChange
Have a nice day!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I know, I was just joking because you made it sound like it, and I was bored.
XD
Also, Did anyone ever tell you that your forum pic looks like an orange flying squirrel from a distance?
Now for my actual reason of posting. Longor, do you ever plan on making an adveturecraft map yourself? I think it would be a great starter map to download with the mod.
XD Also, Did anyone ever tell you that your forum pic looks like an orange flying squirrel from a distance? Now for my actual reason of posting. Longor, do you ever plan on making an adveturecraft map yourself? I think it would be a great starter map to download with the mod.
I didn't ever think of making a Map myself, since I wanted to wait with such things until TaleCraft goes 1.0b!
When TaleCraft goes 1.0b ('Beta'), I will probably make a example map.
Sorry for asking so many questions. I'm creating a game from TaleCraft. I am using and discovering things. It'll be great when implementing Cutscenes, Video system and spawner mobs I'll be waiting, and be able to make donations
Donations (as in money) are a tricky to do for me, since I don't have an actual bank-account.
On another note, have a picture everyone!
I am coding right now. This is what I got after half an hour.
It's models. Made from Voxels. It's freakin awesome.
You all will be able to use them soon.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I didn't ever think of making a Map myself, since I wanted to wait with such things until TaleCraft goes 1.0b!
When TaleCraft goes 1.0b ('Beta'), I will probably make a example map.
I think this is a good idea. Cryect made an example map showcasing new features and it showed clearly how everything was set up, so everyone could see how to integrate the newest AC features.
TC is a bit different since you have an instruction manual, but for someone who learns better from watching or exploring rather than reading, having an example map would be helpful.
Also, Did anyone ever tell you that your forum pic looks like an orange flying squirrel from a distance?
That is the strangest thing I've heard all week. No, I've never heard that before. People have commented on my username (and in fact my real name), but never my pic. Anyway, I think some kind of example map would be cool, or even some tutorial videos for YouTube. I'd love to help with tutorial videos, but alas, my PC is not the best when it comes to recording, let alone gaming.
I didn't ever think of making a Map myself, since I wanted to wait with such things until TaleCraft goes 1.0b!
When TaleCraft goes 1.0b ('Beta'), I will probably make a example map.
It would be nice to see the creator celebrate that milestone by making his own map for us :). Maybe even a semi-official adventure map. With cameo appearances of people who posted on this thread! Chosen randomly of course.
1. What 'adventure mode' block are you talking about?
2. Not yet, since there are some implementation issues.
I used Tumbrl to upload the image, not my own server.
And I can't use Imgur, nor Abload, nor Mediafire, because the sites are so big that my internet connection crashes while loading the site up.
Maybe I can use Google sites...
- Longor1996
Google sites...
The fix to everything you need to host
I used to use Google Sites,and its good,except anybody can see the pictures you post from whatever site you make to host the images. And don't even try making it private because then nobody can see the images!
Besides,Google Sites is hard. Gotta add the picture,click on it,copy the link,etc etc.
If people go on the site, they will just see a bunch of images, and downloads, things they are supposed to see. Also google sites isn't hard, you can do that in like 3 seconds.
Edit: On the site, you can click on the image and it will take you to a link where there is a blank screen and only the image. You could use that.
I think this is a good idea. Cryect made an example map showcasing new features and it showed clearly how everything was set up, so everyone could see how to integrate the newest AC features.
TC is a bit different since you have an instruction manual, but for someone who learns better from watching or exploring rather than reading, having an example map would be helpful.
I could make a map for TaleCraft, but don't expect anything cool, because I am really bad in building good maps.
As in: I ever only really built Adventure-Maps that make no sense at all, and are insanely hard.
That is the strangest thing I've heard all week. No, I've never heard that before. People have commented on my username (and in fact my real name), but never my pic. Anyway, I think some kind of example map would be cool, or even some tutorial videos for YouTube. I'd love to help with tutorial videos, but alas, my PC is not the best when it comes to recording, let alone gaming.
I used to use Google Sites,and its good,exept anybody can see the pictures you post from whatever site you make to host the images. And don't even try making it private because then nobody can see the images!
Besides,Google Sites is hard. Gotta add the picture,click on it,copy the link,etc etc.
Do I care?
Why should I upload anything private to the internet in the first place?
I am not one of these people that post their entire damn life on FaceBook and co, you know...
It would be nice to see the creator celebrate that milestone by making his own map for us . Maybe even a semi-official adventure map. With cameo appearances of people who posted on this thread! Chosen randomly of course.
Google sites...
The fix to everything you need to host
If people go on the site, they will just see a bunch of images, and downloads, things they are supposed to see. Also google sites isn't hard, you can do that in like 3 seconds.
Edit: On the site, you can click on the image and it will take you to a link where there is a blank screen and only the image. You could use that.
Okay.
On another note: WOOOOOOOOOOOOOOOOOH! - Implemented "Mouse Hammer Mode":
Press 'M' to switch to Mouse-Hammer-Mode, then right-click and drag your mouse, and a big red box appears.
Then release the right-mouse-button to fill that box with the block you currently have in your hand.
Press 'ESC' to leave the Mouse-Hammer-Mode, or repeat the above until you built something cool.
I am thinking of implementing a "Mouse Voxel-Brush Mode" and such, where you can paint the world... with your Mouse.
Also, by implementing this new mode, I can probably make a voxel-editor now.
Might take a while though... I got enough time to waste, called my 'Free Time'! (All of it)
Current changelog:
- Implemented special looping functionality for the Music-Block.
- Implemented Command: lightingStrike <x> <y> <z>, strikes lighting at the given (can be ~) position.
- Implemented Command: killPlayers, kills ALL players in the world the command is executed in.
- Implemented Command: killAllNPC, kills ALL AIs in the world the command was executed in.
- Implemented Command: killAll, kills EVERYTHING in the world the command was executed in.
- Implemented Command: renameHeldItem, renames the item currently held in the hand.
- Implemented Command: reloadResources, reloads ALL resources for ALL clients. (Forces Resourcepack reload!)
- Added script event: event_worldStartup
- Added script event: event_weatherChange
- Added script event: event_dayNightChange
- Implemented: Voxel-Model system. Usable trough the 'prop_static' entity.
- Implemented: Mouse Hammer Mode, open with 'M', paint with Right-Mouse, close with 'ESC'.
Fixed:
- EverythingIsPinkOnMapStartup (totally fixed!)
- Music-Block play problems.
- Tons of small bugs.
Behind-The-Scenes:
- Refactored a lot of classes.
- Prepared for the massive Networking-Code change.
- Removed accidentally duplicated classes.
Tell me what you think of the changes, and have a nice day!
Pictures!
.
This tower is ~130 blocks tall, and has a bse of 2x2 blocks.
Runs smoothly without any problems.
Also:
I made a reader for the 'sproxel csv' voxel data-format,
so you can make voxel models more easely!
Here are some examples of a 'Voxel-Model'-File:
"type" "image_xz";
"layers" [
"3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
(repeat this line about 3000 times)
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
,"2.png","2.png","2.png","2.png","3.png"
]
"offsetX" "-8";
"offsetZ" "-8";
These files, and their data files which contain the actual voxel information, are all stored inside a folder called 'voxelModels' inside any TaleCraft-Map folder.
§l§nThe 'Hammer Mode'
#hr
The 'Hammer Mode' is a special mode in TaleCraft,
in which you can use your Mouse to directly edit the world around you.
You can open the 'Hammer Mode' by pressing 'M' on your keyboard.
(Make sure you are in creative mode, and have operator-rights)
In the Hammer-Mode, the following tools are avaible . . .
'Selector':
Let's you select any region of blocks, using your Mouse.
To activate the tool, you have to hold a §lWand§r in your hand.
To select a region, just mark it with your mouse.
'Hammer':
Let's you change any region of blocks, using your Mouse.
To activate the tool, hold ANY block in your hand,
and just mark the region to be changed into the block you want.
Another one:
§l§nEntity: prop_static
#hr
The prop_static entity allows the use of static
'Voxel-Models' in the world of TaleCraft.
How-To-Create:
- Get a 'prop_static' spawner egg.
- Spawn it.
- Rename any item into the name of the model you wan't to use.
- Left-Click the prop_static at it's origin marker cross.
-- The model should now change into the new model, if the model exists.
How-To-Delete:
- Hit the prop_static with an empty hand in creative-mode.
How-To-Move:
- Not Yet Implemented
Voxel-Model files are encoded as Text/PTDS files (.txt)
in the folder §l%WORLD%/voxelModels/§r.
Here is an example of a Voxel-Model file:
§E"type" "sproxel-csv";
§E"file" "test_voxel.csv";
§E"offsetX" "-8";
§E"offsetY" "0";
§E"offsetZ" "-8";
§r
This given Voxel-Model uses a 'sproxel-csv' encoded voxel model,
that is located in the file 'test_voxel.csv',
which is in the same folder as the Voxel-Model File itself.
Have a nice day!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I see you have a spawn egg in your inv, is that going to be a new mob, or a new entity (like the one you did for the bomb)
Also, for when you do the special mob spawners, can you make it so that instead of the spawning being a custom block, be a GUI for when you click on a spawner. That would be great for custom zombie spawners (like armored zombies) and non vanilla mobs.
Not yet clear?
So lets say I got a spawner that spawns whales from a mod. Instead of having custom spawners that you make, make it so that when I click on the whale spawner a GUI comes up.
I see you have a spawn egg in your inv, is that going to be a new mob, or a new entity (like the one you did for the bomb)
The spawn-egg in the inventory on the picture is the 'prop_static' spawn-egg.
It is used for spawning Voxel-Model's into the world.
The strange pillar made from mini-blocks is a Voxel-Model.
Its the perfect example of how damn big you can make such a model without any big FPS break!
Also, for when you do the special mob spawners, can you make it so that instead of the spawning being a custom block, be a GUI for when you click on a spawner. That would be great for custom zombie spawners (like armored zombies) and non vanilla mobs.
Not yet clear?
So lets say I got a spawner that spawns whales from a mod. Instead of having custom spawners that you make, make it so that when I click on the whale spawner a GUI comes up.
You mean I should implement a GUI for the vanilla mob-spawner?
So that you can edit the spawning of a vanilla mob-spawner?
Well...I can do that.
Have a nice day!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I want to report that TaleCraft is giving errors of the kind:
.
-Usually when a certain type of block assets, the game crashes and closes.
.
You're blocking certain types of mods.
.
You're preventing mobs spawner mods for Ejector.
.
The mod is still new so it has bugs, but I will inform where to find some
You could make the switch block that automatically Skin. I think about it because of games that have to use other characters randomly.
I want to report that TaleCraft is giving errors of the kind: . -Usually when a certain type of block assets, the game crashes and closes. . You're blocking certain types of mods. . You're preventing mobs spawner mods for Ejector. . The mod is still new so it has bugs, but I will inform where to find some You could make the switch block that automatically Skin. I think about it because of games that have to use other characters randomly.
You mean "When IS update of vesion TaleCraft out going?" (the)
For one: Thanks for the bug reports, even though they are useless without logs/reports/images/videos/large-descriptions of the problem.
For the other: SERIOSLY?!
Read the main-post! I added the next update date a couple of weeks ago.
Go to the main-post if you want to know when the next update is.
Stuff...
§l§nEntity: prop_static
#hr
The prop_static entity allows the use of static
'Voxel-Models' in the world of TaleCraft.
Voxel-Model's consist of small cubes (16th of a normal Block),
that are rendered and displayed in the world using prop_static
entities. Because they are entities, they DONT have collision.
How-To-Create:
- Get a 'prop_static' spawner egg.
- Spawn it.
- Rename any item into the name of the model you wan't to use.
- Left-Click the prop_static at it's origin marker cross.
-- The model should now change into the new model, if the model exists.
How-To-Delete:
- Hit the prop_static with an empty hand in creative-mode.
How-To-Move:
- Not Yet Implemented
How-To-Copy:
- Middle click an existing prop_static at its origin marker.
- You get a spawn-egg with which you can spawn copies!
Voxel-Model files are encoded as Text/PTDS files (.txt)
in the folder §l%WORLD%/voxelModels/§r.
Here is an example of a Voxel-Model file:
§E"type" "sproxel-csv";
§E"file" "test_voxel.csv";
§E"offsetX" "-8";
§E"offsetY" "0";
§E"offsetZ" "-8";
§r
This given Voxel-Model uses a 'sproxel-csv' encoded voxel model,
that is located in the file 'test_voxel.csv',
which is in the same folder as the Voxel-Model File itself.
§l§nThe 'Hammer Mode'
#hr
The 'Hammer Mode' is a special mode in TaleCraft,
in which you can use your Mouse to directly edit the world around you.
§lWARNING:
§lThis Mode can mess up your world very hard if not used right!§r
#hr
You can open the 'Hammer Mode' by pressing 'M' on your keyboard.
(Make sure you are in creative mode, and have operator-rights)
#hr
In the Hammer-Mode, the following tools are avaible . . .
'Selector':
Let's you select any region of blocks, using your Mouse.
To activate the tool, you have to hold a §lWand§r in your hand.
To select a region, just mark it with your mouse.
'Hammer':
Let's you change any region of blocks, using your Mouse.
To activate the tool, hold ANY block in your hand,
and just mark the region to be changed into the block you want.
Hold down CTRL to use the ITAA-Replacer system.
'Eraser'
Let's you erase a region of blocks, using your Mouse.
To use the tool, hold the eraser tool in your hand,
and then mark the region of blocks to be deleted.
'Meta Swapper'
Let's you Meta-Swap a region of blocks, using your Mouse.
To use the tool, hold the Meta-Swapper in your hand,
and then mark the region to be Meta-Swapped.
'Copy Zone'
Select a region of blocks using 'Selector',
then go and press CTRL+C on your Keyboard,
to copy the region into the internal clipboard.
The region does not get stored in the actual system clipboard!
'Paste Zone'
Point somewhere and press CTRL-V to paste the region
copied with 'Copy Zone' back into the world.
Be aware that the correct placement of the
regions can be pretty tricky sometimes!
#hr
- Implemented special looping functionality for the Music-Block.
- Implemented Command: lightingStrike <x> <y> <z>, strikes lighting at the given (can be ~) position.
- Implemented Command: killPlayers, kills ALL players in the world the command is executed in.
- Implemented Command: killAllNPC, kills ALL AIs in the world the command was executed in.
- Implemented Command: killAll, kills EVERYTHING in the world the command was executed in.
- Implemented Command: renameHeldItem, renames the item currently held in te hand.
- Implemented Command: reloadResources, reloads ALL resources for ALL clients. (Forces Resourcepack reload!)
- Added script event: event_worldStartup
- Added script event: event_weatherChange
- Added script event: event_dayNightChange
- Implemented: Voxel-Model system. Usable trough the 'prop_static' entity.
- Added voxel-model format: image_xz
- Added voxel-model format: sproxel-csv
- Implemented: Hammer Mode, open with 'M', paint with Right-Mouse, close with 'ESC'.
- Hammer Mode change: Added Selection Tool.
- Hammer Mode Change: Added Hammer Tool.
- Hammer Mode Change: Added Eraser Tool.
- Hammer Mode Change: Added Meta Swapper.
- Hammer Mode Change: Added Copy Zone.
- Hammer Mode Change: Added Paste Zone.
Fixed:
- EverythingIsPinkOnMapStartup (totally fixed!)
- Music-Block play problems.
- Tons of small bugs.
Behind-The-Scenes:
- Refactored a lot of classes.
- Prepared for the massive Networking-Code change.
- Removed accidentally duplicated classes.
This mod is perfect
I have two questions
1.How do i put the lever on the block with the adventure mode?
.
.
.
2.Esse mod has cutscenes? If you tell me how!
1. What 'adventure mode' block are you talking about?
2. Not yet, since there are some implementation issues.
I used Tumbrl to upload the image, not my own server.
And I can't use Imgur, nor Abload, nor Mediafire, because the sites are so big that my internet connection crashes while loading the site up.
Maybe I can use Google sites...
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
.
Before I forget ...
You said have to implement videos. Tell me how to do this
"I am suggesting Adventure Mode (gamemode 2). I want to insert blocks usually in adventure-mode, but not to destroy them."
If that is what you wan't, I can implement a gamerule for that.
NYI (Not-Yet-Implemented)
Current InDev Changelog:
Have a nice day!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I know, I was just joking because you made it sound like it, and I was bored.
XD
Also, Did anyone ever tell you that your forum pic looks like an orange flying squirrel from a distance?
Now for my actual reason of posting. Longor, do you ever plan on making an adveturecraft map yourself? I think it would be a great starter map to download with the mod.
I'm creating a game from TaleCraft. I am using and discovering things.
It'll be great when implementing Cutscenes, Video system and spawner mobs
I'll be waiting, and be able to make donations
Please do not forget to implement the NPC.
I didn't ever think of making a Map myself, since I wanted to wait with such things until TaleCraft goes 1.0b!
When TaleCraft goes 1.0b ('Beta'), I will probably make a example map.
Donations (as in money) are a tricky to do for me, since I don't have an actual bank-account.
On another note, have a picture everyone!
I am coding right now. This is what I got after half an hour.
It's models. Made from Voxels. It's freakin awesome.
You all will be able to use them soon.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I think this is a good idea. Cryect made an example map showcasing new features and it showed clearly how everything was set up, so everyone could see how to integrate the newest AC features.
TC is a bit different since you have an instruction manual, but for someone who learns better from watching or exploring rather than reading, having an example map would be helpful.
That is the strangest thing I've heard all week. No, I've never heard that before. People have commented on my username (and in fact my real name), but never my pic. Anyway, I think some kind of example map would be cool, or even some tutorial videos for YouTube. I'd love to help with tutorial videos, but alas, my PC is not the best when it comes to recording, let alone gaming.
It would be nice to see the creator celebrate that milestone by making his own map for us :). Maybe even a semi-official adventure map. With cameo appearances of people who posted on this thread! Chosen randomly of course.
Google sites...
The fix to everything you need to host
If people go on the site, they will just see a bunch of images, and downloads, things they are supposed to see. Also google sites isn't hard, you can do that in like 3 seconds.
Edit: On the site, you can click on the image and it will take you to a link where there is a blank screen and only the image. You could use that.
Check out my mod, TaleCraft!
I could make a map for TaleCraft, but don't expect anything cool, because I am really bad in building good maps.
As in: I ever only really built Adventure-Maps that make no sense at all, and are insanely hard.
-no comment-
Do I care?
Why should I upload anything private to the internet in the first place?
I am not one of these people that post their entire damn life on FaceBook and co, you know...
Sounds like fun.
Okay.
On another note:
WOOOOOOOOOOOOOOOOOH!
- Implemented "Mouse Hammer Mode":
Press 'M' to switch to Mouse-Hammer-Mode, then right-click and drag your mouse, and a big red box appears.
Then release the right-mouse-button to fill that box with the block you currently have in your hand.
Press 'ESC' to leave the Mouse-Hammer-Mode, or repeat the above until you built something cool.
I am thinking of implementing a "Mouse Voxel-Brush Mode" and such, where you can paint the world... with your Mouse.
Also, by implementing this new mode, I can probably make a voxel-editor now.
Might take a while though... I got enough time to waste, called my 'Free Time'! (All of it)
Current changelog:
Tell me what you think of the changes, and have a nice day!
Pictures!
.
This tower is ~130 blocks tall, and has a bse of 2x2 blocks.
Runs smoothly without any problems.
Also:
I made a reader for the 'sproxel csv' voxel data-format,
so you can make voxel models more easely!
Here are some examples of a 'Voxel-Model'-File:
These files, and their data files which contain the actual voxel information, are all stored inside a folder called 'voxelModels' inside any TaleCraft-Map folder.
Have a nice day!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Oh... maybe now?
New Manual Page:
Another one:
Have a nice day!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Also, for when you do the special mob spawners, can you make it so that instead of the spawning being a custom block, be a GUI for when you click on a spawner. That would be great for custom zombie spawners (like armored zombies) and non vanilla mobs.
Not yet clear?
So lets say I got a spawner that spawns whales from a mod. Instead of having custom spawners that you make, make it so that when I click on the whale spawner a GUI comes up.
Check out my mod, TaleCraft!
-splits up the quote-
The spawn-egg in the inventory on the picture is the 'prop_static' spawn-egg.
It is used for spawning Voxel-Model's into the world.
The strange pillar made from mini-blocks is a Voxel-Model.
Its the perfect example of how damn big you can make such a model without any big FPS break!
You mean I should implement a GUI for the vanilla mob-spawner?
So that you can edit the spawning of a vanilla mob-spawner?
Well...I can do that.
Have a nice day!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
.
-Usually when a certain type of block assets, the game crashes and closes.
.
You're blocking certain types of mods.
.
You're preventing mobs spawner mods for Ejector.
.
The mod is still new so it has bugs, but I will inform where to find some
You could make the switch block that automatically Skin. I think about it because of games that have to use other characters randomly.
Yes I want to know when will be the update?
For one: Thanks for the bug reports, even though they are useless without logs/reports/images/videos/large-descriptions of the problem.
For the other:
SERIOSLY?!
Read the main-post! I added the next update date a couple of weeks ago.
Go to the main-post if you want to know when the next update is.
Stuff...
Have a nice day anyway.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!