Longor i'm dutch don't yell at me that i can't talk english, please give me a .minecraft folder so i can play this mod because it's so cool
and you are from Germany so you know how it is to don't have english as mother languege so please may i have the folder
Longor i'm dutch don't yell at me that i can't talk english, please give me a .minecraft folder so i can play this mod because it's so cool
and you are from Germany so you know how it is to don't have english as mother languege so please may i have the folder
For one I did not yell at you, and for two, even though I am german, that doesn't mean that I can write my posts with a nearly unreadable grammar.
Seriosly, I have to read your posts twice or more to understand what you want.
Also, go to the wiki-page, and look out for the download-link.
Finding the download-link is a 'dummy' test for the people someone else and me thought up.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
First of all, I wanna give you a great hug. For reviving this unbelievable project. AC just has gone yesterday and TailCraft became my favourite mod. How long I've waited until somebody works on it.
Just by reading what you have done yet since June makes me really astonishing. Triggers, Timers, (almost) full control of gameplay, Scripting system (even Server-Side! ), Decoration Blocks, Special Map Blocks, Mapping Tools, etc...And the most wicked: Finally multiplayer! How long we've been waiting that this will be put into effect! This alone just surpassed AC completly. I sincerely hope that you will keep up this great job. This mod will be the best and most popular one ever made in MC.
Nevertheless, it's such a pity, that I can't programm client-side. I just can't find a good tutorial to get into this material. I was a bukkit plugin developer for many servers - it's 1 year from now on - and I really adored it. Currently I'm studying informatics...But nvm. If I ever will learn this, you can count on me. I'm sure that every help is needed right now. For now, promoting, reporting bugs etc. are the most important things we can do right now (:
Summarising all, I really hope that this will be a great mod. Let us all make it brilliant (:
(I just made an account because I searched for a sequel of AC, dunno why xD)
Kind regards,
RedSorata
PS: Thank you so much for the Manual!
I suddenely got a strange warm and fluffy feeling... is that normal?
Thanks!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
"How does one create a new IRC-Channel?" What do you mean with that?
PS: I know you are german, I'm too xP You can write german to me xD
Ooooooooooooooooooooh!
German:
Ich habe keine Ahnung wie man einen IRC-Channel erstellt!
Nach dieser Anleitung hier habe ich jetzt einfach einen channel erstellt (versucht zu erstellen), der unter '#talecraft @irc.freenode.net' verfügbar ist.
English:
According to this, I created the channel '#talecraft @irc.freenode.net'.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Awesome remake (kind of).
I just hope this time that it won't die out like AdventureCraft did.
Also I failed (horribly) at using the 'wand' (the old cursor from AdventureCraft) to simply hook up some trigger blocks with a message block, which I must say...didn't work out to well, it kind of ended with me crying in the corner with a few smashed message and trigger blocks in front of me...how do you hook them up; now Left-clicking destorys the block...
(I also read the manual which said something about 'Ctrl + right clicking', or 'Shift + right clicking' or something...which still didn't work, probably because I suck at following instructions).
Also does the map making work like it did in AdventureCraft...although I guess it's a bit early to be attempting to make a big map.
For one I did not yell at you, and for two, even though I am german, that doesn't mean that I can write my posts with a nearly unreadable grammar.
Seriosly, I have to read your posts twice or more to understand what you want.
Also, go to the wiki-page, and look out for the download-link.
Finding the download-link is a 'dummy' test for the people someone else and me thought up.
sorry for that i said that you yelled at me longor, i'm only 14 but my english notes are pretty good XD
Thanks for telling how i could do it, i just like this mod very much
Sorry sorry sorry sorry, but I have still a problem. Please don't get mad, I have installed it FINALLY but a crash report shown up. -.-
I would be very happy if you help me with this, but i know that i'm irritating you with all my questions.
Here is the crash report only:
[14:57:25 FATAL]: Fatal error launching game. Report this to http://mojang.atlassian.net please!
java.lang.RuntimeException: Classpath file not found: C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar
at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:418) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:521) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:119) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:89) [launcher.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.7.0_10]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_10]
I hope you want to help me, i can't find much in this, XD the only thing i know is that there isn't a class path. I have a windows 8 laptop so maybe that's wrong. Bye and if you help me thanks
Sorry sorry sorry sorry, but I have still a problem. Please don't get mad, I have installed it FINALLY but a crash report shown up. -.-
I would be very happy if you help me with this, but i know that i'm irritating you with all my questions.
Here is the crash report only:
[14:57:25 FATAL]: Fatal error launching game. Report this to http://mojang.atlassian.net please!
java.lang.RuntimeException: Classpath file not found: C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar
at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:418) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:521) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:119) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:89) [launcher.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.7.0_10]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_10]
I hope you want to help me, i can't find much in this, XD the only thing i know is that there isn't a class path. I have a windows 8 laptop so maybe that's wrong. Bye and if you help me thanks
PS
You are the best
The wrong version of Forge is installed, or it isn't installed at all.
You need to install Forge and make sure the file under this path exists:
'C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar'
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
The wrong version of Forge is installed, or it isn't installed at all.
You need to install Forge and make sure the file under this path exists:
'C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar'
- Longor1996
hmm, i have all those files EXCEPT the last jar file, fail -.- xD
but i'm trying to install minecraftforge at the moment, thx for the help
sorry for asking something more but are there monster spawners in this mod like in adventurecraft?
that would be very handy c:
NYI... NotYetImplemented
Will do that on christmas.
In other news, today I just met a TaleCraft fan in-person, at my school.
It was awesome.
He is a programmer too (C/C++, Java), and may help out with some things in the future.
Have a nice day everyone, and now to go back to coding a truly infinite voxel/block terrain...
- Longor1996
And in other news:To hell with it! I will work on TaleCraft again. Enough with the personal Projects ...
Also, implementation and convert problems with the mob-spawner!
A: Cryect hardcoded the way entity attributes are handled, and crammed the GUI with options.
B: Also did he detect the death of all entities in a very bad way, which creates problems with map saving.
I hate these kind of problems.
I MAY break compatibility even mroe if I don't find an easy way.
Question here: Do you all want me to replicate the old mod-spawner GUI 1-to-1, or make a new one? Note that by making a new one, compatibility will most certainly break for the mob-spawner!
Current Poll Result (Ordered!):
98 Keys and Key-Doors. (98 votes [8.55%])
89 A customizable+triggerable MobSpawner. (89 votes [7.77%])
78 Triggerable Doors. (78 votes [6.81%])
78 Keys and Key-Chests. (78 votes [6.81%])
77 AC1 heart stuff. (Heart, Heart-Piece, Heart-Container, etc.etc.) (77 votes [6.72%])
69 The AC1 Hookshot. (69 votes [6.02%])
68 More weapons? (Including, but not exluding, all AC1 weapons) (68 votes [5.93%])
66 An ingame NBT-Editor that allows you to directly change data. (66 votes [5.76%])
66 More GameRule's. (Weather, Spawning, Monster-Behavior, and more) (66 votes [5.76%])
64 A custom GUI system that allows full control over the ingame GUI. (64 votes [5.58%])
64 Furniture like desks and chairs. (64 votes [5.58%])
55 More fancy/funny commands. (Like: strikeLighting x y z) (55 votes [4.80%])
54 The AC1 Spikes. (54 votes [4.71%])
52 Heal/Damage block. (52 votes [4.54%])
45 A multi-colorable Block? (0.45 Million possible colors) (45 votes [3.93%])
41 Kinemacanimator System. (41 votes [3.58%])
38 More slabs (Tons of default blocks but as slabs) and slopes. (38 votes [3.32%])
26 More colored default Blocks. (26 votes [2.27%])
18 Dual-Wielding (Example: Carry a shield left-hand, and a sword right-hand, or vise-versa!) (18 votes [1.57%])
In other news, today I just met a TaleCraft fan in-person, at my school.
It was awesome.
He is a programmer too (C/C++, Java), and may help out with some things in the future.
Have a nice day everyone, and now to go back to coding a truly infinite voxel/block terrain...
- Longor1996
And in other news:To hell with it! I will work on TaleCraft again. Enough with the personal Projects ...
Also, implementation and convert problems with the mob-spawner!
A: Cryect hardcoded the way entity attributes are handled, and crammed the GUI with options.
B: Also did he detect the death of all entities in a very bad way, which creates problems with map saving.
I hate these kind of problems.
I MAY break compatibility even mroe if I don't find an easy way.
Question here: Do you all want me to replicate the old mod-spawner GUI 1-to-1, or make a new one? Note that by making a new one, compatibility will most certainly break for the mob-spawner!
Current Poll Result (Ordered!):
98 Keys and Key-Doors. (98 votes [8.55%])
89 A customizable+triggerable MobSpawner. (89 votes [7.77%])
78 Triggerable Doors. (78 votes [6.81%])
78 Keys and Key-Chests. (78 votes [6.81%])
77 AC1 heart stuff. (Heart, Heart-Piece, Heart-Container, etc.etc.) (77 votes [6.72%])
69 The AC1 Hookshot. (69 votes [6.02%])
68 More weapons? (Including, but not exluding, all AC1 weapons) (68 votes [5.93%])
66 An ingame NBT-Editor that allows you to directly change data. (66 votes [5.76%])
66 More GameRule's. (Weather, Spawning, Monster-Behavior, and more) (66 votes [5.76%])
64 A custom GUI system that allows full control over the ingame GUI. (64 votes [5.58%])
64 Furniture like desks and chairs. (64 votes [5.58%])
55 More fancy/funny commands. (Like: strikeLighting x y z) (55 votes [4.80%])
54 The AC1 Spikes. (54 votes [4.71%])
52 Heal/Damage block. (52 votes [4.54%])
45 A multi-colorable Block? (0.45 Million possible colors) (45 votes [3.93%])
41 Kinemacanimator System. (41 votes [3.58%])
38 More slabs (Tons of default blocks but as slabs) and slopes. (38 votes [3.32%])
26 More colored default Blocks. (26 votes [2.27%])
18 Dual-Wielding (Example: Carry a shield left-hand, and a sword right-hand, or vise-versa!) (18 votes [1.57%])
ok thx for putting that in with Christmas, looking out to it
and you are from Germany so you know how it is to don't have english as mother languege so please may i have the folder
For one I did not yell at you, and for two, even though I am german, that doesn't mean that I can write my posts with a nearly unreadable grammar.
Seriosly, I have to read your posts twice or more to understand what you want.
Also, go to the wiki-page, and look out for the download-link.
Finding the download-link is a 'dummy' test for the people someone else and me thought up.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I suddenely got a strange warm and fluffy feeling... is that normal?
Thanks!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
There was a manual?
In other words, we have someone who might help with this in the future......
Also, here is what am I doing when I am not able to update TaleCraft:
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
If you care, I am now temporary online on this IRC channel: #Ac2-Dev @portlane.esper.net
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Ugh...
Portlane.Esper.net deleted the Ac2-Dev channel ...
How does one create a new IRC-Channel?
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Ooooooooooooooooooooh!
German:
Ich habe keine Ahnung wie man einen IRC-Channel erstellt!
Nach dieser Anleitung hier habe ich jetzt einfach einen channel erstellt (versucht zu erstellen), der unter '#talecraft @irc.freenode.net' verfügbar ist.
English:
According to this, I created the channel '#talecraft @irc.freenode.net'.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Wait, JonTron wants to help with TaleCraft!?
Made it more readable.
Check out my mod, TaleCraft!
I just hope this time that it won't die out like AdventureCraft did.
Also I failed (horribly) at using the 'wand' (the old cursor from AdventureCraft) to simply hook up some trigger blocks with a message block, which I must say...didn't work out to well, it kind of ended with me crying in the corner with a few smashed message and trigger blocks in front of me...how do you hook them up; now Left-clicking destorys the block...
(I also read the manual which said something about 'Ctrl + right clicking', or 'Shift + right clicking' or something...which still didn't work, probably because I suck at following instructions).
Also does the map making work like it did in AdventureCraft...although I guess it's a bit early to be attempting to make a big map.
I would be very happy if you help me with this, but i know that i'm irritating you with all my questions.
Here is the crash report only:
[14:57:25 FATAL]: Fatal error launching game. Report this to http://mojang.atlassian.net please!
java.lang.RuntimeException: Classpath file not found: C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar
at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:418) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243) ~[launcher.jar:?]
at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:521) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:119) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:?]
at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:89) [launcher.jar:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.7.0_10]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.7.0_10]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_10]
I hope you want to help me, i can't find much in this, XD the only thing i know is that there isn't a class path. I have a windows 8 laptop so maybe that's wrong. Bye and if you help me thanks
PS
You are the best
The wrong version of Forge is installed, or it isn't installed at all.
You need to install Forge and make sure the file under this path exists:
'C:\Users\Pelle\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar'
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
hmm, i have all those files EXCEPT the last jar file, fail -.- xD
but i'm trying to install minecraftforge at the moment, thx for the help
GONNA PLAY THIS AWESOME!!!!!!!!!!!!!!!!!!!!!
that would be very handy c:
NYI... NotYetImplemented
Will do that on christmas.
In other news, today I just met a TaleCraft fan in-person, at my school.
It was awesome.
He is a programmer too (C/C++, Java), and may help out with some things in the future.
Have a nice day everyone, and now to go back to coding a truly infinite voxel/block terrain...
- Longor1996
And in other news: To hell with it! I will work on TaleCraft again. Enough with the personal Projects ...
Also, implementation and convert problems with the mob-spawner!
A: Cryect hardcoded the way entity attributes are handled, and crammed the GUI with options.
B: Also did he detect the death of all entities in a very bad way, which creates problems with map saving.
I hate these kind of problems.
I MAY break compatibility even mroe if I don't find an easy way.
Question here:
Do you all want me to replicate the old mod-spawner GUI 1-to-1, or make a new one?
Note that by making a new one, compatibility will most certainly break for the mob-spawner!
Current Poll Result (Ordered!):
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I think you should know that I use his and another video as victory reactions.
So no. He's not.
(By a person possibly helping with Talecraft in the future, I meant Zakerou.)
ok thx for putting that in with Christmas, looking out to it