I was the problem ! I hadn't install any mod on minecraft until now (except for AC, but it was a standalone mod), so I had to learn how to do it
Great work by the way ! This looks really good.
Do you plan on adding all of the AC blocks (or at least the popular ones) ?
And what about Save blocks, is it hard to convert ?
Sorry for all the questions, I'm just curious
Save blocks (Actually "Block Storage Block") are already converted,
but they can't be used without the ScriptAPI (and the TriggerSystem).
Maybe I can make a small interface that allows you to trigger the storage blocks.
Maybe a simple command, like "/trigger <x> <y> <z> <true/false>"
@davidprime15
Also, I can't use the Resources in the provided Zip file, because they are all HD quality.
I can only use 16x16 textures, because some people's PC's just can't run bigger textures good enough.
And TaleCraft should run for everyone, not just for high-end PC's.
On another note: I changed the rendering of the Manual a bit:
Save blocks (Actually "Block Storage Block") are already converted,
but they can't be used without the ScriptAPI (and the TriggerSystem).
Maybe I can make a small interface that allows you to trigger the storage blocks.
Maybe a simple command, like "/trigger <x> <y> <z> <true/false>"
Oh okay ! So if I understand, Talecraft will be way more "script based" than AC ?
As for the command, that'd be awesome
Do you think in the future, we'll be able to convert (5'09) of effect with the storage block or is it already doable and I don't get anything and I'm an idiot ?
Also, I can't use the Resources in the provided Zip file, because they are all HD quality.
I can only use 16x16 textures, because some people's PC's just can't run bigger textures good enough.
And TaleCraft should run for everyone, not just for high-end PC's.
Oh... no... well sorry, I mean, i was talking mostly about the scripts or else. I though they might come in handy for map makers, that file was just a backup of my map i uploaded months ago, now i decided to share what i have since there is no way i will keep working on that. I was kinda on a rush so I didnt talk too much about it, sorry.
Btw, its awesome you and snow are working on a new mod!
Great to see the remake finally released!!
I just have to ask that if you could put the current version (Alpha 0.6) in the title of the post that would be great (can easily see from the following page if there has been an update).
Keep up the great work
Rollback Post to RevisionRollBack
Did my post help you out? Just take a second and click that little Green Arrow
Great to see the remake finally released!!
I just have to ask that if you could put the current version (Alpha 0.6) in the title of the post that would be great (can easily see from the following page if there has been an update).
Keep up the great work
Welp, I can.
As always someone needs to remind me to not forget it.
I am really forgetful!
Oh okay ! So if I understand, Talecraft will be way more "script based" than AC ?
As for the command, that'd be awesome
Do you think in the future, we'll be able to convert (5'09) of effect with the storage block or is it already doable and I don't get anything and I'm an idiot ?
Already possible with the command based schematic system.
Just take look at the read-me.
Adventurecraft pretty much reminds me of RPG Maker XP, but in minecraft :3
Me too, kind of.
Also, I am sometime's an Idiot.
I just founf out that I CAN create a trigger system.
I just have to make the system very (very) generic and made up of interface's,
so Snow can later incorporate it into the ScriptAPI easely.
Be happy: Redstone Trigger Block, Trigger Block, Block Storage Block, Message Block will soon be functional!
But only if I can manage to recreate the old trigger-system inputs/outputs correctly.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
nice,
but I doesn't look very nice and it isn't easy to use.
can't you use wikispaces?
I think a Wiki like this is just perfect.
This mod's tools are for adveanced user's only anyway. The tools of this mod are not made the generic minecraft user.
Also, I uploaded a new video, showing off a special tool, that really needs some explanation.
Also, here is the current InDev changelog:
Changes:
- Added new Item 'Meta Swapper': Increments a blocks meta value by clicking on a block.
- Added new VoxelBrush filter 'r_replace': Replaces filtered Blocks by random. (Useful for random-rocks-in-the-field)
- Added new VoxelBrush shape 'cylinder': The name says it all.
- Fixed the bug, that the game crashes when using the Paste tool without a Wand in the inventory.
- Fixed the bug, that the game crashes when using the Nudge tool without a Wand in the inventory.
Planned Changes:
- Simple interface to trigger AC1 blocks.
- Tool to increment MetaData.
- .obj Model Entity
- Custom-Scriptable-Item InGame Editor
- Automagic Asset Downloading
- AC1 Ladders
- AC1 Chains/Ropes
- AC1 Chairs
- AC1 Tables
- Fix the scalable Saplings!
I think a Wiki like this is just perfect.
This mod's tools are for adveanced user's only anyway. The tools of this mod are not made the generic minecraft user.
Wait, so does that mean that TaleCraft will be even harder to use than AC or just as hard?
Can you start updating to 1.6, please?
The update will be released soon and...
It's nice to be up-to-date
And now tell me how-in-the-nether I should update without a up-to-date MCP and Forge installation...
Update to 1.6 comes when MCP and Forge for it are released.
Until MCP and Forge for 1.6 are not out, I will ignore any update-to-1.6 requests.
Also, the trigger block doesn't make any sense to me.
That's probably because I never really used it.
Now I need some output for the trigger block...
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
What was the problem then?
Im just curios!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I was the problem ! I hadn't install any mod on minecraft until now (except for AC, but it was a standalone mod), so I had to learn how to do it
Great work by the way ! This looks really good.
Do you plan on adding all of the AC blocks (or at least the popular ones) ?
And what about Save blocks, is it hard to convert ?
Sorry for all the questions, I'm just curious
I didn't know that you were still active! Good to see you.
Save blocks (Actually "Block Storage Block") are already converted,
but they can't be used without the ScriptAPI (and the TriggerSystem).
Maybe I can make a small interface that allows you to trigger the storage blocks.
Maybe a simple command, like "/trigger <x> <y> <z> <true/false>"
@davidprime15
Also, I can't use the Resources in the provided Zip file, because they are all HD quality.
I can only use 16x16 textures, because some people's PC's just can't run bigger textures good enough.
And TaleCraft should run for everyone, not just for high-end PC's.
On another note: I changed the rendering of the Manual a bit:
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Oh okay ! So if I understand, Talecraft will be way more "script based" than AC ?
As for the command, that'd be awesome
Do you think in the future, we'll be able to convert (5'09) of effect with the storage block or is it already doable and I don't get anything and I'm an idiot ?
Same here!, well actually, i wasnt active at all.
Oh... no... well sorry, I mean, i was talking mostly about the scripts or else. I though they might come in handy for map makers, that file was just a backup of my map i uploaded months ago, now i decided to share what i have since there is no way i will keep working on that. I was kinda on a rush so I didnt talk too much about it, sorry.
Btw, its awesome you and snow are working on a new mod!
As far as I know, the sections that are left to do are:
Feel free to add as you please, if you want to. I'm going to go to bed now. Goodnight, all!
I just have to ask that if you could put the current version (Alpha 0.6) in the title of the post that would be great (can easily see from the following page if there has been an update).
Keep up the great work
Oh, Okay.
I like that someone did write the bugs in too.
Now I can fix them!
Welp, I can.
As always someone needs to remind me to not forget it.
I am really forgetful!
Already possible with the command based schematic system.
Just take look at the read-me.
Me too, kind of.
Also, I am sometime's an Idiot.
I just founf out that I CAN create a trigger system.
I just have to make the system very (very) generic and made up of interface's,
so Snow can later incorporate it into the ScriptAPI easely.
Be happy: Redstone Trigger Block, Trigger Block, Block Storage Block, Message Block will soon be functional!
But only if I can manage to recreate the old trigger-system inputs/outputs correctly.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Nothing fancy, just spruced up a tad
I'll upload them later if people are interested
I realized that the voxel-brush tool is missing a certain shape, so I quickly added it.
Now to trigger stuff!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I think a Wiki like this is just perfect.
This mod's tools are for adveanced user's only anyway.
The tools of this mod are not made the generic minecraft user.
Also, I uploaded a new video, showing off a special tool, that really needs some explanation.
Also, here is the current InDev changelog:
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
This is cool:
I DID IT! WITHOUT SCRIPT-API!
Now I need a snack...
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Wait, so does that mean that TaleCraft will be even harder to use than AC or just as hard?
wbmc is correct.
The Wiki should only be for map makers.
Also, the Trigger Block is giving me horrible headache's!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Yes, but he said that the mod's tools are for advanced users only anyway.
EDIT:
Ok, so it will be like AC?
Yeah...
IT WORKS!
THE DAMN TRIGGER BLOCK FINALLY WORKS!
As expected!
All functions work!
And its extremely generic!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!
(I can't express how happy I am!)
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
And now tell me how-in-the-nether I should update without a up-to-date MCP and Forge installation...
Update to 1.6 comes when MCP and Forge for it are released.
Until MCP and Forge for 1.6 are not out, I will ignore any update-to-1.6 requests.
Also, the trigger block doesn't make any sense to me.
That's probably because I never really used it.
Now I need some output for the trigger block...
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
No, its because I didn't really build stuff with trigger's.
What I did, was to build random structures.
I built a whole village once!
Also, the trigger block AND the redstone trigger block work now as expected.
The test subject was the message block.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!