Found a bug: Theirs no crash report but when i go to the options for the bars in the 1.6.2 version their are no options i can only move the bars around!!!
well then...I like my 1.5.2 world and I wanted to move some of the hud bars, is there another mod like this one in 1.5.2?
probably not, you may be able to look around the forums but if you do find one it'll probably have lots of bugs because if it didnt everybody would be using that mod instead...
Found a bug: Theirs no crash report but when i go to the options for the bars in the 1.6.2 version their are no options i can only move the bars around!!!
their is none maxpowa didn't make one
i think thats a bug
probably not, you may be able to look around the forums but if you do find one it'll probably have lots of bugs because if it didnt everybody would be using that mod instead...
Here's an idea for the future to make this one of the best mods in existance, make a preset option with the HUD rotated and "bent" to give it a sort of realistic 'Battlefield' look. If you want to take it even another step further than make the HUD slightly "Bounce" around and go for even more realistic. And also try to make it work with the 'Damage Indicators' mod and 'rei's minimap' mods.
I've looked a bit in the vanilla code (not your mod source yet) and for example armor should move if we have more health bar ... I think it would be possible to anchor element to each others so if an element change his size, others moves. For that I think it should works with data like that :
Damn, that's a nice looking data structure
Anchoring to other HUD items would have to be a behind-the-scenes thing though, I can't really think of a way to simply implement it into the config menu unless it were in the right click config menu of the item(s).
Here's an idea for the future to make this one of the best mods in existance, make a preset option with the HUD rotated and "bent" to give it a sort of realistic 'Battlefield' look. If you want to take it even another step further than make the HUD slightly "Bounce" around and go for even more realistic. And also try to make it work with the 'Damage Indicators' mod and 'rei's minimap' mods.
Believe it or not, TurboSlow originally had this in mind, tossed it at me when I asked for permission to continue the mod
Damage Indicators and Rei's Minimap will be on those authors to implement my API, as I don't have access to their source code to implement it.
@Everyone - I'm going to be a bit distracted for the next week and a half (development will be snail pace vs. slug pace), currently visiting family and then moving to my college living arrangements.
Man, I was hoping this was for 1.5.2 :/ All my mod's are for 1.5.2, and not all of them have been updated yet so I don't want to update.
I understand you.
In 1.5.2,i had 30 mods..later updated to 1.6.2,and..here i am.
I just wanna the older mods work for new version to not update them.
DID YOU HEARD THAT MOJANG!
I noticed the only feature that this has is moving around HUD icons, the old one had (or at least I think it had) the ability to double the icons (1 heart/chestplate/shank/etc = 1 unit, total of 20 icons), turn the hotbar and meters vertically, and turn them into bars. No worries though.
The problem is that I went into my world, and everything was fine until I got on my donkey (leashed), and the game instantly crashed. If I try and come back to that world, it crashes again. Report in the spoilers:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
java.lang.NullPointerException
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-116,64,256), Chunk: (at 12,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1897018 game time, 2006418 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityHorse['Donkey'/326, l='MpServer', x=-33.25, y=69.00, z=99.84], EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 113019160 bytes (107 MB) / 242688000 bytes (231 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 18291 (1024296 bytes; 0 MB) allocated, 18291 (1024296 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.43.818 Minecraft Forge 9.10.0.818 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.43.818} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.818} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedHUD{Version [0.1.3] for 1.6.2} [AdvancedHUD] (AdvancedHUD[0.1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.818
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7420G GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 31 (1736 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
Nothing is installed except this mod and Forge, which I used the Forge Installer to install.
Thanks in advance.
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
I noticed the only feature that this has is moving around HUD icons, the old one had (or at least I think it had) the ability to double the icons (1 heart/chestplate/shank/etc = 1 unit, total of 20 icons), turn the hotbar and meters vertically, and turn them into bars. No worries though.
The problem is that I went into my world, and everything was fine until I got on my donkey (leashed), and the game instantly crashed. If I try and come back to that world, it crashes again. Report in the spoilers:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
java.lang.NullPointerException
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-116,64,256), Chunk: (at 12,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1897018 game time, 2006418 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityHorse['Donkey'/326, l='MpServer', x=-33.25, y=69.00, z=99.84], EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 113019160 bytes (107 MB) / 242688000 bytes (231 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 18291 (1024296 bytes; 0 MB) allocated, 18291 (1024296 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.43.818 Minecraft Forge 9.10.0.818 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.43.818} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.818} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedHUD{Version [0.1.3] for 1.6.2} [AdvancedHUD] (AdvancedHUD[0.1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.818
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7420G GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 31 (1736 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
Nothing is installed except this mod and Forge, which I used the Forge Installer to install.
Thanks in advance.
Try uninstalling ahc, if it doesn't crash get off your donkey and then re-install it. btw the double and moving icons around is a bug
hope this helps
-����
Try uninstalling ahc, if it doesn't crash get off your donkey and then re-install it. btw the double and moving icons around is a bug
hope this helps
-������
Thanks, I feel stupid for not thinking about that. Until the bug is fixed I'm going to stick to running around to fill my map.
Also, I found 2 other bugs. When an item is enchanted or uses the enchanted glow (Notch apple and enchanted book) the overlay shows up on the entire slot and not just the actual tool.
I'm not sure if it's a bug but I cannot place my tooltip in an area sometimes, presumeably due to alignment. Could you add an option to turn off aligning if it's not a bug?
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
Can you release the 1.5.2 version? I don't see the download on this continuation page.
Also, what is your stance on modpacks for it? I understand that it went in the public domain, but now that you are dev'ing it .... yes/no?
... block to extend my signature to infinity. I can now place as much text in this quote as I want. text outside of this quote block +BBCode for quote through the word my maxes out 2 lines, but look this signature fully extended is almost a page long.
Anyone willing to teach me Java? I wanna make some mods.
I hope you realize that forge includes modloader, therefore you can just use forge, without modloader and all your mods should run fine.
their is none maxpowa didn't make one
i think thats a bug
probably not, you may be able to look around the forums but if you do find one it'll probably have lots of bugs because if it didnt everybody would be using that mod instead...
The most advanced advanced adventure map ever created!
asdfmovie,nothing to see here.
asdfmovie,nothing to see here.
No it's not.
Damn, that's a nice looking data structure
Anchoring to other HUD items would have to be a behind-the-scenes thing though, I can't really think of a way to simply implement it into the config menu unless it were in the right click config menu of the item(s).
Believe it or not, TurboSlow originally had this in mind, tossed it at me when I asked for permission to continue the mod
Damage Indicators and Rei's Minimap will be on those authors to implement my API, as I don't have access to their source code to implement it.
@Everyone - I'm going to be a bit distracted for the next week and a half (development will be snail pace vs. slug pace), currently visiting family and then moving to my college living arrangements.
In 1.5.2,i had 30 mods..later updated to 1.6.2,and..here i am.
I just wanna the older mods work for new version to not update them.
DID YOU HEARD THAT MOJANG!
asdfmovie,nothing to see here.
The problem is that I went into my world, and everything was fine until I got on my donkey (leashed), and the game instantly crashed. If I try and come back to that world, it crashes again. Report in the spoilers:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 07/08/13 21:39
Description: Unexpected error
java.lang.NullPointerException
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.GuiIngameForge.renderRecordOverlay(GuiIngameForge.java:715)
at advancedhud.client.GuiAdvancedHUD.func_73830_a(GuiAdvancedHUD.java:86)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-116,64,256), Chunk: (at 12,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1897018 game time, 2006418 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityHorse['Donkey'/326, l='MpServer', x=-33.25, y=69.00, z=99.84], EntityClientPlayerMP['Sup_Trooper'/249, l='MpServer', x=-33.27, y=71.32, z=99.83]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 113019160 bytes (107 MB) / 242688000 bytes (231 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 18291 (1024296 bytes; 0 MB) allocated, 18291 (1024296 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.43.818 Minecraft Forge 9.10.0.818 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.43.818} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.818} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedHUD{Version [0.1.3] for 1.6.2} [AdvancedHUD] (AdvancedHUD[0.1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.818
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7420G GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 31 (1736 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
Nothing is installed except this mod and Forge, which I used the Forge Installer to install.
Thanks in advance.
Try uninstalling ahc, if it doesn't crash get off your donkey and then re-install it. btw the double and moving icons around is a bug
hope this helps
-����
The most advanced advanced adventure map ever created!
Thanks, I feel stupid for not thinking about that. Until the bug is fixed I'm going to stick to running around to fill my map.
Also, I found 2 other bugs. When an item is enchanted or uses the enchanted glow (Notch apple and enchanted book) the overlay shows up on the entire slot and not just the actual tool.
I'm not sure if it's a bug but I cannot place my tooltip in an area sometimes, presumeably due to alignment. Could you add an option to turn off aligning if it's not a bug?
asdfmovie,nothing to see here.
Also, what is your stance on modpacks for it? I understand that it went in the public domain, but now that you are dev'ing it .... yes/no?
I want the 1.5.2 version also. I can't get mods to work at all with 1.6.x and thus am still modding 1.5.2.
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Anyone willing to teach me Java? I wanna make some mods.