THIS MOD HAS BEEN CANCELLED. I'm working on something that's a little more useful. And interesting.
Tired of having loads of pumpkins from your farm and nothing to do with them?
Tired of having loads of resources that sit in your chests?
GolemsPlus
GolemsPlus is a new mod that adds more golems.
Yeah, Minecraft already has golems. But they're boring: the Iron Golem, while providing a nice bodyguard, doesn't stay where you put it unless you surround it with water. The Snow Golem just throws snowballs at Endermen and gets itself killed.
That's why I'm implementing more of these interesting creations.
The Golems
Stone Golem
A behemoth, towering over the player Its empty face holds death for anything it deems worthy of attacking.
Attacks via a ground-impact shockwave, throwing all mobs nearby away from itself.
An added perk:
Onward, my steed!
(Yes, they are controllable.)
Wood Golem
Human-sized and very swift. Do not have very much HP (less than a spider), but they regenerate quickly. Die instantly if on fire.
I'm runnin' in circles around ya!
(If you get that reference you get a lovely diamond.)
Undead Golem
A poor, underrated, undead mercenary that will serve you eternally. Or until he dies. Whichever comes first.
Currently in-development, but planned features include providing them with weapons (implemented - won't render for some weird reason), armour, and commanding them.
Creeper Golem
A currently untextured (I mean custom-textured), creeper-shaped mob that behaves just like a real creeper, only it's much faster and capable of pathfinding effectively. Also doesn't die upon exploding.
The only thing is, it has almost no HP, so the smallest fall will kill it.
This spider really got what was coming to it.
Diamond Golem
(Model pending - I'll make a better, more crystalline one once I get Techne working.)
A sparkly fast beast that can tackle multiple foes simultaneously, as shown by the above picture. Expensive to make but well worth it if you need a bodyguard.
Has three different attack modes:
1) Extra-damage attack.
2) Heavy knockback attack.
3) Conservative attack which buffs the golem but does less damage.
Demonstrating its extra-damage attack (left zombie) and the knockback attack (airborne zombie to the right). It's also apparently just killed something between the two zombies to the right.
Future Plans!
- New Golems!
- Nether Golem: A rather short and wide golem that ignites everything it touches and spreads raging infernos.
- Wind Golem: A golem capable of soaring through the air to attack enemies. Heavy knockback.
- Ender Golem: A golem that teleports to its enemies and confuses them.
- Enderborn (idea of Near528): Uses the Dragon Egg; a winged being that casts a shadow of death upon mobs.
- Emerald Golem: A golem capable of buffing itself with various potion effects.
- Gold Golem: More or less an idol; has no special skills. Just like its material.
- Demolitionist Golem: Throws primed TNT at its enemies. Back up your worlds.
- Nature Golem: (idea of branchofpower) A leafy monster that will accelerate the growth of nearby crops. While weak, it poisons enemies.
- Obsidian Golem: (idea of branchofpower) Very weak but completely indestructible.
- Achievements! These would mainly be for constructing the different golems, and wouldn't be connected.
- Heavily improved golem combat AI and more types of golem-specific attacks/attack animations.
- Stone Golems will have an improved shockwave attack (more particles, better code!)
- Stone Golems will eventually be able to hurl chunks of blocks at enemies. (Not just one - whole clumps of blocks!)
- Diamond Golems' multi-targeting efficiency will be improved.
- Diamond Golems will also have a minor shockwave attack.
- Wood Golem swill leap over enemies.
- Zombie Golems will fight more effectively than just charge-and-attack.
Feedback, anyone? I'm trying to compete with some very good mods here in the WIP section, so if this one isn't up to par, tell me what I could do to improve it.
i have been waiting for a mod like this for ages! thank you so very much! will bookmark and check on often.
ideas from the top of my head:
-obsidian golem: slow, weak, but indestructible
-golem that picks up and throws blocks
-nature golem: grows nearby crops, creates grass and flowers, very low hp, does not follow player
-redstone golem: has to be powered, needs to be re-powered every once in a while. maybe activates redstone contraptions?
i have been waiting for a mod like this for ages! thank you so very much! will bookmark and check on often.
ideas from the top of my head:
-obsidian golem: slow, weak, but indestructible
-golem that picks up and throws blocks
-nature golem: grows nearby crops, creates grass and flowers, very low hp, does not follow player
-redstone golem: has to be powered, needs to be re-powered every once in a while. maybe activates redstone contraptions?
Thank you
I'm liking all of them but the redstone golem - if you can give me a use for it, though, I'll add it to the coding list.
This looks pretty neat so far. The stone golem is really cool. My only suggestion would be to make the mob golems (zombie, creeper) look more "man-made". Maybe make them looks stitched up looking or kind of torn up or something. Also, I think that the wood golem should also have a pumpkin kead since it looks a little generic with it's log face.
GolemsPlus is a new mod that adds more golems.
Yeah, Minecraft already has golems. But they're boring: the Iron Golem, while providing a nice bodyguard, doesn't stay where you put it unless you surround it with water. The Snow Golem just throws snowballs at Endermen and gets itself killed.
That's why I'm implementing more of these interesting creations.
Stone Golem
A behemoth, towering over the player Its empty face holds death for anything it deems worthy of attacking.
Attacks via a ground-impact shockwave, throwing all mobs nearby away from itself.
An added perk:
Wood Golem
Human-sized and very swift. Do not have very much HP (less than a spider), but they regenerate quickly. Die instantly if on fire.
Undead Golem
A poor, underrated, undead mercenary that will serve you eternally. Or until he dies. Whichever comes first.
Currently in-development, but planned features include providing them with weapons (implemented - won't render for some weird reason), armour, and commanding them.
Creeper Golem
A currently untextured (I mean custom-textured), creeper-shaped mob that behaves just like a real creeper, only it's much faster and capable of pathfinding effectively. Also doesn't die upon exploding.
The only thing is, it has almost no HP, so the smallest fall will kill it.
This spider really got what was coming to it.
Diamond Golem
(Model pending - I'll make a better, more crystalline one once I get Techne working.)
A sparkly fast beast that can tackle multiple foes simultaneously, as shown by the above picture. Expensive to make but well worth it if you need a bodyguard.
Has three different attack modes:
1) Extra-damage attack.
2) Heavy knockback attack.
3) Conservative attack which buffs the golem but does less damage.
Demonstrating its extra-damage attack (left zombie) and the knockback attack (airborne zombie to the right). It's also apparently just killed something between the two zombies to the right.
Future Plans!
- New Golems!
- Achievements! These would mainly be for constructing the different golems, and wouldn't be connected.
- Heavily improved golem combat AI and more types of golem-specific attacks/attack animations.
Feedback, anyone? I'm trying to compete with some very good mods here in the WIP section, so if this one isn't up to par, tell me what I could do to improve it.
ideas from the top of my head:
-obsidian golem: slow, weak, but indestructible
-golem that picks up and throws blocks
-nature golem: grows nearby crops, creates grass and flowers, very low hp, does not follow player
-redstone golem: has to be powered, needs to be re-powered every once in a while. maybe activates redstone contraptions?
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Thank you
I'm liking all of them but the redstone golem - if you can give me a use for it, though, I'll add it to the coding list.
Dankeschön, sir.
I'm currently still working in 1.4.5, but I will update as soon as I can. I'll probably get it tonight, actually, if I can.
http://www.youtube.com/user/BlueSheepInAMinecart?feature=mhee
So, update:
- Started coding the Nether Golem's AI / attack animations.
- Fixing some other AI issues.
I need to learn how to do good model animations. I'll check it out on the Mod Discussion board.
And to upgrade your mod, why not upload it to the community? Can't see any download buttons!
Check out my mod, Placeable Items!
If my comment helped you or you just like me, hit the green arrow down there!