I think he wants you to add all the pictures you posted as a reply to the topic into the main post.
BTW, I have a lazy solution to making an entity/animation (Whichever way you want to accomplish the task as) spin really fast. You don't, you make it into a circular blur, so it gives the impression it is spinning faster than the eye can perceive.
I think he wants you to add all the pictures you posted as a reply to the topic into the main post.
I can do that, yes.
BTW, I have a lazy solution to making an entity/animation (Whichever way you want to accomplish the task as) spin really fast. You don't, you make it into a circular blur, so it gives the impression it is spinning faster than the eye can perceive.
I still have no idea how to do that. The problem is, it is not as simple as rotating parts; being mounted around the point of rotation, I would have to synchronize each part's position and rotation, which is rather difficult.
Also:
New images and machines! (Pumps, reservoirs, potion aerosolizers, flywheels, and ratio-specific gearboxes)!
I think he wants you to add all the pictures you posted as a reply to the topic into the main post.
BTW, I have a lazy solution to making an entity/animation (Whichever way you want to accomplish the task as) spin really fast. You don't, you make it into a circular blur, so it gives the impression it is spinning faster than the eye can perceive.
So I assume this mod uses Forge, correct?
I'd love to see some use of the Liquid Dictionary as well as compatibility if this is Forge
Any ETA on a public release?
(Bump and +1)
Yes, this uses forge.
But why would I need the liquid dictionary? I add no liquids, and if you are thinking of BC's oil, well, it has its own (far superior) pumps, pipes, and tanks for that.
As for release, here is what I need to do before I release the v0.1 beta:
Extractor
Pulse jet furnace
Engine models
Borer model
Grinder/Fermenter models/textures
Splitter model
Some crafting recipes
Update the handbook with the new machines, recipes, and items
Fix bevel gear rotation
None of these is that hard, so it should only be a few days at most.
Are any of the structures multi-block (i.e a single unit of it will take up more than one block space, like a door or a bed)? Forgive me if there a pictures that answer this because some pictures are blank to me (old computer)
Are any of the structures multi-block (i.e a single unit of it will take up more than one block space, like a door or a bed)? Forgive me if there a pictures that answer this because some pictures are blank to me (old computer)
No, they are not, since that would make it very irritating to try and place these.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Yes, this uses forge.
But why would I need the liquid dictionary? I add no liquids, and if you are thinking of BC's oil, well, it has its own (far superior) pumps, pipes, and tanks for that.
As for release, here is what I need to do before I release the v0.1 beta:
Extractor
Pulse jet furnace
Engine models
Borer model
Grinder/Fermenter models/textures
Splitter model
Some crafting recipes
Update the handbook with the new machines, recipes, and items
Fix bevel gear rotation
None of these is that hard, so it should only be a few days at most.
The extractor is done, as per infinus5's suggestion - a 4-stage machine to turn ore into dust, into slurry, into solution, into flakes, which can be smelted into ingots/gems/etc. The advantage: Each stage has a 50% chance of doubling the output, resulting in an average of 5.4 units of material per ore.
This mod will probably be better than redpower, buildcraft, and industrialcraft one day.
That is rather above my expectations, given that this is my first mod, and I still do not know that much Java. That said, it would be more than welcome.
Also: Now done: The Pulse Jet Furnace - melt obsidian into explosion-proof glass, melt down iron/steel items to recycle the raw materials, and make steel more efficiently than with a regular furnace. Note: this thing requires very high temperatures to operate, and will require coolant water to prevent overheating!
And bonus: The compactor - turn coal into Anthracite, Anthracite into Prismane, Prismane into Londsdaleite, and Londsdaleite into diamond! (Equivalent 256 coal = 1 diamond). As would be expected, this requires high temperatures and internal pressures, provided by the environment and engine input respectively.
Also included: Decorative Anthracite and Londsdaleite Blocks (pictured next to Obsidian Glass and Steel Blocks).
This should be, barring something I have not forseen. Both my and their IDs are configurable, so that is not an issue.
If I ever figure out BuildCraft's code, I will make two interface blocks - a pneumatic engine and an air compressor - to convert BC power to my shaft power and vice versa, akin to Tekkit's IC2/BC interface of Oil Fabricator and Energy Link.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I may add one or two nether-specific things, too. I just need to find out what.
What do you mean?
BTW, I have a lazy solution to making an entity/animation (Whichever way you want to accomplish the task as) spin really fast. You don't, you make it into a circular blur, so it gives the impression it is spinning faster than the eye can perceive.
I can do that, yes.
I still have no idea how to do that. The problem is, it is not as simple as rotating parts; being mounted around the point of rotation, I would have to synchronize each part's position and rotation, which is rather difficult.
Also:
New images and machines! (Pumps, reservoirs, potion aerosolizers, flywheels, and ratio-specific gearboxes)!
you're right that's what I wanted
I'd love to see some use of the Liquid Dictionary as well as compatibility if this is Forge
Any ETA on a public release?
(Bump and +1)
Yes, this uses forge.
But why would I need the liquid dictionary? I add no liquids, and if you are thinking of BC's oil, well, it has its own (far superior) pumps, pipes, and tanks for that.
As for release, here is what I need to do before I release the v0.1 beta:
Oh, and a few bugfixes.
No, they are not, since that would make it very irritating to try and place these.
forward to the opportunity to play with this mod
That is rather above my expectations, given that this is my first mod, and I still do not know that much Java. That said, it would be more than welcome.
The v0.1 beta will be ready soon.
Also: Now done: The Pulse Jet Furnace - melt obsidian into explosion-proof glass, melt down iron/steel items to recycle the raw materials, and make steel more efficiently than with a regular furnace. Note: this thing requires very high temperatures to operate, and will require coolant water to prevent overheating!
And bonus: The compactor - turn coal into Anthracite, Anthracite into Prismane, Prismane into Londsdaleite, and Londsdaleite into diamond! (Equivalent 256 coal = 1 diamond). As would be expected, this requires high temperatures and internal pressures, provided by the environment and engine input respectively.
Also included: Decorative Anthracite and Londsdaleite Blocks (pictured next to Obsidian Glass and Steel Blocks).
If I ever figure out BuildCraft's code, I will make two interface blocks - a pneumatic engine and an air compressor - to convert BC power to my shaft power and vice versa, akin to Tekkit's IC2/BC interface of Oil Fabricator and Energy Link.