My idea was to have multiple crafting grids in the same interface, for mods with SO MANY RECIPES depending on MORE RECIPES. The other idea was to have upgrades that go on the side of the machines to add said extra crafting grids in the same block.
This will be the new texture of the XACT Crafter:
Also, I'll just leave this here. I bet your guys can figure out that this will be for
Note: These textures might not be the final version. Specially on the side of the grid..
Got this crash while trying to craft water tank blocks (from Railcraft) when it tried to pull planks from the crate (from BetterStorage). Pulling components from the crate has worked so far. Not sure what was different this time.
java.lang.IllegalStateException: Can't be called client-side. at net.mcft.copy.betterstorage.block.crate.TileEntityCrate.getPileData(TileEntityCrate.java:39) at net.mcft.copy.betterstorage.block.crate.TileEntityCrate.getContents(TileEntityCrate.java:270) at xk.xact.plugin.betterstorage.inventory.CrateInventory.iterator(CrateInventory.java:41) at xk.xact.api.CraftingHandler.getCountFor(CraftingHandler.java:223) at xk.xact.api.CraftingHandler.canCraft(CraftingHandler.java:70) at xk.xact.api.CraftingHandler.generateTemporaryCraftingGridFor(CraftingHandler.java:244) at xk.xact.api.CraftingHandler.doCraft(CraftingHandler.java:78) at xk.xact.gui.SlotCraft.func_82870_a(SlotCraft.java:81) at xk.xact.gui.ContainerXACT.func_75144_a(ContainerXACT.java:249) at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:473) at net.minecraft.client.gui.inventory.GuiContainer.func_74191_a(GuiContainer.java:886) at net.minecraft.client.gui.inventory.GuiContainer.func_73879_b(GuiContainer.java:838) at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132) at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009) at xk.xact.client.gui.GuiXACT.func_73867_d(GuiXACT.java:31) at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1554) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
This is what copyboy replied to the issue I posted on the betterstorage github.
This is odd. I thought I had fixed this bug on the latest release.
Okay, now I know I'm being lazy... What about a block that could take the data stored on the recipe chips from this mod and move them over to the ME Encoded Patterns to be used in AE's auto-crafting system?
I won't deal with Algorithm's crafting patterns. At most, I could add a machine that would go from his patterns to my chips.
First of all I want to thank you for creating such an awesome mod, I replaced all my forestry worktables and project benches with XACTs. I also administer a small Minecraft server and I included your mod into the custom (not FTB) modpack we use. I hope you're ok with this, modpack is not public and download link is provided only for players. We are on MC 1.5.2 so I was wondering if you could make a backported version with newely added features, especially the ability to pull from adjacent inventories? I would update to 1.6.x but unfortunatelly there are still mods we use that haven't been updated.
Actually, I wouldn't be able to port back that feature into 1.5.2, because that relies on a change added to Forge for 1.6.x
You may want to look into adding your xact to portalgun's blacklist. If you try to "grab" one of your tables you get booted, when you come back the table has lost all it's contents.
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Positively love this mod and I have to thank Slowpoke for pointing me to it. You do have a fairly important message from me that can help make your wishes for more people to want to use your mod, btw
You may want to look into adding your xact to portalgun's blacklist. If you try to "grab" one of your tables you get booted, when you come back the table has lost all it's contents.
I don't know how portal gun works. I'll look into it once I get some time (got none atm).
Will keep this in mind though.
I'd appreciate to have this requests through private messages. Also, there is a minimum of formality that I prefer when granting permission for redistribution. For instance, is it a new pack or an established one; or, private or public, etc.
Positively love this mod and I have to thank Slowpoke for pointing me to it. You do have a fairly important message from me that can help make your wishes for more people to want to use your mod, btw
I already replied affirmatively to that message
I'm glad you like it, and am proud that XACT is getting to be known and people are liking it
ignore this, xact can pull from adjacent inventories! ha ha ha ha
(happened to place the crafter next to ingot storage and forgot about that, thought i was duplicating gold ingots all over the place. start the derpathon.)
The Meaning of Life, the Universe, and Everything.
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XACT currently crashes client with MPS installed when attempting to configure armor in the Tinker Table. This occurs even with the MPS integration disabled.
I give my compliment on a very impressive looking mod, nice work.
Trying this with the latest builds of MPS lead to the following crash - disabling XACT resolves it so I suspect there is an integration issue somewhere: http://pastebin.com/EpNuv4AB
Instant crash when trying to change a tab in NEI. Interesting crash but hopefully it helps.
I give my compliment on a very impressive looking mod, nice work.
Trying this with the latest builds of MPS lead to the following crash - disabling XACT resolves it so I suspect there is an integration issue somewhere: http://pastebin.com/EpNuv4AB
Instant crash when trying to change a tab in NEI. Interesting crash but hopefully it helps.
I might have already fixed the MPS crash (in my dev version), so it will be out soon.
Do you mind elaborating on how to reproduce the NEI crash bug?
I might have already fixed the MPS crash (in my dev version), so it will be out soon.
Do you mind elaborating on how to reproduce the NEI crash bug?
Sorry I should have been more clear on that. The NEI crash bug is the crash bug I posted there. Trying to change tabs in creative mode instant crashes with the current version of XACT and MPS that I have, giving the above stack trace.
By placing a XACT crafting table or any crafting table that can pull from adjacent inventories will craft the item without using the materials if the materials are in an IC2 personal safe.
http://pastebin.com/3Ykyui0J
I've been having some real-life issues, plus college is being a pain.
Probably will come back in a week to update XACT.
This will be the new texture of the XACT Crafter:
Also, I'll just leave this here. I bet your guys can figure out that this will be for
Note: These textures might not be the final version. Specially on the side of the grid..
This is odd. I thought I had fixed this bug on the latest release.
I am not sure that XACT is able to play nicely with 1.6.4.
This is probably just an outdated API bug. Will fix on next release.
I won't deal with Algorithm's crafting patterns. At most, I could add a machine that would go from his patterns to my chips.
Actually, I wouldn't be able to port back that feature into 1.5.2, because that relies on a change added to Forge for 1.6.x
I'll get the port done this weekend.
I'm glad you like it
I don't know how portal gun works. I'll look into it once I get some time (got none atm).
Will keep this in mind though.
I'd appreciate to have this requests through private messages. Also, there is a minimum of formality that I prefer when granting permission for redistribution. For instance, is it a new pack or an established one; or, private or public, etc.
Good to know! Thank you.
I already replied affirmatively to that message
I'm glad you like it, and am proud that XACT is getting to be known and people are liking it
(happened to place the crafter next to ingot storage and forgot about that, thought i was duplicating gold ingots all over the place. start the derpathon.)
If I craft something, the mats staying in the table as long as I don't close the GUI (no dupe bug, just a sync error I guess)
Will release a bugfix version soon, and the update with new features a bit later.
Trying this with the latest builds of MPS lead to the following crash - disabling XACT resolves it so I suspect there is an integration issue somewhere: http://pastebin.com/EpNuv4AB
Instant crash when trying to change a tab in NEI. Interesting crash but hopefully it helps.
I might have already fixed the MPS crash (in my dev version), so it will be out soon.
Do you mind elaborating on how to reproduce the NEI crash bug?
Sorry I should have been more clear on that. The NEI crash bug is the crash bug I posted there. Trying to change tabs in creative mode instant crashes with the current version of XACT and MPS that I have, giving the above stack trace.
Change Log:
Craftingtable+PersonalSafe=Infinity.
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