What I was planning on doing was making a new "order" that will bring up a GUI for you to select what mobs the unit will attack on sight.
But will it detect mod-added mobs, too? An example of how useful this is would be is having the soldiers attack Mo' Creatures bears so that they don't pick off all my soldiers one by one because only the unit the bear attacks retaliates.
It will still be useful to make them not attack Endermen, though. I've lost many a squad to those Endermen. They just literally teleport out of nowhere and kill half my soldiers all the time, like some sort of portal-hopping assassins.
Edit: And that made me think: Will there be an option (hopefully per-unit) to make them attack anything you attack, like wolves? I figure passive mobs will give reduced/no EXP, whichever is more convenient and less messy.
But will it detect mod-added mobs, too? An example of how useful this is would be is having the soldiers attack Mo' Creatures bears so that they don't pick off all my soldiers one by one because only the unit the bear attacks retaliates.
It will still be useful to make them not attack Endermen, though. I've lost many a squad to those Endermen. They just literally teleport out of nowhere and kill half my soldiers all the time, like some sort of portal-hopping assassins.
Edit: And that made me think: Will there be an option (hopefully per-unit) to make them attack anything you attack, like wolves? I figure passive mobs will give reduced/no EXP, whichever is more convenient and less messy.
I was going to make it based on entity ID values so it should be fine with mobs from other mods.
The attacking whatever you attack isn't a bad idea either, maybe for any soldier currently in the follow me command
Building a colloseum because of the release, I will make a soldier fight series when i have time and more unit is addedAlso i think the marksman should have far more sightseeing range than others and weak armor
Conjurer: Summons Nether monsters and other outsiders
Druid: Summons wolves and other animals, maybe even spiders.
Necromancer: Zombies (maybe zombie soliders) and skeletons.
Mage: configuration change his damage type.
8 Red Knights vs. 8 Yellow Pikeman
Result: One Red Knight Standing, injured (2 full hearts or something like that, then a skeleton shot him dead)
Why are they like this??!!
Conjurer: Summons Nether monsters and other outsiders
Druid: Summons wolves and other animals, maybe even spiders.
Necromancer: Zombies (maybe zombie soliders) and skeletons.
Mage: configuration change his damage type.
8 Red Knights vs. 8 Yellow Pikeman
Result: One Red Knight Standing, injured (2 full hearts or something like that, then a skeleton shot him dead)
Why are they like this??!!
It will still be useful to make them not attack Endermen, though. I've lost many a squad to those Endermen. They just literally teleport out of nowhere and kill half my soldiers all the time, like some sort of portal-hopping assassins.
Edit: And that made me think: Will there be an option (hopefully per-unit) to make them attack anything you attack, like wolves? I figure passive mobs will give reduced/no EXP, whichever is more convenient and less messy.
I was going to make it based on entity ID values so it should be fine with mobs from other mods.
The attacking whatever you attack isn't a bad idea either, maybe for any soldier currently in the follow me command
Read a bit of pages before you post. Here
Right now I'm building a fortress waiting for the release
Then it blows up
Yay! Trying out right now!
Just confirmed this,
I will release a hotfix tomorrowRedownload, I have fixed it nowConjurer: Summons Nether monsters and other outsiders
Druid: Summons wolves and other animals, maybe even spiders.
Necromancer: Zombies (maybe zombie soliders) and skeletons.
Mage: configuration change his damage type.
So what do you think?
Result: One Red Knight Standing, injured (2 full hearts or something like that, then a skeleton shot him dead)
Why are they like this??!!
Thanks, this has also now been fixed if you re-download. I just added the wrong texture sheet.
Please read the troop tree.
So are you complaining because the are balanced?