Just made a mod review for your mod! the link is in the description of the video to this thread! feel free to use it in the main post as a preview for your mod cheers!
Just made a mod review for your mod! the link is in the description of the video to this thread! feel free to use it in the main post as a preview for your mod cheers!
It was a good review, but I don't really want to have a mod review in the front page yet as it will get outdated very quickly as this is an alpha mod, and an update or 2 will make it out of date... Maybe when the mod gets into mid beta stage when there won't be as many updates as there are now (more bigger ones). A few notes is that the daggers are more powerful in the fact that when you swing it like a sword it does slightly more damage that is noticeable when you critical hit something, and does even more damage when you throw it (recommended that you throw it when the condition of it is low). Also the conjure mobs are not supposed to hit a creeper, but I might want the blaze to do so, so I might change that (a wolf, snowman, and cat won't attack it either from my understanding; mostly so the creeper doesn't blow up and ruin your world).
There is a hurricane coming towards where I live so my power might be out for a few days. If there is no update quickly after modLoader is released you know why as it should be updated the same day or day after I get the modLoader update. I also want to ask do you guys want this to be only a weapon mod or do you want me to add a mage realm with mages, a few castles, and a few bosses? Or do you want me to have the realm a different mod that can be used together with this mod (this mod is only if you want the weapons, and not the realm). I am asking now for future reference as when I enter beta stage I will start working on it if you want me to do a realm like mod. I will try and go all out with it and might get a friend to help me with this and add some sort of story/adventure with it.
Ok new update for 1.4.2 is up, and now I will be working on turrets and a few other little things. Next update will be a beta update if the turrets are done as the main stuff I wanted to get done are completed in some way or another. Probably be out in two weeks unless people tell me that there are bugs I need to fix (I didn't test everything extensively like I normally do, but everything was the same as far as I saw.
Let's worry about the basic of the new dimension first. I like the magicy feel that twilight forest has, so what about having the dimension like that? (same feel, not a complete copy!) I like castles, so how about having castles whith good guys with quests, and witch houses with bad guys with quests. You could do both without the other caring, bit if you harm the other through their enemies quests, they will begin to dislike you, or something like that. But gifts could make up for it. Perhaps you could trade with them, and get rubies for four or five emeralds. Gifts could make them trust you more. And what about a mystical swamp in this new dimension?
Let's worry about the basic of the new dimension first. I like the magicy feel that twilight forest has, so what about having the dimension like that? (same feel, not a complete copy!) I like castles, so how about having castles whith good guys with quests, and witch houses with bad guys with quests. You could do both without the other caring, bit if you harm the other through their enemies quests, they will begin to dislike you, or something like that. But gifts could make up for it. Perhaps you could trade with them, and get rubies for four or five emeralds. Gifts could make them trust you more. And what about a mystical swamp in this new dimension?
What I have planned is sorta complicated. The first one you will go into will be already made, and not randomly generated as It will have a massive floating island castle that you will have to go through to get to the main one. The second dimension(the main one) is probably not going to be randomly generated either, and will be awhile to do. Quests can be added, and I hope if all works well it will have many "biomes" and towns with bosses (This mod is becoming too much like skyrim though...). I could get in detail with this mod, but again I don't want to promise anything big as I am not 100% I am going to do all of this. I will defiantly add the floating island castle, but the other dimension will be depending on many factors in the future, and will know by the end of the year if I am doing it. I am doing turrets now though because that what the people voted for, and as far as I know no other mod has that which is what I want this mod to be. I don't know if I said it already but yes this mod is influenced by skyrim (Magic wise).
(If I do do the 2nd dimension I will add many castles like skyrim, and you can either capture them, or blow them up using the staff of destruction at the minimum)
Progress on things: Model, item, and everything else is made for turrets, it is just the entity I need to do, and will take awhile as it is not a mob(which would make it easier), so It will be longer to do and test. I am working on a "magica" system at the same time with the staffs and will be adding orbs in the coming updates that will be required to use the staffs for a balance issue. Turrets will be using rocks as far as I know as I don't want it to be too modern so I won't need to add guns or something to make it more out of place/diverse unless I do something like a skyrim/fallout hybrid if I add the 2nd dimension like I said above (I still want to keep it "old school" and keep primitive and magic weapons).
Hm, I would have never noticed this was inspired by skyrim. I like the idea of the turrets shooting stone, how about magical catapults and crossbows that fire magical fire or knockback arrows, or something? Or a potion turret. Perhaps you could have them run on energy, like the magical gems that could power wands. But you could make this energy by burning fuel, and the energy created would be proportional to the number of smelts, as to work with mod fuels. But you could also just give the turrets ammo instead. But when a magic powered arrow turret fires arrows, it cannot be picked up. I'm really liking the ideas you're coming up with, and I hope to see more. Also, what about war machines? Like catapults on wheels? That would be AMAZING to have on a faction server. Imagine, war machines with the powers of staves, except with less cooldown and more power, used to attack your enemies. Like, you could put a staff in a slot and drive the machine around and use an upgraded version of the stave's power (still using energy, of course) it would add a magical, fantasy element to the game, and add a tactical area to warfare.
Hm, I would have never noticed this was inspired by skyrim. I like the idea of the turrets shooting stone, how about magical catapults and crossbows that fire magical fire or knockback arrows, or something? Or a potion turret. Perhaps you could have them run on energy, like the magical gems that could power wands. But you could make this energy by burning fuel, and the energy created would be proportional to the number of smelts, as to work with mod fuels. But you could also just give the turrets ammo instead. But when a magic powered arrow turret fires arrows, it cannot be picked up. I'm really liking the ideas you're coming up with, and I hope to see more. Also, what about war machines? Like catapults on wheels? That would be AMAZING to have on a faction server. Imagine, war machines with the powers of staves, except with less cooldown and more power, used to attack your enemies. Like, you could put a staff in a slot and drive the machine around and use an upgraded version of the stave's power (still using energy, of course) it would add a magical, fantasy element to the game, and add a tactical area to warfare.
I actually really like that idea and want to do something like that now that you bring that up(war machines). You even gave me an idea I will probably do now if/when I add the main dimension (2 factions at war: the mages and the mortals where the mages have staffs, and magic turrets, and mortals have normal weapons like the turrets I am adding, and some "weaker" guns)
Edit:What the small turret currently looks like (might not have all the animation right away):
Wow! That turret looks real cool! I love it! I sort o imagined the warmachines to look look like that, except 10x bigger, and a part up top for a staff that would point forward and govern the machine's power. Perhaps there could even be a upgrade system for these machines... The possibilities are endless! I cannot wait to see where this mod will go! Also, I really liked your idea thy you mentioned earlier, that turrets would be trade offs, like range for power, ect. Have you ever considered AoE attacks? Also, how would the turrets work? Could they, say, be used for war on servers by inputting usernames of people it would be hostile to? I'm curious. You should see the Tf2 turret mod here: http://www.minecraftforum.net/topic/334760-132smpssplan-team-fortress-2-teleporter-sentry-dispenser/
The next update will be a beta update mostly to fund itself so I don't need to get a job yet, and can have more time in the future to program (I start getting money when I go into beta/release). Probably be out around thanksgiving (2 weeks) with one or two pre-releases so you can tell me if there are any bugs or not. I hope to have one Sunday mostly for the orbs, and the turrets for next week with many other things like the ammo selection gui working. This will be the biggest update I will have content wise until early next year, and I hope it is good enough to go into beta stage. Thank you all for your support!
Info: blue orb can be used 150 times, red 300, and green 600. In creative inventory you do not need the orbs, but if you have them in your inventory in creative mode they will be destroyed on first use (will try and fix that soon). Any other bug you find please let me know. I hope to have a better image for the red orb as well as right now it looks too plain.
Neat! Will the staves use different amounts of durability? And would these be re-chargeable? Also, since diamonds are expensive, wouldn't it make sense to have the green one have EVEN more uses? I really like them.
Neat! Will the staves use different amounts of durability? And would these be re-chargeable? Also, since diamonds are expensive, wouldn't it make sense to have the green one have EVEN more uses? I really like them.
I will probably make the green orbs 750 max, and have the conjure staffs use 5 compared to one. Other than that I think it is fine. I don't want the green to be too much more as it takes up less inventory space for more uses compared to the blue orb which makes it really good to begin with (if green is 750 that would = 4 more inventory slots open compared to using blue orbs). The orbs won't be rechargeable as the items needed to make them are easy to get/make... i will also have another way of getting them, but it will be awhile before I do (involves dimension, and mage mobs).
Sounds like you've got a lot on your plate in terms of ideas! Wow. Have you heard of pudelhund's dimension API? It makes dimensions 20x easier to make. Sometimes he even lets people implement it in their code, too. Link: http://www.minecraft...nsion-api-v161/
I am looking at some api's, but that certain one is outdated. I might get a dimension api, but I am uncertain yet, and it needs to update fairly quickly for me to use.
UPDATE:
I hope to have a pre-release late Monday or Tuesday that will be 1.4.4 compatible with turrets working. Then i will release the main one to bukkit (with bug fixes if you report any) either Thursday or Friday depending on how much time I have this week to work on it. I also hope to have the ammo gui working by then, but it is really hard to figure out at the moment so i can't say for sure until I fix it.
Update: The recent update has given me a lot of bugs and will be longer than I thought to update. I am trying my best to fix everything as quick as possible, and might not have the turret ready in time for Thursday/friday. I will have a beta release soon, but will mostly be an update to 1.4.5 from the last pre-release and this:
Sorry about the false information about the turrets, but I didn't think 1.4.5 would affect a chunk of my mod (Biggest issue is that the conjure staffs spawns the normal entity, and a fake one at the same time... had this issue before, but more complicated to fix this time). Don't worry though as they will be coming very soon as I am close to done with the first one.
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(If I do do the 2nd dimension I will add many castles like skyrim, and you can either capture them, or blow them up using the staff of destruction at the minimum)
Progress on things: Model, item, and everything else is made for turrets, it is just the entity I need to do, and will take awhile as it is not a mob(which would make it easier), so It will be longer to do and test. I am working on a "magica" system at the same time with the staffs and will be adding orbs in the coming updates that will be required to use the staffs for a balance issue. Turrets will be using rocks as far as I know as I don't want it to be too modern so I won't need to add guns or something to make it more out of place/diverse unless I do something like a skyrim/fallout hybrid if I add the 2nd dimension like I said above (I still want to keep it "old school" and keep primitive and magic weapons).
Some people believe in God, I'm one of them.
Edit:What the small turret currently looks like (might not have all the animation right away):
Some people believe in God, I'm one of them.
Some people believe in God, I'm one of them.
Beta pre-release 1: http://www.mediafire...m2333og6kfo79t2
Images you might need:
Info: blue orb can be used 150 times, red 300, and green 600. In creative inventory you do not need the orbs, but if you have them in your inventory in creative mode they will be destroyed on first use (will try and fix that soon). Any other bug you find please let me know. I hope to have a better image for the red orb as well as right now it looks too plain.
Some people believe in God, I'm one of them.
Some people believe in God, I'm one of them.
UPDATE:
I hope to have a pre-release late Monday or Tuesday that will be 1.4.4 compatible with turrets working. Then i will release the main one to bukkit (with bug fixes if you report any) either Thursday or Friday depending on how much time I have this week to work on it. I also hope to have the ammo gui working by then, but it is really hard to figure out at the moment so i can't say for sure until I fix it.
Sorry about the false information about the turrets, but I didn't think 1.4.5 would affect a chunk of my mod (Biggest issue is that the conjure staffs spawns the normal entity, and a fake one at the same time... had this issue before, but more complicated to fix this time). Don't worry though as they will be coming very soon as I am close to done with the first one.
Some people believe in God, I'm one of them.