Thank you You gave me an idea.
Ok what If there was a nightmare biome which was always nighttime and mages and other "darkness Styled" mobs could spawn there.
You can't have multiple biomes in a dimension, because the dimension itself is a biome.
Ok then, remember when you said that you might make the skyland made out of floating islands with clouds kind of floating underneather. Well when that happens (if it does) would you be able to make the clouuuuuuuds "leviate"? Also have you seen my new ideas I posted?
Ok then, remember when you said that you might make the skyland made out of floating islands with clouds kind of floating underneather. Well when that happens (if it does) would you be able to make the clouuuuuuuds "leviate"? Also have you seen my new ideas I posted?
You technically could make the islands levitate, but then the game would lag like [profanity="shit"]. Yes I did look at your ideas.
Ok good point but what if the clouds only started levitating from a certain distance from the player. Like a reasonable similar distance to normal render distance or a bit less
this is the crash report
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/10/12 7:33 PM
Description: Exception occured in ModLoader
java.lang.NoSuchFieldError: HEAVENITE
at mod_Skylands.<clinit>(mod_Skylands.java:42)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromModFolder(ModLoader.java:1429)
at ModLoader.init(ModLoader.java:932)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 404939688 bytes (386 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.2
You have to put everything in the minecraft.jar not the actual .minecraft (in bin folder), and you will need 7zip to open it.
@ Kiwi - will you need my 1.4 files when it is updated, or are you doing that yourself?
hi I saw you talking about the 1.4 files and was wondering if you could please tell me how to install snapshots. Ive tried alot of things but my computer keeps freezing at about %80-%90. Please reply
hi I saw you talking about the 1.4 files and was wondering if you could please tell me how to install snapshots. Ive tried alot of things but my computer keeps freezing at about %80-%90. Please reply
Ok when ever i try to install any of the 1.4 snapshots my computer freezes and when i saw diesel9012 talking about 1.4 files I assumed he knew how to install them. So do you install them using modloader, forge or do you just install them straight?Oh I see know. sorry. I thought he ment Minecraft 1.4 files but he ment his War and Magecraft mod 1.4 files. Anyway do you know how to install snapshots?
Ok when ever i try to install any of the 1.4 snapshots my computer freezes and when i saw diesel9012 talking about 1.4 files I assumed he knew how to install them. So do you install them using modloader, forge or do you just install them straight?
Oh I see know. sorry. I thought he ment Minecraft 1.4 files but he ment his War and Magecraft mod 1.4 files. Anyway do you know how to install snapshots?
To install a snapshot, you take a fresh copy of Minecraft, then you DELETE everything in the bin folder, and replace with that of the snapshot.
This reminds me a lot of Terraria's "Hallow" terrain. Speaking of which, have you thought about adding in hostile mobs more akin to that of Angels or fairies? That would be much more interesting than skeletons or zombies.
Or even flying creepers? Wait, on second thought, that would be a bad idea *shudders*.
This reminds me a lot of Terraria's "Hallow" terrain. Speaking of which, have you thought about adding in hostile mobs more akin to that of Angels or fairies? That would be much more interesting than skeletons or zombies.
Or even flying creepers? Wait, on second thought, that would be a bad idea *shudders*.
You can't have multiple biomes in a dimension, because the dimension itself is a biome.
Possibly.
You technically could make the islands levitate, but then the game would lag like [profanity="shit"]. Yes I did look at your ideas.
for me
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 5/10/12 7:33 PM
Description: Exception occured in ModLoader
java.lang.NoSuchFieldError: HEAVENITE
at mod_Skylands.<clinit>(mod_Skylands.java:42)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromModFolder(ModLoader.java:1429)
at ModLoader.init(ModLoader.java:932)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 404939688 bytes (386 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.2
You have to put everything in the minecraft.jar not the actual .minecraft (in bin folder), and you will need 7zip to open it.
@ Kiwi - will you need my 1.4 files when it is updated, or are you doing that yourself?
I can either download them when they are available on your thread or you can send them to me. Either works.
What?
Why do people keep saying its a copy of the Aether? I know, the Aether is good! But this is a different Idea entirely!
To install a snapshot, you take a fresh copy of Minecraft, then you DELETE everything in the bin folder, and replace with that of the snapshot.
Or even flying creepers? Wait, on second thought, that would be a bad idea *shudders*.
Even so, this mod is pretty interesting!
Thanks