This thread was marked as Locked by master801.
[Forge][1.4.7][Tech Mod][Pre Release] XyCraft
Poll: Color Coordination:
Ended May 15, 2014
Poll: How Complete would you like the first release?
Ended May 15, 2014
This thread was marked as Locked by master801.
Ended May 15, 2014
Ended May 15, 2014
Agreed. Although I don't think it's fair to lump everyone on Forgecraft together. Quite a few of the mod makers on there are good about releasing things shown on Forgecraft in a timely manner. Xycraft unfortunately, is the worst offender here.
But hey, I shouldn't be complaining. I should be greatful. After all, we have lamps now!
first:
I'm Using "xycraft-universal-1.4.7-0.9.121"
and I fixed some ID Conflicts Manually
#XyCraft Configuration File
general
{
#Resolves Id conflicts with any mod loaded before it. **WARNING
# MAY CAUSE ERRORS IN OLD WORLDS**
AutoAssign=false
#Set to false to disable the Machines Expansion. **WARNING
# MAY CAUSE ERRORS IN OLD WORLDS**
EnableMachine=true
#Set to false if 16x textures are desired: Doesn't make a difference currently
HDTextures=true
#Set to true if you would like to see Particle FX
Particles=true
#0 = Circuit || 1 = Filled || 2 = Box
highlightId=0
colors
{
#The colour of the machine animation. Format 0xRRGGBB or R,G,B (0-255)
GenericMachineColour=0x0064FF
#Set to true to see Laira's favorite Xychorium Bricks Texture
LairaBricks=false
}
}
world
{
blocks
{
aesthetic
{
xychoriditeBlocks=1361
sulfurTorch=1362
cornStalk=1363
henequenPlant=1364
aluminumTorch=1365
xychoridite2Blocks=1366
structureBlock=1367
xyLight=1368
xyLightInv=1369
}
worldGen
{
xyOre=230
quartzCrystal=231
}
}
items
{
blueXychorium=24000
greenXychorium=24001
redXychorium=24002
darkXychorium=24003
lightXychorium=24004
blueXychoridite=24005
greenXychoridite=24006
redXychoridite=24007
darkXychoridite=24008
lightXychoridite=24009
aluminum=24010
sulfur=24011
sulfurGoo=24012
corn=24013
kernel=24014
henequenSeeds=24015
henequenLeaf=24016
twine=24017
popcorn=24018
cornCob=24019
aluminumFoil=24020
liquid
{
xyliquid=24200
}
}
}
there is no crash report the thing that happend it stuck in the screen (creating world or if a enter a old save it stay loading forever....
it just stays forever in this screen =(
Here also my "ForgeModLoader-client-0" file
if it helps solve it
https://dl-web.dropbox.com/get/ForgeModLoader-client-0.log?w=AAC6-FoTt4ZvZvYfEarjUJnh7bNZDkIn2cN75RjY3wrPtw
Well Thank you all in advance.
do you have mods installed in minecraft.jar?
forge only?
here is a list of my mods
I have few... all working and fixed manually ID
Mod Name Version
Zombie Awareness v1.85
Zap Apple Mod v1.6
XyCraft v0.9.121
XP Bank v5.3
Utility Chests Mod v2.1.1
The Twilight Forest v1.15.3
Thermal Expansion v2.2.1.0
ThaumicBees v1.4.1
Thaumcraft 3 v3.0.3
Steve's Carts 2 v2.0.0.a58
Soul Shards v1.26
Smart Moving v?
Ruins v9.2
Ropes+ v1.3.6
RedPower 2 v2.0 Pre6
Railcraft v6.15.3.0
Primitive Mobs v1.2.2a
Power Swords v3.7
Power Converters v2.2.1-23
Portal Gates v1.0.5c
Pet Bats v1.1.4
OmniTools v3.0.2
Obsidian Pressure Plates v?
New Dungeons v1.8.5
Nether Eye v1.2.2
Mystcraft v0.10.0.00
Mutant Creatures v1.2.2
More Pistons v1.2.4
More Bows Mod v?
MFFS v2.2.8.3.6
Gravitation Suite v1.6
Fossil/Archeology v1.0
Advanced Solar Panels v3.3.2
Mob Amputation v1
MiscPeripherals v3.1
MineFactory v2.1.3-16
Magic Yarn v1.0.1
BC 3 Logistic Pipes v0.7.0.89
Liquid Metals v0.1.16
Iron Chests v5.0
Inventory Tweaks v1.50
Infernal Mobs v1.1.8
IndustrialCraft 2 v1.112
Nuclear Control v.1.4.6
The healths pack mod v1.8
Forestry v2.0.0.10
Fishing Craft v1.1.1
Factorization v0.7.10
Extrabiomes XL v3.9.0
Extra Bees v1.5.0.2
Ender Storage v1.3.1.1
Elemental Creeper v2.9(unofficial)
Equivalent Exchange 3 Pre1f
DungeonPack v1
Mo' Creatures v4.5.1
Hit Splat Damage v2.3.9
Custom Mob Spawner v1.11
Craft And Enchant v2.10
Coral Reef mod v?
ComputerCraft v1.5
CompactSolars v4.0
CocoaCraft v1.6
ChickenChunks v1.2.1.1
Additional Buildcraft Objects v1.0.1.88
BuildCraft 3 v3.4.3
BiblioCraft v1.0.2
Backpacks v1.6.8
Arcane Ascension v0.5.0 Pre4
Advanced Machines v4.7
AstralCraft v1.0.07 Pre2
Chainz v1.0.3
Rei's Minimap 3.2-06
WorldStateCheckpoints r01
CrystalWing r01
Thirst Mod v1.5.1
COREMOD
Tropicraft v4.2.3
Stalker Creepers v1.0.1
PowerCrystals Core v1.0.2-22
NEI v1.4.7.0
GuiAPI v0.15.2
Dynamic Lights v1.1.5 rev2
CodeChickenCore v0.7.3
Aurora Rubealis v1.0.1
JAR
Paintings + v1.4.7.01
GLSL Shaders // SEUS v10rc6 v1.43 D4
OptiFine HD Ultra D4
Forge v6.6.1.527
Herobrine Mod v2.85
Painting Selection GUI v1.4.6.1
Castle Defenders v1.1
More Health v3.0
Durability101 v1.2
Sign Edit v?
Your issue is with CodeChickenCore/NEI/WRCBE... not xycraft. Please redirect your issue to the appropriate thread and enclose your log in spoiler tags next time.
With the latest xycraft, i seem to be experiencing some strange behavior that goes away after uninstalling it. The world generation takes a lot longer, and while i can move and break blocks normally, they dont drop their respective items and NEI seems rather unresponsive when i try to cheat items into my inventory, and chests wont open and show their contents. Also switching from normal to peaceful and back did not affect the spawned hostile mobs....
He's a mad man with a box
No offense to anyone involved, but... yay? I already have plenty of lamps. I would repeat a post I made a while ago about this mod just ripping off everyone else, but I think it's pretty self evident. Talk about overhyped - I just wish Slowpoke would stop trying to shove it down my throat in FTB, as deleting it every update is turning into a pain.
first:
I'm Using "xycraft-universal-1.4.7-0.9.121"
and I fixed some ID Conflicts Manually
CONFIG FILE
#XyCraft Configuration File
general
{
#Resolves Id conflicts with any mod loaded before it. **WARNING
# MAY CAUSE ERRORS IN OLD WORLDS**
AutoAssign=false
#Set to false to disable the Machines Expansion. **WARNING
# MAY CAUSE ERRORS IN OLD WORLDS**
EnableMachine=true
#Set to false if 16x textures are desired: Doesn't make a difference currently
HDTextures=true
#Set to true if you would like to see Particle FX
Particles=true
#0 = Circuit || 1 = Filled || 2 = Box
highlightId=0
colors
{
#The colour of the machine animation. Format 0xRRGGBB or R,G,B (0-255)
GenericMachineColour=0x0064FF
#Set to true to see Laira's favorite Xychorium Bricks Texture
LairaBricks=false
}
}
world
{
blocks
{
aesthetic
{
xychoriditeBlocks=1361
sulfurTorch=1362
cornStalk=1363
henequenPlant=1364
aluminumTorch=1365
xychoridite2Blocks=1366
structureBlock=1367
xyLight=1368
xyLightInv=1369
}
worldGen
{
xyOre=230
quartzCrystal=231
}
}
items
{
blueXychorium=24000
greenXychorium=24001
redXychorium=24002
darkXychorium=24003
lightXychorium=24004
blueXychoridite=24005
greenXychoridite=24006
redXychoridite=24007
darkXychoridite=24008
lightXychoridite=24009
aluminum=24010
sulfur=24011
sulfurGoo=24012
corn=24013
kernel=24014
henequenSeeds=24015
henequenLeaf=24016
twine=24017
popcorn=24018
cornCob=24019
aluminumFoil=24020
liquid
{
xyliquid=24200
}
}
}
There is no crash report the thing that happend it stuck in the screen (creating world or if a enter a old save it stay loading forever....
it just stays forever in this screen =(
Here also my "ForgeModLoader-client-0" file
if it helps solve it
https://www.dropbox.com/s/38ll5ql6iwogeyz/ForgeModLoader-client-0.log
Well Thank you all in advance.
That's my mods List
Mod Name / Version
Zombie Awareness v1.85
Zap Apple Mod v1.6
XyCraft v0.9.121
XP Bank v5.3
Utility Chests Mod v2.1.1
The Twilight Forest v1.15.3
Thermal Expansion v2.2.1.0
ThaumicBees v1.4.1
Thaumcraft 3 v3.0.3
Steve's Carts 2 v2.0.0.a58
Soul Shards v1.26
Smart Moving v?
Ruins v9.2
Ropes+ v1.3.6
RedPower 2 v2.0 Pre6
Railcraft v6.15.3.0
Primitive Mobs v1.2.2a
Power Swords v3.7
Power Converters v2.2.1-23
Portal Gates v1.0.5c
Pet Bats v1.1.4
OmniTools v3.0.2
Obsidian Pressure Plates v?
New Dungeons v1.8.5
Nether Eye v1.2.2
Mystcraft v0.10.0.00
Mutant Creatures v1.2.2
More Pistons v1.2.4
More Bows Mod v?
MFFS v2.2.8.3.6
Gravitation Suite v1.6
Fossil/Archeology v1.0
Advanced Solar Panels v3.3.2
Mob Amputation v1
MiscPeripherals v3.1
MineFactory v2.1.3-16
Magic Yarn v1.0.1
BC 3 Logistic Pipes v0.7.0.89
Liquid Metals v0.1.16
Iron Chests v5.0
Inventory Tweaks v1.50
Infernal Mobs v1.1.8
IndustrialCraft 2 v1.112
Nuclear Control v.1.4.6
The healths pack mod v1.8
Forestry v2.0.0.10
Fishing Craft v1.1.1
Factorization v0.7.10
Extrabiomes XL v3.9.0
Extra Bees v1.5.0.2
Ender Storage v1.3.1.1
Elemental Creeper v2.9(unofficial)
Equivalent Exchange 3 Pre1f
DungeonPack v1
Mo' Creatures v4.5.1
Hit Splat Damage v2.3.9
Custom Mob Spawner v1.11
Craft And Enchant v2.10
Coral Reef mod v?
ComputerCraft v1.5
CompactSolars v4.0
CocoaCraft v1.6
ChickenChunks v1.2.1.1
Additional Buildcraft Objects v1.0.1.88
BuildCraft 3 v3.4.3
BiblioCraft v1.0.2
Backpacks v1.6.8
Arcane Ascension v0.5.0 Pre4
Advanced Machines v4.7
AstralCraft v1.0.07 Pre2
Chainz v1.0.3
Rei's Minimap 3.2-06
WorldStateCheckpoints r01
CrystalWing r01
Thirst Mod v1.5.1
COREMOD
Tropicraft v4.2.3
Stalker Creepers v1.0.1
PowerCrystals Core v1.0.2-22
NEI v1.4.7.0
GuiAPI v0.15.2
Dynamic Lights v1.1.5 rev2
CodeChickenCore v0.7.3
Aurora Rubealis v1.0.1
JAR
Paintings + v1.4.7.01
GLSL Shaders // SEUS v10rc6 v1.43 D4
OptiFine HD Ultra D4
Forge v6.6.1.527
Herobrine Mod v2.85
Painting Selection GUI v1.4.6.1
Castle Defenders v1.1
More Health v3.0
Durability101 v1.2
Sign Edit v?
Thank you Again....
this is the appropriate thread, that error is coming from hardcoded exceptions in chicken core made specifically for xycraft, that won't work if you have version mismatches.
if you update xycraft, then you can't run it without chicken core 0.7.3. and if you update chicken core, it won't run with older xycraft versions (eg. 0.9.44). so update them together, or not at all, I would just avoid them both for now since 0.9.121 is not stable for me.
THE LION KING MOD V1.10.4
with version 1.4.6-0.9.44 everything was ok.
http://paste.ubuntu.com/1704507/
can you fix it?
In the same way it was with ArsMagica_RC_5.32.272
I updated to ArsMagica_5.36.040-Universal and all was well
Sorry for bad English
Goodness write a novel why don't ya? Notice...this is in WIP, the fact that you are posting here means you want the mod other wise why post? I am in college for cryin' out loud I don't have every waking moment to code complex code to be bug free.
Think about this reasonably. I release a beta. If for whatever reason that beta causes a chunk reset, corrupt world or constant crashes... then people rise up and just be plain annoying and repetitive about the whole situation, so no thank you. I will take my time and actually organize all of this prior to release. Unfortunately though I do not have the writing skills you have to write a short novel on the situation
Keeping it simple: I'm coding for fun, give me a break or be quiet
Do you like being passive agressive? Is it amusing? Well not anymore! Call now and you can continue waiting on XyCraft!
Seriously how does this help anyone? XyCraft is a WIP mod in *gasp* the WIP Section of the forums. So...tell me.... why are you upset? I am here to make a mod. I am modding because I had once found it fun, but with this continual spiral of "Whaaaa I want this to release now because..well... I want it". To me that just flairs immaturity.
I am working extremely hard to juggle, XyCraft modding, College, my sanity, and my actual life. So I thank you for being passive aggressive. It means a lot to me. Because... you know...that is a plus.
"Overhyped" is that a word? Hrmmm... guess it doesn't matter, more importantly. I Ripped off another mod....really that is your argument?
I will take a look at it tomorrow . Class will end mid day so I will have plenty of time. Ill update if I can find a bug on my side, though Im not sure what it is. Sorry for the inconvenience
Did you update ALL of Chicken Bones's mods? Such as Wireless Redstone?
Yeah Ill try to fix this tomorrow!
I think I might have a solution but no guarantees. Ill try to get another update out tomorrow (Feb 22)
The multiblock we are working on will be relatively unique, I noticed just the past few days that there are a few mods that are also working on something similar, but so far most of the ideas I have had that actually are unique I have been a little too slow. Either way making annoying little comments is still not an appropriate way to speak with anyone, wouldn't you agree?
And I still have yet to find another game like Black and White 2....
I'll code what I can, but whether or not it is unique is now skewed. There seems to be a large variations of definitions with the word in this community so I will try my best. If nothing else we will have this nifty power system that will actually be used for a few misc functions.
With that I will go back to coding.
thanks for the reply. I kinda found another conflict modes. but have not yet found out what.
I removed The Lion King Mod v1.10.4 then brought back all of their modes. came to the server was a little bit and then the generation of the world hangs again:
server creates files indefinitely "r.X.X.mca" to 40 or 70. and then displays an error or continues indefinitely to create files "r.X.X.mca".
I find this mod?
PS
too bad that the server hangs when not writing error or something like that then ...
just creates a lot of files ^(
Sorry for bad English
If I want to run update chickenbones stuff then I can't have the dyes... If I want dyes then I can't update chickenbones =/. Honestly I'm not to worried about it but it would be nice to not having my bee users yelling at me and refusing to agree to a rollback because they don't want to lose progress. Hopefully this gets sorted out whenever you have time and good luck with development of the mod.
Amazing mod so far. Can't wait for Tanks and the Water Source block.. Blocks XD
Er... the liquid capsules from my mod are coming back later. XCompwiz is working on a pull request so I dont have to rely on hacky methods. Hoping that will be put in soon. Also I could add some temp recipes for the liquids; however, All current Tanks/guis with the exception of the XyCraft Dev and EnderTanks fail to render my liquids properly. I thought at first it was me but we have established it is not. If Buildcraft and the other mods that add tanks dont add this fix in soon, I'll just ignore it andadd it anyway. Im trying to be kind by not opening the floodgates for rendering issues. (Giving them some time to fix it seems like an ideal choice to me)
Btw what does Binnie have to do with this?
As for the major debate on the release of machine, the argument of being in the wip section can be used both ways : by downloading the mod from here we know that it's not done yet, and that it may contain
nutsbugs. The worst part being seeing everything working on forgecraft, leaving us with the feeling of being left behind for no other reason than potential bugs, which from those we see appearing on the latest release does not seems to be corrected by staying age on forgecraft, precisely for the reason you illustrated with mystcraft and ee2, the unique mods cocktails users have.Finally, regardless of what I said before, I still want to thank you for the effort you are putting in this mod, and the amazing work you are doing