Please note: This mod is under early stage of development.. And yes I know that there is many adventure mods out there. Also my minecraft name is Xuluf. And my forum name is Gonfa.
One more thing. This is actually my first post for a Mod (posting a post like this) so it may be unclear of somethings.
Welcome to Xuluf's AdventureMod, I hope that you will like this mod when it is pre-released or released So please bookmark it. This mod will use Forge and ModLoader (at the moment only).
This mod is like any other normal adventure mod, but it will have some more features in it. You can read the planned features below. We are open for suggestions and suggestions that is approved will be found here in this post. And also please rate this mod, but use multiple words because one word, +1, -1, and other stuff like that is against the rules. And please don't rate it to be bad right now. You havn't tried it yet.
I will add pictures in a short while. My primary thing right now is to get all the items, blocks and generation going on then the other things.
Did you know? This post is most visited from GULLIVERtopic when clicked on my banner.
Get a fresh minecraft.jar
Get ModLoader 1.2.5 and Forge 3.1.2
Open up the minecraft.jar in your favorite ZIP file opener (winRAR or 7zip is popular)
Drag the modloader and forge classes into the minecraft.jar file. Drag the classes and the folders from advmod into the folder and delete META-INF! This is important.
How to report errors
ModLoader version:
Forge version:
Adventuremod version:
What does the error say (if it goes to crash and then closes minecraft before you have checked what it says, go to ModLoader.txt and it will say what happend):
Mobs. (missing pictures for them).
Normal. Ghost Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: Can walk through blocks.
Attack: Hunts players, and if the player touches the ghost the player becomes injured.
Tips: Is scared of cows.
Mummy Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Likes rotten flesh.
Artic Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Takes more damage in lava/fire.
Sand Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player. Tips: Doesn't like water(I don't know how that is possible for someone that is in the desert).
Forest Spider Strength - 1.0 * spider damage
Agility - 1.2 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player.
Tips: Quicker than a normal spider.
Bosses.
Jack One Legged
Strength - 1.5 * skeleton damage
Agility - 0.8 * normal speed
Size - 1.0 * normal size
Special abilities: Shoots 3 fireballs every 20:th second, spawns minions every 10:th second. Attack: Shoots fireballs with a delay of 5 seconds.
Tips: His right leg is made of wood.
Dungeons: No dungeons right now.
Races: (havn't been added yet though)
Human - Gives a boost to magic ability, also extra damage with swords
Elf - Gives a boost to agility ability, also extra damage with bows.
Dark Elf - Gives a boost to agility ability, also extra damage with daggers.
Dwarf - Gives a boost to strength, also extra damage with battleaxes.
Troll - TBA(give suggestions for the troll)
Give more suggestions in this thread.
Planned features:
First we have what's planned then we've got how far it is in development in percent, and after that we've got a comment why it is that amount of percent. They are sorted in the order I take them.
Normal Items - 50% (we've got a few items right now but it will grow (alot), also missing textures)
Normal Blocks - 50% (we've got a few blocks right now but it will grow, also missing textures)
A new pickup notice system - 90% (so annoying to add all the items in the game to this)
Special Items - 40% (we've got them to be special, but we've hasn't got them to randomly drop, also missing textures)
Special Blocks - 20% (we've got a few blocks that will be special, but they are missing textures and doesn't make anything special)
Mobs - 0% (looking for moduler)
Npcs - 10% (newly started)
Abilities - 0% (not started yet)
Custom Races - 10% (not started yet, but we have the races on paper = I have)
Dungeons - 40% (we've got to make them look better, other than that they spawn randomly)
Bosses - 0% (looking for moduler and we've got to have the dungeons perfectly + abilities)
Dimension - 0% (this will probably begin when everything else is done) More to come. Stay tuned.
Items.
Wooden Battleaxe:
Stone Battleaxe:
Iron Battleaxe:
Gold Battleaxe:
Diamond Battleaxe:
Lightning Wand:
Blocks.
Tent Block:
Spikes:
Changelog.
-Update pre-release 3-
+ Races
* Delete yr.class before copying it to the minecraft.jar file, to remove drop messages
Bugs:
Still no texture for the race selection gui
You will need to restart(close and open) minecraft to make a new world
+ A biome
+ Better config file
+ A spear
+ 3 Mobs (currently not spawnable)
+ A debug mode (currently only flying, this is only for fun and will be removed after release)
+ Some tweaks
+ Race/skill selection GUI
Bugs:
When throwing a spear it shows up as a chain helmet
Throw animation isn't showing
Race/skill selection gui has no texture
-------------------------------------------------------------------------------------------------------
Playername followed by what they suggested.
Novarefuge - Charged sword strikes with magic
Bobthebulder - Quests in villages's
goodwarrior12345 - A bunch of thinks
Bug finders.
badian - If you place a plank or a piece of dirt in the crafting grid, the result will become a diamond shovel or a diamond pickaxe
Looks like awesome mod. Be shure to work on optimization. Good luck!
P.S> Don't sugjest me to be a texture/model painter. I'm REALLY bad at it. Also, make a signature for this mod!
Looks like awesome mod. Be shure to work on optimization. Good luck!
P.S> Don't sugjest me to be a texture/model painter. I'm REALLY bad at it. Also, make a signature for this mod!
Lol my photoshop skills aint very good So signature will be pretty basic
Also changed a thing in the Over Post, changed Known signs to Tips
Hey! I made a banner. Can't say that it is very good, but maybe some people will like it, so post it in the description.
Download Link: http://www.mediafire.com/?49796bj0jmsg9xa
Hey! I made a banner. Can't say that it is very good, but maybe some people will like it, so post it in the description.
Download Link: http://www.mediafire...49796bj0jmsg9xa
You should add some things like:
-Bandits(humans and dark elves)
-Soilders(they will guard towns and cities(many soilders), villages and roads(small patroules, 5-7 people)
-Cities, Townd, Villages, Main roads(wich will lead into towns), small roads(wich will lead into villages)
-Temples
And many other things.
You should add some things like:
-Bandits(humans and dark elves)
-Soilders(they will guard towns and cities(many soilders), villages and roads(small patroules, 5-7 people)
-Cities, Townd, Villages, Main roads(wich will lead into towns), small roads(wich will lead into villages)
-Temples
And many other things.
Wow great suggestions, not sure how to do with the roads that isn't inside the towns though, but thanks for the feedback Will definitive add this
Also my minecraft name is Xuluf. And my forum name is Gonfa.
One more thing. This is actually my first post for a Mod (posting a post like this) so it may be unclear of somethings.
Welcome to Xuluf's AdventureMod, I hope that you will like this mod when it is pre-released or released So please bookmark it. This mod will use Forge and ModLoader (at the moment only).
This mod is like any other normal adventure mod, but it will have some more features in it. You can read the planned features below. We are open for suggestions and suggestions that is approved will be found here in this post. And also please rate this mod, but use multiple words because one word, +1, -1, and other stuff like that is against the rules. And please don't rate it to be bad right now. You havn't tried it yet.
I will add pictures in a short while. My primary thing right now is to get all the items, blocks and generation going on then the other things.
Did you know? This post is most visited from GULLIVER topic when clicked on my banner.
Added a twitter for development: here
More mobs to come! Stay tuned.
Donate:
All donations will go to the mod. :3
DOWNLOAD: Link Removed
Installation guide in download and topic.
Old downloads
Link Removed
Link Removed
Installation
How to report errors
Mobs. (missing pictures for them).
Ghost Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: Can walk through blocks.
Attack: Hunts players, and if the player touches the ghost the player becomes injured.
Tips: Is scared of cows.
Mummy Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Likes rotten flesh.
Artic Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Takes more damage in lava/fire.
Sand Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player. Tips: Doesn't like water(I don't know how that is possible for someone that is in the desert).
Forest Spider Strength - 1.0 * spider damage
Agility - 1.2 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player.
Tips: Quicker than a normal spider.
Bosses.
Jack One Legged
Strength - 1.5 * skeleton damage
Agility - 0.8 * normal speed
Size - 1.0 * normal size
Special abilities: Shoots 3 fireballs every 20:th second, spawns minions every 10:th second. Attack: Shoots fireballs with a delay of 5 seconds.
Tips: His right leg is made of wood.
Dungeons: No dungeons right now.
Races: (havn't been added yet though)
Human - Gives a boost to magic ability, also extra damage with swords
Elf - Gives a boost to agility ability, also extra damage with bows.
Dark Elf - Gives a boost to agility ability, also extra damage with daggers.
Dwarf - Gives a boost to strength, also extra damage with battleaxes.
Troll - TBA(give suggestions for the troll)
Give more suggestions in this thread.
Planned features:
First we have what's planned then we've got how far it is in development in percent, and after that we've got a comment why it is that amount of percent. They are sorted in the order I take them.
Normal Items - 50% (we've got a few items right now but it will grow (alot), also missing textures)
Normal Blocks - 50% (we've got a few blocks right now but it will grow, also missing textures)
A new pickup notice system - 90% (so annoying to add all the items in the game to this)
Special Items - 40% (we've got them to be special, but we've hasn't got them to randomly drop, also missing textures)
Special Blocks - 20% (we've got a few blocks that will be special, but they are missing textures and doesn't make anything special)
Mobs - 0% (looking for moduler)
Npcs - 10% (newly started)
Abilities - 0% (not started yet)
Custom Races - 10% (not started yet, but we have the races on paper = I have)
Dungeons - 40% (we've got to make them look better, other than that they spawn randomly)
Bosses - 0% (looking for moduler and we've got to have the dungeons perfectly + abilities)
Dimension - 0% (this will probably begin when everything else is done)
More to come. Stay tuned.
Items.
Wooden Battleaxe:
Stone Battleaxe:
Iron Battleaxe:
Gold Battleaxe:
Diamond Battleaxe:
Lightning Wand:
Blocks.
Tent Block:
Spikes:
Changelog.
+ Races
* Delete yr.class before copying it to the minecraft.jar file, to remove drop messages
Bugs:
Still no texture for the race selection gui
You will need to restart(close and open) minecraft to make a new world
-------------------------------------------------------------------------------------------------------
+ Better config file
+ A spear
+ 3 Mobs (currently not spawnable)
+ A debug mode (currently only flying, this is only for fun and will be removed after release)
+ Some tweaks
+ Race/skill selection GUI
Bugs:
When throwing a spear it shows up as a chain helmet
Throw animation isn't showing
Race/skill selection gui has no texture
-------------------------------------------------------------------------------------------------------
+ Battleaxes
+ Wand
+ Tent generation block
+ Spikes
Bugs:
--------------------------------------------------------------------------------------------------------
Team.
Coders.
Gonfa aka Xuluf - Main modder
Texturers.
Microwavecookie - Main texturer
goodwarrior12345- Secondary texturer
Looking for.
None at the moment.
People that have suggested will be noted here.
Playername followed by what they suggested.
Novarefuge - Charged sword strikes with magic
Bobthebulder - Quests in villages's
goodwarrior12345 - A bunch of thinks
Bug finders.
badian - If you place a plank or a piece of dirt in the crafting grid, the result will become a diamond shovel or a diamond pickaxe
Credits.
Anyone that has helped me will be posted here.
Banners.
Made by Me:
Made by goodwarrior12345:
Art by me: MrPancakeWolfie@DeviantArt
Art by me: MrPancakeWolfie@DeviantArt
P.S> Don't sugjest me to be a texture/model painter. I'm REALLY bad at it. Also, make a signature for this mod!
Also changed a thing in the Over Post, changed Known signs to Tips
Art by me: MrPancakeWolfie@DeviantArt
Art by me: MrPancakeWolfie@DeviantArt
PS.why dont you add quests in the villages
And I am one of the people who found this via GULLIVER
Art by me: MrPancakeWolfie@DeviantArt
Art by me: MrPancakeWolfie@DeviantArt
Download Link: http://www.mediafire.com/?49796bj0jmsg9xa
Art by me: MrPancakeWolfie@DeviantArt
Oh, never mind...
thanks
Art by me: MrPancakeWolfie@DeviantArt
-Bandits(humans and dark elves)
-Soilders(they will guard towns and cities(many soilders), villages and roads(small patroules, 5-7 people)
-Cities, Townd, Villages, Main roads(wich will lead into towns), small roads(wich will lead into villages)
-Temples
And many other things.
Art by me: MrPancakeWolfie@DeviantArt
Accepted!
You have skype?
Also: Next pre-release will be tomorrow (I hope)! Stay tuned
Art by me: MrPancakeWolfie@DeviantArt
Art by me: MrPancakeWolfie@DeviantArt
Art by me: MrPancakeWolfie@DeviantArt
Thanks for reporting
Art by me: MrPancakeWolfie@DeviantArt