Hi guys. I apologize for being absent for longer than normal. But I can explain with a game of..... GOOD NEWS/BAD NEWS! We'll start with the bad news first.
BAD NEWS: My computer broke and I don't have the funds to replace it.
GOOD NEWS: Not seeing any.
BAD NEWS: Our lead programmer got a three month internship and the Dragon Update is being pushed back to 0.7!
GOOD NEWS: The internship is at Intel and 0.6 is now the Magic Update! HOORAY!
BAD NEWS (last set, I promise): We're still working on updating!
GOOD NEWS: We're currently looking for at least one very experienced programmer!
Also, I'm making a game. That's something to look forward to, right?
Hi guys. I apologize for being absent for longer than normal. But I can explain with a game of..... GOOD NEWS/BAD NEWS! We'll start with the bad news first.
BAD NEWS: My computer broke and I don't have the funds to replace it.
GOOD NEWS: Not seeing any.
BAD NEWS: Our lead programmer got a three month internship and the Dragon Update is being pushed back to 0.7!
GOOD NEWS: The internship is at Intel and 0.6 is now the Magic Update! HOORAY!
BAD NEWS (last set, I promise): We're still working on updating!
GOOD NEWS: We're currently looking for at least one very experienced programmer!
Also, I'm making a game. That's something to look forward to, right?
Well, I'll probably announce it somewhere, maybe have a kickstarter in which you can preorder copies, and then when it releases, you can get it off of the eventual website.
So being that magic is the next big update here is my full list of features you can expect because of the people asking for the way it will function.
The system of magic will use/consume ENERGY. (That's important)
ENERGY is the life force in every creature; In players it is hunger/hp everything else is raw hp.
ENERGY is contained in planet life also, but in smaller amounts; Leaves, grass, flowers, logs, wheat, potatoes, carrots, nether wart, mushrooms and mycelium, all are considered "plant life".
ENERGY can be draw from any plant life and/or creatures. (Including YOUR Player)
ENERGY is store in any gem/item made from gem.
SPELLS will be cast via a hotbar toggled by a configurable key (default CTRL) and selecting the slot; ALL SPELLS CONSUME ENERGY!*!*!*!*!*! (Except the transfer WORDS that allow the collection of energy)
SPELLS are formed via the SPELL CREATION TABLE; They are formed by putting words of the ancient language together.
WORDS are found in dungeons, cities and temples.
SPELLS must have specific WORDS to function properly; Unspecific SPELLS could have unpredicted results.
PLAYERS can channel ENERGY through their DRAGONS; DRAGONS have a set amount of ENERGY before they take damage and die.
PLAYERS can use a CHANNELING TABLE to channel their energy into 1 item and/or entity. (Entity may not be in official relase)
PLAYERS can not share spells YET; If a player uses a spell they do not understand, (If a spell is found in a dungeon and/or temple), The spell will have a very random result.
This is magic in a nut shell. No other information can be prodded out of me besides this. Specific spells will never be revealed unless you reveal them!
Hi guys. I apologize for being absent for longer than normal. But I can explain with a game of..... GOOD NEWS/BAD NEWS! We'll start with the bad news first.
BAD NEWS: My computer broke and I don't have the funds to replace it.
GOOD NEWS: Not seeing any.
BAD NEWS: Our lead programmer got a three month internship and the Dragon Update is being pushed back to 0.7!
GOOD NEWS: The internship is at Intel and 0.6 is now the Magic Update! HOORAY!
BAD NEWS (last set, I promise): We're still working on updating!
GOOD NEWS: We're currently looking for at least one very experienced programmer!
Also, I'm making a game. That's something to look forward to, right?
Nice try but... none of the good news masked the bad. However, does this mean your programmer is no longer going to be able to work with you guys?
Nice try but... none of the good news masked the bad. However, does this mean your programmer is no longer going to be able to work with you guys?
P.S. Who IS the lead programmer? IamShortMan?
I am the lead programing. and I plan to stay that way. Its just for the duration of my internship that i will have to put this mod(and other hobbies) on the back burner so to speak. I will still be finishing the 1.6 update(hopefully tomorrow night, but that doesn't count bug fixes ) and helping with small things. I hope you guys can be understanding during this time because this internship is very very important for me and my future career.
I am the lead programing. and I plan to stay that way. Its just for the duration of my internship that i will have to put this mod(and other hobbies) on the back burner so to speak. I will still be finishing the 1.6 update(hopefully tomorrow night, but that doesn't count bug fixes ) and helping with small things. I hope you guys can be understanding during this time because this internship is very very important for me and my future career.
does that mean the update will come sometime tomorow and bug fix updates later or all in one larger update later?
I am the lead programing. and I plan to stay that way. Its just for the duration of my internship that i will have to put this mod(and other hobbies) on the back burner so to speak. I will still be finishing the 1.6 update(hopefully tomorrow night, but that doesn't count bug fixes ) and helping with small things. I hope you guys can be understanding during this time because this internship is very very important for me and my future career.
Of course we're understanding! You can't make a living by creating mods, if you can, I don't know anyone who has. So, good luck!
So being that magic is the next big update here is my full list of features you can expect because of the people asking for the way it will function.
The system of magic will use/consume ENERGY. (That's important)
ENERGY is the life force in every creature; In players it is hunger/hp everything else is raw hp.
ENERGY is contained in planet life also, but in smaller amounts; Leaves, grass, flowers, logs, wheat, potatoes, carrots, nether wart, mushrooms and mycelium, all are considered "plant life".
ENERGY can be draw from any plant life and/or creatures. (Including YOUR Player)
ENERGY is store in any gem/item made from gem.
SPELLS will be cast via a hotbar toggled by a configurable key (default CTRL) and selecting the slot; ALL SPELLS CONSUME ENERGY!*!*!*!*!*! (Except the transfer WORDS that allow the collection of energy)
SPELLS are formed via the SPELL CREATION TABLE; They are formed by putting words of the ancient language together.
WORDS are found in dungeons, cities and temples.
SPELLS must have specific WORDS to function properly; Unspecific SPELLS could have unpredicted results.
PLAYERS can channel ENERGY through their DRAGONS; DRAGONS have a set amount of ENERGY before they take damage and die.
PLAYERS can use a CHANNELING TABLE to channel their energy into 1 item and/or entity. (Entity may not be in official relase)
PLAYERS can not share spells YET; If a player uses a spell they do not understand, (If a spell is found in a dungeon and/or temple), The spell will have a very random result.
This is magic in a nut shell. No other information can be prodded out of me besides this. Specific spells will never be revealed unless you reveal them!
~ Shurtugal Developement Team
- Coder, ICodeMaster
Taklok approved post:
Sounds amazing however may i ask how many combinations of words and spells are you planning on making?
So being that magic is the next big update here is my full list of features you can expect because of the people asking for the way it will function.
The system of magic will use/consume ENERGY. (That's important)
ENERGY is the life force in every creature; In players it is hunger/hp everything else is raw hp.
ENERGY is contained in planet life also, but in smaller amounts; Leaves, grass, flowers, logs, wheat, potatoes, carrots, nether wart, mushrooms and mycelium, all are considered "plant life".
ENERGY can be draw from any plant life and/or creatures. (Including YOUR Player)
ENERGY is store in any gem/item made from gem.
SPELLS will be cast via a hotbar toggled by a configurable key (default CTRL) and selecting the slot; ALL SPELLS CONSUME ENERGY!*!*!*!*!*! (Except the transfer WORDS that allow the collection of energy)
SPELLS are formed via the SPELL CREATION TABLE; They are formed by putting words of the ancient language together.
WORDS are found in dungeons, cities and temples.
SPELLS must have specific WORDS to function properly; Unspecific SPELLS could have unpredicted results.
PLAYERS can channel ENERGY through their DRAGONS; DRAGONS have a set amount of ENERGY before they take damage and die.
PLAYERS can use a CHANNELING TABLE to channel their energy into 1 item and/or entity. (Entity may not be in official relase)
PLAYERS can not share spells YET; If a player uses a spell they do not understand, (If a spell is found in a dungeon and/or temple), The spell will have a very random result.
This is magic in a nut shell. No other information can be prodded out of me besides this. Specific spells will never be revealed unless you reveal them!
~ Shurtugal Developement Team
- Coder, ICodeMaster
Taklok approved post:
Wait so are there certain spells we can put in like, hotkeys?
Hello I just found this mod last night. I'm really excited to play it. I understand that you are having some computer problems? I hope they get resolved soon. Do you have any idea as to when the 1.6.2 update for the mod will be released? It looks to be a beautiful mod.
- Transwinx
( p.s. just created a account on the Minecraft forms today so I'm not sure what I'm doing lolz)
Woops, ignore this. I made a mistake. And I can't tell you more because Tak has threatened to tie me to a chair and listen to Gangnam Style on an infinite loop if I spill the secrets.
Hello I just found this mod last night. I'm really excited to play it. I understand that you are having some computer problems? I hope they get resolved soon. Do you have any idea as to when the 1.6.2 update for the mod will be released? It looks to be a beautiful mod.
- Transwinx
( p.s. just created a account on the Minecraft forms today so I'm not sure what I'm doing lolz)
Rule of thumb don't ask for versions release dates. Some modders get very mad about this and DELAY it. But we are nearly done shorty is fixing some texture stuff and we should have a version soon!
So being that magic is the next big update here is my full list of features you can expect because of the people asking for the way it will function.
The system of magic will use/consume ENERGY. (That's important)
ENERGY is the life force in every creature; In players it is hunger/hp everything else is raw hp.
ENERGY is contained in planet life also, but in smaller amounts; Leaves, grass, flowers, logs, wheat, potatoes, carrots, nether wart, mushrooms and mycelium, all are considered "plant life".
ENERGY can be draw from any plant life and/or creatures. (Including YOUR Player)
ENERGY is store in any gem/item made from gem.
SPELLS will be cast via a hotbar toggled by a configurable key (default CTRL) and selecting the slot; ALL SPELLS CONSUME ENERGY!*!*!*!*!*! (Except the transfer WORDS that allow the collection of energy)
SPELLS are formed via the SPELL CREATION TABLE; They are formed by putting words of the ancient language together.
WORDS are found in dungeons, cities and temples.
SPELLS must have specific WORDS to function properly; Unspecific SPELLS could have unpredicted results.
PLAYERS can channel ENERGY through their DRAGONS; DRAGONS have a set amount of ENERGY before they take damage and die.
PLAYERS can use a CHANNELING TABLE to channel their energy into 1 item and/or entity. (Entity may not be in official relase)
PLAYERS can not share spells YET; If a player uses a spell they do not understand, (If a spell is found in a dungeon and/or temple), The spell will have a very random result.
This is magic in a nut shell. No other information can be prodded out of me besides this. Specific spells will never be revealed unless you reveal them!
~ Shurtugal Developement Team
- Coder, ICodeMaster
Taklok approved post:
Seeing as this is a Eragon Dragon mod, couldn't you make the names related to the books,
and have a book that you spawn with that tells you what everything means?
Just Wondering
-Commander Bacon
Thank you much
BAD NEWS: My computer broke and I don't have the funds to replace it.
GOOD NEWS: Not seeing any.
BAD NEWS: Our lead programmer got a three month internship and the Dragon Update is being pushed back to 0.7!
GOOD NEWS: The internship is at Intel and 0.6 is now the Magic Update! HOORAY!
BAD NEWS (last set, I promise): We're still working on updating!
GOOD NEWS: We're currently looking for at least one very experienced programmer!
Also, I'm making a game. That's something to look forward to, right?
How could we get said game when it comes out
~ Shurtugal Developement Team
- Coder, ICodeMaster
Taklok approved post:
P.S. Who IS the lead programmer? IamShortMan?
I am the lead programing. and I plan to stay that way. Its just for the duration of my internship that i will have to put this mod(and other hobbies) on the back burner so to speak. I will still be finishing the 1.6 update(hopefully tomorrow night, but that doesn't count bug fixes ) and helping with small things. I hope you guys can be understanding during this time because this internship is very very important for me and my future career.
does that mean the update will come sometime tomorow and bug fix updates later or all in one larger update later?
Sounds amazing however may i ask how many combinations of words and spells are you planning on making?
Wait so are there certain spells we can put in like, hotkeys?
The spells go in the hotbar
- Transwinx
( p.s. just created a account on the Minecraft forms today so I'm not sure what I'm doing lolz)
Rule of thumb don't ask for versions release dates. Some modders get very mad about this and DELAY it. But we are nearly done shorty is fixing some texture stuff and we should have a version soon!
Seeing as this is a Eragon Dragon mod, couldn't you make the names related to the books,
and have a book that you spawn with that tells you what everything means?
Just Wondering
-Commander Bacon