With as quickly as mobs normally die to you in minecraft, the bleed effect in both the sword and archery trees seems a tad bit pointless and underpowered.
I love this mod, I just wanted to let you know about a typo. In the description of "Heavy Stance", Im sure you meant to write "Knockback", but you left out the "N" :/
I installed this mod and when I was exploring I found some diamonds so, of course, I tried to mine them. When I broke one, the game crashed. Since this was the most recent mod I had installed I removed it and tried again, this time the diamond broke and the game didn't crash. Since I have no idea how to get the crash log and my game didn't save any from this crash, I can't offer that for you, but it could also just be my minecraft being stupid. Just something to check out if you get the chance.
Could I make a suggestion about your mod? Even though, your busy and fixing bugs, feel free to take some notes over this.
Suggestion for Mining skill:
Add demolition, since you can gather ores and rocks from TNT too, and demolitions make TNTs more powerful and more useful.
Demolition(Passive): A chance to gather a random ore from a random rock when deonating a TNT. 5% are increased within each skill point are in this skil. (Tier 3, 0/5, requires 2 skill points for one Demolition point)
Super Break(Active): Instantly break every block that your pickaxe can do within seconds. Cooldown of Super Break is 60 seconds. 2 seconds are increased within each skill point are in this skill. (Tier 1, 0/3, requires 1 skill point for one Super Break point)
Suggestion for Athleticsm skill:
Change Athleticsm into Agility, since it is a proper term for agility.
Dodge(Passive): Chance to dodge melee attack. 2.5% are increased within each skill point are in this skill. (Tier 2, 0/2, requires 1 skill point for one Dodge point)
Suggestions for Swords skill:
Remove everything on it, instead add,
Weapon Training(Passive): Increases speed when blocking with your sword. 5% are increased within each skill points in this skill. (Tier 1, 0/5, requires 1 skill point for 1 Weapon Training point)
Cross Cut(Passive): Chances to hit an enemy two time in one hit. 5% are increased within each skill points in this skill. (Tier 2, 0/3)
Tumult(Active): Executes a spin attack that damages nearby mobs. Cooldown of Tumult is 60 seconds. 6 seconds cooldown are decreased within each skill points in this skill. (Tier 2, 0/5, requires 2 skill points for 1 Tumult point)
Battle Rage(Passive): Enter a god mode for a certain amount of second when you get hit. Cooldown of Battle Rage is 120 seconds. 2 seconds are increased within each skill points in this skill. (Tier 3, 0/2 4 skill points for 1 Battle Rage point)
War Horn(Active): Scares enemies into being frozen with your horn. Cooldown of War Horn is 30 seconds. 3 seconds cooldown are decreased within each skill points in this skill. (Tier 3, 0/5, requires 1 skill point for 1 War Horn point)
Ancestors(Active): Summon an ancestral hero to your aid. Ancestor apears for 10 seconds. Cooldown of Ancestors is 300 seconds. 1 seconds duration of the Ancestor are increased within each skill points in this skill. (Tier 5, 0/5, requires 5 skill points for 1 Ancestors point)
Bleed(Passive): Chance to make your enemies bleed. 5% are increased within each skill points in this skill. (Tier 2, 0/3, requires 2 skill points for 1 Bleed point)
Suggestions for Defense skill:
Adrenaline(Passive): Chance of increased life regeneration when hit. 5% are increased within each skill points in this skill. (Tier 3, 0/1, requires 3 skill points for 1 Adrenaline point)
Suggestion for a new skill, Taming:
Call of the Wild(Active): Summon an ally wolf to your aid. Cooldown is 600 seconds. 30 seconds are decreased within each skill points in this skill. (Tier 2, 0/3, requires 1 skill point for 1 Call of the Wild point)
Call of the Seas(Active): Summon an ally ocelot to your aid. Cooldown is 600 seconds. 30 seconds are decreased within each skill points in this skill. (Tier 2, 0/3, requires 1 skill point for 1 Call of the Seas point)
Tamed Lore(Passive): Hitting an ally wolf or ocelot with a bone will show you their health. (Tier 1, 0/1, requires 1 skill point for 1 Tamed Lore point)
Predator(Passive): Ocelots will now attack(same damage as a wolf) creepers. (Tier 3, 0/1, requires 3 skill points for 1 Predator point)
Tasty Meat(Passive): Wolves will now have a 10% chance of healing themselves on attack. (Tier 3, 0/1, requires 3 skill points for 1 Tasty Meat point)
Gore(Passive): Wolves and Ocelots will be able to have a chance to bleed a mob. 5% are increased within each skill points in this skill. (Tier 4, 0/5, requires 3 skill points for 1 Gore point)
Sharpened Claws(Passive): Wolves and Ocelots will deal more damage. Half a heart are increased within each skill points in this skill. (Tier 5, 0/3, requires 5 skill points for 1 Sharpened Claws points)
The new skills?
Keep supporting us. Download new update in the main post.
jamolnng
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There is a 5% chance per level per shot that the arrow will be a critical hit. Other wise they are just below a critical hit.
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The best way to contact me is via twitter.
Are there plans to make this AMAZING mod Forge compatible, ever??
Because most big mods require/depend on Forge and I think this mod would be great amongst them.
Just wondering/hoping because of this incompatability, I cant use this mod to its maximum potential.
kind regards
~~Barry
That will be in the next update... whenever that may be... not really sure when it will be but probably not until 1.3 because of time issues
Depending upon what is in the 1.3 modding api for minecraft, it may or may become forge compatible, most likely not though
Follow @jamolnng
The best way to contact me is via twitter.
Email me here. You should get a reply within 3-5 years
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Follow @jamolnng
The best way to contact me is via twitter.
Suggestion for Mining skill:
Add demolition, since you can gather ores and rocks from TNT too, and demolitions make TNTs more powerful and more useful.
Demolition(Passive): A chance to gather a random ore from a random rock when deonating a TNT. 5% are increased within each skill point are in this skil. (Tier 3, 0/5, requires 2 skill points for one Demolition point)
Super Break(Active): Instantly break every block that your pickaxe can do within seconds. Cooldown of Super Break is 60 seconds. 2 seconds are increased within each skill point are in this skill. (Tier 1, 0/3, requires 1 skill point for one Super Break point)
Suggestion for Athleticsm skill:
Change Athleticsm into Agility, since it is a proper term for agility.
Dodge(Passive): Chance to dodge melee attack. 2.5% are increased within each skill point are in this skill. (Tier 2, 0/2, requires 1 skill point for one Dodge point)
Suggestions for Swords skill:
Remove everything on it, instead add,
Weapon Training(Passive): Increases speed when blocking with your sword. 5% are increased within each skill points in this skill. (Tier 1, 0/5, requires 1 skill point for 1 Weapon Training point)
Cross Cut(Passive): Chances to hit an enemy two time in one hit. 5% are increased within each skill points in this skill. (Tier 2, 0/3)
Tumult(Active): Executes a spin attack that damages nearby mobs. Cooldown of Tumult is 60 seconds. 6 seconds cooldown are decreased within each skill points in this skill. (Tier 2, 0/5, requires 2 skill points for 1 Tumult point)
Battle Rage(Passive): Enter a god mode for a certain amount of second when you get hit. Cooldown of Battle Rage is 120 seconds. 2 seconds are increased within each skill points in this skill. (Tier 3, 0/2 4 skill points for 1 Battle Rage point)
War Horn(Active): Scares enemies into being frozen with your horn. Cooldown of War Horn is 30 seconds. 3 seconds cooldown are decreased within each skill points in this skill. (Tier 3, 0/5, requires 1 skill point for 1 War Horn point)
Ancestors(Active): Summon an ancestral hero to your aid. Ancestor apears for 10 seconds. Cooldown of Ancestors is 300 seconds. 1 seconds duration of the Ancestor are increased within each skill points in this skill. (Tier 5, 0/5, requires 5 skill points for 1 Ancestors point)
Bleed(Passive): Chance to make your enemies bleed. 5% are increased within each skill points in this skill. (Tier 2, 0/3, requires 2 skill points for 1 Bleed point)
Suggestions for Defense skill:
Adrenaline(Passive): Chance of increased life regeneration when hit. 5% are increased within each skill points in this skill. (Tier 3, 0/1, requires 3 skill points for 1 Adrenaline point)
Suggestion for a new skill, Taming:
Call of the Wild(Active): Summon an ally wolf to your aid. Cooldown is 600 seconds. 30 seconds are decreased within each skill points in this skill. (Tier 2, 0/3, requires 1 skill point for 1 Call of the Wild point)
Call of the Seas(Active): Summon an ally ocelot to your aid. Cooldown is 600 seconds. 30 seconds are decreased within each skill points in this skill. (Tier 2, 0/3, requires 1 skill point for 1 Call of the Seas point)
Tamed Lore(Passive): Hitting an ally wolf or ocelot with a bone will show you their health. (Tier 1, 0/1, requires 1 skill point for 1 Tamed Lore point)
Predator(Passive): Ocelots will now attack(same damage as a wolf) creepers. (Tier 3, 0/1, requires 3 skill points for 1 Predator point)
Tasty Meat(Passive): Wolves will now have a 10% chance of healing themselves on attack. (Tier 3, 0/1, requires 3 skill points for 1 Tasty Meat point)
Gore(Passive): Wolves and Ocelots will be able to have a chance to bleed a mob. 5% are increased within each skill points in this skill. (Tier 4, 0/5, requires 3 skill points for 1 Gore point)
Sharpened Claws(Passive): Wolves and Ocelots will deal more damage. Half a heart are increased within each skill points in this skill. (Tier 5, 0/3, requires 5 skill points for 1 Sharpened Claws points)