@Jehanum @Fishee, heh, thanks for the support, ^^ but don't feel as if you're pushing me to make a ML-only version, I just plain want to. Like I said, the switch to Forge is intended to be temporary.. even if.. it is an addictive powerhouse... @u@... When ML becomes more stable and workable, you can (almost) count on Simply Horses being available for that API as well ^^
@TheBloody50h, MmKay.
@Zhuria, I'm guessing you use BTW as well? Yeah, I knew the Forge switch would be a bit unfortunate for some, but think of it this way: if not for Forge, there would be no Simply Horses at all from here on out for a while. Like I told Jehanum and Fishee, I've not abandoned a non-Forge version for Simply Horses, but it is put on hold for now.
@Zhuria, I'm guessing you use BTW as well? Yeah, I knew the Forge switch would be a bit unfortunate for some, but think of it this way: if not for Forge, there would be no Simply Horses at all from here on out for a while. Like I told Jehanum and Fishee, I've not abandoned a non-Forge version for Simply Horses, but it is put on hold for now.
Yes, and I have a love affair with it, lol. As much as I love and live for horses, it just doesn't add the amount of content that BTW does. When I'm planning to make a world for the long-term and something that will hold my interest for a long time, I really can't imagine not playing with BTW!
This is after Mo'Creatures and now Millenaire also switched to Forge, which were both a kick in the pants. Your mod was a happy alternative (edit to add: not that I prefer Mo'Creatures to yours. Actually I used to use both and disable the horses on Mo' because yours are better - so I wasn't horribly devastated when it switched to Forge first) to the former for me that was still compatible. And now my dreams are crushed.. Or put on hold ;p
Don't get me wrong, I understand! And I'm very thankful you still have plans to do an ML version! I guess I just needed to vent. All these awesome mods switching to Forge makes me sad. In my heart.
Keep up the good work, maybe some day we will live in a world where everything works with everything else XD
Yes, and I have a love affair with it, lol. As much as I love and live for horses, it just doesn't add the amount of content that BTW does. When I'm planning to make a world for the long-term and something that will hold my interest for a long time, I really can't imagine not playing with BTW!
This is after Mo'Creatures and now Millenaire also switched to Forge, which were both a kick in the pants. Your mod was a happy alternative (edit to add: not that I prefer Mo'Creatures to yours. Actually I used to use both and disable the horses on Mo' because yours are better - so I wasn't horribly devastated when it switched to Forge first) to the former for me that was still compatible. And now my dreams are crushed.. Or put on hold ;p
Don't get me wrong, I understand! And I'm very thankful you still have plans to do an ML version! I guess I just needed to vent. All these awesome mods switching to Forge makes me sad. In my heart.
Keep up the good work, maybe some day we will live in a world where everything works with everything else XD
Yes, we all live in hope. The biggest being the official mod api, which is expected in one the next couple of updates, is it not? All the major high-profile mods would switch to an official api, wouldn't they...?
In the mean-time it's just fun to browse/search for other mods, and always keep an eye on the horizon.
I remember the good ol' days.. modloader came out, everyone cheered & said "Compatible everythings!"
Then they said "Hey wait a sec, not really everything at all."
Then Forge came out... everyone cheered & said "Compatible everythings!"
Then they said "Hey wait a sec, not really everything at all."
Now the 'official' api is coming.... we shall see ^^
I remember the good ol' days.. modloader came out, everyone cheered & said "Compatible everythings!"
Then they said "Hey wait a sec, not really everything at all."
Then Forge came out... everyone cheered & said "Compatible everythings!"
Then they said "Hey wait a sec, not really everything at all."
Now the 'official' api is coming.... we shall see ^^
Hahaha, good point there. But the reason that Flowerchild backed out of forge was not because it was a bad idea, but because of variouse other reasons, such as personality diferances with a key developer, what course the api was following, ex (see the interview on the BTW post). I doubt there will be similar reasons to not use the official api, (he is not involved in its development, of course. Again see the interview on the post, it gives a much better explanation) and he believed in the vision of a common api in the first place.
Hahaha, good point there. But the reason that Flowerchild backed out of forge was not because it was a bad idea, but because of variouse other reasons, such as personality diferances with a key developer, what course the api was following, ex (see the interview on the BTW post). I doubt there will be similar reasons to not use the official api, (he is not involved in its development, of course. Again see the interview on the post, it gives a much better explanation) and he believed in the vision of a common api in the first place.
Yeah, I'm very hopeful for the official API. I just wish we knew when it was coming. At this rate we could die of old age waiting for it.
Well, I'm sad to say it but I have tried everything to get this working, but I'm forced to give up ;_; I really really wanted to try this mod... but even rolling back my jar, getting all the 1.2.5 versions of the required mods so that they all match up, or the up to date versions, nothing works, I simply cannot get this to work at all. It's a shame because I really wanted to give these horsies a try, but after hours of trying without even a glimmer of success, I've just got to sit back and wait for a version that I can get to co-operate with my minecraft.
To the creator though, kudos for making such a great mod! I cannot wait to try it someday, it looks just fantastic!
I'm sorry, I am quoting this in the morning and haven't been to sleep o: So your on 1.2.5 trying to install this mod and nothing works? at all?
Hahaha, good point there. But the reason that Flowerchild backed out of forge was not because it was a bad idea, but because of variouse other reasons, such as personality diferances with a key developer, what course the api was following, ex (see the interview on the BTW post). I doubt there will be similar reasons to not use the official api, (he is not involved in its development, of course. Again see the interview on the post, it gives a much better explanation) and he believed in the vision of a common api in the first place.
Yes, I saw that interview. I was more commenting on the attitude of the modding community at large though, rather than BTW itself
Yeah, I was running the new update, but when I read that this needed 1.2.5, I rolled it back to make sure it would work with this. Then installed the modloader and Sparrow, as needed... and after that, I couldn't even get minecraft to load up properly any more... past the login screen I got nothing but a black screen I assumed it was because modloader has updated to the new version, and wouldn't work with my rolled back 1.2.5... so I went in search of a 1.2.5 version of modloader, and I thought I found one, but even with that, I got the same result.
hm, there can be numerous reasons why this isn't working, possibly something with the configs or something..usually past mods can conflict with this mod in the configs. If you have a skype, I can guide you through the steps, if you want, and if your comfortable with it. EDIT: Also, did you get ModLoader from the main post or from somewhere else?
Progress Update!
I'm slowly switching over to Forge (or, learning Forge to begin switching over to Forge). I had a lightbulb in programming class today as I ignored the lesson in order to read the forge Wiki (We're going over what classes are.) because I'm an educational delinquent. So, besides some real-life issues I'm doing better now than I was yesterday. But, I have some questions for you all.
I'm thinking about completely slightly rewriting the steering code for horses (and in some ways, vehicles) to reflect the steering logic of the vehicles. This is more-or-less to mimic the way reigns work, and also just because I think it might be easier. Also, for when this goes SMP and if there are roleplay servers using it, it would allow you to chat without stopping your horse. Because honestly who does that :|.
"Let me stop fleeing from bandits to tell them I have nothing of value. What could possibly go wrong?"
The way it would work (driving or horseback) is you tap your forward key to get moving, and tap again to speed up (walk > trot > gallop). Your back key, if tapped, will slow you down (Gallop > trot > walk > reverse if key is held while on horseback). Of course, this means there is no hard-stopping from a gallop or trot.
Your strafing keys would turn your vehicle or horse, just as it works for vehicles currently. Maybe hitting both at the same time will do a hard stop. Maybe there's a chance you could get your horse to rear and throw you ;3...
Hitting another button will allow you to use a bow, but you won't be able to steer until you exit that mode. Mayhaps your horse will try and path for you (I know there're issues with them running into fences and walls until you take control as it stands.)
Jumping will be the same. Except for vehicles. Vehicles can't jump :3c....
Anyway, yay or neigh?! Like I said, I'm pretty-much tweaking the vehicle steering and importing it to controlling the horse.
Response time!
@Everyone, :3c Cheers.
@Kimerawolf, The Modloader in the main post is for 1.3.2, so if that's the one you were using, it's probably what is causing the black screen. I'm not sure -where- to get the 1.2.5 version, but if you check out the #risucraft irc channel at Esper.net and ask around, they should be able to help you ^^. From there, the correct SparrowAPI version you need is version 1.1.0, not the beta. Then, just get the latest version of Simply Horses (0.3.1). Remember to install everything one at a time in that order, checking between installs to make sure everything is ok. Hope that helps!
Well, being the glutton for punishment that I am, I decided to come back and give it another go And I am so glad I did. Working through exactly what you said here one item at a time, I tracked down a different 1.2.5 modloader and patiently went about the whole thing again, making sure it worked at every step. It must have been that the 1.2.5 modloader I tried yesterday was a lie or something, and wasn't that version at all... but the one I have now actually works... and I have horsies I just found my first herd, but before I went to play with them, I thought I should come and update to let you know that it is now working. Thanks! <3
Awesome you got it working All we needed was some Avi-luck. heh.
I love how your new idea for steering sounds! & as a current college student, I can totally relate to those orientation & planning 'lectures' that happen at the start of every semester. Gotta love 'em >.>
The way it would work (driving or horseback) is you tap your forward key to get moving, and tap again to speed up (walk > trot > gallop). Your back key, if tapped, will slow you down (Gallop > trot > walk > reverse if key is held while on horseback). Of course, this means there is no hard-stopping from a gallop or trot.
Your strafing keys would turn your vehicle or horse, just as it works for vehicles currently. Maybe hitting both at the same time will do a hard stop. Maybe there's a chance you could get your horse to rear and throw you ;3...
Hitting another button will allow you to use a bow, but you won't be able to steer until you exit that mode. Mayhaps your horse will try and path for you (I know there're issues with them running into fences and walls until you take control as it stands.)
Jumping will be the same. Except for vehicles. Vehicles can't jump :3c....
Anyway, yay or neigh?! Like I said, I'm pretty-much tweaking the vehicle steering and importing it to controlling the horse.
If steering is controlled by the wasd (and qe) keys then why would we need to press a button to fire a bow? You don't use the mouse to control the horse/cart, so why can't the driver free fire? I like the idea (tapping forward and back to change speed), but what if the 'sneak' key (control) was the hard break since it wouldn't be needed on the horse or cart?
The way it would work (driving or horseback) is you tap your forward key to get moving, and tap again to speed up (walk > trot > gallop). Your back key, if tapped, will slow you down (Gallop > trot > walk > reverse if key is held while on horseback). Of course, this means there is no hard-stopping from a gallop or trot.
Your strafing keys would turn your vehicle or horse, just as it works for vehicles currently. Maybe hitting both at the same time will do a hard stop. Maybe there's a chance you could get your horse to rear and throw you ;3...
Hitting another button will allow you to use a bow, but you won't be able to steer until you exit that mode. Mayhaps your horse will try and path for you (I know there're issues with them running into fences and walls until you take control as it stands.)
Sounds good to me! I remember one of my favourite horse games when I was younger worked similarly to that. I think I'd rather that system, anyway.
@Senyazza, yep, I'm definitely switching systems, now. And those kinds of classes are thee worst xD
@fuzyfeet, yeah, I'll probably ditch that extra button press. Hmm.. using the sneak key to do a hard stop may also be a better solution. I'll keep it in mind (I mean, heck, why not? xD).
@MrGreeWKD1, I've never seen a five-block-tall cactus before. I call foul play! xD. Also, your horse teams are very well arranged. I hope none of your textures switch xD until I get my own texture system up ^^. I still have no clue why the horses glitch when placed in teams... I'm going to have to look into it s'more..
Hello! Just checking on progress and have thought up ideas for this mod.
1.Hay bales, crafted with 4 or 9 wheat and can be placed of fed to horses ( worth either 4-9 times the value of wheat.)
2.When 1.4 becomes the new update will you make carrots be a horse food?
3.New saddles? Maybe for complexly horses but things like rocket saddles and submarine saddles? I don't know just an idea.
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
And im not gonna keep on complaining cause i just gotta face the facts, im absolutely **** at installing mods, the only mod ive installed manually was mo creatures.
I guess im just gonna wait for this Skydaz dude to update cause apparently he is updating in the next 2 weeks.
Did you remember to grab sparrow too? ^^
& since there's a game update I suggest double-checking the versions of modloader & sparrow.
(Just basic checking here. No offense intended if you've done this five times already ^^)
@TheBloody50h, MmKay.
@Zhuria, I'm guessing you use BTW as well? Yeah, I knew the Forge switch would be a bit unfortunate for some, but think of it this way: if not for Forge, there would be no Simply Horses at all from here on out for a while. Like I told Jehanum and Fishee, I've not abandoned a non-Forge version for Simply Horses, but it is put on hold for now.
Yes, and I have a love affair with it, lol. As much as I love and live for horses, it just doesn't add the amount of content that BTW does. When I'm planning to make a world for the long-term and something that will hold my interest for a long time, I really can't imagine not playing with BTW!
This is after Mo'Creatures and now Millenaire also switched to Forge, which were both a kick in the pants. Your mod was a happy alternative (edit to add: not that I prefer Mo'Creatures to yours. Actually I used to use both and disable the horses on Mo' because yours are better - so I wasn't horribly devastated when it switched to Forge first) to the former for me that was still compatible. And now my dreams are crushed.. Or put on hold ;p
Don't get me wrong, I understand! And I'm very thankful you still have plans to do an ML version! I guess I just needed to vent. All these awesome mods switching to Forge makes me sad. In my heart.
Keep up the good work, maybe some day we will live in a world where everything works with everything else XD
Yes, we all live in hope. The biggest being the official mod api, which is expected in one the next couple of updates, is it not? All the major high-profile mods would switch to an official api, wouldn't they...?
In the mean-time it's just fun to browse/search for other mods, and always keep an eye on the horizon.
Then they said "Hey wait a sec, not really everything at all."
Then Forge came out... everyone cheered & said "Compatible everythings!"
Then they said "Hey wait a sec, not really everything at all."
Now the 'official' api is coming.... we shall see ^^
Hahaha, good point there. But the reason that Flowerchild backed out of forge was not because it was a bad idea, but because of variouse other reasons, such as personality diferances with a key developer, what course the api was following, ex (see the interview on the BTW post). I doubt there will be similar reasons to not use the official api, (he is not involved in its development, of course. Again see the interview on the post, it gives a much better explanation) and he believed in the vision of a common api in the first place.
Yeah, I'm very hopeful for the official API. I just wish we knew when it was coming. At this rate we could die of old age waiting for it.
Yes, I saw that interview. I was more commenting on the attitude of the modding community at large though, rather than BTW itself
EDIT: Also, did you get ModLoader from the main post or from somewhere else?
I'm slowly switching over to Forge (or, learning Forge to begin switching over to Forge). I had a lightbulb in programming class today as I ignored the lesson in order to read the forge Wiki (We're going over what classes are.)
because I'm an educational delinquent. So, besides some real-life issues I'm doing better now than I was yesterday. But, I have some questions for you all.I'm thinking about
completelyslightly rewriting the steering code for horses (and in some ways, vehicles) to reflect the steering logic of the vehicles. This is more-or-less to mimic the way reigns work, and also just because I think it might be easier. Also, for when this goes SMP and if there are roleplay servers using it, it would allow you to chat without stopping your horse. Because honestly who does that :|."Let me stop fleeing from bandits to tell them I have nothing of value. What could possibly go wrong?"
The way it would work (driving or horseback) is you tap your forward key to get moving, and tap again to speed up (walk > trot > gallop). Your back key, if tapped, will slow you down (Gallop > trot > walk > reverse if key is held while on horseback). Of course, this means there is no hard-stopping from a gallop or trot.
Your strafing keys would turn your vehicle or horse, just as it works for vehicles currently. Maybe hitting both at the same time will do a hard stop. Maybe there's a chance you could get your horse to rear
and throw you;3...Hitting another button will allow you to use a bow, but you won't be able to steer until you exit that mode. Mayhaps your horse will try and path for you (I know there're issues with them running into fences and walls until you take control as it stands.)
Jumping will be the same. Except for vehicles. Vehicles can't jump :3c....
Anyway, yay or neigh?! Like I said, I'm pretty-much tweaking the vehicle steering and importing it to controlling the horse.
Response time!
@Everyone, :3c Cheers.
@Kimerawolf, The Modloader in the main post is for 1.3.2, so if that's the one you were using, it's probably what is causing the black screen. I'm not sure -where- to get the 1.2.5 version, but if you check out the #risucraft irc channel at Esper.net and ask around, they should be able to help you ^^. From there, the correct SparrowAPI version you need is version 1.1.0, not the beta. Then, just get the latest version of Simply Horses (0.3.1). Remember to install everything one at a time in that order, checking between installs to make sure everything is ok. Hope that helps!
If steering is controlled by the wasd (and qe) keys then why would we need to press a button to fire a bow? You don't use the mouse to control the horse/cart, so why can't the driver free fire? I like the idea (tapping forward and back to change speed), but what if the 'sneak' key (control) was the hard break since it wouldn't be needed on the horse or cart?
A W.H.A.T.T. Member
Sounds good to me! I remember one of my favourite horse games when I was younger worked similarly to that. I think I'd rather that system, anyway.
I vote Yay, seems to make more sense to me and provide and overall easier environment
Was also good to see you on IRC the other day, even if I did not know it was you
@fuzyfeet, yeah, I'll probably ditch that extra button press. Hmm.. using the sneak key to do a hard stop may also be a better solution. I'll keep it in mind (I mean, heck, why not? xD).
@MrGreeWKD1, I've never seen a five-block-tall cactus before. I call foul play! xD. Also, your horse teams are very well arranged. I hope none of your textures switch xD until I get my own texture system up ^^. I still have no clue why the horses glitch when placed in teams... I'm going to have to look into it s'more..
@Crysyn, ninjavidavi ;3.
1.Hay bales, crafted with 4 or 9 wheat and can be placed of fed to horses ( worth either 4-9 times the value of wheat.)
2.When 1.4 becomes the new update will you make carrots be a horse food?
3.New saddles? Maybe for complexly horses but things like rocket saddles and submarine saddles? I don't know just an idea.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
And im not gonna keep on complaining cause i just gotta face the facts, im absolutely **** at installing mods, the only mod ive installed manually was mo creatures.
I guess im just gonna wait for this Skydaz dude to update cause apparently he is updating in the next 2 weeks.
Good day to you Sir
& since there's a game update I suggest double-checking the versions of modloader & sparrow.
(Just basic checking here. No offense intended if you've done this five times already ^^)