Well, progress is happening, albiet slowly. We are currently working on models, and as soon as I get a free moment or two, I am going to study the source code and see if I can hammer out some sort of test.
As for our modeling, us mac users are using FMCModeler, while our windows users are using Techne.
ok thanks alot man ill see what models i can rig up
The Meaning of Life, the Universe, and Everything.
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Flamewarrior558
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Great job!
On the other part, i would suggest that the mech needs to be to scale, and the lrm launchers need to be a little larger.
BTW i am looking forward to the future of this mod, and maybe adding some lower spec computer settings (ex. adding less detailed models as a setting, texture detail, ect.)
also is it alright weather i work on the mod along side with you gents?
and i need the mech size in comparison with the minecraft blocks.
Due to a number of incredibly stupid suggestions from others, we (Kielaran and I) decided that anyone who wanted to work on the mod had to go through a test to determine their Battletech knowledge. Honestly, as long as you can answer a few of the questions correctly, you should be fine. If you want the test, just let me know.
And as for size, a block is one cubic meter. Battlemechs heights are measured in meters. This would make the Timberwolf about 12 blocks tall (rough estimation).
Due to a number of incredibly stupid suggestions from others, we (Kielaran and I) decided that anyone who wanted to work on the mod had to go through a test to determine their Battletech knowledge. Honestly, as long as you can answer a few of the questions correctly, you should be fine. If you want the test, just let me know.
And as for size, a block is one cubic meter. Battlemechs heights are measured in meters. This would make the Timberwolf about 12 blocks tall (rough estimation).
Haha i cant blame you XD
if you can send me a link to the test that would be awesome.
And as for size, a block is one cubic meter. Battlemechs heights are measured in meters. This would make the Timberwolf about 12 blocks tall (rough estimation).
I just looked up the Timby's height in the MW3 Tech reference, it is 15.5 blocks tall, but i reduced the atlas's height by two so it would fit the height limit, so the Timby would be 13 meters tall(13 blocks) in our MC mod scaling.
I just looked up the Timby's height in the MW3 Tech reference, it is 15.5 blocks tall, but i reduced the atlas's height by two so it would fit the height limit, so the Timby would be 13 meters tall(13 blocks) in our MC mod scaling.
Where did you find this 'tech reference' you speak of? I've looked fricking everywhere for mech dimensions!
Man, the 'Cat is taller than I thought!
And I doubt a slight reduction in scale will affect the visual noticeably (like the scaling on the Spitfire's train mod, which, while I do like the mod, drives me nuts), so I guess this won't be an issue. Not that it was, just thinking aloud.
EDIT: by the way, once I get through my Art Philosophy work (A worksheet and 500-word discussion post) and it isn't too late, I've got MCP and Forge ready to start cracking down on some things.
Ask me how excited I am about the Art stuff.
Found myself the last couple of days playing around with a compiler, and decided that I should probably direct that enthusiasm towards this mod.
The Meaning of Life, the Universe, and Everything.
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This Technical reference came with MechWarrior3, and it has the weapons, speed, and a bunch of info about the mechs in that game.
The art is going quite slowly for me, schoolwork and all you know. But is it ok it I just noticed the the atlas wasn't made facing the right way? I just noticed that i accidentally made the left the front lol.
This Technical reference came with MechWarrior3, and it has the weapons, speed, and a bunch of info about the mechs in that game.
The art is going quite slowly for me, schoolwork and all you know. But is it ok it I just noticed the the atlas wasn't made facing the right way? I just noticed that i accidentally made the left the front lol.
Whoops! If we were using Blender, this could be taken care of in 10 seconds ([A],[R],[Z], "90"). Alas, in FMC... not so much. Situation being what it is (no release date), no big deal. Handy to know for future models!
As for schoolwork, I hear ya. See edit on my previous post.
Thanks for the 'Mech info!
it took alot longer to make because techne went retarded and crashed when i was almost done with the model, forcing me to to restart again -__-
oh and just a heads up this is the MW3 variant not the MW4 one
That looks... awesome.
I'm very impressed!
If you can slap even a basic texture on that, I would love to use it for my personal testing.
And don't worry, once we get to the Clan invasion, I'm sure it will be in the mod, provided that it is actually scale (I have to see it in person first).
it took alot longer to make because techne went retarded and crashed when i was almost done with the model, forcing me to to restart again -__-
oh and just a heads up this is the MW3 variant not the MW4 one
Man that is awesome!!! I cannot wait to pilot that in beta phase!
But can we stop making clan mechs for right now and focus on the first four in the alpha stage.
Man that is awesome!!! I cannot wait to pilot that in beta phase!
But can we stop making clan mechs for right now and focus on the first four in the alpha stage.
Yes, agreed.
Although, that MadCat would be an excellent jumping-off point for the Catapult!
As you can see, these two 'mechs are not that far apart.
Just pull off the arms and adjust the parts slightly, thicken the legs, maybe drop the rocket pods a bit...
ok thanks alot man ill see what models i can rig up
haha i will
What do you think of the Madcat model so far?
please absolutly tell me if there is anything you don't like about it
just picture it with the arms and legs
Not too shabby. Keep up the good work!
I agree as well it looks pretty damn good so far
Feels kinda cool! Never gonna see that again!
On the other part, i would suggest that the mech needs to be to scale, and the lrm launchers need to be a little larger.
BTW i am looking forward to the future of this mod, and maybe adding some lower spec computer settings (ex. adding less detailed models as a setting, texture detail, ect.)
and i need the mech size in comparison with the minecraft blocks.
Due to a number of incredibly stupid suggestions from others, we (Kielaran and I) decided that anyone who wanted to work on the mod had to go through a test to determine their Battletech knowledge. Honestly, as long as you can answer a few of the questions correctly, you should be fine. If you want the test, just let me know.
And as for size, a block is one cubic meter. Battlemechs heights are measured in meters. This would make the Timberwolf about 12 blocks tall (rough estimation).
Haha i cant blame you XD
if you can send me a link to the test that would be awesome.
I just looked up the Timby's height in the MW3 Tech reference, it is 15.5 blocks tall, but i reduced the atlas's height by two so it would fit the height limit, so the Timby would be 13 meters tall(13 blocks) in our MC mod scaling.
Where did you find this 'tech reference' you speak of? I've looked fricking everywhere for mech dimensions!
Man, the 'Cat is taller than I thought!
And I doubt a slight reduction in scale will affect the visual noticeably (like the scaling on the Spitfire's train mod, which, while I do like the mod, drives me nuts), so I guess this won't be an issue. Not that it was, just thinking aloud.
EDIT: by the way, once I get through my Art Philosophy work (A worksheet and 500-word discussion post) and it isn't too late, I've got MCP and Forge ready to start cracking down on some things.
Ask me how excited I am about the Art stuff.
Found myself the last couple of days playing around with a compiler, and decided that I should probably direct that enthusiasm towards this mod.
The art is going quite slowly for me, schoolwork and all you know. But is it ok it I just noticed the the atlas wasn't made facing the right way? I just noticed that i accidentally made the left the front lol.
Whoops! If we were using Blender, this could be taken care of in 10 seconds ([A],[R],[Z], "90"). Alas, in FMC... not so much. Situation being what it is (no release date), no big deal. Handy to know for future models!
As for schoolwork, I hear ya. See edit on my previous post.
Thanks for the 'Mech info!
http://s1114.beta.ph...html?sort=3&o=3
it took alot longer to make because techne went retarded and crashed when i was almost done with the model, forcing me to to restart again -__-
oh and just a heads up this is the MW3 variant not the MW4 one
That looks... awesome.
I'm very impressed!
If you can slap even a basic texture on that, I would love to use it for my personal testing.
And don't worry, once we get to the Clan invasion, I'm sure it will be in the mod, provided that it is actually scale (I have to see it in person first).
Good job!
Man that is awesome!!! I cannot wait to pilot that in beta phase!
But can we stop making clan mechs for right now and focus on the first four in the alpha stage.
Yes, agreed.
Although, that MadCat would be an excellent jumping-off point for the Catapult!
As you can see, these two 'mechs are not that far apart.
Just pull off the arms and adjust the parts slightly, thicken the legs, maybe drop the rocket pods a bit...