Very big update on it's way tonight! Once I get home I just need to texture a few things and throw a couple recipes in, and I'll post the 0.1.4 update.
I just realized that the ugly textures I made for the steel items happen to be the exact shade of grey that the inventory background uses, so they appear transparent -.-
Not a priority right now, but they'll get fixed once I sit down and redo the textures for everything.
URANIUM AND GUNS NUUUKES MAKE THIS MEGA OVERPOWERED NUKE BOOM!!!!
^Noob above.^
Can't wait to see what refined dirt does.
I'm actually doing some research on more ways I could use refined dirt in chemical processes. I may actually remove the current recipe for it and create a new item like a sifter or something to refine dirt and other ores in the future. If anyone has any ideas, feel free to let me know!
So I'm stumped on the sifter, which I decided would be perfect for where I want this mod to go. I decided against making it a placeable block like a furnace, because I want it to be portable.
Problem is, I have no idea how to make the sifter stay in the crafting table after a recipe is crafted with it. So for instance, I would have
<---- sifter
to make something else. However, if I did that the sifter would be consumed in the process. So what I wanted to do was make them like buckets when you make cake. The buckets stay in the crafting window and you get the cake. Same with tempering Steel in this mod. Problem is, you can't have a bucket with only an empty state.
So to get around that, I would have to make sifters act like buckets. So the previous recipe would result in a Dirt-Filled Sifter, and then you would place that back into the crafting window to get your whatever you sifted plus the empty sifter back. To me that is too much work for sifting dirt. I could make the reward for sifting dirt a little higher potentially, by making it also require a bucket of water for instance to sluice out heavy materials, like panning for gold.
If some people could leave feedback as to how they would want the system to work, that would be awesome. Maybe it would be a better idea just to make them buckets and make sifting dirt a more intensive process? Let me know :smile.gif:
Just some quick ideas
(its ur choice, dont feel pressured)
1. some sort of measuring device eg. act like a bucket but can transport 100ml or so or whichever liquid
2. more liquids eg. craftable or findable acid,oil
3.More metals /ores (just a list of all i could think of)
Hydrogen in its metallic state (usually considered a nonmetal)
Lithium
Sodium
Potassium
Rubidium
Cesium
Francium
Beryllium
Magnesium
Calcium
Strontium
Barium
Radium
Aluminum
Gallium
Indium
Tin
Thallium
Lead
Bismuth
Element 113 - Ununtrium - will probably be a basic metal.
Element 114 - Ununquadium - will probably be a basic metal.
Element 115 - Ununpentium - will probably be a basic metal.
Element 116 - Ununhexium - will probably be a basic metal.
Scandium
Titanium
Vanadium
Chromium
Manganese
Cobalt
Nickel
Copper
Zinc
Yttrium
Zirconium
Niobium
Molybdenum
Technetium
Ruthenium
Rhodium
Palladium
Silver
Cadmium
Lanthanum
Hafnium
Tantalum
Tungsten
Rhenium
Osmium
Iridium
Platinum
Gold
Mercury
Actinium
Rutherfordium
Dubnium
Seaborgium
Bohrium
Hassium
Meitnerium
Darmstadtium
Roentgenium
Element 112 - Ununbium - Presumably will be a transition metal.
Cerium
Praseodymium
Neodymium
Promethium
Samarium
Europium
Gadolinium
Terbium
Dysprosium
Holmium
Erbium
Thulium
Ytterbium
Lutetium
Thorium
Protactinium
Uranium
Neptunium
Plutonium
Americium
Curium
Berkelium
Californium
Einsteinium
Fermium
Mendelevium
Nobelium
Lawrencium
LoL ALOT Of MetAlS
Lol, I had already considered exactly what I should end up putting in here. I think creating every element all over again would be pretty time consuming as well as tedious. The problem with introducing too much stuff is figuring out exactly what you would do with it. Like for instance, what would I do with Lawrencium? I'm trying to keep it to the point where the player isn't overwhelmed with stuff (if you have ever played Pam's Mods, you will know what I'm talking about), but where the player still wants to keep playing. Like right now, the process of obtaining workable Titanium is pretty involved, and that is super dumbed down. I'm trying to keep the number of mineable ores to a minimum, and instead use the chemistry aspect to create them. So for instance Titanium:
There is no Titanium Ore, as pure Titanium doesn't exist naturally.
So in order to actually make it, you have to mine some Rutile, which is a prime source of Titanium Dioxide and is extremely common.
In order to convert the Titanium Dioxide to Titanium, you need a Thermite reaction. To create thermite you need some Iron Oxide (rust) which requires iron, as well as the Titanium Dioxide. In order to ignite it, you need something that burns crazy hot, like magnesium. So in order to get magnesium, you need to mine some Periclase, which is essentially marble, and refine it into magnesia. You then need to combine that with silicon. Silicon is created by refining silica from sand and adding carbon to it. Then once you combine silicon and magnesia you have magnesium, which you can add to the thermite to create a Titanium nugget. You will need 9 nuggets to create a bar. You need 3 bars to make a pick, etc... and that't not even counting the titanium you will need to create Titanium Carbon Nitride to apply as a coating to the Titanium tools to make them even stronger.
I already have liquids in mind, the problem is that I want to wait for 1.9+ before I implement them, because then I can just piggyback on top of the new brewing stand and the bottles instead of designing it all from scratch.
Finally got around to adding in the first synthetic, which is Casein Polymer. It's actually made from Paneer, which is an Indian cheese made from milk and something acidic like vinegar. Problem is, I just realized that my wooden buckets can't milk cows, so I can't make paneer or casein.
Also fixed an oversight of mine, where I completely forgot to include a recipe for carbon steel bars.
The sifter is also in there, but it's not functional yet because I'm still debating how I want to use it.
Updated the to-do lists as well with some new stuff, and created a new one for bugs. There is also a new banner available if you want to show some support.
So if what I've discovered is correct, it looks like the reason my buckets won't milk cows is because there is a function inside the EntityCow class that calls the regular buckets. So I have a couple options here...
I could edit the EntityCow class to include my custom buckets
I could just make wooden buckets not able to milk cows
I could make some other block that enables me to return a bucket of milk with the wooden buckets
Problem with the first option is that I want to try and not edit any core minecraft files.
The second option is fine, it will just make Paneer (and thus plastics) a little harder to make.
The third option is what I may end up doing by making some block that you craft with a bunch of regular milk buckets that will basically be an infinite milk source.
So I came up with a pseudo-solution to the unmilkable cows conundrum. Instead of driving myself crazy trying to figure out why my buckets won't milk cows, or create something overly complicated like an infinite milk machine, I decided to do evaporated milk.
Basically, you will require 1 iron bucket to start things off. You milk a cow with it, put it in your crafting table, and you get 10 Evaporated Milks and your empty bucket back. You can then just add Evaporated Milk to a Bucket of Vinegar and get your Paneer, which you can either eat or put in the furnace to create Casein Polymer.
As for an update on the high-end stuff like Titanium or Tungsten Carbide, I'm debating creating a special furnace for them to make them slightly more valuable. Like for instance I would create something along the lines of an Electric Arc Vacuum Furnace for Titanium, and then possibly create a new fuel for it.
Finally figured out how to make an item persistent in the crafting table, so now sifters work. Right now all they do is make refined dirt (I changed the recipe for that), but they will probably be necessary for a lot of other stuff. An easy one right now is sifting a block of gravel will give you flint.
Will probably implement the titanium process today, then get cracking on texturing everything that is textureless atm.
As soon as you said "Chemistry" you had my vote. I can't wait to see where this thing goes! Congratulations on your first mod, and thank you for working extra-hard on the compatibility with those extended files of yours. Positively spiffing, good chap.
By the way...air tools. They're the future, man. Jump on it.
As soon as you said "Chemistry" you had my vote. I can't wait to see where this thing goes! Congratulations on your first mod, and thank you for working extra-hard on the compatibility with those extended files of yours. Positively spiffing, good chap.
By the way...air tools. They're the future, man. Jump on it.
I'm actually already toying with the ideas of air compressors. Not sure what a pneumatic tool would be useful for, unless it ended up being the top tier tool set? Hmm... Titanium Pneumatic Tools with Titanium Carbon Nitride-coated Tungsten Carbide bits? :::lightbulb::: They would probably just end up being equivalent to creative mode, where they destroy any block with 1 hit and 1 shot any mob. I'll have to make up a progression path to building those...
Hmm... This looks interesting. Do you think you could add mud? It would be a copy of soul sand. I don't know why, it just seems like something else you could do with dirt.
And the mod looks great, I will use it in my minecraft world when it comes out.
Rollback Post to RevisionRollBack
If anything is true about the above, it's that it's false!
Sorta but sorta not off-topic, I signed up for a SugarSync account, which is basically dropbox +1. Ended up with 8 gigs of free cloud storage, plus (the biggest reason I did it) the ability to all-way sync my mod files to the cloud, and to my netbook. So I edit something on my netbook, it's synced to the cloud, then back to my desktop, and the other way around. So now I can code in bed :smile.gif:. I'll be putting a referral link in the original post, so if you sign up through me we both get an extra 500mb.
In mod news, while I was going over the exact process of creating titanium dioxide from rutile crystals, I realized that it's basically just crushed into a powder. So that got me thinking, I should probably add some sort of tool to crush things into powders. But, I can't really decide if I want to make it a mortar and pestle type object where you can carry it around with you, or make it a furnace type block that needs to be powered. I think right now that the process of getting titanium is pretty lengthy, so should I make it even more involved? Feedback would be helpful :smile.gif:
Sorta but sorta not off-topic, I signed up for a SugarSync account, which is basically dropbox +1. Ended up with 8 gigs of free cloud storage, plus (the biggest reason I did it) the ability to all-way sync my mod files to the cloud, and to my netbook. So I edit something on my netbook, it's synced to the cloud, then back to my desktop, and the other way around. So now I can code in bed :smile.gif:. I'll be putting a referral link in the original post, so if you sign up through me we both get an extra 500mb.
In mod news, while I was going over the exact process of creating titanium dioxide from rutile crystals, I realized that it's basically just crushed into a powder. So that got me thinking, I should probably add some sort of tool to crush things into powders. But, I can't really decide if I want to make it a mortar and pestle type object where you can carry it around with you, or make it a furnace type block that needs to be powered. I think right now that the process of getting titanium is pretty lengthy, so should I make it even more involved? Feedback would be helpful :smile.gif:
Hmm, I kinda like the mortar and pestle :smile.gif: maybe do both, and have the pestle take longer, or be less efficient? And I'm still planning on doing a video, I just have a crappy schedule >_< But a video will come!
Rollback Post to RevisionRollBack
Click to try my Wooden Armour + mod, feedback is awesome
Hmm, I kinda like the mortar and pestle :smile.gif: maybe do both, and have the pestle take longer, or be less efficient? And I'm still planning on doing a video, I just have a crappy schedule >_< But a video will come!
Well the thing about the mortar/pestle would be that there couldn't be a "less efficient" version. You would put the Rutile Ore over the M&P in the crafting window and get Titanium Dioxide and your M&P back. The grinder block thing would be like a furnace where you have to power it somehow to grind the Rutile down into a powder. I think I will make the M&P first, then play test it to find how balanced it is. If it's too easy, I'll make the grinder block.
The new stuff is in the change log, I just haven't had time to take screenshots of it all.
Not a priority right now, but they'll get fixed once I sit down and redo the textures for everything.
^Noob above.^
Can't wait to see what refined dirt does.
I'm actually doing some research on more ways I could use refined dirt in chemical processes. I may actually remove the current recipe for it and create a new item like a sifter or something to refine dirt and other ores in the future. If anyone has any ideas, feel free to let me know!
Problem is, I have no idea how to make the sifter stay in the crafting table after a recipe is crafted with it. So for instance, I would have
<---- sifter
to make something else. However, if I did that the sifter would be consumed in the process. So what I wanted to do was make them like buckets when you make cake. The buckets stay in the crafting window and you get the cake. Same with tempering Steel in this mod. Problem is, you can't have a bucket with only an empty state.
So to get around that, I would have to make sifters act like buckets. So the previous recipe would result in a Dirt-Filled Sifter, and then you would place that back into the crafting window to get your whatever you sifted plus the empty sifter back. To me that is too much work for sifting dirt. I could make the reward for sifting dirt a little higher potentially, by making it also require a bucket of water for instance to sluice out heavy materials, like panning for gold.
If some people could leave feedback as to how they would want the system to work, that would be awesome. Maybe it would be a better idea just to make them buckets and make sifting dirt a more intensive process? Let me know :smile.gif:
Lol, I had already considered exactly what I should end up putting in here. I think creating every element all over again would be pretty time consuming as well as tedious. The problem with introducing too much stuff is figuring out exactly what you would do with it. Like for instance, what would I do with Lawrencium? I'm trying to keep it to the point where the player isn't overwhelmed with stuff (if you have ever played Pam's Mods, you will know what I'm talking about), but where the player still wants to keep playing. Like right now, the process of obtaining workable Titanium is pretty involved, and that is super dumbed down. I'm trying to keep the number of mineable ores to a minimum, and instead use the chemistry aspect to create them. So for instance Titanium:
There is no Titanium Ore, as pure Titanium doesn't exist naturally.
So in order to actually make it, you have to mine some Rutile, which is a prime source of Titanium Dioxide and is extremely common.
In order to convert the Titanium Dioxide to Titanium, you need a Thermite reaction. To create thermite you need some Iron Oxide (rust) which requires iron, as well as the Titanium Dioxide. In order to ignite it, you need something that burns crazy hot, like magnesium. So in order to get magnesium, you need to mine some Periclase, which is essentially marble, and refine it into magnesia. You then need to combine that with silicon. Silicon is created by refining silica from sand and adding carbon to it. Then once you combine silicon and magnesia you have magnesium, which you can add to the thermite to create a Titanium nugget. You will need 9 nuggets to create a bar. You need 3 bars to make a pick, etc... and that't not even counting the titanium you will need to create Titanium Carbon Nitride to apply as a coating to the Titanium tools to make them even stronger.
I already have liquids in mind, the problem is that I want to wait for 1.9+ before I implement them, because then I can just piggyback on top of the new brewing stand and the bottles instead of designing it all from scratch.
Also fixed an oversight of mine, where I completely forgot to include a recipe for carbon steel bars.
The sifter is also in there, but it's not functional yet because I'm still debating how I want to use it.
Updated the to-do lists as well with some new stuff, and created a new one for bugs. There is also a new banner available if you want to show some support.
Problem with the first option is that I want to try and not edit any core minecraft files.
The second option is fine, it will just make Paneer (and thus plastics) a little harder to make.
The third option is what I may end up doing by making some block that you craft with a bunch of regular milk buckets that will basically be an infinite milk source.
Basically, you will require 1 iron bucket to start things off. You milk a cow with it, put it in your crafting table, and you get 10 Evaporated Milks and your empty bucket back. You can then just add Evaporated Milk to a Bucket of Vinegar and get your Paneer, which you can either eat or put in the furnace to create Casein Polymer.
As for an update on the high-end stuff like Titanium or Tungsten Carbide, I'm debating creating a special furnace for them to make them slightly more valuable. Like for instance I would create something along the lines of an Electric Arc Vacuum Furnace for Titanium, and then possibly create a new fuel for it.
Will probably implement the titanium process today, then get cracking on texturing everything that is textureless atm.
By the way...air tools. They're the future, man. Jump on it.
I own one, and her name is Cuddlemuffins.
I'm actually already toying with the ideas of air compressors. Not sure what a pneumatic tool would be useful for, unless it ended up being the top tier tool set? Hmm... Titanium Pneumatic Tools with Titanium Carbon Nitride-coated Tungsten Carbide bits? :::lightbulb::: They would probably just end up being equivalent to creative mode, where they destroy any block with 1 hit and 1 shot any mob. I'll have to make up a progression path to building those...
And the mod looks great, I will use it in my minecraft world when it comes out.
In mod news, while I was going over the exact process of creating titanium dioxide from rutile crystals, I realized that it's basically just crushed into a powder. So that got me thinking, I should probably add some sort of tool to crush things into powders. But, I can't really decide if I want to make it a mortar and pestle type object where you can carry it around with you, or make it a furnace type block that needs to be powered. I think right now that the process of getting titanium is pretty lengthy, so should I make it even more involved? Feedback would be helpful :smile.gif:
Hmm, I kinda like the mortar and pestle :smile.gif: maybe do both, and have the pestle take longer, or be less efficient? And I'm still planning on doing a video, I just have a crappy schedule >_< But a video will come!
Click to try my Wooden Armour + mod, feedback is awesome
Well the thing about the mortar/pestle would be that there couldn't be a "less efficient" version. You would put the Rutile Ore over the M&P in the crafting window and get Titanium Dioxide and your M&P back. The grinder block thing would be like a furnace where you have to power it somehow to grind the Rutile down into a powder. I think I will make the M&P first, then play test it to find how balanced it is. If it's too easy, I'll make the grinder block.