The Meaning of Life, the Universe, and Everything.
Join Date:
5/31/2011
Posts:
314
Minecraft:
Electrobob99
Member Details
Ok by using single player commands I have seen every automaton that can be spawned.
Here are some pics with their names.
AM_Golem
AM_Golem2... Which is made by using blue core on soul sand
Now for the new ones I have found
The AM_Arborist... which seems to have a beacon's skin. But looks like a walking sheep spawner.. Because When I spawned them sheep spawned inside them.
Now the new hostiles
The AM_Remnant... Which I think is a robot skeleton set to KILL. At least it has a good skin. To bad it doesn't spawn normally YET.
The AM_Hydra... Which looks to be a giant robot. But with a bad skin in my opinion.
Well thats all I have found.
Aninon if you read this can you please tell me if any of these can be spawned/made in 1.8.1.? Like with the AM_Golems.
UPDATE: UPDATED, LOL a bit rushed, the mobs are back and working mostly hopefully... nothing much different... not technically anyway :B
also im sure i forgot something and it probably wont work but i gotta make a 2 hour drive so sorry bbl so i can actually test it proper lol
Ok thanks this for 1.0 right?
Also could you please keep the older versions up too so if it doesn't work I can go back to 1.8.1?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/31/2011
Posts:
314
Minecraft:
Electrobob99
Member Details
Ok I have it installed. And so far I like that blue dust you added, just need to know what to do with it. Also bug report starting now. But first new things I like
WORKERS WORK, and can mine wood.
Dragon Egg texture is screwed up with the illuminator.
weird block with water texture id 173 causes chunks to save.
block 173 weirds me out. But Item texture and drop texture messed up.
DONT spawn zei_Noop. it crashes game.
Not all automatons are in yet.
Weird Item called Gripclaw.
beacon has a weird mess of a texture,doesn't work, and drops netherrack when destroyed
Workers drop 2 of themselves when block on head
workers need to be able to mine snow
workers drop multiples when killed with projectiles such as snow balls, random.
stalkers drop multiples when killed too.
lazer rifle cant access the projectile texture.
guard turrets has messed up alternating texture, does no damage same with rifle, and no animation, and drop themselves and 1 arrow.
Phase regulator makes weird textured, not see through and it reacts weird with water.
watchers when killed just vanish and drop arrows.
walkway tile and atmospheric simulator have their textures switched.
Game crashes when you place block 171 on walkway tile,bionic mass,ancient construct and a few others. what is 171 any way? Looks like a robo head.
Wool color is messed up when 171 copied it.
when 171 is placed on a slab it forces all slabs to become full blocks. When placed on some block it screws up both textures and the block's physics. But reverses if you close minecraft, or crash.
duplex drops 9 duplex when destroyed
Recipe bugs:
Used craft guide to see recipes
factotum recipe doesn't result in factotum but 1 iron bar
duplex recipe still bugged.
Most of the recipes cant be viewed in craft guide or recipe book. Cause of crash. *really needs to be fixed.* so I can find the other bugs.
I cant find any other problems but I will check again when these bugs are fixed.
Lol... This mod has plenty to be a full mod XD Just... it all doesn't work yet :tongue.gif: After that, I'd say it's perfectly releasable, but it's your mod. I DO hope you add more though :]
I admit i was gonna keep waiting but then i saw two eager chaps trying to update this mod themselves and i was touched XD. So if it weren't for them i probably still wouldn't be doing anything so if you're one of the few that's actually ecstatic about that please thank darthvader45 and JTFreeman99 :B
UPDATE: UPDATED, LOL a bit rushed, the mobs are back and working mostly hopefully... nothing much different... not technically anyway :B
I'm stuck at work at the moment. A question for anyone who's tried the latest release: Are tech biomes generating/working properly now? The last time I tried the mod out, I couldn't do some of the recipes since they were the only source of at least one of the components.
I'm stuck at work at the moment. A question for anyone who's tried the latest release: Are tech biomes generating/working properly now? The last time I tried the mod out, I couldn't do some of the recipes since they were the only source of at least one of the components.
it's still very bugged, and because of zeitgeist i moved on from the biome issue since we were going to have an entire new dimension with it's own set of biomes, but i could still resolve the issue, BUT if you havent noticed, some golems spawn with a frass block, and since they die by falling in water, well suddenly you have a tech biome spreading... but yeah no crypts or underground cities though this is true... eh ill see waht i can do XD
it's still very bugged, and because of zeitgeist i moved on from the biome issue since we were going to have an entire new dimension with it's own set of biomes, but i could still resolve the issue, BUT if you havent noticed, some golems spawn with a frass block, and since they die by falling in water, well suddenly you have a tech biome spreading... but yeah no crypts or underground cities though this is true... eh ill see waht i can do XD
That's an interesting window into future developments. Lots of possibilities there. :smile.gif:
My chief concern is simply having a source for power shards (mostly because I like turrets). A couple of possible quick alternatives so you can focus on the stuff that interest you most might be to either change the source of power shards or change the recipes that require them. Once you get your biomes or dimension working the way you like, you could change them back.
Also, I didn't have a preference on your robot types, but I had to put one down to allow my vote to register for the other two categories. Feel free to ignore one futuristic robot vote if you like. :wink.gif:
This has always been one of the more interesting mods. I've had both it and Engicraft bookmarked for a while. I'm looking forward to the results of your combined efforts as time allows. :biggrin.gif:
A couple of possible quick alternatives so you can focus on the stuff that interest you most might be to either change the source of power shards or change the recipes that require them.
Oh I have a suggestion. There is a mod or two that allow for custom recipe making. Heck I use it all the time for mod items with no recipes for certain items. The mods I am talking about are mightypork's custom recipes, and CubeX2's custom stuff mod. Both of which I can confirm are compatible with this mod. Mightypork's can just make new recipes, while CubeX2's can make custom items/blocks as well.
By the way thanks for thanking me and darth.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/31/2011
Posts:
314
Minecraft:
Electrobob99
Member Details
.@Aninon
Can you please fix the mobs in the 1.8.1 version of the mod when you have time? I am asking this because I have alot of mods in 1.8 and I want to do a MASSIVE let's Play involving your mod. When you fix the 1.8.1 version you can just send me the download in a msg or something... Your choice.
Also if you have time also could you please put the old versions up on the OP as well, then if people want to they can go back to 1.7.3 or earlier.
Thanks.
P.S Are you going to end up using Minecraft Forge?
If you are great. Besides engicraft was going to use MCforge. So It would make sense.
By the way I have started to make a wiki for your mod. I just Have to make time to edit it and make it better.
This is the link.
http://riseoftheauto...ki/R.O.T.A_Wiki
Just copy it and paste it in the address bar. But it has just been started, but don't expect much.
Oh I have a suggestion. There is a mod or two that allow for custom recipe making. Heck I use it all the time for mod items with no recipes for certain items. The mods I am talking about are mightypork's custom recipes, and CubeX2's custom stuff mod. Both of which I can confirm are compatible with this mod. Mightypork's can just make new recipes, while CubeX2's can make custom items/blocks as well.
This sounds even better than my ideas... less time spent by Aninon on patchwork. :smile.gif: I'll check Mightypork's mod... it sounds like just what I'm looking for. Thank you for the suggestion. I'll look into it when I'm burned out on Skyrim.
Reverting to 1.8.1 and downloading.
MajorWubba, just got my Brute, Krillin263. Even looks a bit like Krillin. Don't underestimate a Saiyan!
http://krillin263.mybrute.com
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Here are some pics with their names.
AM_Golem
AM_Golem2... Which is made by using blue core on soul sand
Now for the new ones I have found
The AM_Arborist... which seems to have a beacon's skin. But looks like a walking sheep spawner.. Because When I spawned them sheep spawned inside them.
Now the new hostiles
The AM_Remnant... Which I think is a robot skeleton set to KILL. At least it has a good skin. To bad it doesn't spawn normally YET.
The AM_Hydra... Which looks to be a giant robot. But with a bad skin in my opinion.
Well thats all I have found.
Aninon if you read this can you please tell me if any of these can be spawned/made in 1.8.1.? Like with the AM_Golems.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Ok thanks this for 1.0 right?
Also could you please keep the older versions up too so if it doesn't work I can go back to 1.8.1?
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
WORKERS WORK, and can mine wood.
Used craft guide to see recipes
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
as in 1.0? i guess when i decide theres enough elements implemented and working to qualify as a proper full mod? dunno, lol
Many, many thanks to you two! :smile.gif:
I'm stuck at work at the moment. A question for anyone who's tried the latest release: Are tech biomes generating/working properly now? The last time I tried the mod out, I couldn't do some of the recipes since they were the only source of at least one of the components.
it's still very bugged, and because of zeitgeist i moved on from the biome issue since we were going to have an entire new dimension with it's own set of biomes, but i could still resolve the issue, BUT if you havent noticed, some golems spawn with a frass block, and since they die by falling in water, well suddenly you have a tech biome spreading... but yeah no crypts or underground cities though this is true... eh ill see waht i can do XD
That's an interesting window into future developments. Lots of possibilities there. :smile.gif:
My chief concern is simply having a source for power shards (mostly because I like turrets). A couple of possible quick alternatives so you can focus on the stuff that interest you most might be to either change the source of power shards or change the recipes that require them. Once you get your biomes or dimension working the way you like, you could change them back.
Also, I didn't have a preference on your robot types, but I had to put one down to allow my vote to register for the other two categories. Feel free to ignore one futuristic robot vote if you like. :wink.gif:
This has always been one of the more interesting mods. I've had both it and Engicraft bookmarked for a while. I'm looking forward to the results of your combined efforts as time allows. :biggrin.gif:
Oh I have a suggestion. There is a mod or two that allow for custom recipe making. Heck I use it all the time for mod items with no recipes for certain items. The mods I am talking about are mightypork's custom recipes, and CubeX2's custom stuff mod. Both of which I can confirm are compatible with this mod. Mightypork's can just make new recipes, while CubeX2's can make custom items/blocks as well.
By the way thanks for thanking me and darth.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Can you please fix the mobs in the 1.8.1 version of the mod when you have time? I am asking this because I have alot of mods in 1.8 and I want to do a MASSIVE let's Play involving your mod. When you fix the 1.8.1 version you can just send me the download in a msg or something... Your choice.
Also if you have time also could you please put the old versions up on the OP as well, then if people want to they can go back to 1.7.3 or earlier.
Thanks.
P.S Are you going to end up using Minecraft Forge?
If you are great. Besides engicraft was going to use MCforge. So It would make sense.
By the way I have started to make a wiki for your mod. I just Have to make time to edit it and make it better.
This is the link.
http://riseoftheauto...ki/R.O.T.A_Wiki
Just copy it and paste it in the address bar. But it has just been started, but don't expect much.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
This sounds even better than my ideas... less time spent by Aninon on patchwork. :smile.gif: I'll check Mightypork's mod... it sounds like just what I'm looking for. Thank you for the suggestion. I'll look into it when I'm burned out on Skyrim.
You're more than welcome. :smile.gif: