Do you just need the .png for the projectiles? If so, then here:
Also, how about calling the 'Yank' spell Leash?
Yep, that's all I need. Just added them with wands for each. The wizards now have random wands, as well
As soon as I resolve an issue with damage calculation for projectiles (they use your current damage as opposed to your damage at the time your fired it-- shoot an arrow, pull out your imba sword, and...), I'll release. It's a lot more complicated than it sounds, though
Yep, that's all I need. Just added them with wands for each. The wizards now have random wands, as well
As soon as I resolve an issue with damage calculation for projectiles (they use your current damage as opposed to your damage at the time your fired it-- shoot an arrow, pull out your imba sword, and...), I'll release. It's a lot more complicated than it sounds, though
Can you not simply pass your current damage as a parameter when you create the projectile? I don't understand how much you could have changed the code for it not to be that simple.
Sure, for now just make some for Taunt, Leap, and Gust. I'm not sure how "yank" should actually look in game (apart from sending the mob flying towards you), and the elemental spells will just use their projectile images.
I just finished up some sample Icons. I wasn't sure exactly what you were looking for so I made some fairly generic icons but if you want anything changed, that shouldn't be too difficult.
The Taunt and Gust Icons turned out well but I couldn't decide how best to do the leap icon. If you want more icons in this style I would be willing to work on them. Also, knowing the size/color scheme you are looking for might help if you have anything in particular in mind for the icons.
Can you not simply pass your current damage as a parameter when you create the projectile? I don't understand how much you could have changed the code for it not to be that simple.
Well, there's many factors that go into damage calculation, and several types of elemental damage as well. I haven't looked horribly deep into yet (though I'm fixing to), I was thinking I might have to refactor my code to account for it. Also, there's the matter of retaining the projectile's owner in between saves (for future threat and exp divvying purposes), which is basically a matter of saving the id then reloading it when it's called for (basic cacheing). It's not really that difficult, it'll just take a little time.
I just finished up some sample Icons. I wasn't sure exactly what you were looking for so I made some fairly generic icons but if you want anything changed, that shouldn't be too difficult.
The Taunt and Gust Icons turned out well but I couldn't decide how best to do the leap icon. If you want more icons in this style I would be willing to work on them. Also, knowing the size/color scheme you are looking for might help if you have anything in particular in mind for the icons.
Er, they need to be 16x16 pixels, similar to most every other image in Minecraft. Sorry, I talked about it a few posts before you asked, I assumed you saw them, though maybe I shouldn't have. Hopefully that didn't take you a long time : /
I wouldn't go with the red background, or any for that matter (since that can be added in later for easy change), just some foreground icons. For leap, you might can look at the Barbarian's leap in Diablo II, just an arrow arcing up then back down, or you can be creative with it.
Er, they need to be 16x16 pixels, similar to most every other image in Minecraft. Sorry, I talked about it a few posts before you asked, I assumed you saw them, though maybe I shouldn't have. Hopefully that didn't take you a long time : / I wouldn't go with the red background, or any for that matter (since that can be added in later for easy change), just some foreground icons. For leap, you might can look at the Barbarian's leap in Diablo II, just an arrow arcing up then back down, or you can be creative with it.
Sorry about that, I should have taken more into consideration the fact that these were for use in Minecraft's vanilla resolution. Here are some revised icons without the background.
Gust:
Taunt:
Leap:
I think they turned out okay, 16x16 is such a small space to work with.
Nice!
I love it! Looks like it took a long time to make judging by the large amount of new features added!
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Thanks! Sorry guys, still working on Windows instructions, will be up shortly. Also, I apologize for the google docs link, I'll change it in a bit, too. Finally, sorry that the files are... encrypted? If you don't have a mac, I wouldn't bother downloading juuuusst yet...
I'm on windows, the download worked fine for me. I suggest adding a feature to toggle the radar on/off in future updates. It seems to eat through my already slow CPU. But I'm pretty impressed, this mod will be really great as it advances. Those sneaky roflcondas man...
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Quote from StickyHand »
Hm... It looks like our chances of finding it... *sunglasses* Just went up a Notch.
Sorry about that, I should have taken more into consideration the fact that these were for use in Minecraft's vanilla resolution. Here are some revised icons without the background.
Gust:
Taunt:
Leap:
I think they turned out okay, 16x16 is such a small space to work with.
Those are great, I might twiddle some knobs on them later, but I already stuck 'em in the mod. Thanks!
Instructions and the download are up! Whew, I'm tired.
heey great so far :L ... but one thing ? can you please make it work with optifine i just get a saving area thingy ? coz i dont have the best computer in the world and iam pretty sure many other people dont have the a very good computer aswell ?
also you know you can simply just drop the minecraft and minecraft textures to the bin ?
heey great so far :L ... but one thing ? can you please make it work with optifine i just get a saving area thingy ? coz i dont have the best computer in the world and iam pretty sure many other people dont have the a very good computer aswell ?
also you know you can simply just drop the minecraft and minecraft textures to the bin ?
Saving area thingy?
I'll look into Optifine, but it'd probably be a grand effort... you never know, though. Thing is, Minecraft's getting to the point where it won't run on my PC either, soooo we'll see.
I'll look into Optifine, but it'd probably be a grand effort... you never know, though. Thing is, Minecraft's getting to the point where it won't run on my PC either, soooo we'll see.
I'll look into Optifine, but it'd probably be a grand effort... you never know, though. Thing is, Minecraft's getting to the point where it won't run on my PC either, soooo we'll see.
yeh when i installed it and loaded up a world it just said saving area then went black ?
:L also dont have to work on it straight away :L i can kind of live with about 15 - 30 fps. and iam pretty sure your tried after making this amazing mod <3 ?
also one more thing ? sorry if iam annoying but is there a fast way of healing it takes forever ish ? and can you repair items coz some of my armour is at 0 durabilty but it didnt break ?
Yep, that's all I need. Just added them with wands for each. The wizards now have random wands, as well
As soon as I resolve an issue with damage calculation for projectiles (they use your current damage as opposed to your damage at the time your fired it-- shoot an arrow, pull out your imba sword, and...), I'll release. It's a lot more complicated than it sounds, though
Can you not simply pass your current damage as a parameter when you create the projectile? I don't understand how much you could have changed the code for it not to be that simple.
I'm releasing the alpha tomorrow, maybe late tonight. Wooh! Don't mind any blatant design issues, I'm already aware of them
YEAHHHHHHH!
woot! on my birthday party
can't wait
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I just finished up some sample Icons. I wasn't sure exactly what you were looking for so I made some fairly generic icons but if you want anything changed, that shouldn't be too difficult.
The Taunt and Gust Icons turned out well but I couldn't decide how best to do the leap icon. If you want more icons in this style I would be willing to work on them. Also, knowing the size/color scheme you are looking for might help if you have anything in particular in mind for the icons.
Well, there's many factors that go into damage calculation, and several types of elemental damage as well. I haven't looked horribly deep into yet (though I'm fixing to), I was thinking I might have to refactor my code to account for it. Also, there's the matter of retaining the projectile's owner in between saves (for future threat and exp divvying purposes), which is basically a matter of saving the id then reloading it when it's called for (basic cacheing). It's not really that difficult, it'll just take a little time.
Er, they need to be 16x16 pixels, similar to most every other image in Minecraft. Sorry, I talked about it a few posts before you asked, I assumed you saw them, though maybe I shouldn't have. Hopefully that didn't take you a long time : /
I wouldn't go with the red background, or any for that matter (since that can be added in later for easy change), just some foreground icons. For leap, you might can look at the Barbarian's leap in Diablo II, just an arrow arcing up then back down, or you can be creative with it.
Sorry about that, I should have taken more into consideration the fact that these were for use in Minecraft's vanilla resolution. Here are some revised icons without the background.
Gust:
Taunt:
Leap:
I think they turned out okay, 16x16 is such a small space to work with.
that mean its up ? or your uploading it:D cant wait .... this is ganna be amazing :L so excited
I love it! Looks like it took a long time to make judging by the large amount of new features added!
Those are great, I might twiddle some knobs on them later, but I already stuck 'em in the mod. Thanks!
Instructions and the download are up! Whew, I'm tired.
also you know you can simply just drop the minecraft and minecraft textures to the bin ?
Saving area thingy?
I'll look into Optifine, but it'd probably be a grand effort... you never know, though. Thing is, Minecraft's getting to the point where it won't run on my PC either, soooo we'll see.
yeh when i installed it and loaded up a world it just said saving area then went black ?
:L also dont have to work on it straight away :L i can kind of live with about 15 - 30 fps. and iam pretty sure your tried after making this amazing mod <3 ?