Its supposed to be without the head part, so i see thats not correct, i tryed chaning the model but without success. (also the right arm seems to be out of position but i can fix that.)
What you have there is also looking at the ModelBiped code and adding parts from there, which sort of adds into your code so it have more limbs than you want.
What you have there is also looking at the ModelBiped code and adding parts from there, which sort of adds into your code so it have more limbs than you want.
I see , but what do i change the sentence in mod_JaimeLanister.java to?
map.put(EntityJaimeLanister.class, new RenderBiped(new ModelJaimeLanister(), 0.5F));
Because now this is give me an error ofcourse and RenderBase doesnt seem to work here.Description Resource Path Location Type
The constructor RenderBiped(ModelJaimeLanister, float) is undefined mod_JaimeLanister.java /Client/src/net/minecraft/src line 33 Java Problem
Nevermind i fixed that. but i have another question. Why do some of the other vanilla minecraft mobs have the texture of my mobs. i dont know how to fix this...
Did you edit any base classes? Most likely you changed something.
I did not but now the one with the head bug appearently is a villager. also the villager egg changed to entity.jaimelanister.name and it spawns the dwarf but the dwarf that then spawns actually isnt a villager...? I had this problem before. but i dint know how to fix it back then.
Today i stumbled upon a problem,
I was testing out my newly made mobs and they seem to contain 2 bugs,
I'm using modloader.
Here is a picture of the multi arm bug:
As you can see, as soon as it gets hit more arms appear.
Here are the files (if you need more tell me):
mod_JaimeLanister.java
EntityJaimeLanister.java
ModelJaimeLanister:
I hope maybe one of you can help me with this.
And the head bug:
Its supposed to be without the head part, so i see thats not correct, i tryed chaning the model but without success. (also the right arm seems to be out of position but i can fix that.)
Please help me with this!
Thanks for your support,
TasteOfEpic
What you have there is also looking at the ModelBiped code and adding parts from there, which sort of adds into your code so it have more limbs than you want.
I see , but what do i change the sentence in mod_JaimeLanister.java to?
map.put(EntityJaimeLanister.class, new RenderBiped(new ModelJaimeLanister(), 0.5F));
Because now this is give me an error ofcourse and RenderBase doesnt seem to work here.Description Resource Path Location Type
The constructor RenderBiped(ModelJaimeLanister, float) is undefined mod_JaimeLanister.java /Client/src/net/minecraft/src line 33 Java Problem
Please help me.
I did not but now the one with the head bug appearently is a villager. also the villager egg changed to entity.jaimelanister.name and it spawns the dwarf but the dwarf that then spawns actually isnt a villager...? I had this problem before. but i dint know how to fix it back then.