This might be a bit late to the 1.2.5 party but as they say, Rome wasnt built in a day and its taken quite a bit of time for me to put all of this together. Much of that time was spent testing for bugs and performance issues, and doing what needs to be done to minimize them. Not many people are as anal about game customization as I am, and Ive taken great care to get a reletively bug-free experience going so far as to configure all world gen blocks to IDs under 255 which from my experience is the safest place for them.
Gotta patch that jar:
(Dont know how to "patch your jar"? Then read this first.)
Download winrarwhich will allow you to open your minecraft.jar by right clicking and choosing "open with winrar", and then you can drag and drop the contents of the following mods into it.
Mods that go into minecraft.jar: forge v152is obviously a requirement, this version is required for this mod setup even though version 135 is the reccomended one for 1.2.5.
optifine] Optional, for people who like their game to look decent
optifine 4096 patchYou should thank me for finding this for you, it fixes the rendering issue optifine has with held blocks with ids over 255
chickenbones modsNei 1.2.2.4 and codechickencore 0.5.3 (might as well grab wireless redstone and all of its addons while you are here but dont install them in the jar)
gui apiUnless you are going to use Dr Zhark's mo creatures, you will not need this
idresolverresolves conflicts with buildcraft and Mocreatures that are otherwise unfixable
death chestjust makes dying less of a pain in the ass
sparrow apirequired only for Doggy Talents and Magicats
Now, onto the mods! While most of these mods are optional, due to the way I have the mod Custom ore generation configured, theres a few that rely on one another to work properly. Those mods are:
For those who dont know, Custom Ore generation replaces the default ore distributions with larger but more rare veins. Makes mining for resources more interesting than strip mining. Redpower silver is replaced with Simple ores silver which is superior in that it can be made into blocks and tools. Redpower copper and tin is replaced since you get IC2 ingots when you macerate it anyway. The custom recipes mod allows you to make the Simple ores tools from IC2 copper ingots.
More Mods-
modern tech unofficialHeres a mod you might not have heard of, but its a good one. Main selling point: drivable vehicles. Also adds Bauxite ore which can be used to make modern building material. Considering making a custom recipe so that buildcraft fuel can be turned into vehicle fuel, and disabling the black gold ore completely. This mod allows you to cook dirt into clay which im sure could be used with Equivelent exchange for a massive exploit.
enderstorage 1.1.3All ender chests share the same inventory even if they are in miles away or in another dimension. Very handy.
extrabiomes 2.2.6Makes the world so much more interesting to look at. Essential.
forestry 1.4.8.7
I honestly have no idea what this mod does, but it plays nice with buildcraft and IC2 so theres no reason not to have it.
inventory tweaks 1.41very useful when you configure the tree config thingy which I havent.
fossil/archeologyAdds fossil "ore" to the game so you can use DNA to create dinosaurs and make them your pets. Fossil generation much decreased with custom ore generation. Structure spawning disabled as the loot in them was completely unbalanced (full stacks of iron blocks for example)
More creeps and weirdosOf the 3 mob-mods on my list, this one is probably my favorite. That said, if not for the mobs being unable to spawn in extrabiomes locales, no place would be safe from their constant noise and attacks and Id probably uninstall it.
My peopleLets you make clones of yourself. A replacement for various NPC mods like Minecraft comes alive, Minecolony and Millenaire, humans+ etc etc. None of those mods really give you much control over the NPCs who are constantly hopping around acting stupid and they cant be made to wear armor from mods like the ones in My People can. Basically just a neat way to display all of that hard earned loot. And yes they can be used to guard your base.
netherrocksAdds magical ores to the nether, in conjuction with Custom ore gen they spawn in veins and also on floating netherrack platforms in lava lakes. Ive possibly configured them to spawn too often but I dont really plan on using the tools and armor myself, just something new to hoard and display on my clones. The magical effects dont even work most of the time anyways. Without a texture replacement though, these tools and armor are dull and uninteresting to look at. Ive cobbled one together myself from several texture packs, you should do the same.
powercraft 349It does almost everything redpower does but cheaper and more simplistic. Possibly overpowered.
steves carts 1.5.1Havent tested this one much at all. Seems cool though.
wireless redstoneSince Powercraft has wireless recievers of its own, this mod might not be nessecary but its up to you. get all of the addons.
tropiccraft 3.0.5 Arguably an even cooler dimension than Twilight Forest
These mods should be added last as they dont quite work as well as I would like-
atmosmobsThis mod causes excessive lag spikes but the mobs are so attractive. Ive tried downgrading to an older version so the mobs do not spawn in extrabiomesXL um...biomes but it doesnt fix the lag. User beware.
Mocreatures 3.7.1 mocreatures 3.7.1This mod has conflicts with buildcraft that cannot be fixed via the traditional method, you will need to use ID resolver for that.
better dungeons 0.95This mod adds a LOT of stuff to the world and most likely causes a signifigant amount of lag. Also it tends to make vanilla hostile mobs not spawn at all until you clear out those dungeons. This one also has an asterisk but not as large as the one for atmosmobs.
runic dust 0.6.1cMaybe Im crazy but half the stuff in this mod doesnt even work.
explosives+ v3.3Useless, destructive fun. it increases load times by quite a bit.
trains and zeppelin v305probably more trouble than its worth, these trains are oversized to be using minecart tracks and look strange when turning corners, plus it also increases load times by a lot. Train enthusiasts definitely will want this one though.
I guess it was a silly idea, making this thread. I gathered from all of the lets plays that people were cool with the idea of sharing mod configs and that it saved people who are less tech savvy the frustration of doing it themselves. But its becoming clear to me now that this community is extremely competitive and suspicious, even with the complete lack of anything resembling an adfly link the only reply I get is one implying that Im stealing and I cant even suggest people look at the thread without being accused of advertizing.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2012
Posts:
100
Member Details
i'm a magic launcher user and i'm trying to add twilight forest to the mix of mods i use, but redpower keeps throwing an error at me where it says one of its own item ids already exist. I have tried turning on RP's auto assign function as well as letting it make a new config file. It works for one launch and then throws the error at me again the next time i try to launch the game.
the below is what i get. I know it's a conflict between Twilight Forest and something, because if i remove twilight forest everything works again.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 491ae91 --------
Generated 9/27/12 3:56 AM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.7.0_07, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.5
OpenGL: GeForce 9800 GTX+/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.RuntimeException: RedPowerCore: ItemID 1078 exists, autoAssign is disabled.
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at eloraam.core.Config.getItemID(Config.java:95)
at RedPowerBase.initBaseItems(RedPowerBase.java:154)
at RedPowerBase.initialize(RedPowerBase.java:548)
at WirelessRedstoneRedPower.initialize(WirelessRedstoneRedPower.java:43)
at mod_WirelessRedstoneRedPower.load(mod_WirelessRedstoneRedPower.java:11)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 266f02d2 ----------
Ah I see, its an item ID conflict. Are you using my configs? If not it shouldnt be too hard to change the item ids in the Twilight forest config file. Heres the relevant section from mine, just copy paste it over yours.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2012
Posts:
100
Member Details
I don't think it's an Item ID conflict, but at this point i'll try it and see if i can get it working.
---
tried it. It can't be an item ID conflict because even if i change the IDs it doesn't fix the problem
Hmm, seems like you need to find the offending item id in wireless redstone, not twilight forest. Take a look at the configs for redpower and wireless redstone and see where they are overlapping. Or you could just install IDresolver which will fix it for you.
the only reason he accused you of stealing, is because calling it epidemia's mod compilation makes it sound like its mods that you have made. Then he came in here and saw that they were other peoples mods. Maybe a different name showing that its a gathering of mods you really enjoy would suffice
Thanks for all the work you did on this! That's a heck of a combination.
btw: Have you considered adding Cart Mod to that list? It's compatible with Mo Creatures and DoggyTalents and Magicats and Simply Horses and pretty much everything.
Thanks for all the work you did on this! That's a heck of a combination.
btw: Have you considered adding Cart Mod to that list? It's compatible with Mo Creatures and DoggyTalents and Magicats and Simply Horses and pretty much everything.
Yes I did but left it out in the end because the portal gun mod makes it much easier to transport mobs, you just pick them up.
Yes I did but left it out in the end because the portal gun mod makes it much easier to transport mobs, you just pick them up.
Interesting, Cart Mod is useful for more than just that though. I guess something like a portal gun just isn't the sort of thing I'd use in one of my normal low to mid-tech worlds, only in an anything goes play-around world.
I actually considered making a medieval/fantasy themed list with mods like Thaumcraft, Minefantasy etc and the cart mod of course. With this list I basically threw in all of the most popular mods and a couple less popular ones to round out the experience. Who knows, maybe next time Ill go around asking permission and make a genuine mod pack.
I never would have thought months ago when I made this thread how glad I would be for it. After weeks of frustrating trial and error getting all of these mods working together, I found myself utterly burned out on Minecraft and didnt even want to play anymore. Upon the 1.4.6 release of certain mods and direwolf's latest lets play, I decided it was time to return and play the new mods. Much easier to install this time around with hardly any id conflicts to speak of I thought I was ready to go. But as it turns out my new mod setup doesnt hold a candle to what I had going for 1.2.5 considering many of the mods are early in the development cycle, dont have much content and are prone to bugs.. I decided to put 1.4.6 on the backburner for now and return to this one. Not having to reconfigure anything is fantastic.
This might be a bit late to the 1.2.5 party but as they say, Rome wasnt built in a day and its taken quite a bit of time for me to put all of this together. Much of that time was spent testing for bugs and performance issues, and doing what needs to be done to minimize them. Not many people are as anal about game customization as I am, and Ive taken great care to get a reletively bug-free experience going so far as to configure all world gen blocks to IDs under 255 which from my experience is the safest place for them.
You will need the config files I slaved over:
http://www.mediafire...8iwbd9uyujk1sky
Gotta patch that jar:
(Dont know how to "patch your jar"? Then read this first.)
Mods that go into minecraft.jar:
forge v152is obviously a requirement, this version is required for this mod setup even though version 135 is the reccomended one for 1.2.5.
optifine] Optional, for people who like their game to look decent
optifine 4096 patchYou should thank me for finding this for you, it fixes the rendering issue optifine has with held blocks with ids over 255
chickenbones modsNei 1.2.2.4 and codechickencore 0.5.3 (might as well grab wireless redstone and all of its addons while you are here but dont install them in the jar)
gui apiUnless you are going to use Dr Zhark's mo creatures, you will not need this
idresolverresolves conflicts with buildcraft and Mocreatures that are otherwise unfixable
death chestjust makes dying less of a pain in the ass
sparrow apirequired only for Doggy Talents and Magicats
Now, onto the mods! While most of these mods are optional, due to the way I have the mod Custom ore generation configured, theres a few that rely on one another to work properly. Those mods are:
custom ore generation v6b
Industrialcraft 1.95
redpower5b2 all parts
simpleores v6
customrecipes
For those who dont know, Custom Ore generation replaces the default ore distributions with larger but more rare veins. Makes mining for resources more interesting than strip mining. Redpower silver is replaced with Simple ores silver which is superior in that it can be made into blocks and tools. Redpower copper and tin is replaced since you get IC2 ingots when you macerate it anyway. The custom recipes mod allows you to make the Simple ores tools from IC2 copper ingots.
More Mods-
modern tech unofficialHeres a mod you might not have heard of, but its a good one. Main selling point: drivable vehicles. Also adds Bauxite ore which can be used to make modern building material. Considering making a custom recipe so that buildcraft fuel can be turned into vehicle fuel, and disabling the black gold ore completely. This mod allows you to cook dirt into clay which im sure could be used with Equivelent exchange for a massive exploit.
portal gun v3
Absolutely essential in my opinion
rei's minimapA map
buildcraft 3.1.5
essential
clay soldiers v71useless but fun
custom mob spawner
required for Mo Creatures, Atmosmobs and More Creeps and weirdos
doggytalents v223
magicats v124
Both require Sparrow Api
EE2 1.4.6.7Magic
enderstorage 1.1.3All ender chests share the same inventory even if they are in miles away or in another dimension. Very handy.
extrabiomes 2.2.6Makes the world so much more interesting to look at. Essential.
forestry 1.4.8.7
I honestly have no idea what this mod does, but it plays nice with buildcraft and IC2 so theres no reason not to have it.
inventory tweaks 1.41very useful when you configure the tree config thingy which I havent.
fossil/archeologyAdds fossil "ore" to the game so you can use DNA to create dinosaurs and make them your pets. Fossil generation much decreased with custom ore generation. Structure spawning disabled as the loot in them was completely unbalanced (full stacks of iron blocks for example)
ironchests 3.8.0.40Chests with more space. Essential
More creeps and weirdosOf the 3 mob-mods on my list, this one is probably my favorite. That said, if not for the mobs being unable to spawn in extrabiomes locales, no place would be safe from their constant noise and attacks and Id probably uninstall it.
My peopleLets you make clones of yourself. A replacement for various NPC mods like Minecraft comes alive, Minecolony and Millenaire, humans+ etc etc. None of those mods really give you much control over the NPCs who are constantly hopping around acting stupid and they cant be made to wear armor from mods like the ones in My People can. Basically just a neat way to display all of that hard earned loot. And yes they can be used to guard your base.
netherrocksAdds magical ores to the nether, in conjuction with Custom ore gen they spawn in veins and also on floating netherrack platforms in lava lakes. Ive possibly configured them to spawn too often but I dont really plan on using the tools and armor myself, just something new to hoard and display on my clones. The magical effects dont even work most of the time anyways. Without a texture replacement though, these tools and armor are dull and uninteresting to look at. Ive cobbled one together myself from several texture packs, you should do the same.
powercraft 349It does almost everything redpower does but cheaper and more simplistic. Possibly overpowered.
steves carts 1.5.1Havent tested this one much at all. Seems cool though.
thaumcraft 216d
Awesome mod, maybe one of the best.
twilightforest 1101Adds an awesome new dimension
wireless redstoneSince Powercraft has wireless recievers of its own, this mod might not be nessecary but its up to you. get all of the addons.
tropiccraft 3.0.5 Arguably an even cooler dimension than Twilight Forest
These mods should be added last as they dont quite work as well as I would like-
atmosmobsThis mod causes excessive lag spikes but the mobs are so attractive. Ive tried downgrading to an older version so the mobs do not spawn in extrabiomesXL um...biomes but it doesnt fix the lag. User beware.
Mocreatures 3.7.1
mocreatures 3.7.1This mod has conflicts with buildcraft that cannot be fixed via the traditional method, you will need to use ID resolver for that.
better dungeons 0.95This mod adds a LOT of stuff to the world and most likely causes a signifigant amount of lag. Also it tends to make vanilla hostile mobs not spawn at all until you clear out those dungeons. This one also has an asterisk but not as large as the one for atmosmobs.
runic dust 0.6.1cMaybe Im crazy but half the stuff in this mod doesnt even work.
explosives+ v3.3Useless, destructive fun. it increases load times by quite a bit.
trains and zeppelin v305probably more trouble than its worth, these trains are oversized to be using minecart tracks and look strange when turning corners, plus it also increases load times by a lot. Train enthusiasts definitely will want this one though.
Permission to do what? Suggest them and provide links?
I'm having trouble getting Redpower and Twilight forest playing nice with each other. Did you have any problems when you installed them?
the below is what i get. I know it's a conflict between Twilight Forest and something, because if i remove twilight forest everything works again.
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.4.9.171
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.5.zip)
mod_BeachFloatHandler : Initialized (Tropicraft v3.0.5.zip)
mod_Coro : Initialized (Tropicraft v3.0.5.zip)
mod_EntMover : Initialized (Tropicraft v3.0.5.zip)
mod_ExtendedRenderer : Initialized (Tropicraft v3.0.5.zip)
mod_LAPI : Initialized (Tropicraft v3.0.5.zip)
mod_tropicraft : Initialized (Tropicraft v3.0.5.zip)
mod_TropicraftDimension : Initialized (Tropicraft v3.0.5.zip)
mod_Mystcraft : Initialized (mystcraft-client-1.2.5-0.9.1.02-Forge-3.3.8.152.zip)
mod_TurretMod : Initialized (TurretMod_v20_02.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.103.jar)
GregoriusCore : Initialized (mod_G_A_GregoriusCore_197_V3b.zip)
mod_F4113nC0r3 : Initialized (F4113nC0r3_Client-1.4.0.zip)
mod_ImmibisCore : Initialized (immibis-core_49.1.1_for_1.2.5-client.jar)
mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_05.zip)
mod_NotEnoughItems : Initialized (NotEnoughItems-Client 1.3.0.1.zip)
mod_MinecraftForge : Initialized (minecraftforge-client-3.4.9.171.zip)
mod_AdvancedMachines : Initialized (AdvancedMachinesClient v1.5.zip)
mod_adventureItems : Initialized (adventureItems.zip)
mod_betterDungeons : Initialized (BetterDungeons.zip)
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-3.1.5.zip)
mod_AdditionalBuildcraftObjects : Initialized (buildcraft-Client-C-additionalbuildcraftobjects-v100.zip)
mod_BuildcraftAPS : Initialized (buildcraft-client-C-APS FR3.1.0-BC3.1.5.zip)
mod_BuildCraftSilicon : Initialized (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_Direwolf20House : Initialized (Direwolf20_9x9_mod_1.2.2_Forge.zip)
mod_EE : Initialized (EE2ClientV1.4.6.7.jar)
mod_EnchantingPlus : Initialized (Enchanting Plus.zip)
mod_EnderStorage : Initialized (EnderStorage-Client 1.1.1.zip)
mod_FlatBedrock : Initialized (Flat Bedrock V1 - 1.2.5.zip)
mod_floatingRuins : Initialized (Floating Ruins 1.2.5.d.zip)
mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
mod_Forestry : Initialized (forestry-client-A-1.4.8.7.jar)
mod_ExtraBees : Initialized (forestry-client-b-extrabees-1.3.2d_exp.jar)
mod_ForTheTrees : Initialized (ForTheTrees_client_v0.3.zip)
mod_IC2_AdvGenerators : Initialized (IC2AdvGenerators2_Client-v1.2.0.zip)
mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.11.zip)
mod_IDNCrops : Initialized (IdnCropsv1client.zip)
mod_InvTweaks : Initialized (InvTweaks-1.41b-1.2.4.zip)
mod_LogisticsPipes : Initialized (LogisticsPipes-BC3-0.2.5B.zip)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
LightningrodAddon : Initialized (mod_G_B_Lightningrod_197_V3.zip)
mod_IronChest : Initialized (mod_ironchests-client-3.8.0.40.zip)
mod_GraviSuite : Initialized (mod_zGraviSuite_1_2_client.zip)
OmniWrench : Initialized (OmniWrench-client-pr2.zip)
mod_PortalGun : Initialized (portalgun)
mod_Railcraft : Initialized (Railcraft_Client_5.4.7b.zip)
mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RocketScience : Initialized (RS-BETA-1.1.2-Client.zip)
mod_ZZZMissile : Initialized (RS-BETA-1.1.2-Client.zip)
mod_Ruins : Initialized (Ruins 1.2.5 client.zip)
Steve's Carts : Initialized (Steves Carts 1.5.1.zip)
Thermal Expansion : Initialized (ThermalExpansion-client-1.0.4.3.zip)
TE: Factory Module : Initialized (ThermalExpansion-client-1.0.4.3.zip)
mod_Transformers : Initialized (TransformersClient_v1.3a.zip)
mod_TwilightForest : Initialized (twilightforest-1.10.1.zip)
mod_WirelessRedstoneCore : Initialized (WR-CBE Core-Client 1.2.2.6.zip)
mod_WirelessRedstoneAddons : Initialized (WR-CBE Addons-Client 1.2.2.3.zip)
mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.3.zip)
mod_IC2_CharcoalDust : Pre-initialized (zcharcoaldust-1.2-client.zip)
mod_ImmiChunkLoaders : Pre-initialized (zdimensional-anchor_rev3.1_for_1.2.5-client.jar)
mod_CustomOreGen : Pre-initialized (CustomOreGen.[1.2.5]v6b.Client.zip)
mod_SeedManager : Pre-initialized (SeedManager-2.4.zip)
mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 491ae91 --------
Generated 9/27/12 3:56 AM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.7.0_07, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.5
OpenGL: GeForce 9800 GTX+/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.RuntimeException: RedPowerCore: ItemID 1078 exists, autoAssign is disabled.
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at eloraam.core.Config.getItemID(Config.java:95)
at RedPowerBase.initBaseItems(RedPowerBase.java:154)
at RedPowerBase.initialize(RedPowerBase.java:548)
at WirelessRedstoneRedPower.initialize(WirelessRedstoneRedPower.java:43)
at mod_WirelessRedstoneRedPower.load(mod_WirelessRedstoneRedPower.java:11)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 266f02d2 ----------
# item
####################
item {
Feather=7712
IronwoodAxe=7726
IronwoodBoots=7722
IronwoodHelm=7719
IronwoodHoe=7727
IronwoodIngot=7718
IronwoodLegs=7721
IronwoodPick=7725
IronwoodPlate=7720
IronwoodRaw=7717
IronwoodShovel=7724
IronwoodSword=7723
LegsNaga=7703
LiveRoot=7716
MagicMap=7709
MagicMapFocus=7713
MazeMap=7710
MazeMapFocus=7714
NagaScale=7701
OreMap=7711
OreMeter=7708
PlateNaga=7702
ScepterLifeDrain=7705
ScepterTwilight=7704
ScepterZombie=7706
Torchberries=7728
WandPacification=7707
}
---
tried it. It can't be an item ID conflict because even if i change the IDs it doesn't fix the problem
btw: Have you considered adding Cart Mod to that list? It's compatible with Mo Creatures and DoggyTalents and Magicats and Simply Horses and pretty much everything.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Yes I did but left it out in the end because the portal gun mod makes it much easier to transport mobs, you just pick them up.
Interesting, Cart Mod is useful for more than just that though. I guess something like a portal gun just isn't the sort of thing I'd use in one of my normal low to mid-tech worlds, only in an anything goes play-around world.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod