No problem. Happy to help. I could make the ghost and the ice damage, the Time Freezing Device wouldn't be too hard as long as you aren't too picky with it. All it would do is freeze entities(example: skeletons, zombies, ect.) within a certain range. It wouldn't stop redstone, liquids, items from disappearing or anything else. Although it could still be very useful in combat and because falling sand/gravel are entities, it could be used to allow players to pass through a field of crushing blocks. The crossbow isn't impossible, but that definitely isn't going to be an easy one, but doesn't mean I wont try. So again thank you for your ideas, but all these are going to have to wait. I'm still working on my Majora's mask script (its a big one) and there are others that will come before these. Thank you and please be patient.
P.S. Did the Slot Forcing script work for you?
You. Are. Amazing. I'm super interested in all this stuff but I don't have the patience to learn it...little by little, I guess. Anyways, I tried to test your shield script, but it crashed AC when I tried to play your test map?
You. Are. Amazing. I'm super interested in all this stuff but I don't have the patience to learn it...little by little, I guess. Anyways, I tried to test your shield script, but it crashed AC when I tried to play your test map?
ran out of memory? Yeah sorry, my scripts, however seem good, are rather large and messy. They could definitely use some cleaning. Again sorry. Try installing the script into your own map and tell me how it goes. But thanks. Are you making a map?
good. Almost done, just need to put in zora links fin attack, and then add in sounds and then the script to make it all cost magic. But after I finish I am going to "clean it" because it is messy and disorganized. But I will still post at least the demo map before I begin to clean it up.
good. Almost done, just need to put in zora links fin attack, and then add in sounds and then the script to make it all cost magic. But after I finish I am going to "clean it" because it is messy and disorganized. But I will still post at least the demo map before I begin to clean it up.
That's understandable, it's nice to have code that you can read clearly. Plus, it helps for editing at later times when you know where to address the problem rather than shifting through line after line looking for your mistake lol.
That's understandable, it's nice to have code that you can read clearly. Plus, it helps for editing at later times when you know where to address the problem rather than shifting through line after line looking for your mistake lol.
lol yep, plus I am going to put as much as possible into functions so it helps to prevent variable clashes.
I'm gonna try out your masks when they are done. They might have a place in my map's next Over-World... Same with the Magic Meter, I have some ideas that could be interesting.
But, whenever you get a chance, could I get you to crap out an Axe script that lets me customize the damage, knockback and a cooldown? Just whenever you have an opportunity or if you get bored of tweaking your masks lol.
I'm gonna try out your masks when they are done. They might have a place in my map's next Over-World... Same with the Magic Meter, I have some ideas that could be interesting.
But, whenever you get a chance, could I get you to crap out an Axe script that lets me customize the damage, knockback and a cooldown? Just whenever you have an opportunity or if you get bored of tweaking your masks lol.
I'm not going to request anything, so no need to throw your head in your hands and groan. I'm not an annoying fangirl, either.
I just wanted to thank you so much for all you're doing for the Adventurecraft and Minecraft community. You're super patient and generous, and you don't see that alot. Not only that, but you're good at what you do.
So thanks. I look forward to putting your scripts to good use in my map. I hope you don't mind credit going in the beginning where everyone will see, rather than a "credit" document in the map folder that no one seems to read. I think you need waaay more recognition than you're getting.
I'm not going to request anything, so no need to throw your head in your hands and groan. I'm not an annoying fangirl, either.
I just wanted to thank you so much for all you're doing for the Adventurecraft and Minecraft community. You're super patient and generous, and you don't see that alot. Not only that, but you're good at what you do.
So thanks. I look forward to putting your scripts to good use in my map. I hope you don't mind credit going in the beginning where everyone will see, rather than a "credit" document in the map folder that no one seems to read. I think you need waaay more recognition than you're getting.
Thanks again!
Regards, etc etc
Miss Sunshine
I can agree with this chick, Kudos!
You're willingness to help us because we can't code, is amazing and the generosity does go unrecognized... its a shame that it does, but for us that it matters too, you are a hero!
I'm not going to request anything, so no need to throw your head in your hands and groan. I'm not an annoying fangirl, either.
I just wanted to thank you so much for all you're doing for the Adventurecraft and Minecraft community. You're super patient and generous, and you don't see that alot. Not only that, but you're good at what you do.
So thanks. I look forward to putting your scripts to good use in my map. I hope you don't mind credit going in the beginning where everyone will see, rather than a "credit" document in the map folder that no one seems to read. I think you need waaay more recognition than you're getting.
Thanks again!
Regards, etc etc
Miss Sunshine
Haha, wow thanks. I would like to see your map when your done and I am glad to see my scripts in use. I am glad to help and I love watching the cool new maps that are created as a result of scripts. But honestly, if your making credits give most of it to Cryetic2 and his team. They have not only made adventurecraft itself, but they are the ones that allow the scripters to script. But again thank you. If you do ever need a script, don't fret to ask for it. I know I am a little slow (I have been working on this Majora's mask script for a long freaking time now), but I'll eventually get the scripts you want to you.
You're willingness to help us because we can't code, is amazing and the generosity does go unrecognized... its a shame that it does, but for us that it matters too, you are a hero!
Same to you. Thanks man.
P.S. Next week, from Sunday afternoon till Sunday the next week, I will be gone camping so I won't be able to reply or script. I am going to try to pump out as many scripts as I can this week so if you have anything you would like done before then, ask now so I can get an early start on it.
P.S. Next week, from Sunday afternoon till Sunday the next week, I will be gone camping so I won't be able to reply or script. I am going to try to pump out as many scripts as I can this week so if you have anything you would like done before then, ask now so I can get an early start on it.
We're all just awesome lol
But anyway, do you think you could get me that Axe script before you take off? I plan on updating my map soon and I would really like to be able to get a new weapon tier in there. If you could make it to where I can adjust the ID, damage, cooldown, and knockback, that would be epic! (you always do such a good job at making them really easy to edit). Thanks again, you're the best!
But anyway, do you think you could get me that Axe script before you take off? I plan on updating my map soon and I would really like to be able to get a new weapon tier in there. If you could make it to where I can adjust the ID, damage, cooldown, and knockback, that would be epic! (you always do such a good job at making them really easy to edit). Thanks again, you're the best!
ID? I don't know what you mean by that, but since i got home (I've been camping all weekend) I have almost finished the script. You can change the Damage, range, cool down, knock back, fire aspect, ice aspect, and magic cost of each of the 5 axes. I will try to have it done tonight actually.
ID? I don't know what you mean by that, but since i got home (I've been camping all weekend) I have almost finished the script. You can change the Damage, range, cool down, knock back, fire aspect, ice aspect, and magic cost of each of the 5 axes. I will try to have it done tonight actually.
By ID, i meant the Item ID, (Where the script takes over a specified ID) But 5 axes!? sounds nice, and the magic aspect is awesome. I planned on using your Magic Meter. Can you make the Magic Meter like a reward? I want you to have to complete a Temple, and you destroy an orb and obtain magical powers from it.
By ID, i meant the Item ID, (Where the script takes over a specified ID) But 5 axes!? sounds nice, and the magic aspect is awesome. I planned on using your Magic Meter. Can you make the Magic Meter like a reward? I want you to have to complete a Temple, and you destroy an orb and obtain magical powers from it.
Yeah, I just used the 5 axes that were already in the game. Hope that's ok. I don't think I'll finish tonight, its getting late and I ran into a couple of minor bugs. I'll have it done early tomorrow though. I don't know about where you are, but here it's 11:32 at night. I'll update the Magic Meter script with the ability you want, probably after I finish the Majora's Masks script, but definitely before I leave next week.
Yeah, I just used the 5 axes that were already in the game. Hope that's ok. I don't think I'll finish tonight, its getting late and I ran into a couple of minor bugs. I'll have it done early tomorrow though. I don't know about where you are, but here it's 11:32 at night. I'll update the Magic Meter script with the ability you want, probably after I finish the Majora's Masks script, but definitely before I leave next week.
lol, we're in the same time zone, nice! And yeah, thats the ID's I was gonna set them on lol, (2 great minds think a like). There's no problem with the wait, take your time. I know coding is a kick in the d*** sometimes... I know a little C#, but not much, i just know about variables and exceptions and whatnot. I can easily read code and tell you what it does, I just can't code freely lol.
I can't wait until you get that update on the Magic Meter, I'm also looking forward to the Majora's Masks. Can't wait to try those out!
I completely understand, no problem!
http://www.minecraft...-380-downloads/
P.S. Did the Slot Forcing script work for you?
ran out of memory? Yeah sorry, my scripts, however seem good, are rather large and messy. They could definitely use some cleaning. Again sorry. Try installing the script into your own map and tell me how it goes. But thanks. Are you making a map?
http://www.minecraft...-380-downloads/
That's understandable, it's nice to have code that you can read clearly. Plus, it helps for editing at later times when you know where to address the problem rather than shifting through line after line looking for your mistake lol.
http://www.minecraft...-380-downloads/
lol yep, plus I am going to put as much as possible into functions so it helps to prevent variable clashes.
But, whenever you get a chance, could I get you to crap out an Axe script that lets me customize the damage, knockback and a cooldown? Just whenever you have an opportunity or if you get bored of tweaking your masks lol.
http://www.minecraft...-380-downloads/
yeah sure.
http://www.minecraft...-380-downloads/
I just wanted to thank you so much for all you're doing for the Adventurecraft and Minecraft community. You're super patient and generous, and you don't see that alot. Not only that, but you're good at what you do.
So thanks. I look forward to putting your scripts to good use in my map. I hope you don't mind credit going in the beginning where everyone will see, rather than a "credit" document in the map folder that no one seems to read. I think you need waaay more recognition than you're getting.
Thanks again!
Regards, etc etc
Miss Sunshine
I can agree with this chick, Kudos!
You're willingness to help us because we can't code, is amazing and the generosity does go unrecognized... its a shame that it does, but for us that it matters too, you are a hero!
http://www.minecraft...-380-downloads/
Haha, wow thanks. I would like to see your map when your done and I am glad to see my scripts in use. I am glad to help and I love watching the cool new maps that are created as a result of scripts. But honestly, if your making credits give most of it to Cryetic2 and his team. They have not only made adventurecraft itself, but they are the ones that allow the scripters to script. But again thank you. If you do ever need a script, don't fret to ask for it. I know I am a little slow (I have been working on this Majora's mask script for a long freaking time now), but I'll eventually get the scripts you want to you.
Same to you. Thanks man.
P.S. Next week, from Sunday afternoon till Sunday the next week, I will be gone camping so I won't be able to reply or script. I am going to try to pump out as many scripts as I can this week so if you have anything you would like done before then, ask now so I can get an early start on it.
We're all just awesome lol
But anyway, do you think you could get me that Axe script before you take off? I plan on updating my map soon and I would really like to be able to get a new weapon tier in there. If you could make it to where I can adjust the ID, damage, cooldown, and knockback, that would be epic! (you always do such a good job at making them really easy to edit). Thanks again, you're the best!
http://www.minecraft...-380-downloads/
ID? I don't know what you mean by that, but since i got home (I've been camping all weekend) I have almost finished the script. You can change the Damage, range, cool down, knock back, fire aspect, ice aspect, and magic cost of each of the 5 axes. I will try to have it done tonight actually.
By ID, i meant the Item ID, (Where the script takes over a specified ID) But 5 axes!? sounds nice, and the magic aspect is awesome. I planned on using your Magic Meter. Can you make the Magic Meter like a reward? I want you to have to complete a Temple, and you destroy an orb and obtain magical powers from it.
http://www.minecraft...-380-downloads/
Yeah, I just used the 5 axes that were already in the game. Hope that's ok. I don't think I'll finish tonight, its getting late and I ran into a couple of minor bugs. I'll have it done early tomorrow though. I don't know about where you are, but here it's 11:32 at night. I'll update the Magic Meter script with the ability you want, probably after I finish the Majora's Masks script, but definitely before I leave next week.
lol, we're in the same time zone, nice! And yeah, thats the ID's I was gonna set them on lol, (2 great minds think a like). There's no problem with the wait, take your time. I know coding is a kick in the d*** sometimes... I know a little C#, but not much, i just know about variables and exceptions and whatnot. I can easily read code and tell you what it does, I just can't code freely lol.
I can't wait until you get that update on the Magic Meter, I'm also looking forward to the Majora's Masks. Can't wait to try those out!
http://www.minecraft...-380-downloads/