it has to be faskerstudio.com, because i tried that one as well and i get a "DNS errror; webpage cannot be found" just like the other one
Neither link works for me either. I've tried a different web browser, shutting off various things, etc... nothing. Host elsewhere or I am afraid I'll never be able to use it. Thanks and I am very sorry for whatever is causing this.
wb ohmusama, hope your time away was good. I've been trying to get this to run under wine in Linux but haven't had any luck, will there be any attempt to port this to either Linux or Mac?
So the source is actually on bitbucket, if you make an account there, I'll add you so that you can download the source and compile it with mono. Private message me with your account name. I would be happy if you would do some mono checking for me. If so, I will add you to the credits as my cross-platform QA Dev.
As for publicness of the source, its currently without licence, thus I remain the owner of it under the copyright of faskerstudio, but it is very commented lightly, so I make no grantees you can understand it if you get your hands on it.
I'm smack in the middle of the US here. I actually tried from my folk's house(different ISP and everything) earlier today and still could not connect. Whatever this is, there has to be a good reason.
I'm smack in the middle of the US here. I actually tried from my folk's house(different ISP and everything) earlier today and still could not connect. Whatever this is, there has to be a good reason.
strange, I learn from ping that the IP to my domain is http://66.96.133.15 but when visiting that site, it is nothing. How strange.
I will contact support for my domain host, and see if they can identify the problem.
edit:
I may have found a small problem, changed a DNS A record on my domain manager that might have been in conflict with my host's Nameservs, anyway if that were the problem it would take up to 48 hours to propagate...
Also if you are using Chrome, it keeps a local DNS cache that may need to be cleared. I don't know how firefox/IE works.
edit again:
This is the response from my host:
If the issue persist, please get back to us with the following information:
1) The exact error message you get when accessing your website.
2) Exact time you are facing website slowness issue.
3) The geographical location from where the website is inaccessible and the ISP you are using.
4) Browser version which you are using.
5) Do a tracert for your domain name/website and get back to us with the results. To do this, please follow the steps given below:
a) Open up the command prompt. The way to do this is, go to the 'Start' menu, 'Run', then type 'cmd' or 'command'. This will open up a DOS window.
In the window, type the following: tracert domain.com
Can you follow these steps and get back to me? Thanks!
strange, I learn from ping that the IP to my domain is http://66.96.133.15 but when visiting that site, it is nothing. How strange.
I will contact support for my domain host, and see if they can identify the problem.
edit:
I may have found a small problem, changed a DNS A record on my domain manager that might have been in conflict with my host's Nameservs, anyway if that were the problem it would take up to 48 hours to propagate...
Also if you are using Chrome, it keeps a local DNS cache that may need to be cleared. I don't know how firefox/IE works.
edit again:
This is the response from my host:
If the issue persist, please get back to us with the following information:
1) The exact error message you get when accessing your website.
2) Exact time you are facing website slowness issue.
3) The geographical location from where the website is inaccessible and the ISP you are using.
4) Browser version which you are using.
5) Do a tracert for your domain name/website and get back to us with the results. To do this, please follow the steps given below:
a) Open up the command prompt. The way to do this is, go to the 'Start' menu, 'Run', then type 'cmd' or 'command'. This will open up a DOS window.
:cool.gif: In the window, type the following: tracert domain.com
Can you follow these steps and get back to me? Thanks!
No problems on your website here.
How's the update coming? Is it adding anything new or just bugfixing?
How's the update coming? Is it adding anything new or just bugfixing?
I've been busy teaching c#, but finally today I have a bit of free time. There will be no significant features this patch, just to add the bits about foundation, bug fixes, changing maximum rarity, and auto detecting updates for the future. I should be able to get this all done in the next 2 hours I hope.
Also, if I get enough time, I'm going to experiment with a better more efficient draw algorithm for 0.4.3, I looked at 3D which would be cool, but that will take a lot to re implement everything that's already been done, so for now, I'm going to ignore it. Maybe when I don't have so much other stuff piling up I'll look into it.
Will now check for updates on start up and complain if you don't have the newest version.
Rarity maximum has been increased to 1000. Each 100 represents a guaranteed spawn (example: 310, will be 3 guaranteed spawn attempts, and 10% of another attempt)
Added Requires Foundation ('needsFoundation') to the Properties menu. If this is unchecked, you may find floating objects.
Bug Fix:
Saving the Old BOB format previously caused an error, this is fixed. However if you select more than 1 spawn on block, only the first one in the list is used. It will NOT warn you that it is doing this!
sorry for disappearing there, I apparently sussed my developing computer a bit trying to get mono and wine playing together. winetricks would have made it much easier... anywho I'll try to help you out with that, can't say I've compiled much on linux, just started using it a year or so ago. as soon as I sort out my machine I'll register for the source, hopefully it won't be a clean start (again) to get it all together.
sorry for disappearing there, I apparently sussed my developing computer a bit trying to get mono and wine playing together. winetricks would have made it much easier... anywho I'll try to help you out with that, can't say I've compiled much on linux, just started using it a year or so ago. as soon as I sort out my machine I'll register for the source, hopefully it won't be a clean start (again) to get it all together.
Just send me a private message with your bitbucket use name, and I'll share the source with you. You will need mecurial btw, anyway, once compiled with mono, I would like to put the executable up on the website, so everyone can get access to it.
The beginnings of a proper sort of rainforest biome. So far I've got 3 variations of canopy tree, a giant mushroom, a giant fern/flower, and those stick-like birch trees.
The beginnings of a proper sort of rainforest biome. So far I've got 3 variations of canopy tree, a giant mushroom, a giant fern/flower, and those stick-like birch trees.
The editor is awesome! I'm going to make tons of stuff to be randomly placed in my worlds, though there are some things I would like to see added to the editor:
1. a zoom feature to change the grid size
2. scroll-bars for the editing area
3. zoom to fit for the isometric viewer
I've tried navigating your's and the PTM's horribly convoluted webpages for links or answers or patches, but nothing.
Seriously, this is my first complaint, MAKE THE WEBPAGES EASIER TO NAVIGATE AND DISPLAY MORE INFO! Both of you! And can you please make a BBOB thread that addresses the problems and gives tutorials? I'm not asking much here.
Anyways, onto the real problem. BBOB V0.4.2 just, well, doesn't really work. The program works flawlessly, but in-game only one of the items I made shows up. I've tried manipulating every variable, even opening the .b02 files in notepad++ to find the problem, but nothing helps! The guy who made PTM (to lazy to check name) said he has a link to version 2 of BBOB on the webpage, and you have to look at the first post? What the hell is he talking about? I see nothing about post, unless you consider the wiki, and even then there's no first post. And why? To keep newbs from downloading it? They wouldn't even know how to use it, let alone put files up for download.
I don't know, you guys are confusing. It's like you're speaking an entirely different language at this point, which, knowing the internet, you guys probably are.
The editor is awesome! I'm going to make tons of stuff to be randomly placed in my worlds, though there are some things I would like to see added to the editor:
1. a zoom feature to change the grid size
2. scroll-bars for the editing area
3. zoom to fit for the isometric viewer
I agree with quite a few of these, I am VERY busy at the moment with other projects that pay money, so BBOB will get maintenance when I get around to it, for say, another 4 weeks until I have time again.
I've tried navigating your's and the PTM's horribly convoluted webpages for links or answers or patches, but nothing.
Seriously, this is my first complaint, MAKE THE WEBPAGES EASIER TO NAVIGATE AND DISPLAY MORE INFO! Both of you! And can you please make a BBOB thread that addresses the problems and gives tutorials? I'm not asking much here.
Anyways, onto the real problem. BBOB V0.4.2 just, well, doesn't really work. The program works flawlessly, but in-game only one of the items I made shows up. I've tried manipulating every variable, even opening the .b02 files in notepad++ to find the problem, but nothing helps! The guy who made PTM (to lazy to check name) said he has a link to version 2 of BBOB on the webpage, and you have to look at the first post? What the hell is he talking about? I see nothing about post, unless you consider the wiki, and even then there's no first post. And why? To keep newbs from downloading it? They wouldn't even know how to use it, let alone put files up for download.
I don't know, you guys are confusing. It's like you're speaking an entirely different language at this point, which, knowing the internet, you guys probably are.
First off, my editor doesn't actually do anything but make text files.
Any errors in spawning truly are not my fault, RTB is working on it. You can prove this to yourself by downloading an older version, say 0.4.0 and checking to see if those object spawn any better or worse.
Finally, as for confusing website, can you identify 'what' is confusing so I can improve it. As of now, it is just a download page with patch notes. If you want tutorials, as for my response LucasErG, I can't really do much for another 4 weeks or so. I would love to take requests for tutorials though.
Just gotta say, I love being able to make to make BOBs in a gui, but some of the things in properties I don't understand, such as "requires foundation" and "collision %".
Just gotta say, I love being able to make to make BOBs in a gui, but some of the things in properties I don't understand, such as "requires foundation" and "collision %".
EDIT: Oh, and I don't understand groups either.
"Requires Foundation" means that the object needs to be placed on some amount of blocks. Without this property objects may float. An alternative to this is "Under Fill" but this creates undesirable results with floating islands, as it will create a pillar below the object if it is floating on a precipice.
"Collision %" is the amount of blocks that when colliding with the terrain are removed before the object will fail to spawn. For example: A tree spawning near a cliff with low collision % will not spawn because the leaf blocks will not dig into the mountain side. In effect the default behavior of the BOB engine is to cut blocks out of the BOB object that interfere with the existing terrain (or other BOB objects). If you want the opposite behavior (ie the object will cut away the terrain) use the "Digging Object" flag. This will grantee the object spawning, and ignore collision percentage, by carving out the terrain instead.
Groups are complex, but in short, its for making groups of huts or ruined villages, or possibly a big tree with some random shrubs around it. In more advanced features (which don't fully work in PTM anyway) You will be able to make randomly created dungeons or tree-forts, or castles, fortresses, walls with towers, or what ever you can imagine so long as you can reduce it down into groups of BOB objects that are nested. Its complicated, Its one of the video tutorials I plan to make once the branching is implemented in PTM.
Neither link works for me either. I've tried a different web browser, shutting off various things, etc... nothing. Host elsewhere or I am afraid I'll never be able to use it. Thanks and I am very sorry for whatever is causing this.
try
http://www.faskerstudio.com
So the source is actually on bitbucket, if you make an account there, I'll add you so that you can download the source and compile it with mono. Private message me with your account name. I would be happy if you would do some mono checking for me. If so, I will add you to the credits as my cross-platform QA Dev.
As for publicness of the source, its currently without licence, thus I remain the owner of it under the copyright of faskerstudio, but it is very commented lightly, so I make no grantees you can understand it if you get your hands on it.
Nope, still doesn't work.
I'm smack in the middle of the US here. I actually tried from my folk's house(different ISP and everything) earlier today and still could not connect. Whatever this is, there has to be a good reason.
strange, I learn from ping that the IP to my domain is http://66.96.133.15 but when visiting that site, it is nothing. How strange.
I will contact support for my domain host, and see if they can identify the problem.
edit:
I may have found a small problem, changed a DNS A record on my domain manager that might have been in conflict with my host's Nameservs, anyway if that were the problem it would take up to 48 hours to propagate...
Also if you are using Chrome, it keeps a local DNS cache that may need to be cleared. I don't know how firefox/IE works.
edit again:
This is the response from my host:
If the issue persist, please get back to us with the following information:
1) The exact error message you get when accessing your website.
2) Exact time you are facing website slowness issue.
3) The geographical location from where the website is inaccessible and the ISP you are using.
4) Browser version which you are using.
5) Do a tracert for your domain name/website and get back to us with the results. To do this, please follow the steps given below:
a) Open up the command prompt. The way to do this is, go to the 'Start' menu, 'Run', then type 'cmd' or 'command'. This will open up a DOS window.
In the window, type the following: tracert domain.com
Can you follow these steps and get back to me? Thanks!
No problems on your website here.
How's the update coming? Is it adding anything new or just bugfixing?
I've been busy teaching c#, but finally today I have a bit of free time. There will be no significant features this patch, just to add the bits about foundation, bug fixes, changing maximum rarity, and auto detecting updates for the future. I should be able to get this all done in the next 2 hours I hope.
Also, if I get enough time, I'm going to experiment with a better more efficient draw algorithm for 0.4.3, I looked at 3D which would be cool, but that will take a lot to re implement everything that's already been done, so for now, I'm going to ignore it. Maybe when I don't have so much other stuff piling up I'll look into it.
http://faskerstudio.com/minecraft/BBOB
New Features:
Bug Fix:
Just send me a private message with your bitbucket use name, and I'll share the source with you. You will need mecurial btw, anyway, once compiled with mono, I would like to put the executable up on the website, so everyone can get access to it.
Thanks
I have it, but it needs updating, I'll updated it and upload it later today. What do you need the specs for?
The beginnings of a proper sort of rainforest biome. So far I've got 3 variations of canopy tree, a giant mushroom, a giant fern/flower, and those stick-like birch trees.
Wow, that stuff really looks great!
I can't wait for you to post some files.
1. a zoom feature to change the grid size
2. scroll-bars for the editing area
3. zoom to fit for the isometric viewer
I've tried navigating your's and the PTM's horribly convoluted webpages for links or answers or patches, but nothing.
Seriously, this is my first complaint, MAKE THE WEBPAGES EASIER TO NAVIGATE AND DISPLAY MORE INFO! Both of you! And can you please make a BBOB thread that addresses the problems and gives tutorials? I'm not asking much here.
Anyways, onto the real problem. BBOB V0.4.2 just, well, doesn't really work. The program works flawlessly, but in-game only one of the items I made shows up. I've tried manipulating every variable, even opening the .b02 files in notepad++ to find the problem, but nothing helps! The guy who made PTM (to lazy to check name) said he has a link to version 2 of BBOB on the webpage, and you have to look at the first post? What the hell is he talking about? I see nothing about post, unless you consider the wiki, and even then there's no first post. And why? To keep newbs from downloading it? They wouldn't even know how to use it, let alone put files up for download.
I don't know, you guys are confusing. It's like you're speaking an entirely different language at this point, which, knowing the internet, you guys probably are.
I agree with quite a few of these, I am VERY busy at the moment with other projects that pay money, so BBOB will get maintenance when I get around to it, for say, another 4 weeks until I have time again.
First off, my editor doesn't actually do anything but make text files.
Any errors in spawning truly are not my fault, RTB is working on it. You can prove this to yourself by downloading an older version, say 0.4.0 and checking to see if those object spawn any better or worse.
Finally, as for confusing website, can you identify 'what' is confusing so I can improve it. As of now, it is just a download page with patch notes. If you want tutorials, as for my response LucasErG, I can't really do much for another 4 weeks or so. I would love to take requests for tutorials though.
EDIT: Oh, and I don't understand groups either.
^The Portal Song!^
http://www.youtube.com/watch?v=b6Q_koTHB54
^Taste the cake song!^
The cake is NOT a lie!
"Requires Foundation" means that the object needs to be placed on some amount of blocks. Without this property objects may float. An alternative to this is "Under Fill" but this creates undesirable results with floating islands, as it will create a pillar below the object if it is floating on a precipice.
"Collision %" is the amount of blocks that when colliding with the terrain are removed before the object will fail to spawn. For example: A tree spawning near a cliff with low collision % will not spawn because the leaf blocks will not dig into the mountain side. In effect the default behavior of the BOB engine is to cut blocks out of the BOB object that interfere with the existing terrain (or other BOB objects). If you want the opposite behavior (ie the object will cut away the terrain) use the "Digging Object" flag. This will grantee the object spawning, and ignore collision percentage, by carving out the terrain instead.
Groups are complex, but in short, its for making groups of huts or ruined villages, or possibly a big tree with some random shrubs around it. In more advanced features (which don't fully work in PTM anyway) You will be able to make randomly created dungeons or tree-forts, or castles, fortresses, walls with towers, or what ever you can imagine so long as you can reduce it down into groups of BOB objects that are nested. Its complicated, Its one of the video tutorials I plan to make once the branching is implemented in PTM.