this is the optional section : 1. a armor set that carries slugs 2. a biome that slugs are common in, but the biome is rare 3. this could be added later on. ghoul slugs http://slugterra.wik...wiki/Ghoul_Slug and abilities they don't have a rarity.4.in the future multiplayer support.(thx IXLKIDDO )so reply if you are interested or if you have any slugterra suggestions. PS. if you help you will be added in the mod release credits thank you, zbzman
Hi I'm an amateur mod maker, And I love slugterra. I can do minor coding (but I would prefer to not do coding), and would love to do texture's.
I have a few suggestions so please listen. We can take a lot of the coding from ocelots, so that they may run away, and you can tame them, and we can take some coding from boats or something so that when you right click the slug entity with the slug tube the slug entity disappears and changes the slug tube I.D. To the I.D. of the slug tube with a certain slug in it.
I think that the occupied slug tube should have an empty bar on the bottom after the slug has been fired, and I think that for the blaster we could take a lot of coding from the bow, and if the person has many slugs in their inventory the slug closest to the blaster should be fired.
I also think that you should be able to name slugs and using coding similar to boats and mine carts we should be able to place them down, feed them, and etc.
Thank you for reading, and please keep in mind that I would love to do textures.
Hi I'm an amateur mod maker, And I love slugterra. I can do minor coding (but I would prefer to not do coding), and would love to do texture's.
I have a few suggestions so please listen. We can take a lot of the coding from ocelots, so that they may run away, and you can tame them, and we can take some coding from boats or something so that when you right click the slug entity with the slug tube the slug entity disappears and changes the slug tube I.D. To the I.D. of the slug tube with a certain slug in it.
I think that the occupied slug tube should have an empty bar on the bottom after the slug has been fired, and I think that for the blaster we could take a lot of coding from the bow, and if the person has many slugs in their inventory the slug closest to the blaster should be fired.
I also think that you should be able to name slugs and using coding similar to boats and mine carts we should be able to place them down, feed them, and etc.
Thank you for reading, and please keep in mind that I would love to do textures.
plz help it would be my pleasure I was on vacation so srry for the long wait
Yay, I would realy like to do texture's but I need models of the slugs to texture them. And I need to know if I should also texture stuff like: slug tubes, blasters, and etc.
can i help i watch the show its one of my favorites i can help with the design but i cant code or anything like that but i have good ideas
i would really like to help thought
Ok srry guys I have school (school is lame) when your me but I have had major problems since I started like: horrible textures , 1.5 update has new coding that replaces old code (that I know well) and a new texture system and lately I have had an in and out interest of the mod but i also tons of texture people and no other coding help ;( I'm sorry i just don't know what to do right now
Srry,
Zbz
u should make it a server it will be a whole lot easyer and i will do anything to get on that server i know loads of people who will help and lots who love minecraft and slugterra just like me
u should make it a server it will be a whole lot easyer and i will do anything to get on that server i know loads of people who will help and lots who love minecraft and slugterra just like me
you would be surprised I have no coding help and I am not that good at it
Hey people, I would also like to help with this "project", I also love slugterra and minecraft, (sorry for repeating everybody else, but i really do!) I don't know how to how to code, but my friend can teach me and I always have youtube! I've watched every episode that have come on (till episode 21,unbeatable master) so i know alot. I also have ideas like a backpack, spikes and much more for the mod!
Hey people, I would also like to help with this "project", I also love slugterra and minecraft, (sorry for repeating everybody else, but i really do!) I don't know how to how to code, but my friend can teach me and I always have youtube! I've watched every episode that have come on (till episode 21,unbeatable master) so i know alot. I also have ideas like a backpack, spikes and much more for the mod!
well minecraft4455 i thought so too and i have been programming for about 2 days now without any resposes so i think we could say maybe we can continue the project together?
Yeah i'll start tommorow today i got to go to a date so yeah ill be happy to help develop this mod see yah tommorow Skype: pokedude4455 or email [email protected]
Hey, I'm workin on a slugterra based mod too btw the blaster coding is extremely complicated if ur gonna make it u need a custom rendering engine and a tonne of projectile enitiy files, so I suggest not using blasters, MSG me so we can discus, if u wanna know what I'm doing ill tell u but I'm still in extreme pre-alpha stage so I don't hav a forum post ill make one prob in late-beta stage, so yea but if ur gonna make a mod go look up some tutorials and take some basic java courses u need to know more than jus texturing
hey can you guys make it so that when you are done making the mod people can automatically so people who suck at downloading mods (me) can get the mod that would be awesome cant wait till its done guys
I can help with slug models and transformations.
plz don't quote the thread... it spams the page
I have a few suggestions so please listen. We can take a lot of the coding from ocelots, so that they may run away, and you can tame them, and we can take some coding from boats or something so that when you right click the slug entity with the slug tube the slug entity disappears and changes the slug tube I.D. To the I.D. of the slug tube with a certain slug in it.
I think that the occupied slug tube should have an empty bar on the bottom after the slug has been fired, and I think that for the blaster we could take a lot of coding from the bow, and if the person has many slugs in their inventory the slug closest to the blaster should be fired.
I also think that you should be able to name slugs and using coding similar to boats and mine carts we should be able to place them down, feed them, and etc.
Thank you for reading, and please keep in mind that I would love to do textures.
i would really like to help thought
Srry,
Zbz
Btw how far is the mod from completion?
Yeah i'll start tommorow today i got to go to a date so yeah ill be happy to help develop this mod see yah tommorow Skype: pokedude4455 or email [email protected]