Hello modders of the Minecraft Community, Today I am asking for help so that hopefully one of you could help me.
I want to make an Adventure Map, but there are some difficulties that are making me stop. I will list them here:
1.- Creeper's or TNT's explosions destroying essential parts of the map.
Solution: Making explosions only damaging mobs and players, not the blocks themselves.
2.- Beds can only make checkpoints at night.
Solution: Changing the ability of beds so that you can sleep at day, also disabling the Monster spawning near the beds.
3.- Losing crucial items at death,
Solution: Keep items at death. (I know there is a mod for that, but having it in a single mod will make it easier for the map's players.
4.- Difficulties at making shops (As Emeralds would need to be in chest for order to aquire them to players)
Solution: Make the hostile mobs drop emeralds at death (Randomly 1-3 emeralds per mob)
Note: These features will only work if you have Adventure Mode, it won't affect Survival/Creative.
So yeah, I think that Adventure Mode would be far better with this, I aren't a modder, but I think it wouldnt be too difficult, as you arent making any new blocks/entities/whatever. I also think that Map Builders would GREATLY apreciate this. If someone decides to make this, please make it for the latest snapshot, as many features of Adventure Mode are added in 1.4 snapshots; so with that, I ask: Is anyone willing to help with this mod, for the sake of Adventure Mode?
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You can find me on twitter as @iLightus !
Add me on Steam!: Link Removed
Hello modders of the Minecraft Community, Today I am asking for help so that hopefully one of you could help me.
I want to make an Adventure Map, but there are some difficulties that are making me stop. I will list them here:
1.- Creeper's or TNT's explosions destroying essential parts of the map.
Solution: Making explosions only damaging mobs and players, not the blocks themselves.
2.- Beds can only make checkpoints at night.
Solution: Changing the ability of beds so that you can sleep at day, also disabling the Monster spawning near the beds.
3.- Losing crucial items at death,
Solution: Keep items at death. (I know there is a mod for that, but having it in a single mod will make it easier for the map's players.
4.- Difficulties at making shops (As Emeralds would need to be in chest for order to aquire them to players)
Solution: Make the hostile mobs drop emeralds at death (Randomly 1-3 emeralds per mob)
Note: These features will only work if you have Adventure Mode, it won't affect Survival/Creative.
So yeah, I think that Adventure Mode would be far better with this, I aren't a modder, but I think it wouldnt be too difficult, as you arent making any new blocks/entities/whatever. I also think that Map Builders would GREATLY apreciate this. If someone decides to make this, please make it for the latest snapshot, as many features of Adventure Mode are added in 1.4 snapshots; so with that, I ask: Is anyone willing to help with this mod, for the sake of Adventure Mode?
Number 1 and 2 are both implemented already. In the snapshots, so will be in 1.4. Number 3 is unnecessary, as command blocks can set new spawnpoints, so basically do the same thing. Number 4 is also pointless because one could simply use Sethbling's MCEdit filter or some other form of program or mod to make villagers not even want emeralds, but rather natural mob drops.
Number 1 and 2 are both implemented already. In the snapshots, so will be in 1.4. Number 3 is unnecessary, as command blocks can set new spawnpoints, so basically do the same thing. Number 4 is also pointless because one could simply use Sethbling's MCEdit filter or some other form of program or mod to make villagers not even want emeralds, but rather natural mob drops.
Really? I havent seen them. But about #4, I think It would be more, natural (?) if we set trading with villagers with emeralds, I think that it would be more useful to the player if mob drops where emeralds, as most dont have a use in the Adv Map
Really? I havent seen them. But about #4, I think It would be more, natural (?) if we set trading with villagers with emeralds, I think that it would be more useful to the player if mob drops where emeralds, as most dont have a use in the Adv Map
It would be near impossible to change the mob drops for different modes, or even with a gamerule like 1 and 3. And no, it wouldnt be more useful, like I said, we can use other stuff instead of Emeralds, or you can scatter them about the map in chests. Im a map maker, I know what map makers want use and need.
It would be near impossible to change the mob drops for different modes, or even with a gamerule like 1 and 3. And no, it wouldnt be more useful, like I said, we can use other stuff instead of Emeralds, or you can scatter them about the map in chests. Im a map maker, I know what map makers want use and need.
hmmm ok then, could you PM me a way to do so? I havent heard of it.
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You can find me on twitter as @iLightus !
Add me on Steam!: Link Removed
hmmm ok then, could you PM me a way to do so? I havent heard of it.
Gamerules. There's a few videos on it, if you just search Minecraft Snapshot Gamerules im sure youll find a video or even just some sort of thread or reddit post listing them their uses and syntax's.
Gamerules. There's a few videos on it, if you just search Minecraft Snapshot Gamerules im sure youll find a video or even just some sort of thread or reddit post listing them their uses and syntax's.
ok thanks for the help
Rollback Post to RevisionRollBack
You can find me on twitter as @iLightus !
Add me on Steam!: Link Removed
I want to make an Adventure Map, but there are some difficulties that are making me stop. I will list them here:
1.- Creeper's or TNT's explosions destroying essential parts of the map.
Solution: Making explosions only damaging mobs and players, not the blocks themselves.
2.- Beds can only make checkpoints at night.
Solution: Changing the ability of beds so that you can sleep at day, also disabling the Monster spawning near the beds.
3.- Losing crucial items at death,
Solution: Keep items at death. (I know there is a mod for that, but having it in a single mod will make it easier for the map's players.
4.- Difficulties at making shops (As Emeralds would need to be in chest for order to aquire them to players)
Solution: Make the hostile mobs drop emeralds at death (Randomly 1-3 emeralds per mob)
Note: These features will only work if you have Adventure Mode, it won't affect Survival/Creative.
So yeah, I think that Adventure Mode would be far better with this, I aren't a modder, but I think it wouldnt be too difficult, as you arent making any new blocks/entities/whatever. I also think that Map Builders would GREATLY apreciate this. If someone decides to make this, please make it for the latest snapshot, as many features of Adventure Mode are added in 1.4 snapshots; so with that, I ask: Is anyone willing to help with this mod, for the sake of Adventure Mode?
Add me on Steam!: Link Removed
Number 1 and 2 are both implemented already. In the snapshots, so will be in 1.4. Number 3 is unnecessary, as command blocks can set new spawnpoints, so basically do the same thing. Number 4 is also pointless because one could simply use Sethbling's MCEdit filter or some other form of program or mod to make villagers not even want emeralds, but rather natural mob drops.
I play Slave Hack, give it a try!
Add me on Steam!: Link Removed
It would be near impossible to change the mob drops for different modes, or even with a gamerule like 1 and 3. And no, it wouldnt be more useful, like I said, we can use other stuff instead of Emeralds, or you can scatter them about the map in chests. Im a map maker, I know what map makers want use and need.
I play Slave Hack, give it a try!
Add me on Steam!: Link Removed
Gamerules. There's a few videos on it, if you just search Minecraft Snapshot Gamerules im sure youll find a video or even just some sort of thread or reddit post listing them their uses and syntax's.
I play Slave Hack, give it a try!
Add me on Steam!: Link Removed