With the heat it would be more of a variable, for example. Temp=biome/basemultiplier*(armorheat/heatresistance) and on over/under heat trigger death, adding something about it to the gui wouldn't be necessary. The effects triggered at certain temp's would probably be the only notification needed(nausea, slow) it could also add room for hot/cold weather gear sub types/modifications. (either way the idea would add more spice to the game.)
well it would need an exposure variable, it would be stupid to be effected immediately
well it would need an exposure variable, it would be stupid to be effected immediately
i reckon the caliper would have been better, as holding a glove in hand is weird.
If you wan't I can work out an equation that is simple and realistic, that was just an example. I also see your point about the gloves...
Thanks for the great mod btw.
I'veI haven't played the mod yet (although I'm in the process of choosing the mods to accompany it) so I can't make any in-game requests or comments, though I think it'd be useful if you could create a wiki site so your followers can make a properly organised guide + wiki.
Don't get me wrong, you've done quite the work in the mod's page but I feel it's a bit disorganised and difficult to navigate. Just a suggestion
Yeah well scratch that, I found the wiki.
I haven't worked on the wiki, so it's either outdated and empty, or (more likely) some fairy dressed it up.
If you wan't I can work out an equation that is simple and realistic, that was just an example. I also see your point about the gloves...
Thanks for the great mod btw.
I've actually put together a cool looking caliper image
I remember you saying somthing about the best crossbow in modding? I was wondering what features it includes that make it better. Im not comparing you or anything! im just wondering.
I remember you saying somthing about the best crossbow in modding? I was wondering what features it includes that make it better. Im not comparing you or anything! im just wondering.
After a coupl've days worth of gameplay with your mod, I have a few ideas off of the top of my head.
1.) Instead of using the crafting table for making planks with wooden blocks, why not create a whole new accessorry for woodcutting (For example, a cutting stump?) It would work in a fashion to where the player would hand-saw the wooden log (Not wooden planks, just the log straight off of the tree, for realism and simplicity) using the right click feature, and eventually accumulating a stack of planks onto the side of the cutting stump after spending some time sawing. Just a suggestion.
2.) Since you added the Minotaur, why not add Medusa? An eye for an eye. On another note, i've yet to see anybody else even attempt a Medusa mob.
3.) Masonry - Since you've decided to make use of 'primitive' tools and whatnot, why not use a workstation that involves grinding stone into various shapes and uses? It would be sensible, and go right along with the rest of the content from the mod overall.
Those are my three main thoughts right off the top of my head, but on the side, it'd also be neat to see integration with either Balkon's Weapon Mod, Asgard Sword-N-Shield or the Metallurgy 3 mod (Preferably the last, seeing as how it has the most potential.).
I hope you'll like some of these. If you'd like, I can brainstorm some more.
After a coupl've days worth of gameplay with your mod, I have a few ideas off of the top of my head.
1.) Instead of using the crafting table for making planks with wooden blocks, why not create a whole new accessorry for woodcutting (For example, a cutting stump?) It would work in a fashion to where the player would hand-saw the wooden log (Not wooden planks, just the log straight off of the tree, for realism and simplicity) using the right click feature, and eventually accumulating a stack of planks onto the side of the cutting stump after spending some time sawing. Just a suggestion.
2.) Since you added the Minotaur, why not add Medusa? An eye for an eye. On another note, i've yet to see anybody else even attempt a Medusa mob.
3.) Masonry - Since you've decided to make use of 'primitive' tools and whatnot, why not use a workstation that involves grinding stone into various shapes and uses? It would be sensible, and go right along with the rest of the content from the mod overall.
Those are my three main thoughts right off the top of my head, but on the side, it'd also be neat to see integration with either Balkon's Weapon Mod, Asgard Sword-N-Shield or the Metallurgy 3 mod (Preferably the last, seeing as how it has the most potential.).
I hope you'll like some of these. If you'd like, I can brainstorm some more.
1: Damn! an idea that's both good and that i haven't thought of- (kind of a thought i had.. but still). id imagine that's possible, with axes and a chopping block(would yield plank items, and you need to turn them into plank blocks
2: Well having a petrify is going to be a decent issue(same problem with my soon-added basilisk) It could be a custom potion effect(i think they work)not sure about how to render it. (the newest forge mentioned some render hooks though). and it's snakey head would be a problem to model without looking ridiculous.
3: I thought of this earlier, with some kind of mason table. (also stoneworking with blocks). as for the primitive tools, it's mainly chucking whatever rock there is first. but having to sharpen said rock first would help.
As for the integration: I haven't really the time for these things. so it could be a fan thing
Balkons weapon: That's best with having forged alternatives, (but a lot of the weapons in balkons are obsolete with this like spears, musket, knife, axe, etc)
Asgard: I believe it's on the list on their end
Metallurgy: That is a huge task, i'm not doing that, id imagine someone will though
1: Damn! an idea that's both good and that i haven't thought of- (kind of a thought i had.. but still). id imagine that's possible, with axes and a chopping block(would yield plank items, and you need to turn them into plank blocks
2: Well having a petrify is going to be a decent issue(same problem with my soon-added basilisk) It could be a custom potion effect(i think they work)not sure about how to render it. (the newest forge mentioned some render hooks though). and it's snakey head would be a problem to model without looking ridiculous.
3: I thought of this earlier, with some kind of mason table. (also stoneworking with blocks). as for the primitive tools, it's mainly chucking whatever rock there is first. but having to sharpen said rock first would help.
As for the integration: I haven't really the time for these things. so it could be a fan thing
Balkons weapon: That's best with having forged alternatives, (but a lot of the weapons in balkons are obsolete with this like spears, musket, knife, axe, etc)
Asgard: I believe it's on the list on their end
Metallurgy: That is a huge task, i'm not doing that, id imagine someone will though
Glad you like my piece of mind - Also, while i'm thinking of it - What do you use to program MineFantasy? I may pick up the task of doing Metallurgy integration myself, since i'm getting into the whole programming scene.
Ah, and one more idea, although it's not as necessary - Having a use for clay (Seeing as how it's absolute garbage and a waste, at best.) How about some kind've pottery and moulding system? For aesthetics, perhaps.
1.) Instead of using the crafting table for making planks with wooden blocks, why not create a whole new accessorry for woodcutting (For example, a cutting stump?) It would work in a fashion to where the player would hand-saw the wooden log (Not wooden planks, just the log straight off of the tree, for realism and simplicity) using the right click feature, and eventually accumulating a stack of planks onto the side of the cutting stump after spending some time sawing. Just a suggestion.
This.
I love the crafting that this mod adds. (Hammer and anvil especially.) Things like this would be awesome.
Also, I know this may be redundant, but have you thought of adding a recipe for flint and steel that actually uses steel? Just as an alternative for the namesake. I've added this for my local server as well as a few recipes for Growthcraft barrels and vanilla iron bars that use wrought iron or other metals for early game construction and winemaking.
1. Mine and Blade 2 Support: As soon as dual wielding is updated and available in Mine and Blade 2 I plan on downloading the mod. However, MineFantasy is one of my favourite mods ever and I feel that crafting a battleaxe on a crafting table with normal COLD vanilla iron after all the MineFantasy amazingness might feel a bit weird. Also, being able to wield a ******* sword in each hand would also be a bit unrealistic. (You probaby already thought of this)
2. 1.6.2 Features: Horse shoes and different weight classes for horse armor. Horse shoes could increase the speed of a horse by maybe 10% but then when broken the horse moves 20% slower (this is not my idea, I got it from GopherVids, he mentioned this mod idea, but it was for Skyrim and not Minecraft). Horse armors would include Leather, Chain, maybe scale, plate, and so on. These provide different amounts of damage reduction, but also get heavier.
3. Hawking: Since you did a great job with the hounds I would love it if you could add Hawks, Eagles, and Falcons. This would add a new block, 3 new mobs, and 2 new items. The bird perch is a block on which the hunting birds can rest and stay if you do not want them to follow you. The 2 new items are the bird cap, and the bird glove. The bird glove has to be used in a similar fashion as a bow when a bird is following you. Point your crosshair at a small animal, or at a dropped item while having the bird glove equipped, and right click. The tamed bird will soar in that direction and look for dropped items or prey and carry them back to you. The bird cap prevents birds that are following you from simply flying around at random and attacking everything or collecting everything. Each bird has 4 stats, Health, (ofcourse) Strength, Speed, and Intelligence. Strength affects how many items can be carried at once by your bird, and how much damage it does to enemies. Speed affects how fast the bird flies to the designated area, and back, and how fast it attacks enemies. Intelligence affects the radius of the designated area, and what enemies it mindlessly attacks. Eagles are generally superior in Strength, Hawks in Intelligence, and Falcons in Speed. I do not know how these will be tamed, and where they should be found, but there are a few possibilities.
1. If you ever intend to make the magic addon it would be cool if you could add valyrian steel as a metal. Valyrian steel would have to be made using a long winded process of spells, forging, hammering, refining and what not.
1. Mine and Blade 2 Support: As soon as dual wielding is updated and available in Mine and Blade 2 I plan on downloading the mod. However, MineFantasy is one of my favourite mods ever and I feel that crafting a battleaxe on a crafting table with normal COLD vanilla iron after all the MineFantasy amazingness might feel a bit weird. Also, being able to wield a ******* sword in each hand would also be a bit unrealistic. (You probaby already thought of this)
I've planned that since development started. (you may have noticed on the topic)
2. 1.6.2 Features: Horse shoes and different weight classes for horse armor. Horse shoes could increase the speed of a horse by maybe 10% but then when broken the horse moves 20% slower (this is not my idea, I got it from GopherVids, he mentioned this mod idea, but it was for Skyrim and not Minecraft). Horse armors would include Leather, Chain, maybe scale, plate, and so on. These provide different amounts of damage reduction, but also get heavier.
I'm not updating to that trainwreck anytime soom: but it's kind of obvious that when I did I might expand on those crappy things(since they suck right now)
3. Hawking: Since you did a great job with the hounds I would love it if you could add Hawks, Eagles, and Falcons. This would add a new block, 3 new mobs, and 2 new items. The bird perch is a block on which the hunting birds can rest and stay if you do not want them to follow you. The 2 new items are the bird cap, and the bird glove. The bird glove has to be used in a similar fashion as a bow when a bird is following you. Point your crosshair at a small animal, or at a dropped item while having the bird glove equipped, and right click. The tamed bird will soar in that direction and look for dropped items or prey and carry them back to you. The bird cap prevents birds that are following you from simply flying around at random and attacking everything or collecting everything. Each bird has 4 stats, Health, (ofcourse) Strength, Speed, and Intelligence. Strength affects how many items can be carried at once by your bird, and how much damage it does to enemies. Speed affects how fast the bird flies to the designated area, and back, and how fast it attacks enemies. Intelligence affects the radius of the designated area, and what enemies it mindlessly attacks. Eagles are generally superior in Strength, Hawks in Intelligence, and Falcons in Speed. I do not know how these will be tamed, and where they should be found, but there are a few possibilities.
Falconry was a thing considered earlier.. but flight pathing, AI and anything is just unpredictable how to even start (sure.. a bunch of dogs may be 1 thing, but a tiny flying bird.... not anywhere at all as simple)
1. If you ever intend to make the magic addon it would be cool if you could add valyrian steel as a metal. Valyrian steel would have to be made using a long winded process of spells, forging, hammering, refining and what not.
Falconry, that takes me back. 2 ideas 1. Could you make it so you can make a cauldron out of wrought iron and 2. Do you think that banging nether quarts on a trip hammer would make a good "high quality flux" for use in dragon forge and ignotumite? Gives a reason to go to the nether other that the blocks.
well it would need an exposure variable, it would be stupid to be effected immediately
i reckon the caliper would have been better, as holding a glove in hand is weird.
If you wan't I can work out an equation that is simple and realistic, that was just an example. I also see your point about the gloves...
Thanks for the great mod btw.
~Arttie
I haven't worked on the wiki, so it's either outdated and empty, or (more likely) some fairy dressed it up.
I've actually put together a cool looking caliper image
Also would it be possible to add more variations of bows? [swordbow, yumi, etc]
~Arttie
looks should be enough
there was going to be 4 classes(composite, long, compound, recurve)
1.) Instead of using the crafting table for making planks with wooden blocks, why not create a whole new accessorry for woodcutting (For example, a cutting stump?) It would work in a fashion to where the player would hand-saw the wooden log (Not wooden planks, just the log straight off of the tree, for realism and simplicity) using the right click feature, and eventually accumulating a stack of planks onto the side of the cutting stump after spending some time sawing. Just a suggestion.
2.) Since you added the Minotaur, why not add Medusa? An eye for an eye. On another note, i've yet to see anybody else even attempt a Medusa mob.
3.) Masonry - Since you've decided to make use of 'primitive' tools and whatnot, why not use a workstation that involves grinding stone into various shapes and uses? It would be sensible, and go right along with the rest of the content from the mod overall.
Those are my three main thoughts right off the top of my head, but on the side, it'd also be neat to see integration with either Balkon's Weapon Mod, Asgard Sword-N-Shield or the Metallurgy 3 mod (Preferably the last, seeing as how it has the most potential.).
I hope you'll like some of these. If you'd like, I can brainstorm some more.
1: Damn! an idea that's both good and that i haven't thought of- (kind of a thought i had.. but still). id imagine that's possible, with axes and a chopping block(would yield plank items, and you need to turn them into plank blocks
2: Well having a petrify is going to be a decent issue(same problem with my soon-added basilisk) It could be a custom potion effect(i think they work)not sure about how to render it. (the newest forge mentioned some render hooks though). and it's snakey head would be a problem to model without looking ridiculous.
3: I thought of this earlier, with some kind of mason table. (also stoneworking with blocks). as for the primitive tools, it's mainly chucking whatever rock there is first. but having to sharpen said rock first would help.
As for the integration: I haven't really the time for these things. so it could be a fan thing
Balkons weapon: That's best with having forged alternatives, (but a lot of the weapons in balkons are obsolete with this like spears, musket, knife, axe, etc)
Asgard: I believe it's on the list on their end
Metallurgy: That is a huge task, i'm not doing that, id imagine someone will though
Glad you like my piece of mind - Also, while i'm thinking of it - What do you use to program MineFantasy? I may pick up the task of doing Metallurgy integration myself, since i'm getting into the whole programming scene.
Ah, and one more idea, although it's not as necessary - Having a use for clay (Seeing as how it's absolute garbage and a waste, at best.) How about some kind've pottery and moulding system? For aesthetics, perhaps.
Right now im still stingy with blockIDs, but aesthetics (pottery, woodcrafts, etc) are a later thing(if not a plugin)
means the total it can repair 0.5 means it repairs max 50%, etc
umm where was the white marker at in the gui
This.
I love the crafting that this mod adds. (Hammer and anvil especially.) Things like this would be awesome.
Also, I know this may be redundant, but have you thought of adding a recipe for flint and steel that actually uses steel? Just as an alternative for the namesake. I've added this for my local server as well as a few recipes for Growthcraft barrels and vanilla iron bars that use wrought iron or other metals for early game construction and winemaking.
1. Mine and Blade 2 Support: As soon as dual wielding is updated and available in Mine and Blade 2 I plan on downloading the mod. However, MineFantasy is one of my favourite mods ever and I feel that crafting a battleaxe on a crafting table with normal COLD vanilla iron after all the MineFantasy amazingness might feel a bit weird. Also, being able to wield a ******* sword in each hand would also be a bit unrealistic. (You probaby already thought of this)
2. 1.6.2 Features: Horse shoes and different weight classes for horse armor. Horse shoes could increase the speed of a horse by maybe 10% but then when broken the horse moves 20% slower (this is not my idea, I got it from GopherVids, he mentioned this mod idea, but it was for Skyrim and not Minecraft). Horse armors would include Leather, Chain, maybe scale, plate, and so on. These provide different amounts of damage reduction, but also get heavier.
3. Hawking: Since you did a great job with the hounds I would love it if you could add Hawks, Eagles, and Falcons. This would add a new block, 3 new mobs, and 2 new items. The bird perch is a block on which the hunting birds can rest and stay if you do not want them to follow you. The 2 new items are the bird cap, and the bird glove. The bird glove has to be used in a similar fashion as a bow when a bird is following you. Point your crosshair at a small animal, or at a dropped item while having the bird glove equipped, and right click. The tamed bird will soar in that direction and look for dropped items or prey and carry them back to you. The bird cap prevents birds that are following you from simply flying around at random and attacking everything or collecting everything. Each bird has 4 stats, Health, (ofcourse) Strength, Speed, and Intelligence. Strength affects how many items can be carried at once by your bird, and how much damage it does to enemies. Speed affects how fast the bird flies to the designated area, and back, and how fast it attacks enemies. Intelligence affects the radius of the designated area, and what enemies it mindlessly attacks. Eagles are generally superior in Strength, Hawks in Intelligence, and Falcons in Speed. I do not know how these will be tamed, and where they should be found, but there are a few possibilities.
1. If you ever intend to make the magic addon it would be cool if you could add valyrian steel as a metal. Valyrian steel would have to be made using a long winded process of spells, forging, hammering, refining and what not.
I've planned that since development started. (you may have noticed on the topic)
I'm not updating to that trainwreck anytime soom: but it's kind of obvious that when I did I might expand on those crappy things(since they suck right now)
Falconry was a thing considered earlier.. but flight pathing, AI and anything is just unpredictable how to even start (sure.. a bunch of dogs may be 1 thing, but a tiny flying bird.... not anywhere at all as simple)
Well I wasn't going to really make the addon