So I'm kinda angry that you can't use Mobius fuel (from Equivalent Exchange) in other coal-burning machines like the Steam engine from Buildcraft, or the Generator from Industrial Craft. So, in order to make the lower-tier fuels actually useful, I propose this mod idea - to add two blocks to the game that create BuildCraft power and IndustrialCraft electricity, respectively. So, much like how you need to surround Energy condensers with Energy Collectors and Antimatter relays to give them energy (as described here), you would need to do the same thing with these guys. Basically, they can take energy from a surrounding Relay (they can't take energy directly from a collector; you have to put down some up-front EMC to set them up) and turn it into either BC or IC2 power (depending on whether you're using the Engine block or the Generator block, respectively). So. in order to power it with Alchemical coal, you need to place an Antimatter relay next to it, put the coal in there, hook it up to the grid, and (if you're using the engine) give it redstone power. There's three tiers of these blocks, much like with the Collector and Relay blocks; the higher tiers use up EMC faster, producing more power per second. Ergo, if you're trying to run a Mass Fabricator or get a Quarry really cranking, you'll want the higher-tier items; if you just want to run a pump or a Forestry item or something, you'll want a lower tier item. I have no idea how to craft these things; I can only assume that, like all EE blocks, the lowest tier would be crafted with a diamond block, tier two would need a tier one machine and a piece of dark matter, and tier 3 would need a tier two and a piece of red matter.
Pics and stuff
In this highly technical illustration, I am using the peat engine from the Forestry mod to simulate the antimatter engine. All of the mechanics here apply to both the BC and IC equivalents of these items
Now we shall note that the following operation does not work - neither block accepts power directly from an Energy Condenser.
In order to supply EMC to the block, you must first route the EMC through an Antimatter Relay, as shown here.
This is a sample rig that I built in creative mode here. I've taken off a couple of layers of collectors and relays, but it gives you a good idea of the kind of set-up you want to build. If you look on the EE wiki, the set-ups they have there for energy collectors would all work very well with these blocks.
Now of course we know that BC engines require redstone power to run. The most effective way to do this without loosing any relays or collectors is to put a Buildcraft gate on the pipe and, using pipe wire, wire a remote switch to turn it on. Here's what I mean.
Off camera, there's another BC gate with the condition to turn on the Blue pipe signal when redstone power is supplied. The gate near the engine is wired to emit redstone power when it receives a blue pipe signal; thus, when you flip the switch on the off-camera gate, it turns on the blue pipe wire, which turns on the gate next to the engine, which gives redstone power to the engine, turning it on.
Something I should add is that the BC engine doesn't have an interface; however, when you right-click on the IC2 generator, it gives you an interface much like an MFSU or any other storage device. The top slot lets you fill up a battery; the bottom slot lets you discharge the EMC from a storage device into the machine. The three tiers of IC antimatter generators are much like the three storage devices - you can't charge quantum suit armor in a Batbox, and similarly, you can't charge a laptron crystal in a Mark I generator.
Recipes
(All recipes are subject to change)
Antimatter Engine mk 1
That redstone engine may be replaced with a steam or combustion engine. Also, if you have Forestry installed, you can use Copper, Tin, or Bronze gears in place of the Iron gears (which may be more EMC-effective)
Engine mk 2
The redstone engine is a placeholder for the Mark 1 engine
Engine mk 3
The peat-fired engine there is a placeholder for the Mark 2 engine
Antimatter Generator mk 1
Some things to point out here; first, the Batbox in the center may or may not be replaced with an Antimatter Relay. Second, those are obsidian blocks on the corner, and third, these generator recipes are symmetric. Go to the wiki page for the Watch of Flowing Time, and notice how you can switch the positions of the glowstone blocks and the obsidian and still get the same item back. Same principle applies with ALL the generator recipes
Generator mk 2
Those are a Mark 1 in the center, two MFEs, four obsidian, and two dark matter blocks (because you can't tell the difference between an obsidian block and a DM block from a screencap)
Generator mk 3
The solar panel stands in for a Mark 2, and those are two MFSUs, four obsidian, and four Red Matter blocks.
I like this idea. I had an idea that could go with this mod called the EMC Pipe, which was Dark Matter and a gold conductive pipe. Good luck with this!
I like this idea. I had an idea that could go with this mod called the EMC Pipe, which was Dark Matter and a gold conductive pipe. Good luck with this!
It transferrs EMC between things as if they were placed next to each other.
Hm...I dunno...it kinda sounds a little bit cheat, just from the standpoint of just stringing a whole bunch of collectors along that wire + watching the EMC rack up. I think I would be better with it if it was more expensive, like two redmatter around a gold conductive pipe or something. Or if, like my idea, it could only accept EMC from a relay, thus forcing you to build two pieces of equipment instead of one.
Anyway, adding pictures.
In this highly technical illustration, I am using the peat engine from the Forestry mod to simulate the antimatter engine. All of the mechanics here apply to both the BC and IC equivalents of these items
Now we shall note that the following operation does not work - neither block accepts power directly from an Energy Condenser.
In order to supply EMC to the block, you must first route the EMC through an Antimatter Relay, as shown here.
This is a sample rig that I built in creative mode here. I've taken off a couple of layers of collectors and relays, but it gives you a good idea of the kind of set-up you want to build. If you look on the EE wiki, the set-ups they have there for energy collectors would all work very well with these blocks.
Now of course we know that BC engines require redstone power to run. The most effective way to do this without loosing any relays or collectors is to put a Buildcraft gate on the pipe and, using pipe wire, wire a remote switch to turn it on. Here's what I mean.
Off camera, there's another BC gate with the condition to turn on the Blue pipe signal when redstone power is supplied. The gate near the engine is wired to emit redstone power when it receives a blue pipe signal; thus, when you flip the switch on the off-camera gate, it turns on the blue pipe wire, which turns on the gate next to the engine, which gives redstone power to the engine, turning it on.
Something I should add is that the BC engine doesn't have an interface; however, when you right-click on the IC2 generator, it gives you an interface much like an MFSU or any other storage device. The top slot lets you fill up a battery; the bottom slot lets you discharge the EMC from a storage device into the machine. The three tiers of IC antimatter generators are much like the three storage devices - you can't charge quantum suit armor in a Batbox, and similarly, you can't charge a laptron crystal in a Mark I generator.
I'm working on item recipes, I'll have something for you soon.
Hm...I dunno...it kinda sounds a little bit cheat, just from the standpoint of just stringing a whole bunch of collectors along that wire + watching the EMC rack up. I think I would be better with it if it was more expensive, like two redmatter around a gold conductive pipe or something. Or if, like my idea, it could only accept EMC from a relay, thus forcing you to build two pieces of equipment instead of one.
Anyway, adding pictures.
In this highly technical illustration, I am using the peat engine from the Forestry mod to simulate the antimatter engine. All of the mechanics here apply to both the BC and IC equivalents of these items
Now we shall note that the following operation does not work - neither block accepts power directly from an Energy Condenser.
In order to supply EMC to the block, you must first route the EMC through an Antimatter Relay, as shown here.
This is a sample rig that I built in creative mode here. I've taken off a couple of layers of collectors and relays, but it gives you a good idea of the kind of set-up you want to build. If you look on the EE wiki, the set-ups they have there for energy collectors would all work very well with these blocks.
Now of course we know that BC engines require redstone power to run. The most effective way to do this without loosing any relays or collectors is to put a Buildcraft gate on the pipe and, using pipe wire, wire a remote switch to turn it on. Here's what I mean.
Off camera, there's another BC gate with the condition to turn on the Blue pipe signal when redstone power is supplied. The gate near the engine is wired to emit redstone power when it receives a blue pipe signal; thus, when you flip the switch on the off-camera gate, it turns on the blue pipe wire, which turns on the gate next to the engine, which gives redstone power to the engine, turning it on.
Something I should add is that the BC engine doesn't have an interface; however, when you right-click on the IC2 generator, it gives you an interface much like an MFSU or any other storage device. The top slot lets you fill up a battery; the bottom slot lets you discharge the EMC from a storage device into the machine. The three tiers of IC antimatter generators are much like the three storage devices - you can't charge quantum suit armor in a Batbox, and similarly, you can't charge a laptron crystal in a Mark I generator.
I'm working on item recipes, I'll have something for you soon.
I guess that that would be OP with Dark Matter, because it is supposed to make flowers eaiser to build, among other things, like just transferring power. Red Matter does seem like it would work better.
So I'm kinda angry that you can't use Mobius fuel (from Equivalent Exchange) in other coal-burning machines like the Steam engine from Buildcraft, or the Generator from Industrial Craft. So, in order to make the lower-tier fuels actually useful, I propose this mod idea - to add two blocks to the game that create BuildCraft power and IndustrialCraft electricity, respectively. So, much like how you need to surround Energy condensers with Energy Collectors and Antimatter relays to give them energy (as described here), you would need to do the same thing with these guys. Basically, they can take energy from a surrounding Relay (they can't take energy directly from a collector; you have to put down some up-front EMC to set them up) and turn it into either BC or IC2 power (depending on whether you're using the Engine block or the Generator block, respectively). So. in order to power it with Alchemical coal, you need to place an Antimatter relay next to it, put the coal in there, hook it up to the grid, and (if you're using the engine) give it redstone power. There's three tiers of these blocks, much like with the Collector and Relay blocks; the higher tiers use up EMC faster, producing more power per second. Ergo, if you're trying to run a Mass Fabricator or get a Quarry really cranking, you'll want the higher-tier items; if you just want to run a pump or a Forestry item or something, you'll want a lower tier item. I have no idea how to craft these things; I can only assume that, like all EE blocks, the lowest tier would be crafted with a diamond block, tier two would need a tier one machine and a piece of dark matter, and tier 3 would need a tier two and a piece of red matter.
Pics and stuff
Recipes
(All recipes are subject to change)
Antimatter Engine mk 1
That redstone engine may be replaced with a steam or combustion engine. Also, if you have Forestry installed, you can use Copper, Tin, or Bronze gears in place of the Iron gears (which may be more EMC-effective)
Engine mk 2
The peat-fired engine there is a placeholder for the Mark 2 engine
Antimatter Generator mk 1
Ooh, sounds cool. What's it do?
It transferrs EMC between things as if they were placed next to each other.
Hm...I dunno...it kinda sounds a little bit cheat, just from the standpoint of just stringing a whole bunch of collectors along that wire + watching the EMC rack up. I think I would be better with it if it was more expensive, like two redmatter around a gold conductive pipe or something. Or if, like my idea, it could only accept EMC from a relay, thus forcing you to build two pieces of equipment instead of one.
Anyway, adding pictures.
Now we shall note that the following operation does not work - neither block accepts power directly from an Energy Condenser.
In order to supply EMC to the block, you must first route the EMC through an Antimatter Relay, as shown here.
This is a sample rig that I built in creative mode here. I've taken off a couple of layers of collectors and relays, but it gives you a good idea of the kind of set-up you want to build. If you look on the EE wiki, the set-ups they have there for energy collectors would all work very well with these blocks.
Now of course we know that BC engines require redstone power to run. The most effective way to do this without loosing any relays or collectors is to put a Buildcraft gate on the pipe and, using pipe wire, wire a remote switch to turn it on. Here's what I mean.
Off camera, there's another BC gate with the condition to turn on the Blue pipe signal when redstone power is supplied. The gate near the engine is wired to emit redstone power when it receives a blue pipe signal; thus, when you flip the switch on the off-camera gate, it turns on the blue pipe wire, which turns on the gate next to the engine, which gives redstone power to the engine, turning it on.
Something I should add is that the BC engine doesn't have an interface; however, when you right-click on the IC2 generator, it gives you an interface much like an MFSU or any other storage device. The top slot lets you fill up a battery; the bottom slot lets you discharge the EMC from a storage device into the machine. The three tiers of IC antimatter generators are much like the three storage devices - you can't charge quantum suit armor in a Batbox, and similarly, you can't charge a laptron crystal in a Mark I generator.
I'm working on item recipes, I'll have something for you soon.
I guess that that would be OP with Dark Matter, because it is supposed to make flowers eaiser to build, among other things, like just transferring power. Red Matter does seem like it would work better.