hey can you make a mod that if you put 9 cobblestone in the workbench it makes processed cobblestone and if you put the proccessed cobble stone in the crafting grid you get 9 cobblestone its just for storing cobblestone basicly thanks
hey can you make a mod that if you put 9 cobblestone in the workbench it makes processed cobblestone and if you put the proccessed cobble stone in the crafting grid you get 9 cobblestone its just for storing cobblestone basicly thanks
hey can you make a mod that if you put 9 cobblestone in the workbench it makes processed cobblestone and if you put the proccessed cobble stone in the crafting grid you get 9 cobblestone its just for storing cobblestone basicly thanks
repost
what about a mod where you can use coco beans and milk to make cholate milk witch restores 8 heart and dyes + bucket of water for coloured water
I could make the chocolate milk, but the colored water is pushing it.
can u make a mod where if u press a hotkey you take control of the nearest mob? You would stay in your normal view, but you would be controlling the movement of the nearest mob...
You never said you were doing my request. If that request is too much trouble, please consider this one: Plant, Grow, Produce!
It's where you can grow 6 new things and some new foods introduced.
BREAD DOUGH
Now you need a longer chain of stuff to craft bread and cake and cookies!
= Wheat
= Flour
= Dough
TO CRAFT:
Wheat in the crafting table makes 3 flour.
3 flour in a vertical row makes dough. Same amount of wheat needed, longer crafting chain.
In cake and bread, the wheat is replaced by dough. In cookies, the wheat is replaced by flour.
BUTTER AND CHEESE
Put milk in the furnace and get cheese. Put a snow block above milk in the crafting table and get butter.
STRAWBERRIES
Strawberries grow quickly and to obtain strawberry seeds, destroy long grass, like normal seeds.
CRAFTING:
Put a strawberry above milk to get strawberry milkshake, a refreshing bevarage that heals 3 hearts.
TOMATO
Tomato's grow same speed as wheat, and to get tomato seeds, destroy long grass, like normal seeds.
CRAFTING:
= Dough
= Tomato
= Cheese
= Any mushroom
Pizza! Eat it to:
1) Heal 5 hearts
2) Eat it once and it will become half pizza, and heal you 2.5 hearts then eat again for another 2.5 hearts
Just a tomato in the crafting table makes ketchup! Fire ketchup squirts at enemies!
GARLIC
Garlic grows slowly and is again, seeds found in long grass.
CRAFTNG:
Garlic above butter in crafting makes garlic butter. Garlic Butter:
Makes garlic flatbread. Same priniple as pizza, but 6 hearts instead.
GROW COCOA BEANS
Simple, grow cocoa beans in the same way as sugar canes. Destroying dirt now has a 5% chance of wielding cocoa beans.
can you make me a mod that makes the world a post apocalyptic wasteland and adds grotesque monsters.it also adds a ninja star, and a throwing star, and a pistol and shotgun and random survivors that have houses with chest.
Alright, here we go! I'd like to take a moment to talk about BBMM and RSMC. RSMC, the big one, is a collaborative project between two friends and myself. It is a mod which is active in development and is being updated regularly; the goal is to add new RuneScape-based elements to Minecraft in small amounts at a time. I'd like to encourage anyone who reads this thread to first check out the RSMC thread (link in sig) and download, rep, comment, follow, etc. if you would so kindly.
BBMM is a mod that I've developed to help other people make mods. I'd like to seriously considering using this mod as it will HOPEFULLY cut out all of the ore mods and keep them to a limit. The truth of that story is that you may think you have this great idea for a mod that is so original that it adds three new ores with unique names, states, etc, but nobody else is going to want it. So if you want a mod that badly, use this and create it on your own. I've provided instructions on the thread (you can find it in my content or in my topics sections).
I have a small (one item/recipe) request, it's here. I tried reading through your mod making tool, but I've never attempted any sort of modding, so it's a little confusing. Could you tell me if my request is possible with yours or would it be completely out of my league?
Colored redstone mod.
what it does:
- adds redstone dust for all colors of the existing dyes.
- all colors act almost exactly the same as regular dust.
- different colors doesn't connect unless regular (red) dust is placed in between.
- textures should be the corresponding color on the bottom side and a little red on top (so it doesn't create confusion between other dusts like glowstone dust + some from mods)
I have a small (one item/recipe) request, it's here. I tried reading through your mod making tool, but I've never attempted any sort of modding, so it's a little confusing. Could you tell me if my request is possible with yours or would it be completely out of my league?
This mod would not be possible with BBMM as it requires special functionality to be hard-coded.
Colored redstone mod.
what it does:
- adds redstone dust for all colors of the existing dyes.
- all colors act almost exactly the same as regular dust.
- different colors doesn't connect unless regular (red) dust is placed in between.
- textures should be the corresponding color on the bottom side and a little red on top (so it doesn't create confusion between other dusts like glowstone dust + some from mods)
Crossposting because this looks like a useful thread
I had an idea for an improved automatic crafting table, and sadly I don't have the skills required to do it myself. I'm looking for a table that doesn't require a preset template, so you can change what it's crafting automatically on the fly. This would allow complete automation of crafting, meaning you're not restricted to only making the single recipe in the template.
The way I envisioned this working is like so:
The table has the standard 3x3 crafting grid, but every square on it is a different colour. The table can accept items through RedPower tubes, and needs them to be coloured. An item coming in coloured red will be deposited on the red square of the grid, and so on.
On receiving a redstone pulse, the table will attempt to craft whatever is in its crafting grid, as many times as it can (until the recipe changes - so having the recipe for a stone pickaxe with two of each item in the central column will produce one pickaxe, not a pickaxe and a spade). It will then output the completed item(s) to a RedPower tube attached to one face, and any leftover materials will either be destroyed or output to RedPower tubes attached to a different face.
I'm not entirely sure of what your asking. To be perfectly honest I'm not into making tech mods, I usually make things that are more in-line with vanilla. Don't get me wrong, I like using tech mods, I just don't care to make more as I feel there are enough. Perhaps you could run this by the guy that created the original automatic crafting table or Eloraam from RedPower? She has an automatic table in that mod.
Could i make a request?
A mod that adds 50 32X32 blocks that are blank and re-texturable, easy broke and re-claimable regardless of what tool ya use?
With the same parameters, 5 blocks that can be overlayed on a block like redstone but without the current?
And also maybe 3 that have the same placing properties as rails?
Also, playable for 1.2.5?
Doesn't have to have a crafting recipe, just accessible from the creative menu?
Would that be too much to ask?
Not sure if you're still active, but try using BBMM. It's perfect for what you're looking for.
A mod that adds a good magic system would be nice. And not a system that is overly complicated or where you need items to cast spells (i.e. staffs, wands, etc.). An idea I had while i was thinking on this todaywas something like this. You had another bar that looked similar to potions,and of course you have 10. It could sit above your food bar or health bar. some of the ideas for spells i had are as fowllows. Elemental Spells
1. Fire (spray type spell) cost 1/2 m per second and does 1 heart of dmg per second. (catches target on fire.)
2. Ice (spray type spell) cost 1/2 m per second and does 1 heart of dmg per second. (slows target by 1/4 while bieng hit.)
3. Lightning (spray type spell) cost 1/2 m per second and does 1 heart of dmg. (same effects as overworld lightning.)
4. Firebolt (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (50% chance of catching target on fire.)
5.Icespike (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (75% chance of slowing target by 1/2 for 30s.)
6.LightningBolt (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (overworld lightning effects.) Healing Spells
7. Heal (self spell) cost 1/2 m per second heals 1 heart per second.
8. GreaterHeal (self spell) cost 2 m per second heals 21/2 hearts per second.
9. QuickHealth(self spell) Cost 10 m heals 7 hearts.
10. Syphion (self spell) cost 3 m per second does 2 dmg to target and gives player 1 heart back per second.
11. Purity (self spell) cost 4 m removes any status effect from player. Destructive Spells.
12.Bomb (single shot spell) cost 4 m causes 1 tnt sized explosion where pointer is at.
13.large bomb (single shot) cost 5m causes 5 tnt sized explosion where pointer is at.
14.Oblivion (sigleshot) cost 10 m causes 10 tnt explosion where mouse is pointed at.
15.AutoMine (singleshot) cost 1 m removes any stone,dirt,sand,water,and lava in a 5 by 5 by 5 square. leaves ore alone. Summoning Spells.
16.Dog (summoning spell.) cost 10 m summons a dog in front of player.
17.Cat (summoning spell.) cost 10 m summons a cat in front of player.
18.TrainingDummy(summoning spell.) cost 1 m summons a zombie in front of player that does not move or attack. Counjuration Spells.
19.woodensword(counjurationspell) cost 2 m give player wooden sword
20.stonesword(counjurationspell) cost 3m gives player stone sword
21.ironsword(counjurationspell) cost 5 m gives player iron sword
22.goldsword(counjurationspell) cost 7 m gives player gold sword
23.diamondsword(counjurationspell) cost 10 m gives player diamond sword
24.bow (counjeration spell) cost 3 m gives player bow
25.infinity bow (counjeration spell) cost 7 m gives player bow with infinity enchantment.
26.arrowz (counjeration spell) cost 3m per second gives player 5 arrows persecond.
O.k.. lol i had quite a few less when i first started thinking bout this, but there they are. If you also could please make it forge compatible, and if you don't want to do the mod could you refer me to someone who might be able to? If you read all the way down here then thank you.
can you just make this small mod please it adds tigers and you can tame them and name them
they are stronger then wolves and you can ride them and they have a three block leep also their in the
jungle biome they get tamed when you give them cooked meat you would be awesome if you made this mod
i might do a moded survival with my friends and we would use this with other mods
Gimme a minute.
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
Done.
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
What?
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
I want to know how good of a coder you are. Click in my signature for details.
[] []
[] []
[] [] makes a basic lantern to light a area of 2 by 2
[] [] obsidian=Lantern
[] []
[] [] [] makes an advanced lantern doing an area of 5 by 5
Hope some one likes my idea
ps: sorry if i took an idea its been stuck in my head just had to get it out
Dynamic Lighting. It doesn't add a lantern, but it makes certain items give off light in your hand (torches, for example).
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
I could make the chocolate milk, but the colored water is pushing it.
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
i like this alot i want!
BBMM is a mod that I've developed to help other people make mods. I'd like to seriously considering using this mod as it will HOPEFULLY cut out all of the ore mods and keep them to a limit. The truth of that story is that you may think you have this great idea for a mod that is so original that it adds three new ores with unique names, states, etc, but nobody else is going to want it. So if you want a mod that badly, use this and create it on your own. I've provided instructions on the thread (you can find it in my content or in my topics sections).
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
what it does:
- adds redstone dust for all colors of the existing dyes.
- all colors act almost exactly the same as regular dust.
- different colors doesn't connect unless regular (red) dust is placed in between.
- textures should be the corresponding color on the bottom side and a little red on top (so it doesn't create confusion between other dusts like glowstone dust + some from mods)
This mod would not be possible with BBMM as it requires special functionality to be hard-coded.
Have you tried RedPower?
I'm not entirely sure of what your asking. To be perfectly honest I'm not into making tech mods, I usually make things that are more in-line with vanilla. Don't get me wrong, I like using tech mods, I just don't care to make more as I feel there are enough. Perhaps you could run this by the guy that created the original automatic crafting table or Eloraam from RedPower? She has an automatic table in that mod.
Not sure if you're still active, but try using BBMM. It's perfect for what you're looking for.
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
Elemental Spells
1. Fire (spray type spell) cost 1/2 m per second and does 1 heart of dmg per second. (catches target on fire.)
2. Ice (spray type spell) cost 1/2 m per second and does 1 heart of dmg per second. (slows target by 1/4 while bieng hit.)
3. Lightning (spray type spell) cost 1/2 m per second and does 1 heart of dmg. (same effects as overworld lightning.)
4. Firebolt (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (50% chance of catching target on fire.)
5.Icespike (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (75% chance of slowing target by 1/2 for 30s.)
6.LightningBolt (single shot spell) cost 3 m per shot and does 4 hearts of dmg. (overworld lightning effects.)
Healing Spells
7. Heal (self spell) cost 1/2 m per second heals 1 heart per second.
8. GreaterHeal (self spell) cost 2 m per second heals 21/2 hearts per second.
9. QuickHealth(self spell) Cost 10 m heals 7 hearts.
10. Syphion (self spell) cost 3 m per second does 2 dmg to target and gives player 1 heart back per second.
11. Purity (self spell) cost 4 m removes any status effect from player.
Destructive Spells.
12.Bomb (single shot spell) cost 4 m causes 1 tnt sized explosion where pointer is at.
13.large bomb (single shot) cost 5m causes 5 tnt sized explosion where pointer is at.
14.Oblivion (sigleshot) cost 10 m causes 10 tnt explosion where mouse is pointed at.
15.AutoMine (singleshot) cost 1 m removes any stone,dirt,sand,water,and lava in a 5 by 5 by 5 square. leaves ore alone.
Summoning Spells.
16.Dog (summoning spell.) cost 10 m summons a dog in front of player.
17.Cat (summoning spell.) cost 10 m summons a cat in front of player.
18.TrainingDummy(summoning spell.) cost 1 m summons a zombie in front of player that does not move or attack.
Counjuration Spells.
19.woodensword(counjurationspell) cost 2 m give player wooden sword
20.stonesword(counjurationspell) cost 3m gives player stone sword
21.ironsword(counjurationspell) cost 5 m gives player iron sword
22.goldsword(counjurationspell) cost 7 m gives player gold sword
23.diamondsword(counjurationspell) cost 10 m gives player diamond sword
24.bow (counjeration spell) cost 3 m gives player bow
25.infinity bow (counjeration spell) cost 7 m gives player bow with infinity enchantment.
26.arrowz (counjeration spell) cost 3m per second gives player 5 arrows persecond.
O.k.. lol i had quite a few less when i first started thinking bout this, but there they are. If you also could please make it forge compatible, and if you don't want to do the mod could you refer me to someone who might be able to? If you read all the way down here then thank you.
they are stronger then wolves and you can ride them and they have a three block leep also their in the
jungle biome they get tamed when you give them cooked meat you would be awesome if you made this mod
i might do a moded survival with my friends and we would use this with other mods