Mob Drop Crops 1.7.2a is now available for Patreons and any Paypal donators who want to message me. I'll be posting the link for everyone else later this week when I have time to work on the original post and add pictures/details for the mod, just like Weee! Flowers.
Mob Drop Crops for 1.7.2 Minecraft Changelog
-------------------------------------------
1.7.2a
- Mob drop crops are now blocks instead of tile entities
- Mob drop crops now drop one item, 0-3 seeds like wheat for better auto-harvesting mod compatibility
- Thaumcraft 4 support will exist once it updates to 1.7.2
- Now supports Lang files
"Minecraft mod author looks for work, get's a job at the local Lego store."
Seems almost cosmic somehow, like there's a bigger plan...
Do they carry the minecraft lego sets? Of course they do. Maybe you can convince them to release Pam's Mods Lego upgrades! Little plastic flowers and fruit trees and such. Surely they must realize they are employing a minecraft SUPERSTAR!
...or maybe there will simply be a lot of picking up and Lego brick sorting after the hordes of toddlers trash the place.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hahaha! Indeed! Grats on the job. =3 I'ma sit here and be a good lil donator and wait patiently till you're all done. [Cause otherwise I won't get anything else done that needs doing >>;]
Some of the old bushes are getting consolidated into the new 'garden' bushes (like rutabaga will go with the underground crop garden bush) and some crops aren't going to fit into the 'garden' bush system (like rice or mushrooms). Just a heads-up.
Single Bushes
Blackberry, Blueberry, Cactus Fruit, Candleberry, Cotton, Cranberry, Grape, Kiwi, Pineapple, Raspberry, Rice, Seaweed, Strawberry, White Mushroom
---------- I could combine the berries (blackberry, blueberry, raspberry, and strawberry) but seems weird for some reason.
I would rename stem garden to gourd garden since most of the foods in that list are gourds instead of edible stems, and possibly add kiwi, grape and pineapple together into a tropical garden. Also, the idea for adding the berries into a berry garden is still a good one, three less single bushes.
EDIT: Ninja'd on gourd garden! Curse you AND your tortoise cozy, Sunconure11!
Single Bushes
Blackberry, Blueberry, Cactus Fruit, Candleberry, Cotton, Cranberry, Grape, Kiwi, Pineapple, Raspberry, Rice, Seaweed, Strawberry, White Mushroom
----------
I could combine the berries (blackberry, blueberry, raspberry, and strawberry) but seems weird for some reason.
My thoughts:
Since the part of the onion we eat is underground, I'd put that in ground garden instead. I'd put celery in the leaf garden (maybe it's because I quite hate it, but I don't think of that as a spice). (Ginger and garlic could go in the ground garden as well, but I think they fit well where they are.) Since asparagus grows as stalks directly out of the ground and the entire thing is eaten, I don't feel like it fits in the grass garden (the others are mostly plants that you harvest the grain off of), so I'd probably put that in the leaf garden...?
I don't know if you want to keep the gardens from getting too large (I'm not totally understanding how this is going to work yet), but you could also split all the oniony type plants into one garden (onion, scallion, leek, garlic (and celery?) and have it be some sort of base flavor garden. (You know, since these are base veggies that you use in almost everything for flavor.)
I like the idea of a berry garden, and I'd just leave the rest of the outliers as single plants.
If there are certain plants you think of as more rare, another idea is to group them together then make that garden spawn more rarely. Or if there are going to be certain biomes that only certain plants spawn in, spawn them by biome? (Like some plants only spawn in warmer plains, some in colder taiga, etc.)
Love seeing where this is going (and congrats on the new job)!!
It seems like the garden bushes model the idea that there's some kind of wild crop growing, but you can't identify it at a glance, you have to break it to find out what exactly it is. I'd group them roughly by appearance, and probably include onions, scallions, garlic, and ginger with the grasses. Possibly leeks, too. And maybe separate the grasses between smaller/finer and larger/coarser varieties.
Around Thursday or Friday depending on if I get a call back from that job.
lol that was quick.
And now it's bed time. @.@
Many mod authors wouldn't see a problem there...
I've been enjoying the bloopers and outtakes even more than the updates! Good luck with the job thing, find one for me while you're at it
Working on Mob Drop Crops some more tonight.
Yay, sounds blocky!
Congrats! Now, back to programming for your game of virtual Legos.
Mob Drop Crops for 1.7.2 Minecraft Changelog
-------------------------------------------
1.7.2a
- Mob drop crops are now blocks instead of tile entities
- Mob drop crops now drop one item, 0-3 seeds like wheat for better auto-harvesting mod compatibility
- Thaumcraft 4 support will exist once it updates to 1.7.2
- Now supports Lang files
Seems almost cosmic somehow, like there's a bigger plan...
Do they carry the minecraft lego sets? Of course they do. Maybe you can convince them to release Pam's Mods Lego upgrades! Little plastic flowers and fruit trees and such. Surely they must realize they are employing a minecraft SUPERSTAR!
...or maybe there will simply be a lot of picking up and Lego brick sorting after the hordes of toddlers trash the place.
Woot!
Minecraft blocks by night. Lego blocks by day.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hahaha! Indeed! Grats on the job. =3 I'ma sit here and be a good lil donator and wait patiently till you're all done. [Cause otherwise I won't get anything else done that needs doing >>;]
Let's see if I can get up to 30 Patreons by the time I'm ready to release HarvestCraft!
Ground Garden
Rutabaga, Beet, Parsnip, Peanut, Radish, Sweet Potato, Turnip
Leafy Garden
Rhubarb, Broccoli, Cauliflower, Leek, Lettuce, Onion, Scallion, Artichoke, Brusselsprout, Cabbage
Herb Garden
Spiceleaf, Celery, Garlic, Ginger, Tea Leaf, Coffee, Mustard
Grass Garden
Bamboo, Asparagus, Barley, Oats, Rye, Corn
Stalk Garden
Bean, Soybean, Bellpepper, Chilipepper, Eggplant, Okra, Peas, Tomato
Stem Garden
Cucumber, Cantaloupe, Winter Squash, Zucchini
Single Bushes
Blackberry, Blueberry, Cactus Fruit, Candleberry, Cotton, Cranberry, Grape, Kiwi, Pineapple, Raspberry, Rice, Seaweed, Strawberry, White Mushroom
----------
I could combine the berries (blackberry, blueberry, raspberry, and strawberry) but seems weird for some reason.
Stem Garden should be renamed to Gourd Garden.
I would rename stem garden to gourd garden since most of the foods in that list are gourds instead of edible stems, and possibly add kiwi, grape and pineapple together into a tropical garden. Also, the idea for adding the berries into a berry garden is still a good one, three less single bushes.
EDIT: Ninja'd on gourd garden! Curse you AND your tortoise cozy, Sunconure11!
Err what the person above me said about the gourd, tropical & berry garden.
EDIT; though on second thought berry should cover all the berrys, blue, black, rasp, straw & cran ~_^]
Because Rice, Seaweed and mushrooms scream it = Sushi Garden
Idk what to do with the leftover Candleberry and Cotton... Errr something to do with utility... survival garden maybe?!
My thoughts:
Since the part of the onion we eat is underground, I'd put that in ground garden instead. I'd put celery in the leaf garden (maybe it's because I quite hate it, but I don't think of that as a spice). (Ginger and garlic could go in the ground garden as well, but I think they fit well where they are.) Since asparagus grows as stalks directly out of the ground and the entire thing is eaten, I don't feel like it fits in the grass garden (the others are mostly plants that you harvest the grain off of), so I'd probably put that in the leaf garden...?
I don't know if you want to keep the gardens from getting too large (I'm not totally understanding how this is going to work yet), but you could also split all the oniony type plants into one garden (onion, scallion, leek, garlic (and celery?) and have it be some sort of base flavor garden. (You know, since these are base veggies that you use in almost everything for flavor.)
I like the idea of a berry garden, and I'd just leave the rest of the outliers as single plants.
If there are certain plants you think of as more rare, another idea is to group them together then make that garden spawn more rarely. Or if there are going to be certain biomes that only certain plants spawn in, spawn them by biome? (Like some plants only spawn in warmer plains, some in colder taiga, etc.)
Love seeing where this is going (and congrats on the new job)!!