I'm really glad to see someone take this over, bring it back and make some improvements. Hopefully, we all get to see some awesome stuff. Thanks eximius88.
It's my pleasure
Just glad that people are happy that an AWESOME mod has been updated
thank god you saved this mod go save other mods the car mod everywone would be yelling happyness and i would like this to happen maybe add these modules this module is the ultimate hybrid solar helm module make sure its expensive really expensive because its beast
Could you add the following for Rotarycraft If you get permission?
Features:
Accepts Rotarycraft Coils for Charging.
Modules:
Ultrasound
Motion Tracker
Knockback Gun
Gravel Gun
Fireball Launcher
I/O Goggles
Spring-Powered Pump
TNT Cannon
Sonic Weapon
Freeze Gun
Laser Gun
Heat Ray
Van De Graaf Generator
EMP Machine
Mob Radar
Ground Penetrating Radar
Aerial Camera
Cave Scanner
I will have to look into it. I have personally never played rotarycraft so I have no idea what any of those items do. I'm pretty sure there is an API for rotary craft, however I don't know if it will let me hook into those items.
Arrow gun sounds positively medivel! I think if we're gonna go that route, why not set up a power cannon that can shoot more than just one solid thing.... hook it up to shoot fire charges, fireworks, arrows, and then consider hooking it into the Reliquary and firing those lovely bullets too.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I will have to look into it. I have personally never played rotarycraft so I have no idea what any of those items do. I'm pretty sure there is an API for rotary craft, however I don't know if it will let me hook into those items.
The DragonAPI should allow you to hook into most if not all of those items.
I never got to use this mod as I had to skip 1.5.2, and didn't use MPS in 1.4.7. After fiddling around with this updated version, I now see that I really missed out - this set of addons has so many genuinely useful items, I'm amazed they aren't in the stock mod itself. Thank you for updating this!
The TE multimeter module is working, as well as the magnet. I am still working on the Applied Energistics wireless terminal module, but inbetween attempts at getting it working I have begun to start adding some modules I had in mind. Right now I only have one that I've completed(code wise) I still need an icon for it. The rest are a WIP.
Hello this mod i never tryed out but because of me watching a vid about it i tryed it out it sucked a bit because you needed IC2 to charge it but now you dont because of the generators thank you for updating something so awsome
Awesome works bringing this to 1.6 can we get a forestry bee scoop module. I'm surprised MM didn't include it them self tbh.
MachineMuse and Andrew2448 once merged the two mods together back in the 1.4.7 days but since 1.5+ decided to keep the two different mod contents separate for the sake of better organization, compatibility / stability, and updatability
Hello this mod i never tryed out but because of me watching a vid about it i tryed it out it sucked a bit because you needed IC2 to charge it but now you dont because of the generators thank you for updating something so awsome
you have NEVER needed IC2 to charge the powersuit. It's compatible with universal electricity, will charge in a Thermal Expansion Energetic infuser, and EnderIO's capacitor banks, making it successfully chargeable with MJ, RF, UE's energy, and EU.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
It's my pleasure
Just glad that people are happy that an AWESOME mod has been updated
EDIT: Oh and you should add some photos and a change log/Future plans/Media section to the OP, just to make it look more appealing
EDIT2: Since I had some free time, I made a quick 5 minute Topic header, will make a banner version a bit later
I cleaned up the OP. Thanks for the header ZahidDev
EDIT: Thermal Expansion recipes are now working update to version 880
No problem! I'll be working on a banner soon Looks much better now
Digital Reality Private Pack - 200+ Mods, Dedi Server
Arrow Gun
Could you add the following for Rotarycraft If you get permission?
Features:
Accepts Rotarycraft Coils for Charging.
Modules:
Ultrasound
Motion Tracker
Knockback Gun
Gravel Gun
Fireball Launcher
I/O Goggles
Spring-Powered Pump
TNT Cannon
Sonic Weapon
Freeze Gun
Laser Gun
Heat Ray
Van De Graaf Generator
EMP Machine
Mob Radar
Ground Penetrating Radar
Aerial Camera
Cave Scanner
I will have to look into it. I have personally never played rotarycraft so I have no idea what any of those items do. I'm pretty sure there is an API for rotary craft, however I don't know if it will let me hook into those items.
Add this line of code to your signature to add the image
Sweet! It looks great
In other news, I'm working on a new module
Haha Thanks!
It would be awesome if you can put the code thingy on the OP so everyone who wants to support the mod can do so with the signature ^__^
The DragonAPI should allow you to hook into most if not all of those items.
The TE multimeter module is working, as well as the magnet. I am still working on the Applied Energistics wireless terminal module, but inbetween attempts at getting it working I have begun to start adding some modules I had in mind. Right now I only have one that I've completed(code wise) I still need an icon for it. The rest are a WIP.
MachineMuse and Andrew2448 once merged the two mods together back in the 1.4.7 days but since 1.5+ decided to keep the two different mod contents separate for the sake of better organization, compatibility / stability, and updatability
you have NEVER needed IC2 to charge the powersuit. It's compatible with universal electricity, will charge in a Thermal Expansion Energetic infuser, and EnderIO's capacitor banks, making it successfully chargeable with MJ, RF, UE's energy, and EU.