I predict your download rate is going to go up very quickly.
It does look like you have some blocks that don't have config options available. Getting this crash at start
#Blocks
249: bop.generic.hard_ice from BiomesOPlenty - dynamictanks.blocks.blockHauntedDirt from dynamictanks
Suggested Ranges: 603-999 (397 IDs), 3213-3600 (388 IDs), 2792-2999 (208 IDs)
I realize it is just a conflict but there doesn't seem to be an option in your config to change the ID for blockHauntedDirt and I don't want to start messing with an existing world by changing the ID in BoP.
Second would be, how do I get potions back in a useable form after they have been stored in tanks? I cant seem to refill empty bottles from the tanks, and buckets I use on the tanks just seem to empty the potion liquid without giving me anything in return.
What are you storing? If you are storing the potions you get via world gen. You cannot turn that into bottles. If you have right click an extension with a potion in a bottle, use empty glass bottles to get them out.
Which CC 3.0 license is this being released under? There are several granting different rights.
Even under the most restrictive license type you may not restrict others from distributing unmodified copies of your mod, specifically this wording "By default it may only be distributed on its own from http://www.minecraft.../topic/1861781 It may not be distributed on its own from any other source." does not agree with the rights granted by the license.
Also your choice to adopt such restrictive terms after the help the modding community gave you writing and polishing this mod leaves a sour taste in my mouth. I will not feel comfortable using your modification unless that changes, sorry.
Edit: Clearer wording of final paragraph.
I do apologize for that. The phrasing was clumsy and that is from an older mod of mine. I do not care who/where distributes unmodified versions of DLT2, given that they are not making money off of it. That was more directly to modified copies. If that were the case, I feel the mod may never spread. However I do feel that the rest of the terms are fine as they are a near duplicate of those used by various other mods.
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I was just coming here to report that I can not change ID
249 dynamictanks.blocks.blockHauntedDirt from dynamictanks
3212 dynamictanks.fluids.clensingWater from dynamictanks
I see you released a 0.0.2 version that fixes those just now, thanks!
I put a potion of regeneration in via the creative bucket of it, but clicking with an empty bottle, bucket or chalice just brings up the tank interface GUI rather than filling any of these items up with the stored potion.
When I change gamemode to survival, I can empty and pick up potions into a tank via the bucket, but both glass bottles and chalices dont seem to fill up.
So I build a normal tank (4x4) replaced the middle first tanks with controller and the upgrade thingy and then I placed another tank block ontop of the controller and yeah then crash
Thank you! I will see if I can replicate it!
Edit: Found the bug! I will be fixed in the next release.
So I build a normal tank (4x4) replaced the middle first tanks with controller and the upgrade thingy and then I placed another tank block ontop of the controller and yeah then crash
I have a crash report. I built a tanks 2 high, 2 across and 1 wide. 3 tanks and one controller. It looks like this T =Tank C = Controller TT CT Again It was only one thick. When I left click on the tanks or the controller it crashes. Hope this helps.
These two issues were related. They will be fixed in v0.0.3
This mod is now featured in Feed The Beast Horizons (available on the FTB Launcher)!! Feel free to support the mod from there as well! Horizons Mod List
1. Change id config file
2.Start new world and close minecraft
2.Run minecraft and change language
3. Start world = id mismatch
4. back normal language 'english' = work normal, change other and run =id mismatch
The block ids are based on unlocalized names. Until someone helps localize them for other languages this will happen.
I do apologize for the error. I noticed that Dynamic Tanks was being used in FTB Horizons; however, I did not note that you were using v1 (i.e. from this thread: Link Removed). I had assumed FTB would use the most recent, better developed mod. That version has not been updated for 4 months and has had countless bug reports and issues. After failing to resolve those issues I developed Dynamic Tanks v2 (presently this thread). The only difference between version 1 and 2 are various new features (though the tank concept remains the same), a rewrite of the mod and a more professional development resulting in currently no bugs. I can assure you that v2 has undergone extensive beta tests and is present more stable than v1 has ever been, despite its younger age. If the new features are the problem, I can assure you that most of them can be disabled via the configs and those that cannot will be in a future version (0.0.4 or 0.0.5). I cannot offer support or a promise for bug fixes or revisions within Dynamic Liquid Tanks v1 as I have dubbed it a dead end. I do hope to see DLT2 added to the Horizons pack.
I do apologize for the error. I noticed that Dynamic Tanks was being used in FTB Horizons; however, I did not note that you were using v1 (i.e. from this thread: Link Removed). I had assumed FTB would use the most recent, better developed mod. That version has not been updated for 4 months and has had countless bug reports and issues. After failing to resolve those issues I developed Dynamic Tanks v2 (presently this thread). The only difference between version 1 and 2 are various new features (though the tank concept remains the same), a rewrite of the mod and a more professional development resulting in currently no bugs. I can assure you that v2 has undergone extensive beta tests and is present more stable than v1 has ever been, despite its younger age. If the new features are the problem, I can assure you that most of them can be disabled via the configs and those that cannot will be in a future version (0.0.4 or 0.0.5). I cannot offer support or a promise for bug fixes or revisions within Dynamic Liquid Tanks v1 as I have dubbed it a dead end. I do hope to see DLT2 added to the Horizons pack.
Sincerely,
DocRedstone a.k.a WingsOfLife
Aha we'll fix that. We started putting the pack together at Thanksgiving. Just missed noticing the update. Sorry about that.
i just got the newest update for the Horizons Pack in FTB and before i could use a Lava Drum and a Fluiduct to take lava from the lava drum through the fluiduct into a magmatic dynamo and now i can not get the lava out of the lava drum with the fluiduct is there something wrong or a bug?
i just got the newest update for the Horizons Pack in FTB and before i could use a Lava Drum and a Fluiduct to take lava from the lava drum through the fluiduct into a magmatic dynamo and now i can not get the lava out of the lava drum with the fluiduct is there something wrong or a bug?
There is a good chance that because of the update, the fluiducts were changed (now FMP), if they are post-rewrite, they now need either a pneumatic servo attached or a redstone signal to pump liquids. Not sure what version of TE3 Horizons has though...
So what to do with the potions stored in tanks? They can't be used, except the ones from your mod...
Store vanilla potions in a tank, left click on the tank with potions in them, receive 1/10 the duration of the normal potion effect using only 100mb of the 1000 stored. This way you can store 16 bottles of potions in a tank and carry them around with you. Saving inventory space,
i just got the newest update for the Horizons Pack in FTB and before i could use a Lava Drum and a Fluiduct to take lava from the lava drum through the fluiduct into a magmatic dynamo and now i can not get the lava out of the lava drum with the fluiduct is there something wrong or a bug?
That is a change in thermal expansion or extra utils. Neither of those items belong to this mod.
Are my buckets supposed to disappear when I try to scoop Invisibility from the Mystic Forest, or is this a bug?
Is it just invisibility? Are you sure that its not an item id conflict? I have extensively tested the bucket aspect and have never experienced this before.
Woah! Thank you. I appreciate that!
Fixed in v0.0.2! Check it out!
Fixed in v0.0.2! Check it out!
What are you storing? If you are storing the potions you get via world gen. You cannot turn that into bottles. If you have right click an extension with a potion in a bottle, use empty glass bottles to get them out.
I do apologize for that. The phrasing was clumsy and that is from an older mod of mine. I do not care who/where distributes unmodified versions of DLT2, given that they are not making money off of it. That was more directly to modified copies. If that were the case, I feel the mod may never spread. However I do feel that the rest of the terms are fine as they are a near duplicate of those used by various other mods.
249 dynamictanks.blocks.blockHauntedDirt from dynamictanks
3212 dynamictanks.fluids.clensingWater from dynamictanks
I see you released a 0.0.2 version that fixes those just now, thanks!
Check this link out: http://dynamic-liquid-tanks-v2.wikia.com/wiki/Storing_Potions
Can I get some more information? I have never had this issue happen before.
Thank you! I will see if I can replicate it!
Edit: Found the bug! I will be fixed in the next release.
I built a tanks 2 high, 2 across and 1 wide. 3 tanks and one controller.
It looks like this
T =Tank
C = Controller
TT
CT
Again It was only one thick.
When I left click on the tanks or the controller it crashes.
Hope this helps.
These two issues were related. They will be fixed in v0.0.3
v0.0.3
-[fixed] Class cast exception when adding tanks in certain formations
-[fixed] NPE that resulted because of above crash.
-[added] Config option for potionBiome ID
Horizons Mod List
The block ids are based on unlocalized names. Until someone helps localize them for other languages this will happen.
http://paste.md-5.net/povaqurupu.coffee
I do apologize for the error. I noticed that Dynamic Tanks was being used in FTB Horizons; however, I did not note that you were using v1 (i.e. from this thread: Link Removed). I had assumed FTB would use the most recent, better developed mod. That version has not been updated for 4 months and has had countless bug reports and issues. After failing to resolve those issues I developed Dynamic Tanks v2 (presently this thread). The only difference between version 1 and 2 are various new features (though the tank concept remains the same), a rewrite of the mod and a more professional development resulting in currently no bugs. I can assure you that v2 has undergone extensive beta tests and is present more stable than v1 has ever been, despite its younger age. If the new features are the problem, I can assure you that most of them can be disabled via the configs and those that cannot will be in a future version (0.0.4 or 0.0.5). I cannot offer support or a promise for bug fixes or revisions within Dynamic Liquid Tanks v1 as I have dubbed it a dead end. I do hope to see DLT2 added to the Horizons pack.
Sincerely,
DocRedstone a.k.a WingsOfLife
Aha we'll fix that. We started putting the pack together at Thanksgiving. Just missed noticing the update. Sorry about that.
I am a prehistoric histories and manga / anime fan.
There is a good chance that because of the update, the fluiducts were changed (now FMP), if they are post-rewrite, they now need either a pneumatic servo attached or a redstone signal to pump liquids. Not sure what version of TE3 Horizons has though...
Store vanilla potions in a tank, left click on the tank with potions in them, receive 1/10 the duration of the normal potion effect using only 100mb of the 1000 stored. This way you can store 16 bottles of potions in a tank and carry them around with you. Saving inventory space,
That is a change in thermal expansion or extra utils. Neither of those items belong to this mod.
Is it just invisibility? Are you sure that its not an item id conflict? I have extensively tested the bucket aspect and have never experienced this before.