Hi, I just downloaded this mod for 1.6.4. I've killed countless sheep and squid, and have gotten no raw squid nor mutton. I have also put eggs in a furnace and nothing happened. Help D:
Sticking with "Squid", and this is going to sound like a cop-out (because it is), because the Wikipedia page for "Calamari" redirects to "Squid (food)", not the other way around.
Also, haphazard Googling brings up a couple of people saying that there's a difference, and that given the choice between "calamari" and "squid", "calamari" is the higher-end version. Maybe if you level up your cooking skill enough and use a better oven than 8 rocks with a hole in the middle, you can cook raw squid into calamari. But right now I don't want to change it from "squid".
I can cop out like this without feeling bad, because you can edit assets/yafm/lang/en_US.lang to make it whatever you want if you disagree.
Hi, I just downloaded this mod for 1.6.4. I've killed countless sheep and squid, and have gotten no raw squid nor mutton. I have also put eggs in a furnace and nothing happened. Help D:
Are you sure you've installed it properly? Check the "Mods" button on the title screen and make sure it's there -- if it's not, make sure you've placed the .jar file in the same folder as other mods you've gotten to work, and make sure none of the item IDs are conflicting. If that's not working, please post a copy of a ForgeModLoader-client-0.log file in a spoiler tag. If you don't have one, you might not be running Forge properly -- see other guides for how to set this up.
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How about a hearty stew, with water, potato, carrot, and beef, pork or mutton?
Chowder with similar ingredients, but milk instead of water, and chicken or fish for the meat?
Bouillabaisse with fish, sqiud, carrot, and fermented juice?
How about a hearty stew, with water, potato, carrot, and beef, pork or mutton?
Chowder with similar ingredients, but milk instead of water, and chicken or fish for the meat?
Bouillabaisse with fish, sqiud, carrot, and fermented juice?
I really like the suggestions for new foods. When I started out with YAFM, I was planning on having a ton of different things, and these would have fit right in. But then as it grew closer to what it is now, I realized that everything that I wound up implementing in this one was really more of a "patch" to the vanilla game to fix what I viewed as deficiencies in the amount of food available to the player, and added real choices and opportunities for the player to explore:
If you can fry eggs, then you have a more satisfying end-game for a chicken farm (among other things).
You can survive off of just a sheep farm if sheep drop meat.
If everything you want to be black is already black, squid meat gives you a reason to acknowledge these guys and maybe go swimming a bit more often.
With carrot soup, potatoes are no longer the obvious choice over carrots for your farm (I'm still really proud of myself for this one).
Many other ideas for food, including the quoted ones, don't really seem to fit in with this mod the same way as the ones that are there now. Some other food mods I've seen add a ton of new food items, usually making food much more abundant and/or complicated. Those kinds of mods are great for players who like to look at food as a major part of their experience in Minecraft, as the vanilla game really doesn't give that many options. On the other hand, I feel that YAFM is perfect for players who deal with food because they have to fend off hunger while they work towards a separate objective: it reduces the pressure by turning existing objects into sources of food.
As I mentioned earlier, I'm thinking about a second project with more food ideas that affect the game in larger ways. These ideas would be perfect for that, and I'll start tracking them in that post for when I get the motivation to start on that project. Thanks!
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Not currently -- I'll look into what it would take to make that happen, though. It doesn't seem like it would be hard.
Twilight Forest's bighorn sheep already drop mutton, it appears, at least in the latest version as of this second. This may or may not be the case for sheep added by other mods, but I don't want to spend too much time on adding something like configurability for this if it turns out that it's never going to be needed.
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Actually, there is a niche for more soups, I believe. When potatoes and carrots were first introduced, I expected stew to soon follow, but it did not. See, in the standard game, there's not much reason to ever use a cauldron. You can store water in it, so it helps make potions in the Nether, but you still need to go back to the overworld, so there's not much point. It can fill itself in the rain, but an infinite water source is already dead simple to make. It can remove dye from armour, but only leather armour can be dyed, and you don't often need to worry about changing the colours once set. Again, not much use.
My hope had always been that the cauldron would see its reason to exist in the form of a soup pot. Fill with water, toss in some ingredients, and get some delicious soup. Just click with a bowl to fill it. I guess, in my head, I saw this as borrowing from the original (unused) potion brewing system. Different soups depending on what you throw in. Some will be more filling, some will give buffs, some might make you so full that you're slowed for a little while after eating. It would encourage experimentation, with players trying to find how to make a soup that gives them the best benefits (such as extended Haste), with the least drawbacks (like slowness, or barely filling any hunger/saturation).
Hi! I'm not sure if I should be posting this here, but I'm creating a modpack, and I'd like to ask if I can use your mod for my modpack? I'll provide a link to this topic with the download if you want.
PM me if you'll let me use your mod!
Hi! I'm not sure if I should be posting this here, but I'm creating a modpack, and I'd like to ask if I can use your mod for my modpack? I'll provide a link to this topic with the download if you want.
PM me if you'll let me use your mod!
Thanks.
See the first post -- everybody should already have sufficient permissions for things like this.
Actually, there is a niche for more soups, I believe. When potatoes and carrots were first introduced, I expected stew to soon follow, but it did not. See, in the standard game, there's not much reason to ever use a cauldron. You can store water in it, so it helps make potions in the Nether, but you still need to go back to the overworld, so there's not much point. It can fill itself in the rain, but an infinite water source is already dead simple to make. It can remove dye from armour, but only leather armour can be dyed, and you don't often need to worry about changing the colours once set. Again, not much use.
My hope had always been that the cauldron would see its reason to exist in the form of a soup pot. Fill with water, toss in some ingredients, and get some delicious soup. Just click with a bowl to fill it. I guess, in my head, I saw this as borrowing from the original (unused) potion brewing system. Different soups depending on what you throw in. Some will be more filling, some will give buffs, some might make you so full that you're slowed for a little while after eating. It would encourage experimentation, with players trying to find how to make a soup that gives them the best benefits (such as extended Haste), with the least drawbacks (like slowness, or barely filling any hunger/saturation).
That's a really awesome idea. It'll take a ton of thought and work to make sure it's balanced, but you're right -- that's definitely something that would fit in here, if done right.
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Best food mod ever. Nothing added but what was obviously lacking.
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AiryBreath
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1.0.1 released for MC 1.7.2.
Bumping the Forge version up to 10.12.0.1024 (which required fixing a mapping in airbreathercore) and now registering everything in pre-initialization.
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Nice textures!
Quick suggesty, I feel like Mutton shouldn't be a reliable food source, because sheep are incredibly common, so they should either drop mutton rarer, or it heals less?
Also, theres pumpkin pie, so why shouldn't there be Melon Pie or something xD
More uses for coco aswell, and maybe a new crop, Lettuce maybe.
Fried egg should probably heal less aswell xD
And finally, another soup that has 2 uses to balance it out.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Quick suggesty, I feel like Mutton shouldn't be a reliable food source, because sheep are incredibly common, so they should either drop mutton rarer, or it heals less?
Fried egg should probably heal less aswell xD
Sorry the food-specific parameters aren't configurable. Making them so isn't particularly high on my priority list for this mod. In general, the mod is completely open-source so you can change anything you want (specifically, check out the wonderfully commented numbers in src/main/java/airbreather/mods/yafm/YafmItemRegistrar.java) and follow some instructions to produce your own .jar file, though this is still a bit overly technical for some folks.
Mutton: Disagree, sheep are analogues of cows:
They have the same spawn rate
Cows drop 0-2 leather on death (avg: 1), sheep drop 0-2 1 wool on death
Looking at only vanilla recipes, wool is much more useful than leather very early, but leather is much more useful than wool later on. I suspect that this is exactly the reason that sheep still don't drop meat in vanilla.
Cows drop 1-3 meat on death and (now) sheep drop 1-3 meat on death (meat is the same strength)
Part of the intention was to make the availability of food less dependent on the random number generator by making sheep reliable food sources.
Fried egg: I'm less sure about these numbers. I set the values to slightly below what cooked chicken would give (it shouldn't be equal or greater, for reasons that are probably obvious). This gave it the same effectiveness as bread, which seemed acceptable at the time. Do you have a better suggestion? It would be nice to compare it with some existing food in vanilla MC.
Also, theres pumpkin pie, so why shouldn't there be Melon Pie or something xD
More uses for coco aswell, and maybe a new crop, Lettuce maybe.
And finally, another soup that has 2 uses to balance it out.
Fried egg: I'm less sure about these numbers. I set the values to slightly below what cooked chicken would give (it shouldn't be equal or greater, for reasons that are probably obvious). This gave it the same effectiveness as bread, which seemed acceptable at the time. Do you have a better suggestion? It would be nice to compare it with some existing food in vanilla MC.
I feel like the Fried Egg should be crafted like the carrots, put two eggs in a bowl and cook it, except it would heal 7 hunger (3.5 bars) and only contains one serving. So slightly less than cooked pork/beef/mutton, but more than chicken. This seems, to me, like the most balanced way to make eggs a viable, stable food source (Meaning they'd be something you'd WANT to use as food rather than something you CAN use but has better alternatives) without making them overpowered.
Cows drop 0-2 leather on death, sheep drop 0-2 wool on death
Looking at only vanilla recipes, wool is much more useful than leather very early, but leather is much more useful than wool later on. I suspect that this is exactly the reason that sheep still don't drop meat in vanilla.
Cows drop 1-3 meat on death and (now) sheep drop 1-3 meat on death (meat is the same strength)
Sheep ALWAYS drop 1 wool on death if they have not been sheared. When sheared, they drop 1-3 wool. When killed after shearing, they drop no wool.
Not currently -- I'll look into what it would take to make that happen, though. It doesn't seem like it would be hard.
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Sticking with "Squid", and this is going to sound like a cop-out (because it is), because the Wikipedia page for "Calamari" redirects to "Squid (food)", not the other way around.
Also, haphazard Googling brings up a couple of people saying that there's a difference, and that given the choice between "calamari" and "squid", "calamari" is the higher-end version. Maybe if you level up your cooking skill enough and use a better oven than 8 rocks with a hole in the middle, you can cook raw squid into calamari. But right now I don't want to change it from "squid".
I can cop out like this without feeling bad, because you can edit assets/yafm/lang/en_US.lang to make it whatever you want if you disagree.
Are you sure you've installed it properly? Check the "Mods" button on the title screen and make sure it's there -- if it's not, make sure you've placed the .jar file in the same folder as other mods you've gotten to work, and make sure none of the item IDs are conflicting. If that's not working, please post a copy of a ForgeModLoader-client-0.log file in a spoiler tag. If you don't have one, you might not be running Forge properly -- see other guides for how to set this up.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Chowder with similar ingredients, but milk instead of water, and chicken or fish for the meat?
Bouillabaisse with fish, sqiud, carrot, and fermented juice?
Heh heh. I thank you for this great mod, also nice icons.
Thanks a lot!
I really like the suggestions for new foods. When I started out with YAFM, I was planning on having a ton of different things, and these would have fit right in. But then as it grew closer to what it is now, I realized that everything that I wound up implementing in this one was really more of a "patch" to the vanilla game to fix what I viewed as deficiencies in the amount of food available to the player, and added real choices and opportunities for the player to explore:
Many other ideas for food, including the quoted ones, don't really seem to fit in with this mod the same way as the ones that are there now. Some other food mods I've seen add a ton of new food items, usually making food much more abundant and/or complicated. Those kinds of mods are great for players who like to look at food as a major part of their experience in Minecraft, as the vanilla game really doesn't give that many options. On the other hand, I feel that YAFM is perfect for players who deal with food because they have to fend off hunger while they work towards a separate objective: it reduces the pressure by turning existing objects into sources of food.
As I mentioned earlier, I'm thinking about a second project with more food ideas that affect the game in larger ways. These ideas would be perfect for that, and I'll start tracking them in that post for when I get the motivation to start on that project. Thanks!
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Twilight Forest's bighorn sheep already drop mutton, it appears, at least in the latest version as of this second. This may or may not be the case for sheep added by other mods, but I don't want to spend too much time on adding something like configurability for this if it turns out that it's never going to be needed.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
My hope had always been that the cauldron would see its reason to exist in the form of a soup pot. Fill with water, toss in some ingredients, and get some delicious soup. Just click with a bowl to fill it. I guess, in my head, I saw this as borrowing from the original (unused) potion brewing system. Different soups depending on what you throw in. Some will be more filling, some will give buffs, some might make you so full that you're slowed for a little while after eating. It would encourage experimentation, with players trying to find how to make a soup that gives them the best benefits (such as extended Haste), with the least drawbacks (like slowness, or barely filling any hunger/saturation).
PM me if you'll let me use your mod!
Thanks.
The Dumb Test
See the first post -- everybody should already have sufficient permissions for things like this.
That's a really awesome idea. It'll take a ton of thought and work to make sure it's balanced, but you're right -- that's definitely something that would fit in here, if done right.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Bumping the Forge version up to 10.12.0.1024 (which required fixing a mapping in airbreathercore) and now registering everything in pre-initialization.
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
Also, never thought I would see the day someone else happened to be in Michigan as well xD
Quick suggesty, I feel like Mutton shouldn't be a reliable food source, because sheep are incredibly common, so they should either drop mutton rarer, or it heals less?
Also, theres pumpkin pie, so why shouldn't there be Melon Pie or something xD
More uses for coco aswell, and maybe a new crop, Lettuce maybe.
Fried egg should probably heal less aswell xD
And finally, another soup that has 2 uses to balance it out.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Sorry the food-specific parameters aren't configurable. Making them so isn't particularly high on my priority list for this mod. In general, the mod is completely open-source so you can change anything you want (specifically, check out the wonderfully commented numbers in src/main/java/airbreather/mods/yafm/YafmItemRegistrar.java) and follow some instructions to produce your own .jar file, though this is still a bit overly technical for some folks.
Mutton: Disagree, sheep are analogues of cows:
0-21 wool on deathFried egg: I'm less sure about these numbers. I set the values to slightly below what cooked chicken would give (it shouldn't be equal or greater, for reasons that are probably obvious). This gave it the same effectiveness as bread, which seemed acceptable at the time. Do you have a better suggestion? It would be nice to compare it with some existing food in vanilla MC.
Noted. Thanks for the suggestions!
Bitcoin Tip Jar: 1MCTipsA4edmkKPaMXYZztCksgQ8Zyumiv
I feel like the Fried Egg should be crafted like the carrots, put two eggs in a bowl and cook it, except it would heal 7 hunger (3.5 bars) and only contains one serving. So slightly less than cooked pork/beef/mutton, but more than chicken. This seems, to me, like the most balanced way to make eggs a viable, stable food source (Meaning they'd be something you'd WANT to use as food rather than something you CAN use but has better alternatives) without making them overpowered.
Sheep ALWAYS drop 1 wool on death if they have not been sheared. When sheared, they drop 1-3 wool. When killed after shearing, they drop no wool.