Wow. Glad to see someone taking the reigns on this and keeping it going.
I was looking to see what the status of weeping angels in MC was the other day, because I just found out about qCraft via Direwolf20's spotlight video on it. After watching that, I started thinking how cool it would be if Weeping Angels had some integration with it. For example, maybe angels could be a source of quantum dust, dropping a couple pieces when they die; they could count as observers for quantum blocks, if it's not too hard to code; and/or the automatic observer could keep them still as if observed by a player.
I realize that you might still be working on getting the basics of the mod stable, but do you think this is something you be interested in adding? Would you be amenable to someone else writing an add-on to do this? Or am I the only one who thinks this would be cool?
Wow. Glad to see someone taking the reigns on this and keeping it going.
I was looking to see what the status of weeping angels in MC was the other day, because I just found out about qCraft via Direwolf20's spotlight video on it. After watching that, I started thinking how cool it would be if Weeping Angels had some integration with it. For example, maybe angels could be a source of quantum dust, dropping a couple pieces when they die; they could count as observers for quantum blocks, if it's not too hard to code; and/or the automatic observer could keep them still as if observed by a player.
I realize that you might still be working on getting the basics of the mod stable, but do you think this is something you be interested in adding? Would you be amenable to someone else writing an add-on to do this? Or am I the only one who thinks this would be cool?
As seen in UDWF1's survival series he has mentioned that you guys partnered up with each other and if you have seen the dalek mod they have the ability to go back in time by using a vortex manipulator you guys should add a feature that allows the weeping angels to send you back in time and then maybe some way of returning to the future
Bradisthedoctor
It's nice to know I'm not the only one who thinks that would be cool.
Another thought I had is that maybe the quantum goggles could highlight angels the way it does quantum blocks, which might make then easier to spot from a distance or in poor light, and that the anti-observation goggles could prevent you from counting as an observer of an angel as well (which you'd generally not want to happen, but it would add an interesting element of risk).
Well in the original mod they would teleport you 300-400 blocks away, maybe this can be added as a config for your suggestion.
The weeping angels (a.k.a the looney assassins) do not originate from any planet, they just exist.
We don't have a TARDIS feature in this mod, but I might make a side mod for it. NOT OFFICIAL. Humm, maybe if someone were to ask ichun for his help, he is creating a mod with wacky things and i did see a video were he made a village house bigger on the inside.
There is already a huge mod that adds all sorts of Dr. Who stuff, like Tardises, sonic screwdrivers, lots of Daleks, Autons, Weeping Angels (He heartily recommends your mod, though), Adipose, other planets, etcetera.
I have a major bug to report: Whenever I place an angel statue, I get this: java.lang.RuntimeException: class WeepingAngels.Blocks.TileEnt.TileEntityPlinth is missing a mapping! This is a bug!
Rollback Post to RevisionRollBack
I'm not actually an [insert newb title here], this is just the first time I bothered registering.
We don't have a TARDIS feature in this mod, but I might make a side mod for it. NOT OFFICIAL. Humm, maybe if someone were to ask ichun for his help, he is creating a mod with wacky things and i did see a video were he made a village house bigger on the inside.
You can make something akin to a stationary TARDIS using iChun's portal gun mod: Just build a TARDIS-like enclosure (blue wood from Extra Utilities cut into panels and a Project Red cage lamp on top looks pretty good, I think) with a door in front and a portal spawner inside, and put the connected spawner in a location made to look like the interior (XyCraft engineering blocks, a BuildCraft engine inside some glass panes going up and down, that sort of thing). If iChun ever manages to re-implement see-through portals, you'd even be able to open the door and see the TARDIS interior before going in.
You can make something akin to a stationary TARDIS using iChun's portal gun mod: Just build a TARDIS-like enclosure (blue wood from Extra Utilities cut into panels and a Project Red cage lamp on top looks pretty good, I think) with a door in front and a portal spawner inside, and put the connected spawner in a location made to look like the interior (XyCraft engineering blocks, a BuildCraft engine inside some glass panes going up and down, that sort of thing). If iChun ever manages to re-implement see-through portals, you'd even be able to open the door and see the TARDIS interior before going in.
Even better, use the dimensional doors mod. That way, it really is bigger on the inside, you're not just teleporting somewhere else.
Rollback Post to RevisionRollBack
I'm not actually an [insert newb title here], this is just the first time I bothered registering.
Even better, use the dimensional doors mod. That way, it really is bigger on the inside, you're not just teleporting somewhere else.
Good point, I hadn't thought of that. I still like the portal spawner idea, though; I think it would be easier to make the "interior" arbitrarily large by putting the other end in some monstrously remote location and building out however much you like, and I keep holding out hope for see-through portals to make a comeback.
I recently download this, and when i spon an angel (either withy the spawn block, egg, or statue) the turn to face a randon direction, (east, for example) then do nothing else. Did i download something wrong? Can you help?
I recently download this, and when i spon an angel (either withy the spawn block, egg, or statue) the turn to face a randon direction, (east, for example) then do nothing else. Did i download something wrong? Can you help?
I cannot replicate this issue. If you can replicate it, please do. Either find an error log, multiple pictures, or a small video, and send it to my email if you can replicate. the (dot) country (dot) gamer (at) gmail (dot) com
Awesome! So much is fixed in this update, but , there's one last thing, the effect range. I think that the effect should only happen if you are in a 20 block radius. Other than that, this update is awesome!
Hey the weeping angels are amazing but some bugs that i have seen were that weeping angels try to break torches, but when there is nothing found, they just start breaking huge amounts of blocks like around 100 blocks and form a ravine. Another bug is that when the angels try to teleport me, the game crashes.
Hey the weeping angels are amazing but some bugs that i have seen were that weeping angels try to break torches, but when there is nothing found, they just start breaking huge amounts of blocks like around 100 blocks and form a ravine. Another bug is that when the angels try to teleport me, the game crashes.
I just added torch breaking back in. Can you recreate the teleportation bug and post the crash log?
Also, to everyone, check on my blog for the next update. Releasing momentarily.
I was looking to see what the status of weeping angels in MC was the other day, because I just found out about qCraft via Direwolf20's spotlight video on it. After watching that, I started thinking how cool it would be if Weeping Angels had some integration with it. For example, maybe angels could be a source of quantum dust, dropping a couple pieces when they die; they could count as observers for quantum blocks, if it's not too hard to code; and/or the automatic observer could keep them still as if observed by a player.
I realize that you might still be working on getting the basics of the mod stable, but do you think this is something you be interested in adding? Would you be amenable to someone else writing an add-on to do this? Or am I the only one who thinks this would be cool?
.... very cool, herr forehead.
Bradisthedoctor
P.S I LOVE THIS MOD PLZ keep this one going!!!!!
It's nice to know I'm not the only one who thinks that would be cool.
Another thought I had is that maybe the quantum goggles could highlight angels the way it does quantum blocks, which might make then easier to spot from a distance or in poor light, and that the anti-observation goggles could prevent you from counting as an observer of an angel as well (which you'd generally not want to happen, but it would add an interesting element of risk).
There was an SCP MC mod for 1.4.7, added a lot of SCPs, and it had a blink meter.
There is already a huge mod that adds all sorts of Dr. Who stuff, like Tardises, sonic screwdrivers, lots of Daleks, Autons, Weeping Angels (He heartily recommends your mod, though), Adipose, other planets, etcetera.
I have a major bug to report: Whenever I place an angel statue, I get this: java.lang.RuntimeException: class WeepingAngels.Blocks.TileEnt.TileEntityPlinth is missing a mapping! This is a bug!
You can make something akin to a stationary TARDIS using iChun's portal gun mod: Just build a TARDIS-like enclosure (blue wood from Extra Utilities cut into panels and a Project Red cage lamp on top looks pretty good, I think) with a door in front and a portal spawner inside, and put the connected spawner in a location made to look like the interior (XyCraft engineering blocks, a BuildCraft engine inside some glass panes going up and down, that sort of thing). If iChun ever manages to re-implement see-through portals, you'd even be able to open the door and see the TARDIS interior before going in.
Even better, use the dimensional doors mod. That way, it really is bigger on the inside, you're not just teleporting somewhere else.
Good point, I hadn't thought of that. I still like the portal spawner idea, though; I think it would be easier to make the "interior" arbitrarily large by putting the other end in some monstrously remote location and building out however much you like, and I keep holding out hope for see-through portals to make a comeback.
I recently download this, and when i spon an angel (either withy the spawn block, egg, or statue) the turn to face a randon direction, (east, for example) then do nothing else. Did i download something wrong? Can you help?
I cannot replicate this issue. If you can replicate it, please do. Either find an error log, multiple pictures, or a small video, and send it to my email if you can replicate. the (dot) country (dot) gamer (at) gmail (dot) com
http://countrygamer.wordpress.com/2014/01/02/dont-blink-weeping-angels-smp-minecraft-1-6-4/
Awesome! So much is fixed in this update, but , there's one last thing, the effect range. I think that the effect should only happen if you are in a 20 block radius. Other than that, this update is awesome!
I just added torch breaking back in. Can you recreate the teleportation bug and post the crash log?
Also, to everyone, check on my blog for the next update. Releasing momentarily.
UPDATE: Post is up.
Also i think the effect should be lowered to a 10 block radius.