First, thanks for creating this mod. It is very useful.
Second, I wanted to let you know of a crash I get sometimes. It crashes with an internal server error message. I am running the mod on a local server. It happens when I use the tool modifier and the item is completely used up and then I craft something else. Sometimes the item is crafted when I shift click the result and when I relog after the error the item is on the ground and the materials do not appear to be used. The tool slot still appears to be highlighted even without the tool being there anymore. Deselecting the tool fixes it though. Just thought I would point that out. If needed, crash log at http://pastebin.com/A8RSVs9y.
Mr. _bau3
What kind of features would you say this mod has that XACT doesn't?
I really want to know as well as make a verdict on my mod choise
Here is XACT if you don't know it http://www.minecraft...g-table-mc-162/
Um well, my mod has an easter egg in the textures, so there's that.
hey, I was playing around on my server and figuring out how to add block and item id's to towny protect. So modded chest and such cannot be used by outsiders.
I could not get the projectbench to block access to the gui. Maybe i did it wrong but the iron chests i added all block access. I was wondering if you could make them blockable?
Here is how to get the newest version of towny for 1.6.4:
It gives you newest downloads, that work with 1.6.4. The downloads from their site at http://palmergames.com/towny/ have some player issues that have been fixed in the dev. Point is, can you set it up to be able to deny access? If you did that, It would probably work with all other grief protection plugins aswell.
Let me know if there is anything i can do to help out, or if this is a dumb request..
First, thanks for creating this mod. It is very useful.
Second, I wanted to let you know of a crash I get sometimes. It crashes with an internal server error message. I am running the mod on a local server. It happens when I use the tool modifier and the item is completely used up and then I craft something else. Sometimes the item is crafted when I shift click the result and when I relog after the error the item is on the ground and the materials do not appear to be used. The tool slot still appears to be highlighted even without the tool being there anymore. Deselecting the tool fixes it though. Just thought I would point that out. If needed, crash log at http://pastebin.com/A8RSVs9y.
Well, I've been tinkering with the updated tables as well and, everything's stable. I did encounter an interesting bug though. When I attempt commit certain recipes to a plan some of the ingredients are arbitrarily changed.
The lapis dust is being treated as bone meal. It's a pretty amusing bug actually, I think I'll keep those plans around and, see how badly I can confuse my friends.
Edit: Rhut Ro! It turns out I can actually craft the item! I just made a circuit using bone meal
and also fixed. (I hope, let me know if it did, I didn't have the right mods to reproduce this identically.)
13:14:12 [SEVERE] Could not determine default inventory size for type ic2.core.b
lock.generator.tileentity.TileEntityReactorChamberElectric using size of 9
13:14:12 [SEVERE] Could not create inventory type bau5.mods.craftingsuite.common
.tileentity.TileEntityProjectBench Exception: java.lang.NullPointerException
13:14:12 [SEVERE] Could not determine default inventory size for type bau5.mods.
craftingsuite.common.tileentity.TileEntityProjectBench using size of 9
I just did a massive server update and, I've had a couple of hours to play around with the new update. I have a nice little chest full of plans which all appear to be displaying/using the proper ores. I haven't crashing when placing or creating tables and, upgrading them also appears to work perfectly.
All in all, I am very pleased with the speed at which this mod updates, keep up the good work. I used to use redpower's plans to help my friends memorize various complicated recipes. Now that your plans are working I imagine I'll be doing the same thing.
Most of my plans are of IC2 recipes, if I run into anymore trouble I'll leave another post. If I don't run into any trouble, consider yourself set because, I run around one hundred and sixty mods. If it's working for me, it should be working for everyone.
hey, I was playing around on my server and figuring out how to add block and item id's to towny protect. So modded chest and such cannot be used by outsiders.
<snip>
13:14:12 [SEVERE] Could not determine default inventory size for type ic2.core.b
lock.generator.tileentity.TileEntityReactorChamberElectric using size of 9
13:14:12 [SEVERE] Could not create inventory type bau5.mods.craftingsuite.common
.tileentity.TileEntityProjectBench Exception: java.lang.NullPointerException
13:14:12 [SEVERE] Could not determine default inventory size for type bau5.mods.
craftingsuite.common.tileentity.TileEntityProjectBench using size of 9
Unfortunately, I can't really tell what mod this is coming from, it's not vanilla I don't think. Maybe inventory tweaks?
I just did a massive server update and, I've had a couple of hours to play around with the new update. I have a nice little chest full of plans which all appear to be displaying/using the proper ores. I haven't crashing when placing or creating tables and, upgrading them also appears to work perfectly.
All in all, I am very pleased with the speed at which this mod updates, keep up the good work. I used to use redpower's plans to help my friends memorize various complicated recipes. Now that your plans are working I imagine I'll be doing the same thing.
Most of my plans are of IC2 recipes, if I run into anymore trouble I'll leave another post. If I don't run into any trouble, consider yourself set because, I run around one hundred and sixty mods. If it's working for me, it should be working for everyone.
Fantastic I was hoping that'd do it! Well cheers then, I'm glad it's working for you. I may drop you a line in the future to help me out. Thanks for reporting the stuff you found, helps gets things solved.
Fantastic I was hoping that'd do it! Well cheers then, I'm glad it's working for you. I may drop you a line in the future to help me out. Thanks for reporting the stuff you found, helps gets things solved.
Here I thought all I was doing was whole lot of complaining Happy to help in what ever way I can. I always seem to be flying around these forums reporting bugs. So far, there are about seven tables at one table a mod, ranging from Gregtech to Mekanism slotted into my walls. I'm happy to say that I've yet to encounter anything strange.
Here I thought all I was doing was whole lot of complaining Happy to help in what ever way I can. I always seem to be flying around these forums reporting bugs. So far, there are about seven tables at one table a mod, ranging from Gregtech to Mekanism slotted into my walls. I'm happy to say that I've yet to encounter anything strange.
I'd rather people nag me on here with bugs than them go unreported! And good, that's reassuring to hear. Seems to be working pretty well on my server as well, but we haven't (literally) got half the mods you do.
Hi, i can see with some "sad" that button "Craft" in Modification Table GUI - untranslatable. Can you fix it? )
P.S. Really nice mod) love it from "pb"
I'll look into this, did some minor checking into it but didn't get very far. Hopefully i'll get the answers I need out of the IRC
Unfortunately, I can't really tell what mod this is coming from, it's not vanilla I don't think. Maybe inventory tweaks?
Fantastic I was hoping that'd do it! Well cheers then, I'm glad it's working for you. I may drop you a line in the future to help me out. Thanks for reporting the stuff you found, helps gets things solved.
Hi, i can see with some "sad" that button "Craft" in Modification Table GUI - untranslatable. Can you fix it? )
P.S. Really nice mod) love it from "pb"
I'll look into this, did some minor checking into it but didn't get very far. Hopefully i'll get the answers I need out of the IRC
I just updated and well. It works with towny now. everything is great. Protections seem fine.
Now the only problem i noticed is that when I op myself, I cannot get into the project bench or break it. On every other item that is protected it allows me to go into it or break it when opped.
Now, this isn't a big deal. It is just a nice feature. But absolutely not nessesary to have you spend your time to fix it. But I would appreciate it so much if you did figure it out.
Edit: Okay I don't understand what was glitching before.. but now i can get into them and destroy them..
I just updated and well. It works with towny now. everything is great. Protections seem fine.
Now the only problem i noticed is that when I op myself, I cannot get into the project bench or break it. On every other item that is protected it allows me to go into it or break it when opped.
Now, this isn't a big deal. It is just a nice feature. But absolutely not nessesary to have you spend your time to fix it. But I would appreciate it so much if you did figure it out.
Edit: Okay I don't understand what was glitching before.. but now i can get into them and destroy them..
I have been using a project bench in my base fine till now. However, it seems if they are in a chunk-loaded area, no matter the type of chunk loader, on sever restart they change to a chest. It does not matter if they were placed before or after the area was chunk loaded, only that it is.
I have been using a project bench in my base fine till now. However, it seems if they are in a chunk-loaded area, no matter the type of chunk loader, on sever restart they change to a chest. It does not matter if they were placed before or after the area was chunk loaded, only that it is.
Fixed that, grab the update. Sorry for the dumb inconvenience.
Hmm. On the older version with the chest transformation issue I was using a single Chicken Chunks chunkloader without issue. No server crashes or oddities to speak of.
I'm now using the newest version of mcpc+ (b160) with your most recent update and, all is still well.
Hmm. On the older version with the chest transformation issue I was using a single Chicken Chunks chunkloader without issue. No server crashes or oddities to speak of.
I'm now using the newest version of mcpc+ (b160) with your most recent update and, all is still well.
Good to hear.
I added this as a fail safe if they failed to save properly. It's really difficult to judge just in code if they have completely failed to load, or just haven't yet finished loading or some gray area in between. So much of these tile entities rely on NBT tags that are saved that if they get corrupted with a server crash, it's impossible to adequately recreate them, thus the chest idea. Just can't seem to make a good judgement of when to set them as chests. I'll keep an eye on it.
I don't know if I'm the only one that gets annoyed by this, but in the Project Bench GUI, in the inventory/chest part, in between the two rows of storage is a thicker divider line than it was in RP2. It's just something that annoys my OCD lol.
I don't know if I'm the only one that gets annoyed by this, but in the Project Bench GUI, in the inventory/chest part, in between the two rows of storage is a thicker divider line than it was in RP2. It's just something that annoys my OCD lol.
That's cause I didn't lift the texture from Elo. Not really too worried about this, sorry
Thanks for the detail, I'll look into this.
Thanks! I'm working my way there
Um well, my mod has an easter egg in the textures, so there's that.
I could not get the projectbench to block access to the gui. Maybe i did it wrong but the iron chests i added all block access. I was wondering if you could make them blockable?
Here is how to get the newest version of towny for 1.6.4:
http://webchat.esper.net/?channels=towny
Go to IRC channel and type !dev
It gives you newest downloads, that work with 1.6.4. The downloads from their site at http://palmergames.com/towny/ have some player issues that have been fixed in the dev. Point is, can you set it up to be able to deny access? If you did that, It would probably work with all other grief protection plugins aswell.
Let me know if there is anything i can do to help out, or if this is a dumb request..
Join us at our website: AIM Gaming
Done
and fixed
and also fixed. (I hope, let me know if it did, I didn't have the right mods to reproduce this identically.)
It's been updated to v0.2.1.1
Cheers,
_bau5
I don't mean to be annoying but i just wanted to let you know, sorry if you read it already
Join us at our website: AIM Gaming
13:14:12 [SEVERE] Could not determine default inventory size for type ic2.core.b
lock.generator.tileentity.TileEntityReactorChamberElectric using size of 9
13:14:12 [SEVERE] Could not create inventory type bau5.mods.craftingsuite.common
.tileentity.TileEntityProjectBench Exception: java.lang.NullPointerException
13:14:12 [SEVERE] Could not determine default inventory size for type bau5.mods.
craftingsuite.common.tileentity.TileEntityProjectBench using size of 9
All in all, I am very pleased with the speed at which this mod updates, keep up the good work. I used to use redpower's plans to help my friends memorize various complicated recipes. Now that your plans are working I imagine I'll be doing the same thing.
Most of my plans are of IC2 recipes, if I run into anymore trouble I'll leave another post. If I don't run into any trouble, consider yourself set because, I run around one hundred and sixty mods. If it's working for me, it should be working for everyone.
Just to clear up any potential descrepencies that may or may not arise.
I'll look into this, did some minor checking into it but didn't get very far. Hopefully i'll get the answers I need out of the IRC
Unfortunately, I can't really tell what mod this is coming from, it's not vanilla I don't think. Maybe inventory tweaks?
Fantastic I was hoping that'd do it! Well cheers then, I'm glad it's working for you. I may drop you a line in the future to help me out. Thanks for reporting the stuff you found, helps gets things solved.
Art by me: MrPancakeWolfie@DeviantArt
Here I thought all I was doing was whole lot of complaining Happy to help in what ever way I can. I always seem to be flying around these forums reporting bugs. So far, there are about seven tables at one table a mod, ranging from Gregtech to Mekanism slotted into my walls. I'm happy to say that I've yet to encounter anything strange.
Just to clear up any potential descrepencies that may or may not arise.
Thanks! And thanks for the translation
P.S. Really nice mod) love it from "pb"
It MCPC, oh, yes, i have Inv Tweaks installed.
Ah, I'll add that.
I just updated and well. It works with towny now. everything is great. Protections seem fine.
Now the only problem i noticed is that when I op myself, I cannot get into the project bench or break it. On every other item that is protected it allows me to go into it or break it when opped.
Now, this isn't a big deal. It is just a nice feature. But absolutely not nessesary to have you spend your time to fix it. But I would appreciate it so much if you did figure it out.
Edit: Okay I don't understand what was glitching before.. but now i can get into them and destroy them..
Join us at our website: AIM Gaming
Digital Reality Private Pack - 200+ Mods, Dedi Server
Fixed that, grab the update. Sorry for the dumb inconvenience.
I'm now using the newest version of mcpc+ (b160) with your most recent update and, all is still well.
Just to clear up any potential descrepencies that may or may not arise.
Good to hear.
I added this as a fail safe if they failed to save properly. It's really difficult to judge just in code if they have completely failed to load, or just haven't yet finished loading or some gray area in between. So much of these tile entities rely on NBT tags that are saved that if they get corrupted with a server crash, it's impossible to adequately recreate them, thus the chest idea. Just can't seem to make a good judgement of when to set them as chests. I'll keep an eye on it.
Feel free to check out my channel!
My current setup:
http://pcpartpicker.com/p/Q7wqf7
That's cause I didn't lift the texture from Elo. Not really too worried about this, sorry