Alright that sounds even better, I too would like to stick with the modification table. I was just not sure how nei might work.
Also I forgot to mention, the modification table, when it is brewing up a new table I thought I had lost my items when I was looking at the gui. But I walked away and came back and I had a table sitting there. I thought it was glitchy at first until I tried it again and exited the table and noticed an animation of it being made was happening.
Maybe in the future could you try add something like a loading bar, or something to let the user know it is being made and takes time. Like when cooking iron in the furnace. It has a loading bar.
(hopefully that made sense, let me know if I should clarify)
Thanks for the spotlight! +1
I'll add it to the topic, should help people figure out how to use it. You nailed all the features! The reason the render on top is buggy is because you're on Fast graphics, I'll tweak that so it works better for non-Fancy graphics users.
Alright that sounds even better, I too would like to stick with the modification table. I was just not sure how nei might work.
Also I forgot to mention, the modification table, when it is brewing up a new table I thought I had lost my items when I was looking at the gui. But I walked away and came back and I had a table sitting there. I thought it was glitchy at first until I tried it again and exited the table and noticed an animation of it being made was happening.
Maybe in the future could you try add something like a loading bar, or something to let the user know it is being made and takes time. Like when cooking iron in the furnace. It has a loading bar.
(hopefully that made sense, let me know if I should clarify)
For sure, I'll take that into consideration, thanks. I'm open to these sort of thoughts, this is a pre version 1 release, so there are many possible improvements to be made. Thanks!
Thanks for the spotlight! +1
I'll add it to the topic, should help people figure out how to use it. You nailed all the features! The reason the render on top is buggy is because you're on Fast graphics, I'll tweak that so it works better for non-Fancy graphics users.
Cool beans, i just figured the buggy texture was on my end. I thank you for letting us at dns use the old project bench and figured the least i could do is throw together a quick spotlight. Sorry for whatever i missed. This was the first time I have ever done one without see atleast parts of the mod in other videos. keep up the good work and will follow the development of this awesome bench!
One thing, although it's quite a small inventory, is there inventory tweaks support?
Edit: as well, NEI recipe search functionality (question mark doesn't work)
One thing, although it's quite a small inventory, is there inventory tweaks support?
Edit: as well, NEI recipe search functionality (question mark doesn't work)
Shift click or just regular click on the question mark? Cause the question mark works fine for me, just not shift clicking it. I'll get around to inv tweaks support as well.
Cool beans, i just figured the buggy texture was on my end. I thank you for letting us at dns use the old project bench and figured the least i could do is throw together a quick spotlight. Sorry for whatever i missed. This was the first time I have ever done one without see atleast parts of the mod in other videos. keep up the good work and will follow the development of this awesome bench!
Oh hey, yeah no problem. Thanks again!
And there was pretty only one thing you missed (holding shift while over the craft button shows recipe it uses) that I had documented, so it was great.
Cheers
Shift click or just regular click on the question mark? Cause the question mark works fine for me, just not shift clicking it. I'll get around to inv tweaks support as well.
Ok, pretty sure the shift click doesn't work but if it works for regular clicking and at least shows the recipe, that'll satisfy me for now.
the ability to have the project take on the colour of the various logs is really cool, kinda like barrels in the dev version of factorization =), as well the tool upgrade thing will help a ton for IC2 =)
*Looks up on thread* Awwww Yiiiis. It is custmizable and compatybile with other wood that forge mods add? Can display recepies and can be modified at will? And on top of that is open sourced?
You sir are awsome!
Haha thanks, the source isn't really documented l should probably work on that. Stick around, it'll only get better!
Ok, pretty sure the shift click doesn't work but if it works for regular clicking and at least shows the recipe, that'll satisfy me for now.
the ability to have the project take on the colour of the various logs is really cool, kinda like barrels in the dev version of factorization =), as well the tool upgrade thing will help a ton for IC2 =)
java.lang.ArrayIndexOutOfBoundsException: 1
at bau5.mods.craftingsuite.common.tileentity.TileEntityProjectBench.getInventoryModifier(TileEntityProjectBench.java:139)
at bau5.mods.craftingsuite.common.tileentity.TileEntityProjectBench.func_70316_g(TileEntityProjectBench.java:249)
at net.minecraft.world.World.func_72939_s(World.java:2751)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:870)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:885)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:327)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:779)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:661)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
-- Head --
Stacktrace:
at bau5.mods.craftingsuite.common.tileentity.TileEntityProjectBench.getInventoryModifier(TileEntityProjectBench.java:139)
at bau5.mods.craftingsuite.common.tileentity.TileEntityProjectBench.func_70316_g(TileEntityProjectBench.java:249)
-- Tile entity being ticked --
Details:
Name: bau5csPB // bau5.mods.craftingsuite.common.tileentity.TileEntityProjectBench
Block type: ID #701 (tile.bau5_craftingblock // bau5.mods.craftingsuite.common.BlockCrafting)
Block data value: 2 / 0x2 / 0b0010
Block location: World: (288,69,-437), Chunk: (at 0,4,11 in 18,-28; contains blocks 288,0,-448 to 303,255,-433), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Actual block type: ID #701 (tile.bau5_craftingblock // bau5.mods.craftingsuite.common.BlockCrafting)
Actual block data value: 2 / 0x2 / 0b0010
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2751)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:870)
got this crash when trying to use this mod at a server:
[INFO] sondrex76 joined the game
[SEVERE] Encountered an unexpected exception NoSuchFieldError
java.lang.NoSuchFieldError: field_78090_t
at bau5.mods.craftingsuite.client.ModelModificationTable.<init>(ModelModificationTable.java:25)
at bau5.mods.craftingsuite.common.tileentity.TileEntityModificationTable.<init>(TileEntityModificationTable.java:20)
at bau5.mods.craftingsuite.common.BlockModificationTable.createTileEntity(BlockModificationTable.java:59)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:991)
at net.minecraft.world.World.func_72796_p(World.java:2865)
at bau5.mods.craftingsuite.common.BlockModificationTable.func_71903_a(BlockModificationTable.java:37)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:554)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
the crash happens if i break the modification table or right after i place it.
used minecraft version 1.6.2 and forge 87(i know its not built for that forge version but i hope it is possible to fix)
got this crash when trying to use this mod at a server:
[INFO] sondrex76 joined the game
[SEVERE] Encountered an unexpected exception NoSuchFieldError
java.lang.NoSuchFieldError: field_78090_t
at bau5.mods.craftingsuite.client.ModelModificationTable.<init>(ModelModificationTable.java:25)
at bau5.mods.craftingsuite.common.tileentity.TileEntityModificationTable.<init>(TileEntityModificationTable.java:20)
at bau5.mods.craftingsuite.common.BlockModificationTable.createTileEntity(BlockModificationTable.java:59)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:991)
at net.minecraft.world.World.func_72796_p(World.java:2865)
at bau5.mods.craftingsuite.common.BlockModificationTable.func_71903_a(BlockModificationTable.java:37)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:554)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
the crash happens if i break the modification table or right after i place it.
used minecraft version 1.6.2 and forge 87(i know its not built for that forge version but i hope it is possible to fix)
Updated to resolve this crash, thanks for reporting it!
I found a rather interesting Dupe bug while adding a tool modifier to my Project Benches .
I put 3 Project benches into the modification table, put one tool modifier in and crafted. it used up one of my project benches i put in and crafted 3 ( Hope it makes sense ) Figured I should report that .
Love the mod, doing way better than the redpower one ever did
Also I forgot to mention, the modification table, when it is brewing up a new table I thought I had lost my items when I was looking at the gui. But I walked away and came back and I had a table sitting there. I thought it was glitchy at first until I tried it again and exited the table and noticed an animation of it being made was happening.
Maybe in the future could you try add something like a loading bar, or something to let the user know it is being made and takes time. Like when cooking iron in the furnace. It has a loading bar.
(hopefully that made sense, let me know if I should clarify)
Join us at our website: AIM Gaming
1 Mod. That is it, there's no point having the developer changing the recipe for just you and mariculture mod users, imho.
Thanks for the spotlight! +1
I'll add it to the topic, should help people figure out how to use it. You nailed all the features! The reason the render on top is buggy is because you're on Fast graphics, I'll tweak that so it works better for non-Fancy graphics users.
For sure, I'll take that into consideration, thanks. I'm open to these sort of thoughts, this is a pre version 1 release, so there are many possible improvements to be made. Thanks!
Neither of those recipes are from this mod, Crafting Suite, so... what? Were you referring to me?
Cool beans, i just figured the buggy texture was on my end. I thank you for letting us at dns use the old project bench and figured the least i could do is throw together a quick spotlight. Sorry for whatever i missed. This was the first time I have ever done one without see atleast parts of the mod in other videos. keep up the good work and will follow the development of this awesome bench!
And I'm just helping various people on various threads, I didn't even notice xD
Edit: as well, NEI recipe search functionality (question mark doesn't work)
Shift click or just regular click on the question mark? Cause the question mark works fine for me, just not shift clicking it. I'll get around to inv tweaks support as well.
Oh hey, yeah no problem. Thanks again!
And there was pretty only one thing you missed (holding shift while over the craft button shows recipe it uses) that I had documented, so it was great.
Cheers
Ok, pretty sure the shift click doesn't work but if it works for regular clicking and at least shows the recipe, that'll satisfy me for now.
the ability to have the project take on the colour of the various logs is really cool, kinda like barrels in the dev version of factorization =), as well the tool upgrade thing will help a ton for IC2 =)
Haha thanks, the source isn't really documented l should probably work on that. Stick around, it'll only get better!
I'm not familiar with that, mind explaining?
Shift click will come, I'll get around to it!
MCPC 1.6.4 r 177, Crafting Suite - 0.1.8.1
[INFO] sondrex76 joined the game
[SEVERE] Encountered an unexpected exception NoSuchFieldError
java.lang.NoSuchFieldError: field_78090_t
at bau5.mods.craftingsuite.client.ModelModificationTable.<init>(ModelModificationTable.java:25)
at bau5.mods.craftingsuite.common.tileentity.TileEntityModificationTable.<init>(TileEntityModificationTable.java:20)
at bau5.mods.craftingsuite.common.BlockModificationTable.createTileEntity(BlockModificationTable.java:59)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:991)
at net.minecraft.world.World.func_72796_p(World.java:2865)
at bau5.mods.craftingsuite.common.BlockModificationTable.func_71903_a(BlockModificationTable.java:37)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:554)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
used minecraft version 1.6.2 and forge 87(i know its not built for that forge version but i hope it is possible to fix)
Updated to resolve this crash, thanks for reporting it!
That's a good idea, I'll keep that in mind.
Thanks for the video! You got everything covered, nice I'll add it to the post.
To each their own
I put 3 Project benches into the modification table, put one tool modifier in and crafted. it used up one of my project benches i put in and crafted 3 ( Hope it makes sense ) Figured I should report that .
Love the mod, doing way better than the redpower one ever did
http://pastebin.com/SX4mTBy5
Update to the latest version, it fixes that. And thanks for catching that dupe, easy fix.