So for the golem i need only the Golem core : Alchemy or i need something else ?
If i make a Thaumium golem with Alchemy and then put him in my infusion room he will go pick a jar and fill it with the alembic or i need to do something else ?
You really should be reading the thauminomicon more or something. You put the golem down on a furnace and it will drain that furnace and the alembics attached to it by carrying essentia to nearby jars.
TAKE THEM OFF!!! I don't think I can, they seem to be a part of me now
This has been mentioned before. I agree, would be nice to be able to toggle the effect somehow with regards to seeing the aura nodes, but still be able to see everything else like the quantity of aspects in jars, progress on the infusion alter, etc.
My friend looked over my shoulder when I was facing the tower with all my thaumcraft stuff in it with about 2 dozen nodes arranged inside...he accused me of capturing faeries and holding them captive.
I'm trying to get Thaumcraft 4 golems working with HarvestCraft. What are the requirements for the item that the golems will use to replant a crop? Does the item need to extend ItemSeeds or? I'm confused.
I'm trying to get Thaumcraft 4 golems working with HarvestCraft. What are the requirements for the item that the golems will use to replant a crop? Does the item need to extend ItemSeeds or? I'm confused.
Make sure you've got the golem you're testing with equipped with an Order upgrade, or they won't replant squat. Other than that, I think as long as the item registers as a plantable object, it should work.
Make sure you've got the golem you're testing with equipped with an Order upgrade, or they won't replant squat. Other than that, I think as long as the item registers as a plantable object, it should work.
I think I see what I did wrong. I'm doing some testing while I'm coherent. Yay cough medicine. =)
Links to my code on Pastebin if anyone can see what I'm doing wrong.
Just double-checking, if you're testing in-game, the golems you're testing with have the Order upgrade, right? The order shard surrounded by gold nuggets that you slot into the golem like you did the harvest core? It's the Order upgrade that tells the golems to replant seeds/crops after they've harvested a plant.
Just double-checking, if you're testing in-game, the golems you're testing with have the Order upgrade, right? The order shard surrounded by gold nuggets that you slot into the golem like you did the harvest core? It's the Order upgrade that tells the golems to replant seeds/crops after they've harvested a plant.
Yep. The same golem will harvest and re-plant vanilla crops in the same area without an issue. x.x
Hm...maybe you could decompile the source code and see how Azanor did it? I was looking around for a fix and saw that quite a few people had admitting to decompiling the source code, so I think that as long as you're doing it for compatibility reasons no one will get angry.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2011
Posts:
211
Minecraft:
Mr_Sedgewick
Member Details
I'm having a curiously intermittant problem with infusion crafting.
Sometimes, for no discernible reason, an infusion crafting process will require more essentia than is listed in the thauminomicon, and indeed more essentia than previous or successive identical infusion crafting attempts. These are crafting attempts, mind. Not infusion enchanting.
It always happens like this: I'll place and situate everything properly. I like to place my jars of essentia in the spaces between the pillars around the central infusion crafting pedestal. There will be sufficient essentia available to perform the infusion crafting (keep in mind this is crafting, so the essentia cost should be static). Every item necessary will be on a pedestal, with matching ingredients arranged symmetrically across the rune cube whenever possible, and balanced by other ingredients when not (or simply unbalanced when the number of ingredients is odd, obviously).
I will start the infusion. The runic matrix will shake, the required essentia will tick up by a few points, then the process will proceed as if nothing were wrong. Except for the fact that an infusion crafting mysteriously cost more essentia than it should have, nothing else goes wrong and it completes without issue. Remember: There are no other symptoms of an unstable infusion.
I've had this issue maybe three or four times, and even more mysteriously when I've done multiple crafts of the same kind, I've had exactly identical setups behave both correctly, and incorrectly as described above. The two examples of this I can give are when crafting a set of essentia mirrors (one infusion, the second, charged me extra essentia, while the first did not) and when trying to upgrade a runic chestpiece with the Augmented upgrade.
With the chestpiece, I put out a jar of tutamen with exactly 16 essentia in it, and as soon as I started the process the runic matrix shook and the Tutamen counter over it ticked up to 18! I immediately canceled the process (lost a bit of praecantatio, but that's nothing), smelted some leather pants, and filled the tutamen jar up with seven more essentia. I replaced the tutamen jar (remember, I changed nothing else about the setup besides moving and replacing the tutamen jar and adding a phial of praecantatio to the praecantatio jar), and tried again. Infusion started, and proceeded normally, without charging me extra essentia.This is a screenshot I took of the setup prior to my second attempt at upgrading my runic chestpiece, and this is one of the second attempt proceeding normally. I wish I had a screenshot of the essentia counters behaving strangely, but I do not.
Other notes: This is a world that was generated with a version of Thaumcraft 4 predating 4.1.0, but I don't know exactly which one.
Anyone know what you have to scan to unlock infusion enchanting? Have scanned and researched pretty much everything else, and still don't have it. Getting aggravating now, have even tried knowledge fragments, but no luck there, and they aren't exactly super common.
hey azanor can you allow the ethereal bloom, the cinderpearl, and the shimmerleaf flower pot compatible?
That's not possible without editing vanilla's pot (I think). I don't have a link to it, but there is a mod called painter's flower pot that adds a flower pot that is compatible with most mod added flowers and plants. I know for sure it works with shimmerleaf and cinderpearl.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
That's not possible without editing vanilla's pot (I think). I don't have a link to it, but there is a mod called painter's flower pot that adds a flower pot that is compatible with most mod added flowers and plants. I know for sure it works with shimmerleaf and cinderpearl.
It does work with the Ethereal Bloom, but it doesn't use its render.
EDIT: That mod was merged with Carpenter's Blocks, by the way.
Is it possible to have golems empty warded jars using phials and put said phials into chests? I'm not that great at golems yet, and my messing around accomplished nothing :/
Seeing as you can retrogen Thaumcraft stuff into an existing world, I don't quite get why you'd wipe a world for it.You might have to re-explore areas you've been to before, but that's far easier and less tedious than starting from scratch again.
Never heard of this, could you explain the process in more detail? We're mainly concerned with structures we build and reloading a world to update to 1.7 would wipe the world and anything we had built… Right? Research doesn't bother us all that much, but tediously trying to rebuild something we had meticulously created before is an altogether much more unpleasant reality we want to avoid.
You really should be reading the thauminomicon more or something. You put the golem down on a furnace and it will drain that furnace and the alembics attached to it by carrying essentia to nearby jars.
My friend looked over my shoulder when I was facing the tower with all my thaumcraft stuff in it with about 2 dozen nodes arranged inside...he accused me of capturing faeries and holding them captive.
Make sure you've got the golem you're testing with equipped with an Order upgrade, or they won't replant squat. Other than that, I think as long as the item registers as a plantable object, it should work.
I think I see what I did wrong. I'm doing some testing while I'm coherent. Yay cough medicine. =)
ItemPamSeeds.java
ItemPamSeedFood.java
Links to my code on Pastebin if anyone can see what I'm doing wrong.
Just double-checking, if you're testing in-game, the golems you're testing with have the Order upgrade, right? The order shard surrounded by gold nuggets that you slot into the golem like you did the harvest core? It's the Order upgrade that tells the golems to replant seeds/crops after they've harvested a plant.
Yep. The same golem will harvest and re-plant vanilla crops in the same area without an issue. x.x
Sometimes, for no discernible reason, an infusion crafting process will require more essentia than is listed in the thauminomicon, and indeed more essentia than previous or successive identical infusion crafting attempts. These are crafting attempts, mind. Not infusion enchanting.
It always happens like this: I'll place and situate everything properly. I like to place my jars of essentia in the spaces between the pillars around the central infusion crafting pedestal. There will be sufficient essentia available to perform the infusion crafting (keep in mind this is crafting, so the essentia cost should be static). Every item necessary will be on a pedestal, with matching ingredients arranged symmetrically across the rune cube whenever possible, and balanced by other ingredients when not (or simply unbalanced when the number of ingredients is odd, obviously).
I will start the infusion. The runic matrix will shake, the required essentia will tick up by a few points, then the process will proceed as if nothing were wrong. Except for the fact that an infusion crafting mysteriously cost more essentia than it should have, nothing else goes wrong and it completes without issue. Remember: There are no other symptoms of an unstable infusion.
I've had this issue maybe three or four times, and even more mysteriously when I've done multiple crafts of the same kind, I've had exactly identical setups behave both correctly, and incorrectly as described above. The two examples of this I can give are when crafting a set of essentia mirrors (one infusion, the second, charged me extra essentia, while the first did not) and when trying to upgrade a runic chestpiece with the Augmented upgrade.
With the chestpiece, I put out a jar of tutamen with exactly 16 essentia in it, and as soon as I started the process the runic matrix shook and the Tutamen counter over it ticked up to 18! I immediately canceled the process (lost a bit of praecantatio, but that's nothing), smelted some leather pants, and filled the tutamen jar up with seven more essentia. I replaced the tutamen jar (remember, I changed nothing else about the setup besides moving and replacing the tutamen jar and adding a phial of praecantatio to the praecantatio jar), and tried again. Infusion started, and proceeded normally, without charging me extra essentia. This is a screenshot I took of the setup prior to my second attempt at upgrading my runic chestpiece, and this is one of the second attempt proceeding normally. I wish I had a screenshot of the essentia counters behaving strangely, but I do not.
Other notes: This is a world that was generated with a version of Thaumcraft 4 predating 4.1.0, but I don't know exactly which one.
Actually, if I am correct, it is from Nitor, nitoris, which is latin meaning brightness, brilliance, flash.
That's not possible without editing vanilla's pot (I think). I don't have a link to it, but there is a mod called painter's flower pot that adds a flower pot that is compatible with most mod added flowers and plants. I know for sure it works with shimmerleaf and cinderpearl.
It does work with the Ethereal Bloom, but it doesn't use its render.
EDIT: That mod was merged with Carpenter's Blocks, by the way.
Profile pic by Cheshirette c:
I was not aware of that. It's been a while since I've used those mods. Really neat mod though, I should go download it again.
Never heard of this, could you explain the process in more detail? We're mainly concerned with structures we build and reloading a world to update to 1.7 would wipe the world and anything we had built… Right? Research doesn't bother us all that much, but tediously trying to rebuild something we had meticulously created before is an altogether much more unpleasant reality we want to avoid.