Could someone let me know if there is a way to change an eire biome back into a normal one? This biome popped up and there doesn't seem to be an obsidian totem or any node that I can see.
Had a problem with mod - when I research aspects in giving them my client is lagging and couldnt answer. After that I updated API file on your mod but now server is crashing. Here is my report
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/23/14 5:10 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: thaumcraft/api/research/IScanEventHandler
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.ClassNotFoundException: thaumcraft.api.research.IScanEventHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 30 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 3.2.0-4-amd64
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1831669968 bytes (1746 MB) / 2112618496 bytes (2014 MB) up to 2112618496 bytes (2014 MB)
JVM Flags: 24 total; -Xms2048M -Xmx2048M -Xincgc -XX:ParallelGCThreads=4 -XX:PermSize=12m -XX:MaxPermSize=128m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSParallelRemarkEnabled -XX:MaxGCPauseMillis=5 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=20 -XX:MaxTenuringThreshold=10 -Xnoclassgc -XX:UseSSE=3 -XX:+UseLargePages -XX:+UseFastAccessorMethods -XX:+UseStringCache -XX:+UseCompressedStrings -XX:+AggressiveOpts
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
I'm having a strange problem with switching foci, afterwords my cursor disappears in every GUI I open and the only way to get it back is to relaunch minecraft and as soon as I try to change foci again the cursor goes away again. I'm assuming this is because of the effect Azanor added with replacing the cursor with the wand when bringing up the foci switching wheel.
I believe the method he is using to do this is not compatible with mac because I was reading through the thread and there were several other people all using macs with the same problem, however the solution that worked for them (moving the mouse off the screen and then back) did not work for me.
I'm using OSX 10.9.1 and I've tried this on thaumcraft 4.1.0b and 4.1.0e. If there is a way to fix this that would be very helpful, maybe a config option to disable hiding the cursor when changing foci.
I cant think of any major mods that are 1.7.2 at full release, yet alone 1.7.4
Is there any update on an ETA to a Thaumcraft 1.7 release? My friends and I don't see a point to playing in a world we may just wipe when Thaumcraft updates to 1.7, unless of course it's still the better part of a year away.
i found a hungry node outside my house with alot of aspects but there was 35 of each i believe its because i left it there and is sucked up so much stuff it absorbed the aspects but i dont know if its supposed to happen (in total there are 21 aspects on the node (i have a screen shot but dont know how to post it))
BUG REPORT: There is bug with the research gui. On different aspect ratios it has some empty space between the star background and the wood border. I have tested it on both default and my custom sphax texture pack and it has the same issues. Please take a look at the screenshots below (on each one I have specified the resolution and the place it has an offset).
I'm use latest version of mod on MCPC+ server, but when I research aspects with thaumometr or combining it, my client just frozen and don't answer. There can be a reason in animation of receiving aspects?
P.S. When im use /thaumcraft aspect player motus 100 - client dont frozen. Trying delete Optifine
I'm having a strange problem with switching foci, afterwords my cursor disappears in every GUI I open and the only way to get it back is to relaunch minecraft and as soon as I try to change foci again the cursor goes away again. I'm assuming this is because of the effect Azanor added with replacing the cursor with the wand when bringing up the foci switching wheel.
I had a similar problem where it was showing nothing when I had no foci in my inventory. Once I got a 2nd foci the wheel always appeared because there was at least one to switch to. Do you think this is the issue you're having or is the wheel really this broken?
Just a quick note. I had to leave town on business quite unexpectedly so there probably won't be any updates or bugfixes for at least a week. Luckily it seems most of the major bugs had been caught already, but things like the disappearing cursor will need to wait a while.
Hello, i'm very confused, i'm trying to start storing essentia in Jar with label but i cant figure how to fix the suction problem. And i dont understand why the Resonator show me Sano over the Sano labeled Jar and not seeing the Jar growing up with Sano...
Someone can help me ? Or maybe it's a bug ? (i did setup like this before with TC 4.0 and it worked fine.
Here is a little screen of my problem :
Hello, i'm very confused, i'm trying to start storing essentia in Jar with label but i cant figure how to fix the suction problem. And i dont understand why the Resonator show me Sano over the Sano labeled Jar and not seeing the Jar growing up with Sano... Someone can help me ? Or maybe it's a bug ? (i did setup like this before with TC 4.0 and it worked fine. Here is a little screen of my problem :
Thats because there is Lucrum Suction before it Gumming it up. you see the Steam Particals? That is a Clue that something is Gumming the System up. Add a Valve Above the Lucrum and Twist it. Then you'll see Sano Flow in
you cant use that set up anymore. with the lastest changes you must use a seperate alembic&pipe system for each individual aspect. if a single unit of aspect or "suction" of a certain type of essentia is in a pipe system, no other type of essentia will be able to pass through that pipe system until the essentia and suction are removed. automatic pipe systems like the one in your picture will not work at all anymore. just have a golem do it instead because they still work fine.
That would mean i need 1 alembic for 1 essentia and then connect the alembic to only 1 Jar with that essentia ? It would be a realllllllllyyyy big building with all aspects of thaumcraft or i missunderstanded ? If it's what i said for sure a little army of golem would be really better
@Exodus : i did what u said but the sano jar still at 8
That would mean i need 1 alembic for 1 essentia and then connect the alembic to only 1 Jar with that essentia ? It would be a realllllllllyyyy big building with all aspects of thaumcraft or i missunderstanded ? If it's what i said for sure a little army of golem would be really better
@Exodus : i did what u said but the sano jar still at 8
Yes, golems are better. You cannot have one alembic per essentia anyway as a furnace can only have 5 on it. The solution involves valves, filter tubes, one way tubes (if those are in yet) etc.
That would mean i need 1 alembic for 1 essentia and then connect the alembic to only 1 Jar with that essentia ? It would be a realllllllllyyyy big building with all aspects of thaumcraft or i missunderstanded ? If it's what i said for sure a little army of golem would be really better
@Exodus : i did what u said but the sano jar still at 8
To make use of the pipes you have set up, you would need to switch out the pipes for valves when above a jar, and only turn on the essentia type that you're trying to move within the system at the time.
Example being only having the valve for the lucrum on so it would go to it's proper place.
Golems aren't that bad. keep the alembic count to one or two and give the golems the proper upgrade depending on the set up. Don't forget you have essentia mirrors and infusion crafting CAN draw from those.
Could someone let me know if there is a way to change an eire biome back into a normal one? This biome popped up and there doesn't seem to be an obsidian totem or any node that I can see.
Chances are the sinister node is far underground.
There is a way of dealing with an eerie biome, try looking for a tainted land scan something. That should set you on the right path.
So for the golem i need only the Golem core : Alchemy or i need something else ?
If i make a Thaumium golem with Alchemy and then put him in my infusion room he will go pick a jar and fill it with the alembic or i need to do something else ?
There goes my happiness…
I cant think of any major mods that are 1.7.2 at full release, yet alone 1.7.4
I believe the method he is using to do this is not compatible with mac because I was reading through the thread and there were several other people all using macs with the same problem, however the solution that worked for them (moving the mouse off the screen and then back) did not work for me.
I'm using OSX 10.9.1 and I've tried this on thaumcraft 4.1.0b and 4.1.0e. If there is a way to fix this that would be very helpful, maybe a config option to disable hiding the cursor when changing foci.
Is there any update on an ETA to a Thaumcraft 1.7 release? My friends and I don't see a point to playing in a world we may just wipe when Thaumcraft updates to 1.7, unless of course it's still the better part of a year away.
Default Textures
Sphax Textures
P.S. When im use /thaumcraft aspect player motus 100 - client dont frozen. Trying delete Optifine
I had a similar problem where it was showing nothing when I had no foci in my inventory. Once I got a 2nd foci the wheel always appeared because there was at least one to switch to. Do you think this is the issue you're having or is the wheel really this broken?
Nitro and Nitor the same thing?
Nitro (http://en.wikipedia.org/wiki/Nitro_compound)
translate by google
Someone can help me ? Or maybe it's a bug ? (i did setup like this before with TC 4.0 and it worked fine.
Here is a little screen of my problem :
Thats because there is Lucrum Suction before it Gumming it up. you see the Steam Particals? That is a Clue that something is Gumming the System up. Add a Valve Above the Lucrum and Twist it. Then you'll see Sano Flow in
That would mean i need 1 alembic for 1 essentia and then connect the alembic to only 1 Jar with that essentia ? It would be a realllllllllyyyy big building with all aspects of thaumcraft or i missunderstanded ? If it's what i said for sure a little army of golem would be really better
@Exodus : i did what u said but the sano jar still at 8
Yes, golems are better. You cannot have one alembic per essentia anyway as a furnace can only have 5 on it. The solution involves valves, filter tubes, one way tubes (if those are in yet) etc.
Example being only having the valve for the lucrum on so it would go to it's proper place.
Golems aren't that bad. keep the alembic count to one or two and give the golems the proper upgrade depending on the set up. Don't forget you have essentia mirrors and infusion crafting CAN draw from those.
Chances are the sinister node is far underground.
There is a way of dealing with an eerie biome, try looking for a tainted land scan something. That should set you on the right path.
If i make a Thaumium golem with Alchemy and then put him in my infusion room he will go pick a jar and fill it with the alembic or i need to do something else ?