The problem is... you're trying to use TFC alongside other mods. That just doesn't work right out of the box. As TFC is a "total conversion of minecraft", mods will either have to fit in changes that TFC does for compatability, or TFC would have to add compatability themselves. And since TFC changes the rules of the entire game, them adding support for mods is.... well... >_>
Mods have to blatantly support TFC due to the massive changes done. And that's not likely to happen due to the sheer size of the new rules of the game. Infact, you're lucky if just one mod works as it should by default, but that's by design
You're operating on several assumptions there. I'm able to run TFC alongside dozens of other mods.
The main problem with running TFC alongside other mods is the lack of access to vanilla material components. However, this can easily be solved with mods that add the ability to create custom recipes such as Custom NPCs or CubeX2's Custom Stuff mod. TFC itself has even recently added the ability to generate any block, including ores from other mods in native TFC worlds.
The reason I thought Ex NIhilo would be a good fit is it adds an interesting gameplay element to getting those resources.
Is it possible to add Underground Biomes support for the crucibles? As in, being able to melt its cobble/stones down into lava.
That would be really easy if crucibles accept oreDict cobble. If they did, then underground decoration-type mods should work with crucibles right out of the box.
I'm constantly trying to find a way to play Terrafirmacraft alongside some of the Tech mods and I was hoping Ex Nihilo would be the perfect bridge to some of those resources you can't get in a Terrafirmacraft world. Upon installing TFC and Ex Nihilo I get this crash though.
Well, lets see, TFC has different oak/spruce/birch wood and no jungle wood, different dirt, different cobble, different crops, different bucket, different metal(TFC gold and iron is not like vanilla ones, as you probably know), different ores, different gems...
I think we would need another mod that bridges all the item differences to make TFC and Ex Nihilo work
Well, lets see, TFC has different oak/spruce/birch wood and no jungle wood, different dirt, different cobble, different crops, different bucket, different metal(TFC gold and iron is not like vanilla ones, as you probably know), different ores, different gems...
I think we would need another mod that bridges all the item differences to make TFC and Ex Nihilo work
All you need to get Ex Nihilo to work is a sapling, and you can get those from TFC trees. Ex Nihilo then gives you access to all the vanilla and modded items (with Ex Aliquo) allowing you to use other mods alongside TFC. Sure, it's not playing TFC the way the mod developers intended but I like to tailor my single player world the way I want to play. And for me, it's tons of fun to work your way up from the difficult TFC beginnings, all the way up to the advanced tech builds that are available in all the latest mods.
I just need to figure out why Minecraft crashes when TFC and Ex Nihilo are both loaded. Can no one help with this?
All you need to get Ex Nihilo to work is a sapling, and you can get those from TFC trees. Ex Nihilo then gives you access to all the vanilla and modded items (with Ex Aliquo) allowing you to use other mods alongside TFC. Sure, it's not playing TFC the way the mod developers intended but I like to tailor my single player world the way I want to play. And for me, it's tons of fun to work your way up from the difficult TFC beginnings, all the way up to the advanced tech builds that are available in all the latest mods.
I just need to figure out why Minecraft crashes when TFC and Ex Nihilo are both loaded. Can no one help with this?
You were already "helped". You just choose not to listen.
TFC CHANGES sapplings, as in they are not the same as vanilla Minecraft.
Due to that, the mod will not work. Think of TFC as a new game. It is not Minecraft. In the code the game is majorly rewritten, which YOU obviously can't read otherwise you would be able to read the crash report. A lot of mods can't handle that as they are made specifically for the code in vanilla Minecraft.
However as Crowley has stated multiple times, his mod is open source. So if you really need Ex Nihilo to work for TFC, feel free to learn Java and rewrite the code to work with TFC.
Otherwise stop telling Crowley and others, that do know what they are talking about and understand the changes made, that they are wrong and it should work. It WON'T WORK.
You were already "helped". You just choose not to listen.
TFC CHANGES sapplings, as in they are not the same as vanilla Minecraft.
Due to that, the mod will not work. Think of TFC as a new game. It is not Minecraft. In the code the game is majorly rewritten, which YOU obviously can't read otherwise you would be able to read the crash report. A lot of mods can't handle that as they are made specifically for the code in vanilla Minecraft.
However as Crowley has stated multiple times, his mod is open source. So if you really need Ex Nihilo to work for TFC, feel free to learn Java and rewrite the code to work with TFC.
Otherwise stop telling Crowley and others, that do know what they are talking about and understand the changes made, that they are wrong and it should work. It WON'T WORK.
Actually, it would probably be ten times easier to make another version of the mod for TFC.
You were already "helped". You just choose not to listen.
Helped? I'm trying to find out why my game is crashing. I looked at the crash log and couldn't discern it so I posted it here in hopes someone else would have insight. Instead a few people have basically told me TFC is a total overhaul mod and I shouldn't bother. This is flat out wrong information.
I'm currently running TFC along dozens of other mods including Applied Energistics, Ars Magica, Railcraft, Rotarycraft, Thaumcraft, Tinker's Construct, Thermal Expansion, etc. There's no crash. Everything runs perfectly fine. I use TFC's custom ore generation to add ores from these mods to the world and CubeX2's custom stuff mod to create any additional recipes I need. So when someone says "TFC just doesn't work with other mods." I'm going to dispute that claim.
TFC CHANGES sapplings, as in they are not the same as vanilla Minecraft.
Apparently a lot of people are misinformed about TFC. Have you actually played the mod for any length of time? Recently? Oak trees are in TFC and when you hit their leaves they drop and have always dropped VANILLA oak saplings.
Due to that, the mod will not work. Think of TFC as a new game. It is not Minecraft. In the code the game is majorly rewritten, which YOU obviously can't read otherwise you would be able to read the crash report. A lot of mods can't handle that as they are made specifically for the code in vanilla Minecraft.
However as Crowley has stated multiple times, his mod is open source. So if you really need Ex Nihilo to work for TFC, feel free to learn Java and rewrite the code to work with TFC.
Otherwise stop telling Crowley and others, that do know what they are talking about and understand the changes made, that they are wrong and it should work. It WON'T WORK.
I don't appreciate you putting words in my mouth. I've said nothing of the sort to Crowley. In fact, Crowley has not chimed in on the subject at all.
Apparently a lot of people are misinformed about TFC. Have you actually played the mod for any length of time? Recently? Oak trees are in TFC and when you hit their leaves they drop and have always dropped VANILLA oak saplings.
Actually...
They don't.
I test with 4 Vanilla saplings, oak, birch, jungle, and spruce.
If you convert your world from Vanilla to TFC,
1.All saplings place in the world dissapear.
2.The sapling items change into TFC saplings. In a chest, this happens
Oak=oak, birch=birch, spruce=pine, jungle=kapok
In your hotbar, birch=aspen, oak=oak, spruce=chestnut
3. TFC saplings cannot be placed on vanilla minecraft dirt(for that matter, no TFC plant can be placed on vanilla dirt, and flowers and tall grass can't be placed either.)
4. TFC oak sapling and Vanilla oak sapling have different textures.
Also, TFC oak wood cannot be cut by Vanilla axes, and TFC oak planks cannot be used in vanilla crafting recipes.
Helped? I'm trying to find out why my game is crashing. I looked at the crash log and couldn't discern it so I posted it here in hopes someone else would have insight. Instead a few people have basically told me TFC is a total overhaul mod and I shouldn't bother. This is flat out wrong information.
I'm currently running TFC along dozens of other mods including Applied Energistics, Ars Magica, Railcraft, Rotarycraft, Thaumcraft, Tinker's Construct, Thermal Expansion, etc. There's no crash. Everything runs perfectly fine. I use TFC's custom ore generation to add ores from these mods to the world and CubeX2's custom stuff mod to create any additional recipes I need. So when someone says "TFC just doesn't work with other mods." I'm going to dispute that claim.
Apparently a lot of people are misinformed about TFC. Have you actually played the mod for any length of time? Recently? Oak trees are in TFC and when you hit their leaves they drop and have always dropped VANILLA oak saplings.
I don't appreciate you putting words in my mouth. I've said nothing of the sort to Crowley. In fact, Crowley has not chimed in on the subject at all.
1) We have already told you, it crashes because TFC changes game mechanics to the point they are not compatible.
2) TFC DOES change vanilla mechanics. Try making charcoal in a furnace, or making a stone shovel in a crafting table. Even the simplest thing as punching wood is not possible. These are all vanilla mechanics and have been completely overhauled.
3) The mods you are able to use are reliant heavily on items added in the mods themselves. Ex Nihilo is not, it is reliant on vanilla items and mechanics. These are not present in TFC.
4) Just because it is called an "Oak Sappling" does not mean the code governing the item is the same. I have programming knowledge and know the difference. If you do not and have not looked at the code, who are you to tell someone "You are wrong, this should work." And if you do have coding experience, I really hope that's not your day job for your employer's sake.
5) YOU are misinformed about TFC. But hey you don't have to listen to everyone else telling you it isn't possible. You tried it and it crashed. If that doesn't tell you something then you just lack common sense and as said best by the great Ron White, "You can't fix stupid."
6) You are right, you never called Crowley stupid, just his counterpart and coding partner Zerokyuuni. I wouldn't expect a respected mod developer in the community to know anything about what he is talking about (sarcasm in case you couldn't tell).
Again, you have your answer. They are not compatible, TFC changes to much vanilla mechanics for Ex Nihilo to work. Now stop trolling the forums.
If you really insist on continuing this debate, I suspect Crowley will chime in shortly and say the exact same thing. It will not work.
TerraFirmaCraft in skyblock....? That is quite possibly the most sadistic thing that I've ever heard.
While the thought of that is incredibly amusing, it would require a ton of work. You might have better luck asking the TFC guys to add some of my features. The sifting and composting would fit very nicely into their theme.
1) We have already told you, it crashes because TFC changes game mechanics to the point they are not compatible.
2) TFC DOES change vanilla mechanics. Try making charcoal in a furnace, or making a stone shovel in a crafting table. Even the simplest thing as punching wood is not possible. These are all vanilla mechanics and have been completely overhauled.
3) The mods you are able to use are reliant heavily on items added in the mods themselves. Ex Nihilo is not, it is reliant on vanilla items and mechanics. These are not present in TFC.
4) Just because it is called an "Oak Sappling" does not mean the code governing the item is the same. I have programming knowledge and know the difference. If you do not and have not looked at the code, who are you to tell someone "You are wrong, this should work." And if you do have coding experience, I really hope that's not your day job for your employer's sake.
5) YOU are misinformed about TFC. But hey you don't have to listen to everyone else telling you it isn't possible. You tried it and it crashed. If that doesn't tell you something then you just lack common sense and as said best by the great Ron White, "You can't fix stupid."
6) You are right, you never called Crowley stupid, just his counterpart and coding partner Zerokyuuni. I wouldn't expect a respected mod developer in the community to know anything about what he is talking about (sarcasm in case you couldn't tell).
Again, you have your answer. They are not compatible, TFC changes to much vanilla mechanics for Ex Nihilo to work. Now stop trolling the forums.
If you really insist on continuing this debate, I suspect Crowley will chime in shortly and say the exact same thing. It will not work.
Oh wait, he already did over 2 weeks ago.
A simple "The crash is caused because both mods are trying to alter the code for vanilla saplings. It cannot be fixed" would have answered my question.
I didn't realize vanilla Oak sapling code was changed by TFC. My mistake. So this means that they probably wouldn't work together even if I could get them to load without a crash. I bow down to you and your obviously superior intellect and massive coding knowledge. You had every right to call me stupid, lie about things I said, call me names, and question my work ethic. You are a benefit to these forums and society in general.
A simple "The crash is caused because both mods are trying to alter the code for vanilla saplings. It cannot be fixed" would have answered my question.
Um, wasn't that more of a 'tfc changes the code for vanilla saplings which ex nihilo needs to work'?
And um... I think we should all kinda calm down a bit....
You can thank Parker8283 for this. Seriously. This man deserves a medal or something.
Keep in mind, I've got a lot of changes I want to make. This is only for you crazy addicts that need your skyblock fix (like me...). Some of the changes in the future WILL require you to restart your map or avoid updating to the newest version of this mod.
I have not added support for a lot of the new stuff (trees, fish, podzol), but I thought some of you might appreciate the chance to take modded skyblock for a spin in 1.7. Forestry, IC2 and AE2 support *should* work. Also, check out the new WAILA tooltips! They are mindblowing.
v1.30
- updated to 1.7.2, thanks to a monumental effort by Parker8283!
- added WAILA tooltips, thanks again Parker!
- modified the crucible model slightly to reduce their poly count
- the config file is now named ExNihilo.cfg instead of crowley.skyblock.cfg.
You can thank Parker8283 for this. Seriously. This man deserves a medal or something.
Keep in mind, I've got a lot of changes I want to make. This is only for you crazy addicts that need your skyblock fix (like me...). Some of the changes in the future WILL require you to restart your map or avoid updating to the newest version of this mod.
I have not added support for a lot of the new stuff (trees, fish, podzol), but I thought some of you might appreciate the chance to take modded skyblock for a spin in 1.7. Forestry, IC2 and AE2 support *should* work. Also, check out the new WAILA tooltips! They are mindblowing.
v1.30
- updated to 1.7.2, thanks to a monumental effort by Parker8283!
- added WAILA tooltips, thanks again Parker!
- modified the crucible model slightly to reduce their poly count
- the config file is now named ExNihilo.cfg instead of crowley.skyblock.cfg.
The urge to update clashes with my urge to use other mods.....
You're operating on several assumptions there. I'm able to run TFC alongside dozens of other mods.
The main problem with running TFC alongside other mods is the lack of access to vanilla material components. However, this can easily be solved with mods that add the ability to create custom recipes such as Custom NPCs or CubeX2's Custom Stuff mod. TFC itself has even recently added the ability to generate any block, including ores from other mods in native TFC worlds.
The reason I thought Ex NIhilo would be a good fit is it adds an interesting gameplay element to getting those resources.
That would be really easy if crucibles accept oreDict cobble. If they did, then underground decoration-type mods should work with crucibles right out of the box.
https://discord.gg/0kvhqyfryyjfO7qY
Well, lets see, TFC has different oak/spruce/birch wood and no jungle wood, different dirt, different cobble, different crops, different bucket, different metal(TFC gold and iron is not like vanilla ones, as you probably know), different ores, different gems...
I think we would need another mod that bridges all the item differences to make TFC and Ex Nihilo work
Just use the newest version, works perfectly with Ex Aliquo. Ex Aliquo's thread only tells you what the minimum version is, later ones work just fine.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
All you need to get Ex Nihilo to work is a sapling, and you can get those from TFC trees. Ex Nihilo then gives you access to all the vanilla and modded items (with Ex Aliquo) allowing you to use other mods alongside TFC. Sure, it's not playing TFC the way the mod developers intended but I like to tailor my single player world the way I want to play. And for me, it's tons of fun to work your way up from the difficult TFC beginnings, all the way up to the advanced tech builds that are available in all the latest mods.
I just need to figure out why Minecraft crashes when TFC and Ex Nihilo are both loaded. Can no one help with this?
http://paste.ee/p/mFMhu
Why can't we compost seeds?
I mean, it's just seeds, right? Organic plant matter?
You were already "helped". You just choose not to listen.
TFC CHANGES sapplings, as in they are not the same as vanilla Minecraft.
Due to that, the mod will not work. Think of TFC as a new game. It is not Minecraft. In the code the game is majorly rewritten, which YOU obviously can't read otherwise you would be able to read the crash report. A lot of mods can't handle that as they are made specifically for the code in vanilla Minecraft.
However as Crowley has stated multiple times, his mod is open source. So if you really need Ex Nihilo to work for TFC, feel free to learn Java and rewrite the code to work with TFC.
Otherwise stop telling Crowley and others, that do know what they are talking about and understand the changes made, that they are wrong and it should work. It WON'T WORK.
Actually, it would probably be ten times easier to make another version of the mod for TFC.
https://discord.gg/0kvhqyfryyjfO7qY
Helped? I'm trying to find out why my game is crashing. I looked at the crash log and couldn't discern it so I posted it here in hopes someone else would have insight. Instead a few people have basically told me TFC is a total overhaul mod and I shouldn't bother. This is flat out wrong information.
I'm currently running TFC along dozens of other mods including Applied Energistics, Ars Magica, Railcraft, Rotarycraft, Thaumcraft, Tinker's Construct, Thermal Expansion, etc. There's no crash. Everything runs perfectly fine. I use TFC's custom ore generation to add ores from these mods to the world and CubeX2's custom stuff mod to create any additional recipes I need. So when someone says "TFC just doesn't work with other mods." I'm going to dispute that claim.
Apparently a lot of people are misinformed about TFC. Have you actually played the mod for any length of time? Recently? Oak trees are in TFC and when you hit their leaves they drop and have always dropped VANILLA oak saplings.
I don't appreciate you putting words in my mouth. I've said nothing of the sort to Crowley. In fact, Crowley has not chimed in on the subject at all.
Actually...
They don't.
I test with 4 Vanilla saplings, oak, birch, jungle, and spruce.
If you convert your world from Vanilla to TFC,
1.All saplings place in the world dissapear.
2.The sapling items change into TFC saplings. In a chest, this happens
Oak=oak, birch=birch, spruce=pine, jungle=kapok
In your hotbar, birch=aspen, oak=oak, spruce=chestnut
3. TFC saplings cannot be placed on vanilla minecraft dirt(for that matter, no TFC plant can be placed on vanilla dirt, and flowers and tall grass can't be placed either.)
4. TFC oak sapling and Vanilla oak sapling have different textures.
Also, TFC oak wood cannot be cut by Vanilla axes, and TFC oak planks cannot be used in vanilla crafting recipes.
1) We have already told you, it crashes because TFC changes game mechanics to the point they are not compatible.
2) TFC DOES change vanilla mechanics. Try making charcoal in a furnace, or making a stone shovel in a crafting table. Even the simplest thing as punching wood is not possible. These are all vanilla mechanics and have been completely overhauled.
3) The mods you are able to use are reliant heavily on items added in the mods themselves. Ex Nihilo is not, it is reliant on vanilla items and mechanics. These are not present in TFC.
4) Just because it is called an "Oak Sappling" does not mean the code governing the item is the same. I have programming knowledge and know the difference. If you do not and have not looked at the code, who are you to tell someone "You are wrong, this should work." And if you do have coding experience, I really hope that's not your day job for your employer's sake.
5) YOU are misinformed about TFC. But hey you don't have to listen to everyone else telling you it isn't possible. You tried it and it crashed. If that doesn't tell you something then you just lack common sense and as said best by the great Ron White, "You can't fix stupid."
6) You are right, you never called Crowley stupid, just his counterpart and coding partner Zerokyuuni. I wouldn't expect a respected mod developer in the community to know anything about what he is talking about (sarcasm in case you couldn't tell).
Again, you have your answer. They are not compatible, TFC changes to much vanilla mechanics for Ex Nihilo to work. Now stop trolling the forums.
If you really insist on continuing this debate, I suspect Crowley will chime in shortly and say the exact same thing. It will not work.
Oh wait, he already did over 2 weeks ago.
A simple "The crash is caused because both mods are trying to alter the code for vanilla saplings. It cannot be fixed" would have answered my question.
I didn't realize vanilla Oak sapling code was changed by TFC. My mistake. So this means that they probably wouldn't work together even if I could get them to load without a crash. I bow down to you and your obviously superior intellect and massive coding knowledge. You had every right to call me stupid, lie about things I said, call me names, and question my work ethic. You are a benefit to these forums and society in general.
Um, wasn't that more of a 'tfc changes the code for vanilla saplings which ex nihilo needs to work'?
And um... I think we should all kinda calm down a bit....
You can thank Parker8283 for this. Seriously. This man deserves a medal or something.
Keep in mind, I've got a lot of changes I want to make. This is only for you crazy addicts that need your skyblock fix (like me...). Some of the changes in the future WILL require you to restart your map or avoid updating to the newest version of this mod.
I have not added support for a lot of the new stuff (trees, fish, podzol), but I thought some of you might appreciate the chance to take modded skyblock for a spin in 1.7. Forestry, IC2 and AE2 support *should* work. Also, check out the new WAILA tooltips! They are mindblowing.
v1.30
- updated to 1.7.2, thanks to a monumental effort by Parker8283!
- added WAILA tooltips, thanks again Parker!
- modified the crucible model slightly to reduce their poly count
- the config file is now named ExNihilo.cfg instead of crowley.skyblock.cfg.
The urge to update clashes with my urge to use other mods.....