For MeteorCraft Ores and GPR ID:Meta to color conversion an API Hook in DragonAPI might allow it, same with the Super Silk Touch and Handbook rendering. Not 100% clear on what you mean by the AM2/TC4 Block ID Handlers...
It says it has something to do with Thaumcraft (which I didnt change at all) but I dont really get it...
forge 965 is not required for reika's mods, no. it is the recommended version of forge now and a lot of mods have it required as the minimum version so it is a good idea to update to it if possible is all. and it looks like you have a potion id conflict between reactorcraft and thaumcraft. try changing the potion ids in the configs of either of those mods and i think that'll do it.
The Thermal Expansion conduits are losing their connections on load sometimes its always the same ones some always stay connected and some break everytime, I don't know if its a RotaryCraft or Thermal Expansion bug.
Hydro Engines say they can be daisy chained but when I do that its lowering their power rather then combining them together.
I can't figure out how to shut the most of the engines off either with a redstone signal/lever with the exception of the Jet Engine; which is the only one that seems to take a signal.
Could you make it so while there is no players on "The" server meteors do not fall? It makes it so the world is less "greifed" by blocks as well as makes all of the events for the players.
The Thermal Expansion conduits are losing their connections on load sometimes its always the same ones some always stay connected and some break everytime, I don't know if its a RotaryCraft or Thermal Expansion bug.
Hydro Engines say they can be daisy chained but when I do that its lowering their power rather then combining them together.
I can't figure out how to shut the most of the engines off either with a redstone signal/lever with the exception of the Jet Engine; which is the only one that seems to take a signal.
1. Not sure if the bug is on TeamCoFH's side or Reika's.
2. Are you putting enough lubricant in?
3. Use the Engine Control Unit.
1. Not sure if the bug is on TeamCoFH's side or Reika's.
2. Are you putting enough lubricant in?
3. Use the Engine Control Unit.
2. I lubed them, they spun, but they were cutting the power to from like 2.4k from a single hydro to 666 with 3x hydros.
3. Doesn't seem to do anything to the Ethanol Crystal engine, Magneto.. err.. RF Fueled engine, or the BC Fuel Engine, they just run regardless, those are the 2 I tried to make redstone activated.
For MeteorCraft Ores and GPR ID:Meta to color conversion an API Hook in DragonAPI might allow it, same with the Super Silk Touch and Handbook rendering. Not 100% clear on what you mean by the AM2/TC4 Block ID Handlers...
The whole point of an enum is type safety, so this is not the kind of thing to open up to an API. The other concern is that for every time you add an "entry", it adds 6 items to RotaryCraft automatically. Adding 100 of them, well...remember the v10 NEI issue?
I just made a Forge 965 instance today. So the script seems to be running fine. I could package the whole folder and upload it and PM you a dl link if that would help.
Could you make it so while there is no players on "The" server meteors do not fall? It makes it so the world is less "greifed" by blocks as well as makes all of the events for the players.
That is already the case. It spawns meteors around players, which it cannot do if there are no players.
3. Doesn't seem to do anything to the Ethanol Crystal engine, Magneto.. err.. RF Fueled engine, or the BC Fuel Engine, they just run regardless, those are the 2 I tried to make redstone activated.
The mod-power conversion engines do not care about the ECU, but every main engine aside from DC, Steam, and Hydro does.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Something to add to EverRunes, im using the newest on a MCPC server.. and.. http://prntscr.com/2h5ebl ... Something needs to be fixed with this.. Let me know any info about my server you need to know..
Something to add to EverRunes, im using the newest on a MCPC server.. and.. http://prntscr.com/2h5ebl ... Something needs to be fixed with this.. Let me know any info about my server you need to know..
As I have said repeatedly, I have fixed this but not yet uploaded a fix because other things are in development.
The next version will include that fix (obviously), so asking for fixes or "some way to turn this off until it is fixed" is pointless.
Some of the new things:
New bedrock tools:
The new way of making bedrock ingots:
You can also use an induction smelter, but it is costly, taking the entire energy buffer (48kRF):
It is explicitly coded to require the loadedPlayerList to not be empty.
Then as I said you might want to check it as I get meteor shower warnings on an empty server in the console and have personally had 6 meteors hit around my chunkloaded base while I am not online as well (with the closest base being over 10k away).
Then as I said you might want to check it as I get meteor shower warnings on an empty server in the console and have personally had 6 meteors hit around my chunkloaded base while I am not online as well (with the closest base being over 10k away).
Then chunk loaders are probably acting as fake players. I have no idea how to tell if a "real" player is online.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I've been using Rotary Craft 12d (latest version), but I still seem to be getting some really nasty freezing/slow down whenever my world saves. Would it be possible to disable the check pointing you do somehow? I'm really enjoying the mod so far, and I want to keep using it, but the freezes are making my world unplayable. I've got a decent machine and 4 gigs dedicated to Mine craft with nothing else running.
i know this is a stupid question how does the terraformer work? I'm asking this because the in-game book is worded a little weird for me. and yes I believe I'm supplying enough power using 3 gas turbines to turn a forest biome into a plains biome, Yes I've also supplied the grass block that is rewquired for the operation.
i know this is a stupid question how does the terraformer work? I'm asking this because the in-game book is worded a little weird for me. and yes I believe I'm supplying enough power using 3 gas turbines to turn a forest biome into a plains biome, Yes I've also supplied the grass block that is rewquired for the operation.
Use the tile selector to choose what area to convert.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
For MeteorCraft Ores and GPR ID:Meta to color conversion an API Hook in DragonAPI might allow it, same with the Super Silk Touch and Handbook rendering. Not 100% clear on what you mean by the AM2/TC4 Block ID Handlers...
Edit:
The Rotational Dynamo, only craftable with ThermalExpansion installed though.
Author of Thaumic Revelations, and maybe other stuff eventually.
forge 965 is not required for reika's mods, no. it is the recommended version of forge now and a lot of mods have it required as the minimum version so it is a good idea to update to it if possible is all. and it looks like you have a potion id conflict between reactorcraft and thaumcraft. try changing the potion ids in the configs of either of those mods and i think that'll do it.
Hydro Engines say they can be daisy chained but when I do that its lowering their power rather then combining them together.
I can't figure out how to shut the most of the engines off either with a redstone signal/lever with the exception of the Jet Engine; which is the only one that seems to take a signal.
1. Not sure if the bug is on TeamCoFH's side or Reika's.
2. Are you putting enough lubricant in?
3. Use the Engine Control Unit.
Author of Thaumic Revelations, and maybe other stuff eventually.
2. I lubed them, they spun, but they were cutting the power to from like 2.4k from a single hydro to 666 with 3x hydros.
3. Doesn't seem to do anything to the Ethanol Crystal engine, Magneto.. err.. RF Fueled engine, or the BC Fuel Engine, they just run regardless, those are the 2 I tried to make redstone activated.
Intended. Use a vanilla or TiC pick of type stone or better (some shafts may require iron or better).
The whole point of an enum is type safety, so this is not the kind of thing to open up to an API. The other concern is that for every time you add an "entry", it adds 6 items to RotaryCraft automatically. Adding 100 of them, well...remember the v10 NEI issue?
It would, yes.
Switching to v12c will do that.
That is already the case. It spawns meteors around players, which it cannot do if there are no players.
Do they have a full 64 blocks of water? Chaining unmaxed engines tends to cause this sort of thing.
The mod-power conversion engines do not care about the ECU, but every main engine aside from DC, Steam, and Hydro does.
I was also stumped at why this was the case.
Is this intentional or something that will be addressed at a later date?
For now, this is a design I have come up with to trickle charge a redstone energy cell (1.087 RF/t) doubling the torque with 2 Hydrokinetic engines.
Using a waterfall height of 13 blocks:
Single Hydrokinetic engine
0.543 RF/t (1 RF/t is needed to trigger anything, so this may as well be producing nothing)
3.058kW @ 2 rad/s
2 Hydrokinetic engines (connected using a belt hub, bevel gears and shaft junction)
1.087 RF/t
6.116kW @ 2 rad/s
Breaking your machines with a TiC hammer does not give you the machine back. I was just wondering if that might be a bug.
I think you might want to double check that, Meteors are spawning in any chunkloaded chunk without regard to a player online.
Digital Reality Private Pack - 200+ Mods, Dedi Server
It is explicitly coded to require the loadedPlayerList to not be empty.
Not a bug, no.
As I have said repeatedly, I have fixed this but not yet uploaded a fix because other things are in development.
The next version will include that fix (obviously), so asking for fixes or "some way to turn this off until it is fixed" is pointless.
Some of the new things:
New bedrock tools:
The new way of making bedrock ingots:
You can also use an induction smelter, but it is costly, taking the entire energy buffer (48kRF):
A potentially useful tool:
Then as I said you might want to check it as I get meteor shower warnings on an empty server in the console and have personally had 6 meteors hit around my chunkloaded base while I am not online as well (with the closest base being over 10k away).
Digital Reality Private Pack - 200+ Mods, Dedi Server
Then chunk loaders are probably acting as fake players. I have no idea how to tell if a "real" player is online.
https://sites.google.com/site/reikasminecraft/home
Use the tile selector to choose what area to convert.