Lycanite!! Need a little help with the server Can't get on after updating the modpack. I image the OP'ed Blood Magic has been removed(lol) And looking forward to riding them pinkys!!! I don't recall taking any potions but I do have a half a dozen beacons running giving me effects giving me effects... Anyways, here's the report I'm getting when logging in:
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 12/25/13 9:56 AM
Description: Ticking entity
java.lang.ArrayIndexOutOfBoundsException: 103
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 25703
Entity Name: painter73
Entity's Exact location: -4992.76, 69.62, 8397.38
Entity's Block location: World: (-4993,69,8397), Chunk: (at 15,4,13 in -313,524; contains blocks -5008,0,8384 to -4993,255,8399), Region: (-10,16; contains chunks -320,512 to -289,543, blocks -5120,0,8192 to -4609,255,8703)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
What's laggy? Are you referring to the server (which is still under development really) or this mod? If it's this mod, when does the lag occur, is it constant or in spikes, does a certain biome cause lag or a specific mob? Is it an FPS issue or network/update lag?
Merry Christmas! Updated to 1.3.0: Mount Support Added!
Eyewigs, Erepedes and Pinkies can now all be tamed, saddled and mounted!
This is early mount support and I still have a to do list:
As a placeholder, rideable mobs has [Not Saddled] and [Saddled] added to their name, this will be replaced with a saddle texture in the next update.
I intend to add armor support for all tameable mobs including mounts.
Mounts will eventually have their own GUI much like vanilla horses.
I have added a Mount Ability key to the controls menu but it does nothing yet, next update it will trigger the special ability of the mount you are riding.
See the website for details!
Ah a lot of interesting ideas here, I like Japanese/Chinese folklore and they are very creative!
Hmm interesting, it could possibly have health leeching abilities.
Update: General Improvements and Saddles - Version 1.3.0b
This is mainly a bug fix and tidy up for the new mounts.
Mounts all now have saddle textures, the temporary [Not Saddled] and [Saddled] tags have been removed from the mount names.
All tameable and farmable creatures are no longer classified as mobs and will thus no longer be targeted by Golems or NPC-like mobs from various other mods.
Fixed a bug where baby creatures were called Baby Baby!
Fixed a bug where any tameable creature has 's at the start of it's name if it wasn't tamed yet.
Improved the item drop rates system! I have created a new system that gives me a lot more control over how often each item is dropped. Rare drops such as Doomfire Charges from Belphs or Poison Glands from various swamp mobs should now be easier to obtain (they were far too rare). This also opens up a few oportunities for special drops later such as rare recolored mobs dropping better things or a mob dropping an item only when it is poisoned.
Most creatures will now call for help when they are attacked, if any creatures of the their kind are around, they will help. For instance, attacking a Joust (not alpha) will make the whole herd angry at you until you're out of their chase distance. Belphs will protect attacked Behemoths and Trites will protect Asmodi too. There will always be a little infighting though!
Fixed a bug where disabling special blocks such as Hellfire or Poison Clouds caused a crash, this should be fixed now.
after the crash I loaded Minecraft back up, tried attacking the mob again, and crashed again with the same crashreport.
after that when I reload Minecraft, my world is not showing up on the list, though the save is still located in the saves folder, so I guess the save got corrupted or something...
I also tried to find another one of the mobs in a test world, and attacked it, nothing happened as I was in creative, but as soon as I went out of creative, I crashed again with the same crash report
reloaded Minecraft, and did the same, attacked the mob in creative, no problem, attacked the mob in survival, crash, with the same crash report.
incase optifine might've been the problem (nowadays people often blame optifine for crashes) I tried it without optifine, but same still happened.
Great mod! Really like how even though these mobs are fearsome and creepy, some are still tameable (Me and my cacodemon are best buds) but just a suggestion of something you could add, but maybe sometimes when you kill an Asmodi, he'll drop his Arachnotron? You could right click with it to spawn it, and you could ride around on it, and using its special ability (the key for the living mounts) It'll shoot devilstar charges? And maybe it'll shoot on occasion a trite, and whatever it hits it'll attack?
after the crash I loaded Minecraft back up, tried attacking the mob again, and crashed again with the same crashreport. after that when I reload Minecraft, my world is not showing up on the list, though the save is still located in the saves folder, so I guess the save got corrupted or something... I also tried to find another one of the mobs in a test world, and attacked it, nothing happened as I was in creative, but as soon as I went out of creative, I crashed again with the same crash report reloaded Minecraft, and did the same, attacked the mob in creative, no problem, attacked the mob in survival, crash, with the same crash report. incase optifine might've been the problem (nowadays people often blame optifine for crashes) I tried it without optifine, but same still happened.
Great mod! Really like how even though these mobs are fearsome and creepy, some are still tameable (Me and my cacodemon are best buds) but just a suggestion of something you could add, but maybe sometimes when you kill an Asmodi, he'll drop his Arachnotron? You could right click with it to spawn it, and you could ride around on it, and using its special ability (the key for the living mounts) It'll shoot devilstar charges? And maybe it'll shoot on occasion a trite, and whatever it hits it'll attack?
Hmm this is an interesting idea, perhaps it would have to be rebuilt, I'll think about this!
Thanks for the bugfix, and I just came up with another idea. What if joust alphas dropped something like a alpha shell or something like that, and you could use them to craft a joust alpha helmet? Jousts will naturally follow you, and attack whatever you hit?
Edit: Also, I noticed on the first 1.3.0 post, you said said you would add the mount abilities in. Was that refering to 1.3.0b or 1.4.0, because currently the mounts don't have their abilities yet.
Update: General Improvements and Saddles - Version 1.3.0b
This is mainly a bug fix and tidy up for the new mounts.
Mounts all now have saddle textures, the temporary [Not Saddled] and [Saddled] tags have been removed from the mount names.
All tameable and farmable creatures are no longer classified as mobs and will thus no longer be targeted by Golems or NPC-like mobs from various other mods.
Fixed a bug where baby creatures were called Baby Baby!
Fixed a bug where any tameable creature has 's at the start of it's name if it wasn't tamed yet.
Improved the item drop rates system! I have created a new system that gives me a lot more control over how often each item is dropped. Rare drops such as Doomfire Charges from Belphs or Poison Glands from various swamp mobs should now be easier to obtain (they were far too rare). This also opens up a few oportunities for special drops later such as rare recolored mobs dropping better things or a mob dropping an item only when it is poisoned.
Most creatures will now call for help when they are attacked, if any creatures of the their kind are around, they will help. For instance, attacking a Joust (not alpha) will make the whole herd angry at you until you're out of their chase distance. Belphs will protect attacked Behemoths and Trites will protect Asmodi too. There will always be a little infighting though!
Fixed a bug where disabling special blocks such as Hellfire or Poison Clouds caused a crash, this should be fixed now.
Awesome!
But are the Behemoths the Belphs's daddies or mentors? Or do they just like each other so much?
Thanks for the bugfix, and I just came up with another idea. What if joust alphas dropped something like a alpha shell or something like that, and you could use them to craft a joust alpha helmet? Jousts will naturally follow you, and attack whatever you hit? Edit: Also, I noticed on the first 1.3.0 post, you said said you would add the mount abilities in. Was that refering to 1.3.0b or 1.4.0, because currently the mounts don't have their abilities yet.
Mount abilities and possibly armor too will be in 1.3.1, 1.3.0b (and c) are kind of mini updates although 1.3.0b had a big amount of code improved. So ther next main update is 1.3.1 and will have mount abilities and/or armor. The next big update will be 1.4.0 and that will have a new mob possibly with a completed mount system.
Awesome! But are the Behemoths the Belphs's daddies or mentors? Or do they just like each other so much?
Behemoth are the Belphs overlords, their commanders in a demonic way, the Nether is a place for the wicket to suffer (some become Nether Souls) and it is the Behemoth and their Belph minion's jobs to ensure maximum sufferage!
It is from one of the mobs that throws a potion effect.
Removing the mod and using the latest version does not fix it.
Are you using any other mods or just this mod and do you know which specific mob it is? If it is a server go to world/players or if it is singleplayer goto .minecraft/saves/savename/players and delete your player .dat file or use an editor if you can find one to remove the potion effect, this will clear your inventory and your characters position but should fix the problem.
I had a similar issued which was caused when I removed the Blood Magic mod recently.
I'll take a look around any mobs that add an effect but they all reference the vanilla potion id map so bad potion ids shouldn't really be passed.
Are you using any other mods or just this mod and do you know which specific mob it is? If it is a server go to world/players or if it is singleplayer goto .minecraft/saves/savename/players and delete your player .dat file or use an editor if you can find one to remove the potion effect, this will clear your inventory and your characters position but should fix the problem.
I had a similar issued which was caused when I removed the Blood Magic mod recently.
I'll take a look around any mobs that add an effect but they all reference the vanilla potion id map so bad potion ids shouldn't really be passed.
In the error log it says it is a Vanilla Horse and when ever it is loaded the server crashes. This is very troublesome because if anyone that is in that area logs in it causes the entire server to crash and deleting their player data only removes them from the zone but doesn't prevent people from accidentally wondering into that area.
In the error log it says it is a Vanilla Horse and when ever it is loaded the server crashes. This is very troublesome because if anyone that is in that area logs in it causes the entire server to crash and deleting their player data only removes them from the zone but doesn't prevent people from accidentally wondering into that area.
Hmm strange, are you using any other mods that could add new effects, all the effects that mod mod uses are vanilla, I've done a little test and gone through each mod and tested their effects and it all seems fine. If you know the specific area though you could load up the world in MCEdit and delete all the entities there or if you have coordinates and nothing major is built anywhere near there, try deleting the MCRegion (will delete 16x16 chunks).
Sorted, Blood Magic left it's potion effect on you so that when it was removed, crash!
All I see here is a lack of context.
What's laggy? Are you referring to the server (which is still under development really) or this mod? If it's this mod, when does the lag occur, is it constant or in spikes, does a certain biome cause lag or a specific mob? Is it an FPS issue or network/update lag?
Cool!
And of course, have a Happy New Year!
All I hear is a complaining person who owns a piece-of-poop computer.
after the crash I loaded Minecraft back up, tried attacking the mob again, and crashed again with the same crashreport.
after that when I reload Minecraft, my world is not showing up on the list, though the save is still located in the saves folder, so I guess the save got corrupted or something...
I also tried to find another one of the mobs in a test world, and attacked it, nothing happened as I was in creative, but as soon as I went out of creative, I crashed again with the same crash report
reloaded Minecraft, and did the same, attacked the mob in creative, no problem, attacked the mob in survival, crash, with the same crash report.
incase optifine might've been the problem (nowadays people often blame optifine for crashes) I tried it without optifine, but same still happened.
Thanks for the crash report, I'll fix this ASAP!
Hmm this is an interesting idea, perhaps it would have to be rebuilt, I'll think about this!
wow, that was fast
thanks
FIXED! Can't believe I left a null pointer exception there! Basically the new call for help code caused a crash if there was no one to help!
awesome, just started a new world but was afraid I'd have to leave this mod out, now I don't have to
Edit: Also, I noticed on the first 1.3.0 post, you said said you would add the mount abilities in. Was that refering to 1.3.0b or 1.4.0, because currently the mounts don't have their abilities yet.
Awesome!
But are the Behemoths the Belphs's daddies or mentors? Or do they just like each other so much?
Mount abilities and possibly armor too will be in 1.3.1, 1.3.0b (and c) are kind of mini updates although 1.3.0b had a big amount of code improved. So ther next main update is 1.3.1 and will have mount abilities and/or armor. The next big update will be 1.4.0 and that will have a new mob possibly with a completed mount system.
Behemoth are the Belphs overlords, their commanders in a demonic way, the Nether is a place for the wicket to suffer (some become Nether Souls) and it is the Behemoth and their Belph minion's jobs to ensure maximum sufferage!
http://pastebin.com/GukGicLz
It is from one of the mobs that throws a potion effect.
Removing the mod and using the latest version does not fix it.
Are you using any other mods or just this mod and do you know which specific mob it is? If it is a server go to world/players or if it is singleplayer goto .minecraft/saves/savename/players and delete your player .dat file or use an editor if you can find one to remove the potion effect, this will clear your inventory and your characters position but should fix the problem.
I had a similar issued which was caused when I removed the Blood Magic mod recently.
I'll take a look around any mobs that add an effect but they all reference the vanilla potion id map so bad potion ids shouldn't really be passed.
In the error log it says it is a Vanilla Horse and when ever it is loaded the server crashes. This is very troublesome because if anyone that is in that area logs in it causes the entire server to crash and deleting their player data only removes them from the zone but doesn't prevent people from accidentally wondering into that area.
Hmm strange, are you using any other mods that could add new effects, all the effects that mod mod uses are vanilla, I've done a little test and gone through each mod and tested their effects and it all seems fine. If you know the specific area though you could load up the world in MCEdit and delete all the entities there or if you have coordinates and nothing major is built anywhere near there, try deleting the MCRegion (will delete 16x16 chunks).