Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Stupid question, do the 1.62 versions contain all the current updates or are you just updating the 1.64 version ?
I'm only updating the 1.6.4 version of this mod at the moment, the 1.6.2 version I think stops at the Ghoul and Crypt Zombies and doesn't have the Crusk or Dweller. If 1.6.2 is still big when I've finished the Swamp and Desert packs, then I'll be creating a 1.6.2 version for both of those packs.
Hey, nice mod by the way, would you make some mobs from Heretic: Shadow of the Serpent Riders?
By tonight or sometime tomorrow I will be releasing the Clink based off the Heretic Sabreclaw! Also if you check the bottom of the mod website you may find a few other heretic mobs are planned too!
suggestion: Siege troll: -Is about 8 blocks high -Has about 100 health points -Spawns in caves, plains and in snowy/taiga biomes -attacks with: - picks up a rock with his second hand and throws it at you -can destroy blocks if you like my idea pls tell me. Ive got lots more!
We have a less powerful Ettin coming up soon. Close enough?
New mob added: The Clink - Throws metal scythes rapidly 3 at a time, also drops them on death for you to throw, you can also produce 8 more by adding a throwing scythe and iron ingot in the crafting table (consumes 1 scythe and iron ingot to make 9 scythes so +8 scythes all together).
Added a new attack phases system will I can use to vary the attacks of mobs, such as the Clink where it will attack rapidly 3 times in a row then rest a while before attacking again. This may be quite useful for bosses in the future too.
Fixed a few minor bugs here and there too!
I was going to be adding the Ettin too but I've been busy on a new work trial, but it will be coming up next! As the suggested Siege Troll above, the Ettin will be able to break blocks if the mob griefing rule is on (like Creepers). I think I'm going to make it so that if the player is within ~2 blocks of the Ettin, it will do an area melee attack which will destroy any near by blocks and hurt nearby players. The Ettin will use pathfinder though, so it will only break walls if there is no other way around or if its target is near a wall or hiding up a height.
I love the look and sound of the Clink, but in my game there were crazy amounts of Clinks. In the desert, i see the entire place just crawling with clinks, and I'm wondering if this was intentional (after all, they are really easy to kill)?
I love the look and sound of the Clink, but in my game there were crazy amounts of Clinks. In the desert, i see the entire place just crawling with clinks, and I'm wondering if this was intentional (after all, they are really easy to kill)?
I think they should spawn as regular as Zombies, etc do at night, they are fairly weak so are meant to be a common mob, once more mobs get added to the desert it should vary things a bit, but if you want you can goto the minecraft/config/lycanite/DesertMobs.cfg config file where you can change all the spawn rates. You could also use a spawn controller like Custom mob Spawner (required by Mo' Creatures).
hello there ! i am basically love your mod ! and i love Doom too ! so i make this little trailer sorry for bad quality ! it's my first trailer video i hope you enjoy !
Thanks for the mod trailer! I'll check it out now!
Another suggestion: Ent: -spawns in forests -has 80 health -is neutral -if you hit him with an axe it does more damage than a sword -if you give him at least 25 saplings he will et you ride him (could find better picture) -moves slowly (not as derpy as a zombie) -attacks: -melle -hits the ground - and of course, picks up a rock and throws it at you. He would be neutral, so he will only attack when provoked. if you dont have the time, or you just dont like my suggestion I completely understand.
Ahh Ents are awesome and they are definitely planned for the Forest Mobs pack, I like the Axe idea too, also fire will be quite effective. I will add small and large tree-creatures I think the larger one will be called an Ent and maybe the smaller could be called a Treant. They may behave similarly to the Forest Guardians from Don't Starve too so, don't cut trees at night!
Excellent! Oh, and one more thing. The ent moevement should be detailed, not like the derpy zombie movement. Oh and what do you thing about the riding ent idea? Would it be possible?
Good idea! And i think it would be cool if there would be more ent types (oak, birch, spruce, ...)
I'm going to overhaul a big chunk of the AI code for this mod once I've finished the Desert and Swamp mobs, this overhaul will allow me too easily make any mob I want either Tamable, Rideable or Farmable, I then want at least one Tamable, Rideable and Farmable mob per mob pack, maybe the Ent or something similar like a tree-spider or something. Also I'll be able to have any baby mobs I want so the Ghoul and Crypt Zombies will receive baby forms like regular Zombies.
Yeah its me again with my suggestions Goblins. Every game needs goblins right? I know the goblin mod already adds them, but alot of people are disapointed with the models and textures. I think you could do a great job here! -spawn in plains, caves, forests and in the extreme hills biome -armed with a stone or iron sword/axe or a bow -spawn in smaller groups -green or brown skin -a bit smaller than the player -30 hp? -maybe spawn in small goblin camps?
I dunno if they'll be implemented. If you want little guys so much, play with the Belph.
Awesome! I'm looking forward to playing with the Clink! But what happened with the Ettin? Was the Clink too hard to program, similarly to the Crusk?
Not really, I've started a Job Trial so I don't have as much free time at the moment, but don't worry I aim to get at least one mob a week out if I can!
Not really, I've started a Job Trial so I don't have as much free time at the moment, but don't worry I aim to get at least one mob a week out if I can!
hello there ! i am basically love your mod ! and i love Doom too ! so i make this little trailer sorry for bad quality ! it's my first trailer video i hope you enjoy !
Yep all mobs attack villagers at the moment, I can make this a config option if strongly desired though where only Zombie (Ghoul/Crypt) would attack villagers instead.
Would be nice if you could rename the mobs internally. For example I use a custom mob spawner, and I have to search for your mobs around: This is how it looks: and further down, other mods have it like so: As you can see, if I want to change spawn behavior of mocreatures mobs, I quickly go to MoCreatures.ABC and change it, where as with your, I have to go according to what I want to change alphabetically. Would be wiser to have something like Lycantinemobs.Crusk, Lycantinemobs.Trites, etc. Just a suggestion.
Oh yeah, can do, should be very easy, forgot to look into custom mob spawners! I'll have it sorted for the next update. I'll set them like so:
LycanitesMobs.MobPack.MobName
Example:
LycanitesMobs.DemonMobs.Asmodi
That way they'll be sorted by my mod and then which mob pack they're in which should make things a lot tidier.
I got a few beasts/monsters to suggest from a childhood game,Serious Sam : The Second Encounter
The first one,the Gnaar :
That thing scared the crap out of me everytime it ran towards me,it made a weird noise and punched the hell out of you,also biting,if it would be considered as an addition to this mod,I would also suggest to make his eye glow in the dark.
The Reeban Electro-Fish :
This is a angler-ish fish that bites quite badly, he can leap out of the water onto the land and keep doing it until he is long enough out of the water,and then dies,its pretty much like the Dweller,but it is found in the Ocean biomes instead of Swamps only.
The Marsh Hopper :
This is some sort of a mutated frog that leaps towards you quite fast,he is easy to kill but is still a potential threat,maybe to make him a little more challenging add a mild poisoning effect since he explodes into a green splat.
The Fiendian Reptiloid Demon :
This is a demon like monster that should spawn in the Nether rarely,its main attack is raising its hands close together,form a lava ball for a few seconds,and then toss it,and the projectile is very fast,so paying attention to him is important,you could really hear him doing that while playing in the game,so the same should be if this gets added into the game.
I suppose that if you get near him,he starts walking towards you to knock you down.
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
I'm only updating the 1.6.4 version of this mod at the moment, the 1.6.2 version I think stops at the Ghoul and Crypt Zombies and doesn't have the Crusk or Dweller. If 1.6.2 is still big when I've finished the Swamp and Desert packs, then I'll be creating a 1.6.2 version for both of those packs.
It's about time! I can't wait for the mod api, although at the same time I'm worried it might take a long time to update my mod to it!
By tonight or sometime tomorrow I will be releasing the Clink based off the Heretic Sabreclaw! Also if you check the bottom of the mod website you may find a few other heretic mobs are planned too!
I'll take a look and see if any mobs suit a biome.
We have a less powerful Ettin coming up soon. Close enough?
i am basically love your mod !
and i love Doom too !
so i make this little trailer sorry for bad quality !
it's my first trailer video i hope you enjoy !
I think they should spawn as regular as Zombies, etc do at night, they are fairly weak so are meant to be a common mob, once more mobs get added to the desert it should vary things a bit, but if you want you can goto the minecraft/config/lycanite/DesertMobs.cfg config file where you can change all the spawn rates. You could also use a spawn controller like Custom mob Spawner (required by Mo' Creatures).
Thanks for the mod trailer! I'll check it out now!
Ahh Ents are awesome and they are definitely planned for the Forest Mobs pack, I like the Axe idea too, also fire will be quite effective. I will add small and large tree-creatures I think the larger one will be called an Ent and maybe the smaller could be called a Treant. They may behave similarly to the Forest Guardians from Don't Starve too so, don't cut trees at night!
I'm going to overhaul a big chunk of the AI code for this mod once I've finished the Desert and Swamp mobs, this overhaul will allow me too easily make any mob I want either Tamable, Rideable or Farmable, I then want at least one Tamable, Rideable and Farmable mob per mob pack, maybe the Ent or something similar like a tree-spider or something. Also I'll be able to have any baby mobs I want so the Ghoul and Crypt Zombies will receive baby forms like regular Zombies.
I dunno if they'll be implemented. If you want little guys so much, play with the Belph.
Not really, I've started a Job Trial so I don't have as much free time at the moment, but don't worry I aim to get at least one mob a week out if I can!
He's still working on desert and swamp mobs.
Oh. OK.
That trailer is so epic and bad-****.
Yep all mobs attack villagers at the moment, I can make this a config option if strongly desired though where only Zombie (Ghoul/Crypt) would attack villagers instead.
Oh yeah, can do, should be very easy, forgot to look into custom mob spawners! I'll have it sorted for the next update. I'll set them like so:
LycanitesMobs.MobPack.MobName
Example:
LycanitesMobs.DemonMobs.Asmodi
That way they'll be sorted by my mod and then which mob pack they're in which should make things a lot tidier.
The first one,the Gnaar :
That thing scared the crap out of me everytime it ran towards me,it made a weird noise and punched the hell out of you,also biting,if it would be considered as an addition to this mod,I would also suggest to make his eye glow in the dark.
The Reeban Electro-Fish :
This is a angler-ish fish that bites quite badly, he can leap out of the water onto the land and keep doing it until he is long enough out of the water,and then dies,its pretty much like the Dweller,but it is found in the Ocean biomes instead of Swamps only.
The Marsh Hopper :
This is some sort of a mutated frog that leaps towards you quite fast,he is easy to kill but is still a potential threat,maybe to make him a little more challenging add a mild poisoning effect since he explodes into a green splat.
The Fiendian Reptiloid Demon :
This is a demon like monster that should spawn in the Nether rarely,its main attack is raising its hands close together,form a lava ball for a few seconds,and then toss it,and the projectile is very fast,so paying attention to him is important,you could really hear him doing that while playing in the game,so the same should be if this gets added into the game.
I suppose that if you get near him,he starts walking towards you to knock you down.