Well so far for me....beta17, AMD Radeon 7950, and 13.10beta drivers aren't giving me any glitchy shader effects when using the preview5 of the vibrant. They're looking pretty nice so far
Also Sildur, is there any possible way for shaders( in general) to have better 'compatibility' in the nether? I often live inside of it on the server I play on, but it's annoying for everything not by lava or torches to be almost massively dark, then when you see the block outlines from looking at a block, it gets very 'ugly', if you know what I mean.
Well so far for me....beta17, AMD Radeon 7950, and 13.10beta drivers aren't giving me any glitchy shader effects when using the preview5 of the vibrant. They're looking pretty nice so far
Also Sildur, is there any possible way for shaders( in general) to have better 'compatibility' in the nether? I often live inside of it on the server I play on, but it's annoying for everything not by lava or torches to be almost massively dark, then when you see the block outlines from looking at a block, it gets very 'ugly', if you know what I mean.
Thanks for telling me that. Can other AMD users may try the same as FlanFlan did? (Using the same drivers and glsl mod). I will spend a look at the nether.
Actually..scratch that...beta15 was working fine...beta17 is just lagging out my client for some reason....and bad news...your shaders are working good for AMD cards...in the nether.
I see clouds through terrain in the overworld and the sun/moon glitch. *sigh*
Beta15, Preview5 shaders, with Optifine. Ugh lol.
Edit: ugh, internet acting up and triple posted >_>
Hey Sildur, just wanted to say nice work on your shaders. It's just two problems that really bug me.
I'm using your Pre5 shaders and the default texture pack.
The hand of the player is like transparent and shadows overlap the hand. Also, sometimes when I look down, the terrain above water turns completely black and only reverts back to the original colour when I look up. Also, gbuffers_terrain fails to load up.
Computer Specs:
Intel HD Graphics 4000
i7 Processor
8GB RAM
Hey Sildur, just wanted to say nice work on your shaders. It's just two problems that really bug me.
I'm using your Pre5 shaders and the default texture pack.
The hand of the player is like transparent and shadows overlap the hand. Also, sometimes when I look down, the terrain above water turns completely black and only reverts back to the original colour when I look up.
Computer Specs:
Intel HD Graphics 4000
i7 Processor
I'm surprized it even works, I just get a black screen on my HD 3000.
I'd just use basic V8.
You made me update everything, because Sildur told me that worked for AMD. Sadly, both of us did not see your newest post. He is currently brainstorming for a solution, because I am a slave driver...
And now I must apologize profusely :c I derped and forgot I never tested the overworld haha...
Just hopefully the AMD problems are fixed one day haha...Sildur's run so much better than Sonic's...his have too many 'useless' features that I don't wish for that are also messing up optimization...
Hello all! I am building a new gaming computer, and i was wondering what video card I should buy. I only get 10 FPS with basic v8 so i really need a new video card. I would like to be able to run the most intense SEUS and Sildur shaderpacks with about 50+ FPS. My budget is $300 and $350 AT THE MOST. It's Okay if its AMD but i prefer NVIDIA.
Hello all! I am building a new gaming computer, and i was wondering what video card I should buy. I only get 10 FPS with basic v8 so i really need a new video card. I would like to be able to run the most intense SEUS and Sildur shaderpacks with about 50+ FPS. My budget is $300 and $350 AT THE MOST. It's Okay if its AMD but i prefer NVIDIA.
$300 isn't nearly enough for a computer that will run max shaders at 50 fps. Maybe max at 10fps ...
A 350$ budget at most isn't a budget at all. I mean, even an Xbox is more expensive then that, and people say that shaders would melt that thing. You could get an Amd A10-6800k PC for $400, but don't even expect it to run 50 fps. Honestly, if your budget is 350$ and you expect to run shaders, something tells me you need to get a higher budget. Btw, someone managed to get 30 fps on an A10-6800k, but a system for that for gaming would be 400. If you plan in downgrading anything from tat 400$ point, it's not worth it. On the second condition, do not buy a prebuilt, especially for something that's 400$. I bought a prebuilt for 450$ and would've had a much better time with a custom built 400$(Also the custom $400 had better hardware).
Hey, Sildur, your's and Chocapic's shaders seem to make my display drivers stop working when I use them. Literally just stop working, and Minecraft stops working also. Graphics card: ATI Mobility Radeon HD 5870. It only happens on both of yours.
Hello all! I am building a new gaming computer, and i was wondering what video card I should buy. I only get 10 FPS with basic v8 so i really need a new video card. I would like to be able to run the most intense SEUS and Sildur shaderpacks with about 50+ FPS. My budget is $300 and $350 AT THE MOST. It's Okay if its AMD but i prefer NVIDIA.
How long have you been saving up for $300, and how long would it take for you to save up to 600-800?
I think you might be taking this a bit quickly. I would save up for a bigger budget. Patience will reward you later on
A 300$ pc/laptop wouldn't even last you 1.5 years. Better just wait for that 700$ budget. Or if your desperate in time, buy a 500$ pc(custom most likely).
I love these shaders, but can you add reflective glass? There is no mod doing anyting like that.
I thought reflective surfaces was specular mapping, which lags some people, but may be possible to enable pom on a shaderpack and use a texure pack with specular mapping. I do not think there is any other way to this besides specular maps, and you would only enable it for glass by deleteing the other specular mapping for the blocks. Because it's glass doesn't change that glass can have reflective surfaces while others don't(1.6 texture format changed so you could do this with a texture pack). But since glass is transparent, I'm not sure if this would work. But specular mapping(also POM, which enabled both bump and specular mapping) is what makes surfaces reflective.
In short this feature has already been known in shaderspacks before. Now you need to get specular maps for glass(if even possible), enable POM on a shaderpack(I have no idea which one or how because I'm not used to new versions). If specular maps don't lag you(if you have a real system and not intel graphics) you could possible achieve this.
Well specular mapping is in my vibrant shaders, but disabled by default. Can be enabled in composite1.fsh. But as you said it needs an adjusted texture pack, and glass specular mapping doesn't work because it's transparent. For the fps, you will lose arround 5-10fps. I optimized it as much as I can right now.
Well specular mapping is in my vibrant shaders, but disabled by default. Can be enabled in composite1.fsh. But as you said it needs an adjusted texture pack, and glass specular mapping doesn't work because it's transparent. For the fps, you will lose arround 5-10fps. I optimized it as much as I can right now.
I see, I can use specular mapping on your tp. Thanks for the info.
P.S. KrishaCzech
The last time I ever saw glass being reflective was when I rendered the Chroma Hill's texture pack using Chunky, which is a rendering program.
Also Sildur, is there any possible way for shaders( in general) to have better 'compatibility' in the nether? I often live inside of it on the server I play on, but it's annoying for everything not by lava or torches to be almost massively dark, then when you see the block outlines from looking at a block, it gets very 'ugly', if you know what I mean.
Thanks for telling me that. Can other AMD users may try the same as FlanFlan did? (Using the same drivers and glsl mod). I will spend a look at the nether.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I see clouds through terrain in the overworld and the sun/moon glitch. *sigh*
Beta15, Preview5 shaders, with Optifine. Ugh lol.
Edit: ugh, internet acting up and triple posted >_>
I'm using your Pre5 shaders and the default texture pack.
The hand of the player is like transparent and shadows overlap the hand. Also, sometimes when I look down, the terrain above water turns completely black and only reverts back to the original colour when I look up. Also, gbuffers_terrain fails to load up.
Computer Specs:
Intel HD Graphics 4000
i7 Processor
8GB RAM
I'm surprized it even works, I just get a black screen on my HD 3000.
I'd just use basic V8.
And now I must apologize profusely :c I derped and forgot I never tested the overworld haha...
Just hopefully the AMD problems are fixed one day haha...Sildur's run so much better than Sonic's...his have too many 'useless' features that I don't wish for that are also messing up optimization...
A 350$ budget at most isn't a budget at all. I mean, even an Xbox is more expensive then that, and people say that shaders would melt that thing. You could get an Amd A10-6800k PC for $400, but don't even expect it to run 50 fps. Honestly, if your budget is 350$ and you expect to run shaders, something tells me you need to get a higher budget. Btw, someone managed to get 30 fps on an A10-6800k, but a system for that for gaming would be 400. If you plan in downgrading anything from tat 400$ point, it's not worth it. On the second condition, do not buy a prebuilt, especially for something that's 400$. I bought a prebuilt for 450$ and would've had a much better time with a custom built 400$(Also the custom $400 had better hardware).
Not even 10fps. It probably wouldn't work at all.
How long have you been saving up for $300, and how long would it take for you to save up to 600-800?
I think you might be taking this a bit quickly. I would save up for a bigger budget. Patience will reward you later on
300 - 6 months
to save up to 700-ish 1.5 yrs
A 300$ pc/laptop wouldn't even last you 1.5 years. Better just wait for that 700$ budget. Or if your desperate in time, buy a 500$ pc(custom most likely).
I thought reflective surfaces was specular mapping, which lags some people, but may be possible to enable pom on a shaderpack and use a texure pack with specular mapping. I do not think there is any other way to this besides specular maps, and you would only enable it for glass by deleteing the other specular mapping for the blocks. Because it's glass doesn't change that glass can have reflective surfaces while others don't(1.6 texture format changed so you could do this with a texture pack). But since glass is transparent, I'm not sure if this would work. But specular mapping(also POM, which enabled both bump and specular mapping) is what makes surfaces reflective.
In short this feature has already been known in shaderspacks before. Now you need to get specular maps for glass(if even possible), enable POM on a shaderpack(I have no idea which one or how because I'm not used to new versions). If specular maps don't lag you(if you have a real system and not intel graphics) you could possible achieve this.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I see, I can use specular mapping on your tp. Thanks for the info.
P.S. KrishaCzech
The last time I ever saw glass being reflective was when I rendered the Chroma Hill's texture pack using Chunky, which is a rendering program.