Ever wonder why using emerald, gold or diamond beacons ? You won't anymore ! This mod adds new or vanilla effects for each of these three types of beacons.
This is nice, but what about iron?
also, the xp per tick thing is kinda op, but understandable.
nice job!
The Iron stays the same as a default beacon, because I don't think people want to put another kind of block into theirs beacons.
The Xp generation is still not that OP, since you need a lot of emeralds and if you got the time to create a villagers farm, you already have a enderman farm. It's really just a plus.
And thanks for the comments, they are always appreciated. <3
For some reason adding this mod's archive causes Minecraft to refuse to load. It doesn't even crash, it will start the process of launching, and then not launch.
For some reason adding this mod's archive causes Minecraft to refuse to load. It doesn't even crash, it will start the process of launching, and then not launch.
With the new launcher, you got the developer console. Would you please post what it says on pastebin and give me the link to it ?
Well that is my forge file, but I did upload your mod into the .jar file directly rather than as a forge mod. Unless you mean that it is completely incompatible with forge whatsoever, then that does make some sense.
Well that is my forge file, but I did upload your mod into the .jar file directly rather than as a forge mod. Unless you mean that it is completely incompatible with forge whatsoever, then that does make some sense.
I have a forge setup through MagicLauncher and I installed this mod by adding it to magiclauncher instead of into my jar and it works perfectly fine with forge.
I have a forge setup through MagicLauncher and I installed this mod by adding it to magiclauncher instead of into my jar and it works perfectly fine with forge.
Yeah, but some elements won't work since they modify code to implements an API.
Yeah, but some elements won't work since they modify code to implements an API.
huh, well i tested the emerald beacon's night vision and exp giving effects and those worked. I'll test it more (or wait for the promised forge version )
You just divided by zero, mate !
They just become basic beacons. In the futur, I think I'll implements multiple effects in function of what type of layers you have. (Example : 3x3 Gold + 5x5 Gold + 7x7 Diamond + 9x9 Diamond beacon would give specials effects.
Oh wow, I like it alot.
You should make a better potion effect mod.
For example, speed potions also increase bow drawback speed and weapon speed.
That sort of thing :3
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
This mod adds new or vanilla effects for each of these three types of beacons.
How to install :
Client : Extract inside your version.jar.
Tutorial on how to install in 1.6.2 : http://www.punchwood...n-new-launcher/
Server : Extract into your minecraft_server.jar
Effects
As usual for my mods, a forge version should be coming in the next week. (After I finished whining on how I hate it. <3)
also, the xp per tick thing is kinda op, but understandable.
nice job!
The Iron stays the same as a default beacon, because I don't think people want to put another kind of block into theirs beacons.
The Xp generation is still not that OP, since you need a lot of emeralds and if you got the time to create a villagers farm, you already have a enderman farm. It's really just a plus.
And thanks for the comments, they are always appreciated. <3
With the new launcher, you got the developer console. Would you please post what it says on pastebin and give me the link to it ?
The mod is not currently Forge loader compatible, I'll upload a version for it in the week. I'm currently busy and a little tired.
It is completely incompatible with forge.
I have a forge setup through MagicLauncher and I installed this mod by adding it to magiclauncher instead of into my jar and it works perfectly fine with forge.
Yeah, but some elements won't work since they modify code to implements an API.
huh, well i tested the emerald beacon's night vision and exp giving effects and those worked. I'll test it more (or wait for the promised forge version )
You just divided by zero, mate !
They just become basic beacons. In the futur, I think I'll implements multiple effects in function of what type of layers you have. (Example : 3x3 Gold + 5x5 Gold + 7x7 Diamond + 9x9 Diamond beacon would give specials effects.
You should make a better potion effect mod.
For example, speed potions also increase bow drawback speed and weapon speed.
That sort of thing :3
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
or maybe even only compatibility with a jar install?
- Shad0w