The Meaning of Life, the Universe, and Everything.
Join Date:
4/15/2012
Posts:
70
Minecraft:
Super_Dork_42
Member Details
Thanks for answering.
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Please, dear reader, heed my words, lest you feel my wrath. That is all. It's that simple, yet it causes 95% of my ire on forums. Read and follow the advice in the following two places before you decide to post. 1. The title of the thread 2. The first post of the thread. DO IT!
Flicking tank issue should be fixed now. Or at least harder to reproduce.
Eventually I'll reimplement tanks to a new model. Should fix a bunch of issues. Would you believe that problem free liquid dynamics is not as easy as first thought when throwing the idea in IRC? lol.
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Quote from xau »
There's always a way!
I just don't know what it is yet.
I have really fallen in love with the elevator block, and I came up with a suggestion: Horizontal Elevator Block. Should be a bit more op than the regular elevator block, so it could require more resources.
Hey Mike, awesome mod!!
i ran into what might be a bug.
Using the Building guide, i expanded the cylinder to 81x2x81 and when i get close the what i assume are ghost blocks they disappear. i measured it and they return when i'm 18 blocks away from them.
hope this helps.
Request: Can you make your guidblock or a version there off project a schematic?
second this would be amazing to do so you could even tap into the BC api for the builders blueprint system if you want to avoid making your own {"i know there builder is not working but the blueprint part at least is working and if im not mistaken has anew API as of recent that can work with other mods"}
second this would be amazing to do so you could even tap into the BC api for the builders blueprint system if you want to avoid making your own {"i know there builder is not working but the blueprint part at least is working and if im not mistaken has anew API as of recent that can work with other mods"}
This mod is quickly becoming one of my favorites and I can see it becoming a must-have for a lot of packs!
Are there any plans to implement a GUI for the tanks so that we can see exactly how much liquid is in a larger tank? It looks like Nuclear Control works with it, but it only recognizes per-block and not the structure as a multiblock.
Also, this is minor, but I was a little bummed to find out that my lava and molten metals don't glow inside it. If you decided to support liquid glows, you could make some killer lighting out of it, while at the same time it remains a functional tank. What bee lab would be complete without liquid DNA for some accent lighting? Or multicolored molten metal flooring?
Thanks again for all you've done. I can't wait to see the bear traps and the sprinkler, they would go great on my farm!
those light blocks that function as map displayers, mikeee how you read my mind? that was literally part of my wishlist in general for modding. looks awesome, can't wait to get to use this!
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Do you have a better set of Instructions on how to do this? The ones in the GitHub are seemingly not complete as they don't state "All" of the required steps needed to compile under Windows. I can easily clone the GitHub, but how do you run "Ant"? What am I using to run "Ant" or is it something else that I am suppose to download and they didn't list it with the other programs to download?
What I am trying to say is: For those of use who just want to compile it, and have Never Compiled before, Where are the Step By Step directions for Setting Up the Compiling Environment, and what programs are needed to do so?
Sorry if I seem a little annoyed or snappish. But I hate when people take the lazy route and don't give Full Instructions. It's alot like giving driving instructions. If you don't tell a person that the Freeway they are on is going to change Names once or twice and they should stay on it while it does in order to get where they are going, People tend to get lost easily. Not to mention a bit peeved.
Do you have a better set of Instructions on how to do this? The ones in the GitHub are seemingly not complete as they don't state "All" of the required steps needed to compile under Windows. I can easily clone the GitHub, but how do you run "Ant"? What am I using to run "Ant" or is it something else that I am suppose to download and they didn't list it with the other programs to download?
What I am trying to say is: For those of use who just want to compile it, and have Never Compiled before, Where are the Step By Step directions for Setting Up the Compiling Environment, and what programs are needed to do so?
Sorry if I seem a little annoyed or snappish. But I hate when people take the lazy route and don't give Full Instructions. It's alot like giving driving instructions. If you don't tell a person that the Freeway they are on is going to change Names once or twice and they should stay on it while it does in order to get where they are going, People tend to get lost easily. Not to mention a bit peeved.
They are pretty spot on it tells you word for word what to do Lol if you're on windows install Github and ant and compile it with the commands given ...like it says
They are pretty spot on it tells you word for word what to do Lol if you're on windows install Github and ant and compile it with the commands given ...like it says
Re-read those instructions and try to follow them from a "Fresh Start" position. Basically that means starting with a fresh install of windows.
Windows > You will require mysysgit or git installed with cygwin. Alternatively I would suggest installing GitHub for Windows and checking out the repo with that.
Check out the repo > Use Github for Windows or use a command prompt/powershell with git binaries in the Environment path. git clone [code]https://github.com/O.../OpenBlocks.git[\code]
Change directory > cd OpenBlocks
Run ant build > ant
The resulting file should be in the bin folder
1. Requirements:
Cygwin
MySysGit or Git or GitHub for Windows
2. How do we use these programs to Get the files. It's shown that "Git Binaries" can use a "Command prompt/powershell" with the command "[code]https://github.com/O.../OpenBlocks.git[\code]". But, How is it done in "GitHub for Windows"?
3. Where are these downloaded Repo Files?
4. It says to change directory, But I can't find anything in GitHub for Windows that does that. Using the Command Prompt allows me to do that...
5. It says to Run Ant Build. Typing "ant" as told, assuming into Command Prompt, results in an error that it is not recognised.
6. Ok, looking through all the files and installed for Cygwin and GitHub for Windows, and doing a "Windows Search" tells me that I don't have anything on my computer called "Ant". Searching the internet I find "Apache Ant". Would have been nice to know that it wasn't included or even needed until I was told to run it.
7. Retyping Ant into Command Prompt. It Errors again. It still doesn't recognise "Ant".
8. Maybe Cygwin? Yey it recognised it... What do you mean "Can't find Tools.jar in "c:\Program Files\Java\jre7\lib\"? After searching around for awhile, I find out that its part of the Java SDK, and not the JRE. Yet another Program Install that it would have been nice to have been told that I needed at the start. Copied the tools.jar into the Lib folder of jre7.
9. Ok, Cygwin runs. Ant errors out again... "Buildfile: build.xml does not exist." After several tries, I find that I have to copy the OpenBlocks folder into "C:\cygwin\home\User Name\"
10. Start Cygwin.bat, cd OpenBlocks, Ant... Recurring Soft Error with scalac not being found. Doesn't seem to matter though. But it seems to have completed successfully.
I seemingly managed to stumble through, but how many others can?
Eventually I'll reimplement tanks to a new model. Should fix a bunch of issues. Would you believe that problem free liquid dynamics is not as easy as first thought when throwing the idea in IRC? lol.
Minecraft Texure Merger
My Blog and Software
I have really fallen in love with the elevator block, and I came up with a suggestion: Horizontal Elevator Block. Should be a bit more op than the regular elevator block, so it could require more resources.
i ran into what might be a bug.
Using the Building guide, i expanded the cylinder to 81x2x81 and when i get close the what i assume are ghost blocks they disappear. i measured it and they return when i'm 18 blocks away from them.
hope this helps.
Edit: nevermind that question, just saw in comments that is going to be in few weeks
I was thinking MCeddit type blueprints.
you get a DIAMOND BLOCK
Check out this. You might like it
Are there any plans to implement a GUI for the tanks so that we can see exactly how much liquid is in a larger tank? It looks like Nuclear Control works with it, but it only recognizes per-block and not the structure as a multiblock.
Also, this is minor, but I was a little bummed to find out that my lava and molten metals don't glow inside it. If you decided to support liquid glows, you could make some killer lighting out of it, while at the same time it remains a functional tank. What bee lab would be complete without liquid DNA for some accent lighting? Or multicolored molten metal flooring?
Thanks again for all you've done. I can't wait to see the bear traps and the sprinkler, they would go great on my farm!
Coming soon:
-HoverBoat port for 1.7.10 (Old version from ShaRose) - 90%
-TF2-like Killcam - 5%
-Simple Config File Block Adder - 50%
-Ender Pig - 80%
(Damn, I need to finish these!)
My mods:
-Ingame Account Switcher - Lets you change your account info ingame without having to restart Minecraft!
-Crafty Utils - Adds some random useful early-late game content
Arch Linux supporter since 2012!
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Do you have a better set of Instructions on how to do this? The ones in the GitHub are seemingly not complete as they don't state "All" of the required steps needed to compile under Windows. I can easily clone the GitHub, but how do you run "Ant"? What am I using to run "Ant" or is it something else that I am suppose to download and they didn't list it with the other programs to download?
What I am trying to say is: For those of use who just want to compile it, and have Never Compiled before, Where are the Step By Step directions for Setting Up the Compiling Environment, and what programs are needed to do so?
Sorry if I seem a little annoyed or snappish. But I hate when people take the lazy route and don't give Full Instructions. It's alot like giving driving instructions. If you don't tell a person that the Freeway they are on is going to change Names once or twice and they should stay on it while it does in order to get where they are going, People tend to get lost easily. Not to mention a bit peeved.
They are pretty spot on it tells you word for word what to do Lol if you're on windows install Github and ant and compile it with the commands given ...like it says
Re-read those instructions and try to follow them from a "Fresh Start" position. Basically that means starting with a fresh install of windows.
Windows > You will require mysysgit or git installed with cygwin. Alternatively I would suggest installing GitHub for Windows and checking out the repo with that.
Check out the repo > Use Github for Windows or use a command prompt/powershell with git binaries in the Environment path. git clone [code]https://github.com/O.../OpenBlocks.git[\code]
Change directory > cd OpenBlocks
Run ant build > ant
The resulting file should be in the bin folder
1. Requirements:
3. Where are these downloaded Repo Files?
4. It says to change directory, But I can't find anything in GitHub for Windows that does that. Using the Command Prompt allows me to do that...
5. It says to Run Ant Build. Typing "ant" as told, assuming into Command Prompt, results in an error that it is not recognised.
6. Ok, looking through all the files and installed for Cygwin and GitHub for Windows, and doing a "Windows Search" tells me that I don't have anything on my computer called "Ant". Searching the internet I find "Apache Ant". Would have been nice to know that it wasn't included or even needed until I was told to run it.
7. Retyping Ant into Command Prompt. It Errors again. It still doesn't recognise "Ant".
8. Maybe Cygwin? Yey it recognised it... What do you mean "Can't find Tools.jar in "c:\Program Files\Java\jre7\lib\"? After searching around for awhile, I find out that its part of the Java SDK, and not the JRE. Yet another Program Install that it would have been nice to have been told that I needed at the start. Copied the tools.jar into the Lib folder of jre7.
9. Ok, Cygwin runs. Ant errors out again... "Buildfile: build.xml does not exist." After several tries, I find that I have to copy the OpenBlocks folder into "C:\cygwin\home\User Name\"
10. Start Cygwin.bat, cd OpenBlocks, Ant... Recurring Soft Error with scalac not being found. Doesn't seem to matter though. But it seems to have completed successfully.
I seemingly managed to stumble through, but how many others can?