i cannot make silicon and other sag mill things using last version for 1.5.2
You should change the default configs files in order to get it to work correctly. Try with mine.
Hey Crazypants, consider to use these config files so the mod does not cause id problems with FTB's default configs for 1.5.2 (I am talking about latest version)
Is there a way to either make the powered light recipe either cheaper or give us more than 1 light. Could it be something configurable?Great mod by the way.
It appears that the mill configs aren't always being copied out of the Jar correctly in the 1.5 version. If you can't use the mill check your config folder for config/enderio/Sagmillrecipes_core. Xml and *_user. Xml.
If they aren't there manually copy them from the jar for now (from mod/enderio/config). I will look into this today.
Would it be possible to make the lights not require a switch to turn them on or if a switch is required only 1 switch is needed as long as it is on the same line as multiple lights.Just say you wanted to put lights around the perimeter of your house and you have them all wired together.Well as it is now every light needs a lever to be activated.Well if you went through all of the trouble to hide the wires with the facade having an ugly lever over each light doesn't look good since the same thing can be accomplished with redstone lights and they are cheaper to make.
Would it be possible to make the lights not require a switch to turn them on or if a switch is required only 1 switch is needed as long as it is on the same line as multiple lights.Just say you wanted to put lights around the perimeter of your house and you have them all wired together.Well as it is now every light needs a lever to be activated.Well if you went through all of the trouble to hide the wires with the facade having an ugly lever over each light doesn't look good since the same thing can be accomplished with redstone lights and they are cheaper to make.
You've already connected the lamps with energy conduits. Now simply add redstone conduits into these lines. Costs more resources. but you don't need levers.
You've already connected the lamps with energy conduits. Now simply add redstone conduits into these lines. Costs more resources. but you don't need levers.
Gonna give that a try.Thank you
Edit: that doesn't seem to work.
Bug or am I just an idiot?
I have ender energy conduits hooked up to a 3x3 capacitor. It appears that when energy is being drained from it, it won't accept any energy. I have a 36HP boiler with 18 industrial steam engines hooked up to it (should be around 144MJ/t, right?), setting the capacitor to output only 10MJ/t will still drain the capacitor. With nothing hooked up to the conduits, the engines will recharge it at the maximum (2700MJ/t) rate. All the engines are working properly, as is the boiler.
I tried limiting the output with a cobblestone kinesis pipe (8MJ/t throughput) but the capacitor still drained faster than it was refilled.
Using kinesis pipes instead of conduits seems to work fine. Are conduits ignoring the set output in the capacitor?
EnderIO 0.3.1
Buildcraft 4.1.0
Railcraft 8.1.0.0
Applied Energistics rv14 alpha7 (running small (4MJ/t) ME system)
QuarryPlus 1.5.4.1 (running max enchanted quarry (some 1000MJ/t input max, throttled with kinesis pipes))
Bug or am I just an idiot?
I have ender energy conduits hooked up to a 3x3 capacitor. It appears that when energy is being drained from it, it won't accept any energy. I have a 36HP boiler with 18 industrial steam engines hooked up to it (should be around 144MJ/t, right?), setting the capacitor to output only 10MJ/t will still drain the capacitor. With nothing hooked up to the conduits, the engines will recharge it at the maximum (2700MJ/t) rate. All the engines are working properly, as is the boiler.
I tried limiting the output with a cobblestone kinesis pipe (8MJ/t throughput) but the capacitor still drained faster than it was refilled.
Using kinesis pipes instead of conduits seems to work fine. Are conduits ignoring the set output in the capacitor?
EnderIO 0.3.1
Buildcraft 4.1.0
Railcraft 8.1.0.0
Applied Energistics rv14 alpha7 (running small (4MJ/t) ME system)
QuarryPlus 1.5.4.1 (running max enchanted quarry (some 1000MJ/t input max, throttled with kinesis pipes))
(relevant power creation, storage and usage mods)
If you use a wrench where the conduit connects to the capacitor, you can switch the direction of input or output.
It does get created every start. Is it the file empty or something?
NEI actually does a better job of this so you can use that too.
well, if i uncomment that option the config file will be overwritten upon minecraft start thus commenting the option again. i tried and set the file read-only so it could not get overwritten but still the two txt files containing the dictionary and mod dumps are not created.
If you use a wrench where the conduit connects to the capacitor, you can switch the direction of input or output.
? That doesn't help.
I did some more testing and it looks like it's limiting it per output and not entire output? I tried limiting it to 2MJ/t with four kinesis pipes and it did decrease the amount coming out but it looks like it just started to pull from the different pipes as needed (the ME system needs at least 4MJ/t to run and it never stopped getting fed as much as it needed). I don't know, this behavior is confusing.
Great mod. Can't wait for item transport. btw in the next update could you add support for powercrystals nether ores in the sag mill? i know i can but the xml recipe adding is a bit confusing
It would seem as though Forge doesn't play well with this mod anymore.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/12/13 7:38 PM
Description: Initializing game
java.lang.VerifyError: (class: crazypants/enderio/PacketHandler, method: handleEnderfacePacket signature: (Ljava/io/DataInputStream;Lnet/minecraft/nbt/NBTBase;Lcpw/mods/fml/common/network/Player;)V) Incompatible argument to function
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:130)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:130)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 184438136 bytes (175 MB) / 470941696 bytes (449 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed
Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed
EnderIO{0.3.1} [Ender IO] (EnderIO-1.6.2-0.3.1.71.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.916
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hey Crazypants, consider to use these config files so the mod does not cause id problems with FTB's default configs for 1.5.2 (I am talking about latest version)
item {
I:"enderIO:itemAlloy"=8995
I:"enderIO:itemBasicCapacitor"=31502
I:"enderIO:itemConduitFacade"=8991
I:"enderIO:itemEnderface"=31503
I:"enderIO:itemFusedQuartzFrame"=8996
I:"enderIO:itemLiquidConduit"=8994
I:"enderIO:itemMJReader"=31500
I:"enderIO:itemMachinePart"=8998
I:"enderIO:itemMaterial"=8999
I:"enderIO:itemPowderIngot"=31501
I:"enderIO:itemPowerConduit"=8993
I:"enderIO:itemRedstoneConduit"=8992
I:"enderIO:itemYetaWrench"=8997
}
If they aren't there manually copy them from the jar for now (from mod/enderio/config). I will look into this today.
You've already connected the lamps with energy conduits. Now simply add redstone conduits into these lines. Costs more resources. but you don't need levers.
Gonna give that a try.Thank you
Edit: that doesn't seem to work.
Stupid merge error from the 1.6 version. Appoligies.
It does get created every start. Is it the file empty or something?
NEI actually does a better job of this so you can use that too.
I have ender energy conduits hooked up to a 3x3 capacitor. It appears that when energy is being drained from it, it won't accept any energy. I have a 36HP boiler with 18 industrial steam engines hooked up to it (should be around 144MJ/t, right?), setting the capacitor to output only 10MJ/t will still drain the capacitor. With nothing hooked up to the conduits, the engines will recharge it at the maximum (2700MJ/t) rate. All the engines are working properly, as is the boiler.
I tried limiting the output with a cobblestone kinesis pipe (8MJ/t throughput) but the capacitor still drained faster than it was refilled.
Using kinesis pipes instead of conduits seems to work fine. Are conduits ignoring the set output in the capacitor?
EnderIO 0.3.1
Buildcraft 4.1.0
Railcraft 8.1.0.0
Applied Energistics rv14 alpha7 (running small (4MJ/t) ME system)
QuarryPlus 1.5.4.1 (running max enchanted quarry (some 1000MJ/t input max, throttled with kinesis pipes))
(relevant power creation, storage and usage mods)
well, if i uncomment that option the config file will be overwritten upon minecraft start thus commenting the option again. i tried and set the file read-only so it could not get overwritten but still the two txt files containing the dictionary and mod dumps are not created.
? That doesn't help.
I did some more testing and it looks like it's limiting it per output and not entire output? I tried limiting it to 2MJ/t with four kinesis pipes and it did decrease the amount coming out but it looks like it just started to pull from the different pipes as needed (the ME system needs at least 4MJ/t to run and it never stopped getting fed as much as it needed). I don't know, this behavior is confusing.
cause you know, I'm a noob who doesn't know to update mods from 1.6.2 to 1.6.4 when he updates the server.
Does, and has, done fine with mine.