How can I get youtube videos to work? It says that I have to have adobe flash player for it to play. Did I miss something in the forum post, or is there not any support for my type of computer or something? How do I fix this problem?
@BuildLight so I found out what I had done wrong. I forgot to run the forgeinstaller for server (derp). Right now I have ComputerCraft1.56, WDlibs, and WebDisplays-0.4 in the mods folder where my server is. I'm running the server through minecraftforge-universal-1.6.2-9.10.0.804 using the bat file. In my .minecraft folder I have the same files, ComputerCraft1.56, WDlibs, and WebDisplays-0.4. Under the Forge profile when starting up I have it running under the version I have forge to which is "release 1.6.2-Forge9.10.0.804" with Executable checked and the path being "C:\Program Files (x86)\Java\jre7\bin\javaw.exe" Webdisplays is also being detected as running in the server log.
However, when I try to connect to my server using localhost, I get disconnected by the server with the error message "Internal server error".
I believe I have everything right, but obviously I don't seeing I have this error. What am I doing wrong here?
I think I know what the problem is. Upon closer inspection of the server log, there's a line that states "[INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ 64-Bit Server VM, version 1.6.0_37, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre6"
I think the server is trying to read the Java through jre6 but we're trying to get it to read through jre7 aren't we? If we are then I believe that's what's making me not get into my server.
How can I get youtube videos to work? It says that I have to have adobe flash player for it to play. Did I miss something in the forum post, or is there not any support for my type of computer or something? How do I fix this problem?
Well, in fact, this doesn't come from your computer but from the way you installed flash. And I don't know how to fix this :S sorry
@BuildLight so I found out what I had done wrong. I forgot to run the forgeinstaller for server (derp). Right now I have ComputerCraft1.56, WDlibs, and WebDisplays-0.4 in the mods folder where my server is. I'm running the server through minecraftforge-universal-1.6.2-9.10.0.804 using the bat file. In my .minecraft folder I have the same files, ComputerCraft1.56, WDlibs, and WebDisplays-0.4. Under the Forge profile when starting up I have it running under the version I have forge to which is "release 1.6.2-Forge9.10.0.804" with Executable checked and the path being "C:\Program Files (x86)\Java\jre7\bin\javaw.exe" Webdisplays is also being detected as running in the server log.
However, when I try to connect to my server using localhost, I get disconnected by the server with the error message "Internal server error".
I believe I have everything right, but obviously I don't seeing I have this error. What am I doing wrong here?
I think I know what the problem is. Upon closer inspection of the server log, there's a line that states "[INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ 64-Bit Server VM, version 1.6.0_37, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre6"
I think the server is trying to read the Java through jre6 but we're trying to get it to read through jre7 aren't we? If we are then I believe that's what's making me not get into my server.
Here's the pastescript:
That bug doesn't come from my mod, and, just follow the server instructions, you don't need WDlibs.zip for your server! Just the WebDisplays-0.4.zip in your mods folder. Don't forget that only the client must be started with a 32bits Java on Windows; the server can run on ANY os 32bits or 64bits.
I already have 32-bit Java so I don't know what I'm doing wrong. Thank for help and wish you good luck in developing mod
Mhhh ok I found a temporary solution for 1.5.2: place the JAwesomium.dll file in C:\Windows\System32 . Tell me if it works!
Oh and, don't forget to remove it from there when you play in 1.6.2; and update it everytime I release a new version.
Thanks!
Nah I don't think so... I have no idea about how the Magic Launcher works, sorry
-- EDIT --
I tried to import my forge profile from the original minecraft launcher to the magic launcher, it worked. If Magic Launcher handles JSON config files like the normal launcher, yes, it will work.
But how do you import it? I dont want to use crappy mojang Launcher I want to use the magic launcher The minecraft launcher looks kinda baddass, So how? Go drag it to the magic launcher config? And i use magiclauncher 0.0.7 The latest ones
However, when I try to connect to my server using localhost, I get disconnected by the server with the error message "Internal server error".
I believe I have everything right, but obviously I don't seeing I have this error. What am I doing wrong here?
I think I know what the problem is. Upon closer inspection of the server log, there's a line that states "[INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ 64-Bit Server VM, version 1.6.0_37, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre6"
I think the server is trying to read the Java through jre6 but we're trying to get it to read through jre7 aren't we? If we are then I believe that's what's making me not get into my server.
Here's the pastescript:
Nono, don't tell him to delete his world, he can simply open his world in MCEdit and ruin the web display screen.
Yeah, I wish this was for Mac as well.
Hey you! Watch Triple C Studios Inc on YouTube! Minecraft and more!
Read FAQ please.
Mhhh yeah thanks I might add it in the manual installation spoiler!
Well, in fact, this doesn't come from your computer but from the way you installed flash. And I don't know how to fix this :S sorry
That bug doesn't come from my mod, and, just follow the server instructions, you don't need WDlibs.zip for your server! Just the WebDisplays-0.4.zip in your mods folder. Don't forget that only the client must be started with a 32bits Java on Windows; the server can run on ANY os 32bits or 64bits.
The problem is not the Web Screen block it's the web scren entity; I'm not sure that you can remove entities using McEdit can you?
In fact I didn't test the 1.5.2 version myself with the old launcher :S let me test...
Mhhh ok I found a temporary solution for 1.5.2: place the JAwesomium.dll file in C:\Windows\System32 . Tell me if it works!
Oh and, don't forget to remove it from there when you play in 1.6.2; and update it everytime I release a new version.
Thanks!
also, laser pointer at another player's head causes blindness for a second, not a good idea, but it'd be hilariously pointless.
Do we need java 32 bit because I got 64 bit.
No problem, glad to help
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